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boss_thorim_sif::boss_thorim_sifAI Struct Reference
Inheritance diagram for boss_thorim_sif::boss_thorim_sifAI:
ScriptedAI CreatureAI UnitAI

Public Member Functions

 boss_thorim_sifAI (Creature *pCreature)
 
void MoveInLineOfSight (Unit *) override
 
void AttackStart (Unit *) override
 
void Reset () override
 
void DoAction (int32 param) override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 
void UpdateAI (uint32 diff) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat (NOTE: Creature engage logic should NOT be here, but in JustEngagedWith, which happens once threat is established!)
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the max threat target, which may not always be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

bool _allowCast
 
EventMap events
 
- Public Attributes inherited from ScriptedAI
Creatureme
 
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ boss_thorim_sifAI()

boss_thorim_sif::boss_thorim_sifAI::boss_thorim_sifAI ( Creature pCreature)
inline
803: ScriptedAI(pCreature) { }
Definition: ScriptedCreature.h:192

Member Function Documentation

◆ AttackStart()

void boss_thorim_sif::boss_thorim_sifAI::AttackStart ( Unit )
inlineoverridevirtual

Reimplemented from ScriptedAI.

806{}

◆ DoAction()

void boss_thorim_sif::boss_thorim_sifAI::DoAction ( int32  param)
inlineoverridevirtual

Reimplemented from UnitAI.

819 {
820 if (param == ACTION_SIF_START_TALK)
821 events.ScheduleEvent(EVENT_SIF_START_TALK, 9s);
822 else if (param == ACTION_SIF_START_DOMINION)
823 {
824 if (me->GetInstanceScript())
827
828 events.ScheduleEvent(EVENT_SIF_FINISH_DOMINION, 150s);
829 }
830 else if (param == ACTION_SIF_JOIN_FIGHT)
831 {
833 events.ScheduleEvent(EVENT_SIF_JOIN_TALK, 9s);
834 events.CancelEvent(EVENT_SIF_START_TALK);
836 }
837 else if (param == ACTION_SIF_TRANSFORM)
838 {
840 me->DespawnOrUnsummon(5000);
841 events.Reset();
842 _allowCast = false;
843 }
844 }
events
Definition: boss_sartura.cpp:43
@ EVENT_SIF_FINISH_DOMINION
Definition: boss_thorim.cpp:235
@ EVENT_SIF_START_TALK
Definition: boss_thorim.cpp:233
@ EVENT_SIF_JOIN_TALK
Definition: boss_thorim.cpp:234
@ ACTION_SIF_TRANSFORM
Definition: boss_thorim.cpp:312
@ ACTION_SIF_JOIN_FIGHT
Definition: boss_thorim.cpp:309
@ ACTION_SIF_START_DOMINION
Definition: boss_thorim.cpp:311
@ ACTION_SIF_START_TALK
Definition: boss_thorim.cpp:310
@ SPELL_TOUCH_OF_DOMINION
Definition: boss_thorim.cpp:52
@ SPELL_SIF_TRANSFORM
Definition: boss_thorim.cpp:53
@ TYPE_THORIM
Definition: ulduar.h:45
Creature * GetCreature(WorldObject const &u, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:213
Creature * me
Definition: ScriptedCreature.h:282
Definition: Creature.h:46
void DespawnOrUnsummon(Milliseconds msTimeToDespawn, Seconds forcedRespawnTimer)
Definition: Creature.cpp:2117
InstanceScript * GetInstanceScript() const
Definition: Object.cpp:1192
void InterruptNonMeleeSpells(bool withDelayed, uint32 spellid=0, bool withInstant=true, bool bySelf=false)
Definition: Unit.cpp:4081
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1169
ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:94
bool _allowCast
Definition: boss_thorim.cpp:808

References _allowCast, ACTION_SIF_JOIN_FIGHT, ACTION_SIF_START_DOMINION, ACTION_SIF_START_TALK, ACTION_SIF_TRANSFORM, Unit::CastSpell(), Creature::DespawnOrUnsummon(), EVENT_SIF_FINISH_DOMINION, EVENT_SIF_JOIN_TALK, EVENT_SIF_START_TALK, ObjectAccessor::GetCreature(), InstanceScript::GetGuidData(), WorldObject::GetInstanceScript(), Unit::InterruptNonMeleeSpells(), ScriptedAI::me, SPELL_SIF_TRANSFORM, SPELL_TOUCH_OF_DOMINION, and TYPE_THORIM.

◆ MoveInLineOfSight()

void boss_thorim_sif::boss_thorim_sifAI::MoveInLineOfSight ( Unit )
inlineoverridevirtual

Reimplemented from CreatureAI.

805{}

◆ Reset()

void boss_thorim_sif::boss_thorim_sifAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

812 {
813 events.Reset();
815 _allowCast = false;
816 }
@ REACT_PASSIVE
Definition: Unit.h:1035
void SetReactState(ReactStates st)
Definition: Creature.h:90

References _allowCast, ScriptedAI::me, REACT_PASSIVE, and Creature::SetReactState().

◆ UpdateAI()

void boss_thorim_sif::boss_thorim_sifAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

847 {
848 events.Update(diff);
850 return;
851
852 switch (events.ExecuteEvent())
853 {
856 me->DespawnOrUnsummon(5000);
857 break;
860 break;
863 events.ScheduleEvent(EVENT_SIF_FROST_NOVA_START, 1s);
864 events.ScheduleEvent(EVENT_SIF_FROSTBOLT_VALLEY, 11s);
865 events.ScheduleEvent(EVENT_SIF_BLIZZARD, 15s);
866 break;
869 events.Repeat(13s);
870 return;
872 me->SummonCreature(NPC_SIF_BLIZZARD, 2108.7f, -280.04f, 419.42f, 0, TEMPSUMMON_TIMED_DESPAWN, 30000);
873 events.Repeat(30s);
874 return;
876 me->NearTeleportTo(2108 + urand(0, 42), -238 - irand(0, 46), 420.02f, me->GetAngle(&Middle));
877 events.Repeat(20s);
878 events.DelayEvents(5s);
879 events.ScheduleEvent(EVENT_SIF_FROST_NOVA_CAST, 2500ms);
880 _allowCast = false;
881 return;
883 _allowCast = true;
885 return;
886 }
887
888 // has casting check before event select (return in events)
889 if (_allowCast)
890 if (Player* target = SelectTargetFromPlayerList(70))
891 {
892 me->CastSpell(target, SPELL_FROSTBOLT, false);
893 me->StopMoving();
894 }
895 }
int32 irand(int32 min, int32 max)
Definition: Random.cpp:37
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:44
@ TEMPSUMMON_TIMED_DESPAWN
Definition: Object.h:44
@ UNIT_STATE_CASTING
Definition: Unit.h:340
@ EVENT_SIF_FROST_NOVA_START
Definition: boss_thorim.cpp:238
@ EVENT_SIF_FROSTBOLT_VALLEY
Definition: boss_thorim.cpp:236
@ EVENT_SIF_BLIZZARD
Definition: boss_thorim.cpp:237
@ EVENT_SIF_FROST_NOVA_CAST
Definition: boss_thorim.cpp:239
const Position Middle
Definition: boss_thorim.cpp:323
@ NPC_SIF_BLIZZARD
Definition: boss_thorim.cpp:178
@ SAY_SIF_HM_REACHED
Definition: boss_thorim.cpp:296
@ SAY_SIF_AGGRO
Definition: boss_thorim.cpp:294
@ SAY_SIF_HM_MISSED
Definition: boss_thorim.cpp:295
@ SPELL_FROSTBOLT
Definition: boss_thorim.cpp:55
@ SPELL_FROSTBOLT_VALLEY
Definition: boss_thorim.cpp:56
@ SPELL_FROST_NOVA
Definition: boss_thorim.cpp:59
Talk
Definition: boss_fathomlord_karathress.cpp:25
Player * SelectTargetFromPlayerList(float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
Definition: ScriptedCreature.cpp:553
TempSummon * SummonCreature(uint32 id, const Position &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) const
Definition: Object.cpp:2343
float GetAngle(const Position *pos) const
Definition: Position.cpp:77
Definition: Player.h:1056
void StopMoving()
Definition: Unit.cpp:16918
bool HasUnitState(const uint32 f) const
Definition: Unit.h:1410
void NearTeleportTo(Position &pos, bool casting=false, bool vehicleTeleport=false, bool withPet=false, bool removeTransport=false)
Definition: Unit.cpp:20250

References _allowCast, Unit::CastSpell(), Creature::DespawnOrUnsummon(), EVENT_SIF_BLIZZARD, EVENT_SIF_FINISH_DOMINION, EVENT_SIF_FROST_NOVA_CAST, EVENT_SIF_FROST_NOVA_START, EVENT_SIF_FROSTBOLT_VALLEY, EVENT_SIF_JOIN_TALK, EVENT_SIF_START_TALK, Position::GetAngle(), Unit::HasUnitState(), irand(), ScriptedAI::me, Middle, Unit::NearTeleportTo(), NPC_SIF_BLIZZARD, SAY_SIF_AGGRO, SAY_SIF_HM_MISSED, SAY_SIF_HM_REACHED, ScriptedAI::SelectTargetFromPlayerList(), SPELL_FROST_NOVA, SPELL_FROSTBOLT, SPELL_FROSTBOLT_VALLEY, Unit::StopMoving(), WorldObject::SummonCreature(), TEMPSUMMON_TIMED_DESPAWN, UNIT_STATE_CASTING, and urand().

Member Data Documentation

◆ _allowCast

bool boss_thorim_sif::boss_thorim_sifAI::_allowCast

Referenced by DoAction(), Reset(), and UpdateAI().

◆ events

EventMap boss_thorim_sif::boss_thorim_sifAI::events