AzerothCore 3.3.5a
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boss_malygos::boss_malygosAI Struct Reference
Inheritance diagram for boss_malygos::boss_malygosAI:
ScriptedAI CreatureAI UnitAI

Public Member Functions

 boss_malygosAI (Creature *c)
 
void InitializeAI () override
 
void Reset () override
 
void MovementInform (uint32 type, uint32 id) override
 
void SpellHit (Unit *, SpellInfo const *spell) override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void AttackStart (Unit *victim) override
 
void DamageTaken (Unit *, uint32 &damage, DamageEffectType, SpellSchoolMask) override
 
void UpdateAI (uint32 diff) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *victim) override
 
void JustSummoned (Creature *summon) override
 
void MoveInLineOfSight (Unit *) override
 
void EnterEvadeMode (EvadeReason why) override
 
void HandleIntroSpeech (const uint32 diff)
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 
void UpdateAI (uint32 diff) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat (NOTE: Creature engage logic should NOT be here, but in JustEngagedWith, which happens once threat is established!)
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the max threat target, which may not always be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

InstanceScriptpInstance
 
EventMap events
 
SummonList summons
 
uint32 timer1
 
uint32 timer2
 
uint8 IntroCounter
 
bool bLockHealthCheck
 
- Public Attributes inherited from ScriptedAI
Creatureme
 
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ boss_malygosAI()

boss_malygos::boss_malygosAI::boss_malygosAI ( Creature c)
inline
209 : ScriptedAI(c), summons(me)
210 {
212 }
Definition: ScriptedCreature.h:192
Creature * me
Definition: ScriptedCreature.h:282
InstanceScript * GetInstanceScript() const
Definition: Object.cpp:1192
InstanceScript * pInstance
Definition: boss_malygos.cpp:214
SummonList summons
Definition: boss_malygos.cpp:216

References WorldObject::GetInstanceScript(), ScriptedAI::me, and pInstance.

Member Function Documentation

◆ AttackStart()

void boss_malygos::boss_malygosAI::AttackStart ( Unit victim)
inlineoverridevirtual

Reimplemented from ScriptedAI.

339 {
340 if (!victim)
341 return;
342
344 {
346 me->SetTarget(victim->GetGUID());
347 }
348 else if (me->Attack(victim, true))
349 {
351 me->GetMotionMaster()->MoveChase(victim);
352 else
353 me->SetTarget();
354 }
355 }
@ UNIT_FIELD_TARGET
Definition: UpdateFields.h:92
@ UNIT_FLAG_NON_ATTACKABLE
Definition: Unit.h:449
@ UNIT_FLAG_PACIFIED
Definition: Unit.h:465
void SetTarget(ObjectGuid guid=ObjectGuid::Empty) override
Definition: Creature.cpp:3424
static ObjectGuid GetGUID(Object const *o)
Definition: Object.h:106
ObjectGuid GetGuidValue(uint16 index) const
Definition: Object.cpp:337
MotionMaster * GetMotionMaster()
Definition: Unit.h:2262
bool HasUnitFlag(UnitFlags flags) const
Definition: Unit.h:1480
bool Attack(Unit *victim, bool meleeAttack)
Definition: Unit.cpp:10245
Unit * GetVictim() const
Definition: Unit.h:1386
void MoveChase(Unit *target, std::optional< ChaseRange > dist={}, std::optional< ChaseAngle > angle={})
Definition: MotionMaster.cpp:299

References Unit::Attack(), Object::GetGUID(), Object::GetGuidValue(), Unit::GetMotionMaster(), Unit::GetVictim(), Unit::HasUnitFlag(), ScriptedAI::me, MotionMaster::MoveChase(), Creature::SetTarget(), UNIT_FIELD_TARGET, UNIT_FLAG_NON_ATTACKABLE, and UNIT_FLAG_PACIFIED.

Referenced by UpdateAI().

◆ DamageTaken()

void boss_malygos::boss_malygosAI::DamageTaken ( Unit ,
uint32 damage,
DamageEffectType  ,
SpellSchoolMask   
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

358 {
359 if (damage >= me->GetHealth() && !me->HasUnitFlag(UNIT_FLAG_DISABLE_MOVE)) // allow dying only in phase 3!
360 {
361 damage = 0;
362 return;
363 }
364
365 if (!bLockHealthCheck && me->HealthBelowPctDamaged(50, damage))
366 {
367 bLockHealthCheck = true;
368 events.RescheduleEvent(EVENT_START_PHASE_2, 0ms, 1);
369 }
370 }
@ UNIT_FLAG_DISABLE_MOVE
Definition: Unit.h:450
events
Definition: boss_sartura.cpp:43
@ EVENT_START_PHASE_2
Definition: boss_malygos.cpp:113
uint32 GetHealth() const
Definition: Unit.h:1440
bool HealthBelowPctDamaged(int32 pct, uint32 damage) const
Definition: Unit.h:1445
bool bLockHealthCheck
Definition: boss_malygos.cpp:220

References bLockHealthCheck, EVENT_START_PHASE_2, Unit::GetHealth(), Unit::HasUnitFlag(), Unit::HealthBelowPctDamaged(), ScriptedAI::me, and UNIT_FLAG_DISABLE_MOVE.

◆ EnterEvadeMode()

void boss_malygos::boss_malygosAI::EnterEvadeMode ( EvadeReason  why)
inlineoverridevirtual

Reimplemented from CreatureAI.

818 {
819 me->SetDisableGravity(true);
821
824 }
@ LIGHT_GET_DEFAULT_FOR_MAP
Definition: boss_malygos.cpp:190
#define AREA_EYE_OF_ETERNITY
Definition: boss_malygos.cpp:186
virtual void EnterEvadeMode(EvadeReason why=EVADE_REASON_OTHER)
Definition: CreatureAI.cpp:197
bool SetDisableGravity(bool disable, bool packetOnly=false, bool updateAnimationTier=true) override
Definition: Creature.cpp:3092
Map * GetMap() const
Definition: Object.h:517
void RemoveUnitFlag(UnitFlags flags)
Definition: Unit.h:1482
void SetZoneOverrideLight(uint32 zoneId, uint32 lightId, Milliseconds fadeInTime)
Definition: Map.cpp:3768

References AREA_EYE_OF_ETERNITY, CreatureAI::EnterEvadeMode(), WorldObject::GetMap(), LIGHT_GET_DEFAULT_FOR_MAP, ScriptedAI::me, Unit::RemoveUnitFlag(), Creature::SetDisableGravity(), Map::SetZoneOverrideLight(), and UNIT_FLAG_DISABLE_MOVE.

◆ HandleIntroSpeech()

void boss_malygos::boss_malygosAI::HandleIntroSpeech ( const uint32  diff)
inline
827 {
828 if (me->IsInCombat() || me->isDead())
829 return;
830
831 // speech timer
832 if (timer1 <= diff)
833 {
836 if (++IntroCounter >= 5)
837 IntroCounter = 0;
838 }
839 else
840 timer1 -= diff;
841
842 // movement timer
843 if (timer2)
844 {
845 if (timer2 <= diff)
846 {
847 timer2 = 0;
848 uint32 tmp = urand(0, 3);
851 }
852 else
853 timer2 -= diff;
854 }
855 }
std::uint32_t uint32
Definition: Define.h:108
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:44
@ MOVEMENTFLAG_WALKING
Definition: Unit.h:560
@ MI_POINT_INTRO_SIDE_0
Definition: boss_malygos.cpp:33
@ SAY_INTRO
Definition: boss_malygos.cpp:147
const uint32 MalygosIntroIntervals[]
Definition: eye_of_eternity.h:108
const Position FourSidesPos[]
Definition: eye_of_eternity.h:98
Talk
Definition: boss_fathomlord_karathress.cpp:23
void RemoveUnitMovementFlag(uint32 f)
Definition: Unit.h:2273
bool IsInCombat() const
Definition: Unit.h:1688
bool isDead() const
Definition: Unit.h:1810
void MovePoint(uint32 id, const Position &pos, bool generatePath=true, bool forceDestination=true)
Definition: MotionMaster.h:210
uint8 IntroCounter
Definition: boss_malygos.cpp:219
uint32 timer1
Definition: boss_malygos.cpp:218
uint32 timer2
Definition: boss_malygos.cpp:218

References FourSidesPos, Unit::GetMotionMaster(), IntroCounter, Unit::isDead(), Unit::IsInCombat(), MalygosIntroIntervals, ScriptedAI::me, MI_POINT_INTRO_SIDE_0, MOVEMENTFLAG_WALKING, MotionMaster::MovePoint(), Unit::RemoveUnitMovementFlag(), SAY_INTRO, timer1, timer2, and urand().

Referenced by UpdateAI().

◆ InitializeAI()

void boss_malygos::boss_malygosAI::InitializeAI ( )
inlineoverridevirtual

Reimplemented from UnitAI.

223 {
224 me->SetDisableGravity(true);
225 Reset();
226 }
void Reset() override
Definition: boss_malygos.cpp:228

References ScriptedAI::me, Reset(), and Creature::SetDisableGravity().

◆ JustDied()

void boss_malygos::boss_malygosAI::JustDied ( Unit )
inlineoverridevirtual

Reimplemented from ScriptedAI.

776 {
778 if (pInstance)
779 {
782 }
783 }
@ DONE
Definition: InstanceScript.h:59
@ SAY_DEATH
Definition: boss_malygos.cpp:164
@ NPC_MALYGOS
Definition: eye_of_eternity.h:39
@ DATA_ENCOUNTER_STATUS
Definition: eye_of_eternity.h:57
@ ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE
Definition: DBCEnums.h:128
void DoUpdateAchievementCriteria(AchievementCriteriaTypes type, uint32 miscValue1=0, uint32 miscValue2=0, Unit *unit=nullptr)
Definition: InstanceScript.cpp:554
virtual void SetData(uint32, uint32)
Definition: ZoneScript.h:53

References ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE, DATA_ENCOUNTER_STATUS, DONE, InstanceScript::DoUpdateAchievementCriteria(), NPC_MALYGOS, pInstance, SAY_DEATH, and ZoneScript::SetData().

◆ JustEngagedWith()

void boss_malygos::boss_malygosAI::JustEngagedWith ( Unit )
inlineoverridevirtual

Called for reaction when initially engaged.

Reimplemented from ScriptedAI.

327 {
328 events.Reset();
330
332
333 events.RescheduleEvent(EVENT_INTRO_MOVE_CENTER, 0ms, 1);
334 if (pInstance)
336 }
@ IN_PROGRESS
Definition: InstanceScript.h:57
@ SAY_PHASE_1
Definition: boss_malygos.cpp:148
@ EVENT_INTRO_MOVE_CENTER
Definition: boss_malygos.cpp:97
void DoZoneInCombat(Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
Definition: CreatureAI.cpp:95

References DATA_ENCOUNTER_STATUS, CreatureAI::DoZoneInCombat(), EVENT_INTRO_MOVE_CENTER, IN_PROGRESS, pInstance, SAY_PHASE_1, and ZoneScript::SetData().

◆ JustSummoned()

void boss_malygos::boss_malygosAI::JustSummoned ( Creature summon)
inlineoverridevirtual

Reimplemented from ScriptedAI.

799 {
800 if (!summon)
801 return;
802 summons.Summon(summon);
803 switch(summon->GetEntry())
804 {
806 summon->CastSpell(summon, SPELL_ARCANE_OVERLOAD_DMG, true);
807 summon->DespawnOrUnsummon(45000);
808 break;
809 case NPC_STATIC_FIELD:
810 summon->DespawnOrUnsummon(20000);
811 break;
812 }
813 }
@ SPELL_ARCANE_OVERLOAD_DMG
Definition: boss_malygos.cpp:71
@ NPC_ARCANE_OVERLOAD
Definition: eye_of_eternity.h:47
@ NPC_STATIC_FIELD
Definition: eye_of_eternity.h:50
void Summon(Creature const *summon)
Definition: ScriptedCreature.h:90
void DespawnOrUnsummon(Milliseconds msTimeToDespawn, Seconds forcedRespawnTimer)
Definition: Creature.cpp:2108
uint32 GetEntry() const
Definition: Object.h:109
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1169

References Unit::CastSpell(), Creature::DespawnOrUnsummon(), Object::GetEntry(), NPC_ARCANE_OVERLOAD, NPC_STATIC_FIELD, SPELL_ARCANE_OVERLOAD_DMG, SummonList::Summon(), and summons.

◆ KilledUnit()

void boss_malygos::boss_malygosAI::KilledUnit ( Unit victim)
inlineoverridevirtual

Reimplemented from ScriptedAI.

786 {
787 if (victim && victim->GetGUID() == me->GetGUID())
788 return;
789
790 if (events.IsInPhase(PHASE_ONE))
792 else if (events.IsInPhase(PHASE_TWO))
794 else
796 }
@ PHASE_ONE
Definition: boss_malygos.cpp:179
@ PHASE_TWO
Definition: boss_malygos.cpp:180
@ SAY_SLAY_P1
Definition: boss_malygos.cpp:150
@ SAY_SLAY_P2
Definition: boss_malygos.cpp:155
@ SAY_SLAY_P3
Definition: boss_malygos.cpp:162

References Object::GetGUID(), ScriptedAI::me, PHASE_ONE, PHASE_TWO, SAY_SLAY_P1, SAY_SLAY_P2, and SAY_SLAY_P3.

◆ MoveInLineOfSight()

void boss_malygos::boss_malygosAI::MoveInLineOfSight ( Unit )
inlineoverridevirtual

Reimplemented from CreatureAI.

815{}

◆ MovementInform()

void boss_malygos::boss_malygosAI::MovementInform ( uint32  type,
uint32  id 
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

251 {
252 if (type == POINT_MOTION_TYPE)
253 {
254 switch (id)
255 {
260 {
261 float angle = me->GetOrientation();
262 float dist = 75.0f;
263 if (Creature* c = me->SummonCreature(NPC_PORTAL, me->GetPositionX() + cos(angle) * dist, me->GetPositionY() + std::sin(angle) * dist, me->GetPositionZ(), FourSidesPos[id].GetOrientation(), TEMPSUMMON_TIMED_DESPAWN, 13000))
264 me->CastSpell(c, SPELL_PORTAL_BEAM, false);
266 }
267 break;
268
270 events.RescheduleEvent(EVENT_INTRO_LAND, 0ms, 1);
271 break;
274 c->CastSpell(c, SPELL_VORTEX_VISUAL, true);
275 events.RescheduleEvent(EVENT_START_VORTEX_REAL, 1s, 1);
276 break;
278 events.RescheduleEvent(EVENT_START_PHASE_2_FLY_UP, 0ms, 1);
279 break;
281 events.RescheduleEvent(EVENT_RESUME_FLYING_CIRCLES_PH_2, 0ms, 1);
282 break;
284 events.RescheduleEvent(EVENT_SURGE_OF_POWER_WARNING, 0ms, 1);
285 break;
286 }
287 }
288 else if (type == EFFECT_MOTION_TYPE)
289 {
290 switch (id)
291 {
293 me->SetDisableGravity(false);
294 events.RescheduleEvent(EVENT_START_FIGHT, 0ms, 1);
295 break;
297 events.RescheduleEvent(EVENT_VORTEX_FLY_TO_CENTER, 0ms, 1);
298 break;
300 me->SetDisableGravity(false);
301 events.RescheduleEvent(EVENT_VORTEX_LAND_1, 0ms, 1);
302 break;
305 break;
307 events.RescheduleEvent(EVENT_START_PHASE_3, 6s, 1);
308 break;
309 }
310 }
311 }
@ TEMPSUMMON_TIMED_DESPAWN
Definition: Object.h:44
@ POINT_MOTION_TYPE
Definition: MotionMaster.h:46
@ EFFECT_MOTION_TYPE
Definition: MotionMaster.h:54
@ NPC_PORTAL
Definition: boss_terestian_illhoof.cpp:62
const Position CenterPos
Definition: halls_of_reflection.h:313
@ LIGHT_ARCANE_RUNES
Definition: boss_malygos.cpp:193
@ MI_POINT_CIRCLE_OUTSIDE_PH_2
Definition: boss_malygos.cpp:46
@ MI_POINT_VORTEX_CENTER
Definition: boss_malygos.cpp:41
@ MI_POINT_INTRO_SIDE_3
Definition: boss_malygos.cpp:36
@ MI_POINT_INTRO_SIDE_2
Definition: boss_malygos.cpp:35
@ MI_POINT_INTRO_SIDE_1
Definition: boss_malygos.cpp:34
@ MI_POINT_PH_3_FIGHT_POSITION
Definition: boss_malygos.cpp:50
@ MI_POINT_SURGE_OF_POWER_CENTER
Definition: boss_malygos.cpp:47
@ MI_POINT_VORTEX_LAND
Definition: boss_malygos.cpp:42
@ MI_POINT_CENTER_GROUND_PH_2
Definition: boss_malygos.cpp:44
@ MI_POINT_INTRO_CENTER_AIR
Definition: boss_malygos.cpp:38
@ MI_POINT_VORTEX_TAKEOFF
Definition: boss_malygos.cpp:40
@ MI_POINT_INTRO_LAND
Definition: boss_malygos.cpp:39
@ MI_POINT_CENTER_AIR_PH_2
Definition: boss_malygos.cpp:45
@ SPELL_VORTEX_VISUAL
Definition: boss_malygos.cpp:64
@ EVENT_START_FIGHT
Definition: boss_malygos.cpp:99
@ EVENT_START_PHASE_3
Definition: boss_malygos.cpp:131
@ EVENT_VORTEX_LAND_1
Definition: boss_malygos.cpp:110
@ EVENT_SURGE_OF_POWER_WARNING
Definition: boss_malygos.cpp:124
@ EVENT_START_PHASE_2_FLY_UP
Definition: boss_malygos.cpp:114
@ EVENT_START_VORTEX_REAL
Definition: boss_malygos.cpp:108
@ EVENT_RESUME_FLYING_CIRCLES_PH_2
Definition: boss_malygos.cpp:122
@ EVENT_VORTEX_FLY_TO_CENTER
Definition: boss_malygos.cpp:107
@ EVENT_INTRO_LAND
Definition: boss_malygos.cpp:98
@ NPC_WORLD_TRIGGER_LAOI
Definition: eye_of_eternity.h:41
#define INTRO_MOVEMENT_INTERVAL
Definition: eye_of_eternity.h:94
@ SPELL_PORTAL_BEAM
Definition: eye_of_eternity.h:65
Definition: Creature.h:46
TempSummon * SummonCreature(uint32 id, const Position &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) const
Definition: Object.cpp:2318
float GetPositionZ() const
Definition: Position.h:119
float GetOrientation() const
Definition: Position.h:120
float GetPositionX() const
Definition: Position.h:117
float GetPositionY() const
Definition: Position.h:118

References AREA_EYE_OF_ETERNITY, Unit::CastSpell(), CenterPos, EFFECT_MOTION_TYPE, EVENT_INTRO_LAND, EVENT_RESUME_FLYING_CIRCLES_PH_2, EVENT_START_FIGHT, EVENT_START_PHASE_2_FLY_UP, EVENT_START_PHASE_3, EVENT_START_VORTEX_REAL, EVENT_SURGE_OF_POWER_WARNING, EVENT_VORTEX_FLY_TO_CENTER, EVENT_VORTEX_LAND_1, FourSidesPos, WorldObject::GetMap(), Position::GetOrientation(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), INTRO_MOVEMENT_INTERVAL, LIGHT_ARCANE_RUNES, ScriptedAI::me, MI_POINT_CENTER_AIR_PH_2, MI_POINT_CENTER_GROUND_PH_2, MI_POINT_CIRCLE_OUTSIDE_PH_2, MI_POINT_INTRO_CENTER_AIR, MI_POINT_INTRO_LAND, MI_POINT_INTRO_SIDE_0, MI_POINT_INTRO_SIDE_1, MI_POINT_INTRO_SIDE_2, MI_POINT_INTRO_SIDE_3, MI_POINT_PH_3_FIGHT_POSITION, MI_POINT_SURGE_OF_POWER_CENTER, MI_POINT_VORTEX_CENTER, MI_POINT_VORTEX_LAND, MI_POINT_VORTEX_TAKEOFF, NPC_PORTAL, NPC_WORLD_TRIGGER_LAOI, POINT_MOTION_TYPE, Creature::SetDisableGravity(), Map::SetZoneOverrideLight(), SPELL_PORTAL_BEAM, SPELL_VORTEX_VISUAL, WorldObject::SummonCreature(), TEMPSUMMON_TIMED_DESPAWN, and timer2.

◆ Reset()

void boss_malygos::boss_malygosAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

229 {
230 events.Reset();
231 events.SetPhase(PHASE_NONE);
233
236 IntroCounter = 0;
237 bLockHealthCheck = false;
238
242
243 if (pInstance)
244 {
247 }
248 }
@ UNIT_NPC_EMOTESTATE
Definition: UpdateFields.h:140
@ NOT_STARTED
Definition: InstanceScript.h:56
@ PHASE_NONE
Definition: boss_malygos.cpp:178
@ ACHIEV_YOU_DONT_HAVE_AN_ENTERNITY_EVENT
Definition: eye_of_eternity.h:89
@ ACHIEVEMENT_TIMED_TYPE_EVENT
Definition: DBCEnums.h:116
@ EMOTE_ONESHOT_NONE
Definition: SharedDefines.h:1866
void DespawnAll(uint32 delay=0)
Definition: ScriptedCreature.cpp:67
void SetUInt32Value(uint16 index, uint32 value)
Definition: Object.cpp:650
void SetUnitFlag(UnitFlags flags)
Definition: Unit.h:1481
void DoStopTimedAchievement(AchievementCriteriaTimedTypes type, uint32 entry)
Definition: InstanceScript.cpp:576

References ACHIEV_YOU_DONT_HAVE_AN_ENTERNITY_EVENT, ACHIEVEMENT_TIMED_TYPE_EVENT, bLockHealthCheck, DATA_ENCOUNTER_STATUS, SummonList::DespawnAll(), InstanceScript::DoStopTimedAchievement(), EMOTE_ONESHOT_NONE, INTRO_MOVEMENT_INTERVAL, IntroCounter, MalygosIntroIntervals, ScriptedAI::me, NOT_STARTED, PHASE_NONE, pInstance, Unit::RemoveUnitFlag(), ZoneScript::SetData(), Object::SetUInt32Value(), Unit::SetUnitFlag(), summons, timer1, timer2, UNIT_FLAG_DISABLE_MOVE, UNIT_FLAG_NON_ATTACKABLE, UNIT_FLAG_PACIFIED, and UNIT_NPC_EMOTESTATE.

Referenced by InitializeAI().

◆ SpellHit()

void boss_malygos::boss_malygosAI::SpellHit ( Unit ,
SpellInfo const *  spell 
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

314 {
315 if (spell->Id == SPELL_POWER_SPARK_MALYGOS_BUFF)
316 {
317 if (!bLockHealthCheck)
318 {
320 }
321 else
323 }
324 }
@ SAY_BUFFED_BY_SPARK
Definition: boss_malygos.cpp:161
@ SPELL_POWER_SPARK_MALYGOS_BUFF
Definition: eye_of_eternity.h:69
void RemoveAura(AuraApplicationMap::iterator &i, AuraRemoveMode mode=AURA_REMOVE_BY_DEFAULT)
Definition: Unit.cpp:4708

References bLockHealthCheck, SpellInfo::Id, ScriptedAI::me, Unit::RemoveAura(), SAY_BUFFED_BY_SPARK, and SPELL_POWER_SPARK_MALYGOS_BUFF.

◆ UpdateAI()

void boss_malygos::boss_malygosAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

373 {
374 HandleIntroSpeech(diff);
375
376 if (!UpdateVictim())
377 return;
378
379 events.Update(diff);
380
382 return;
383
384 switch(events.ExecuteEvent())
385 {
386 case 0:
387 break;
388 case EVENT_BERSERK:
389 me->CastSpell(me, SPELL_BERSERK, true);
391
392 break;
394 {
395 if (pInstance)
400 float angle = CenterPos.GetAngle(me);
401 float x = CenterPos.GetPositionX() + cos(angle) * 35.0f;
402 float y = CenterPos.GetPositionY() + std::sin(angle) * 35.0f;
403 float z = FourSidesPos[0].GetPositionZ();
406 break;
407 }
408 case EVENT_INTRO_LAND:
409 {
411 break;
412 }
414 {
415 if (pInstance)
416 {
419 }
421 if (Unit* target = me->SelectNearestTarget(250.0f))
422 {
423 AttackStart(target);
424 me->GetMotionMaster()->MoveChase(target);
425 }
426
427 events.SetPhase(PHASE_ONE);
428 events.RescheduleEvent(EVENT_BERSERK, 10min, 0);
429 events.RescheduleEvent(EVENT_SPELL_ARCANE_BREATH, 9s, 12s, 1);
430 events.RescheduleEvent(EVENT_SPELL_ARCANE_STORM, 2s, 5s, 1);
431 events.RescheduleEvent(EVENT_SUMMON_POWER_SPARK, 10s, 15s, 1);
432 events.RescheduleEvent(EVENT_START_VORTEX_0, 30s, 1);
433 break;
434 }
437 events.Repeat(12s, 15s);
438 break;
441 events.Repeat(10s, 15s);
442 break;
444 {
445 uint8 random = urand(0, 3);
447 c->CastSpell(c, SPELL_PORTAL_BEAM, false);
449 {
450 c->AI()->DoAction(1);
451 c->AI()->Talk(EMOTE_POWER_SPARK);
452 }
453
454 events.Repeat(20s, 30s);
455 }
456 break;
458 {
459 bLockHealthCheck = true;
462 summons.DoAction(2, pred); // stop following
464
466 me->SetTarget();
467
469 me->StopMoving();
470 me->SetDisableGravity(true);
472
473 events.DelayEvents(25000, 1); // don't delay berserk (group 0)
474 }
475 break;
478 break;
480 {
484
485 Position pos;
486 float angle = (me->GetOrientation() >= M_PI / 4 ? me->GetOrientation() - M_PI / 4 : 7 * M_PI / 4 + me->GetOrientation());
487 pos.m_positionX = CenterPos.GetPositionX() + cos(angle) * 40.0f;
488 pos.m_positionY = CenterPos.GetPositionY() + std::sin(angle) * 40.0f;
489 pos.m_positionZ = CenterPos.GetPositionZ() + 20.0f;
491
493 {
494 vp->SetDisableGravity(true);
495
496 Map::PlayerList const& PlayerList = me->GetMap()->GetPlayers();
497 if (!PlayerList.IsEmpty())
498 for (Map::PlayerList::const_iterator i = PlayerList.begin(); i != PlayerList.end(); ++i)
499 if (Player* pPlayer = i->GetSource())
500 {
501 if (!pPlayer->IsAlive() || pPlayer->IsGameMaster())
502 continue;
503
504 Position plrpos;
505 float playerAngle = CenterPos.GetAngle(pPlayer);
506 plrpos.m_positionX = CenterPos.GetPositionX() + cos(playerAngle) * 5.0f;
507 plrpos.m_positionY = CenterPos.GetPositionY() + std::sin(playerAngle) * 5.0f;
508 plrpos.m_positionZ = CenterPos.GetPositionZ() + 18.0f;
509 plrpos.SetOrientation(plrpos.GetAngle(&CenterPos));
510
512 {
513 pPlayer->CastSpell(pPlayer, SPELL_FREEZE_ANIM, true);
514 pPlayer->CastSpell(c, SPELL_VORTEX_CONTROL_VEHICLE, true);
515 if (!pPlayer->GetVehicle()) // didn't work somehow, try again with a different way, if fails - break
516 {
517 pPlayer->EnterVehicle(c, 0);
518 if (!pPlayer->GetVehicle())
519 continue;
520 }
521 //pPlayer->ClearUnitState(UNIT_STATE_ONVEHICLE);
522
523 Movement::MoveSplineInit init(pPlayer);
525 init.SetFacing(pPlayer->GetOrientation());
526 init.SetTransportExit();
527 init.Launch();
528
529 pPlayer->SetUnitMovementFlags(MOVEMENTFLAG_NONE);
530 pPlayer->SetDisableGravity(true, true);
531
532 sScriptMgr->AnticheatSetCanFlybyServer(pPlayer, true);
533
535 data << pPlayer->GetPackGUID();
536 pPlayer->SendMessageToSet(&data, true);
537
538 sScriptMgr->AnticheatSetUnderACKmount(pPlayer);
539 sScriptMgr->AnticheatSetSkipOnePacketForASH(pPlayer, true);
540
541 pPlayer->SetGuidValue(PLAYER_FARSIGHT, vp->GetGUID());
542 c->SetUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
543 }
544 }
545 }
546
547 events.RescheduleEvent(EVENT_VORTEX_LAND_0, 11s, 1);
548 break;
549 }
552
553 break;
555 {
556 bLockHealthCheck = false;
558 summons.DoAction(1, pred); // resume following
560 if (Unit* target = me->GetVictim())
561 {
562 AttackStart(target);
563 me->GetMotionMaster()->MoveChase(target);
564 }
565 events.RescheduleEvent(EVENT_START_VORTEX_0, 60s, 1);
566 break;
567 }
569 events.SetPhase(PHASE_TWO);
573 me->SetTarget();
575 me->DisableSpline();
577 events.CancelEventGroup(1); // don't cancel berserk (group 0)
578 break;
580 {
583 me->DisableSpline();
584 me->SetDisableGravity(true);
586 events.RescheduleEvent(EVENT_START_PHASE_2_MOVE_TO_SIDE, 22s + 500ms, 1);
587 break;
588 }
593 events.RescheduleEvent(EVENT_SPELL_ARCANE_STORM, 12s, 15s, 1);
594 events.RescheduleEvent(EVENT_SPELL_ARCANE_OVERLOAD, 8s, 1);
595 events.RescheduleEvent(EVENT_MOVE_TO_SURGE_OF_POWER, 55s, 1);
596 events.RescheduleEvent(EVENT_CHECK_TRASH_DEAD, 3s, 1);
597
598 for (int i = 0; i < MAX_NEXUS_LORDS; i++)
599 {
600 float dist = 22.0f;
601 float angle = M_PI / 2 + ((float)i / MAX_NEXUS_LORDS) * 2 * M_PI;
602 if (Creature* disk = me->SummonCreature(NPC_HOVER_DISK, CenterPos.GetPositionX() + cos(angle) * dist, CenterPos.GetPositionY() + std::sin(angle) * dist, CenterPos.GetPositionZ() + 30.0f, 0.0f, TEMPSUMMON_MANUAL_DESPAWN, 0))
604 {
605 c->EnterVehicle(disk, 0);
606 disk->AI()->DoAction(1); // start moving
607 }
608 }
609 for (int i = 0; i < MAX_SCIONS_OF_ETERNITY; i++)
610 {
611 float dist = 30.0f;
612 float angle = 0.0f + ((float)i / MAX_SCIONS_OF_ETERNITY) * 2 * M_PI;
613 if (Creature* disk = me->SummonCreature(NPC_HOVER_DISK, CenterPos.GetPositionX() + cos(angle) * dist, CenterPos.GetPositionY() + std::sin(angle) * dist, CenterPos.GetPositionZ() + 30.0f, 0.0f, TEMPSUMMON_MANUAL_DESPAWN, 0))
615 {
616 c->EnterVehicle(disk, 0);
617 disk->AI()->DoAction(1); // start moving
618 }
619 }
620
621 break;
623 {
625 me->StopMoving();
626 float dist = urand(5, 30);
627 float angle = rand_norm() * 2 * M_PI;
628 float posx = CenterPos.GetPositionX() + cos(angle) * dist;
629 float posy = CenterPos.GetPositionY() + std::sin(angle) * dist;
630 me->SetFacingTo(me->GetAngle(posx, posy));
631 me->CastSpell(posx, posy, CenterPos.GetPositionZ() + 1.5f, SPELL_ARCANE_OVERLOAD, true);
632 events.Repeat(15s);
633 events.RescheduleEvent(EVENT_RESUME_FLYING_CIRCLES_PH_2, 3s, 1);
634 }
635 break;
637 {
638 float angle = CenterPos.GetAngle(me);
640 float newangle = angle + 0.5f;
641 if (newangle >= 2 * M_PI) newangle -= 2 * M_PI;
643 }
644 break;
646 {
648 float angle = CenterPos.GetAngle(me);
650 me->StopMoving();
652 events.CancelEventGroup(1); // everything beside berserk
653 }
654 break;
657 events.RescheduleEvent(EVENT_SPELL_SURGE_OF_POWER, 1500ms, 1);
658 break;
663 events.RescheduleEvent(EVENT_CLEAR_TARGET, 10s, 1);
664 events.RescheduleEvent(EVENT_RESUME_FLYING_CIRCLES_PH_2, 10s, 1);
665 events.RescheduleEvent(EVENT_SPELL_ARCANE_STORM, 17s, 25s, 1);
666 events.RescheduleEvent(EVENT_SPELL_ARCANE_OVERLOAD, 16s, 1);
667 events.RescheduleEvent(EVENT_MOVE_TO_SURGE_OF_POWER, 65s, 1);
668 events.RescheduleEvent(EVENT_CHECK_TRASH_DEAD, 3s, 1);
669 break;
672 me->SetTarget();
673 break;
675 {
677 events.RepeatEvent(3000);
678 else
679 {
681 me->SetTarget();
682 events.CancelEventGroup(1);
684 // start phase 3
688 me->StopMoving();
690 events.RescheduleEvent(EVENT_LIGHT_DIMENSION_CHANGE, 1s, 1);
691 events.RescheduleEvent(EVENT_DESTROY_PLATFORM_0, 10s, 1);
692 }
693 }
694 break;
697 break;
700 {
701 c->SetFaction(me->GetFaction());
702 c->CastSpell(c, SPELL_DESTROY_PLATFORM_VISUAL, true);
703 c->CastSpell(c, SPELL_DESTROY_PLATFORM_EFFECT, false);
704 }
706 events.RescheduleEvent(EVENT_MOVE_TO_PHASE_3_POSITION, 2s, 1);
707 break;
709 {
712
713 me->GetThreatMgr().ClearAllThreat(); // players on vehicle are unattackable -> leads to EnterEvadeMode() because target is not acceptable!
714
715 // mount players:
716 Map::PlayerList const& PlayerList = me->GetMap()->GetPlayers();
717 if (!PlayerList.IsEmpty())
718 for (Map::PlayerList::const_iterator i = PlayerList.begin(); i != PlayerList.end(); ++i)
719 if (Player* pPlayer = i->GetSource())
720 {
721 sScriptMgr->AnticheatSetUnderACKmount(pPlayer);
722 sScriptMgr->AnticheatSetSkipOnePacketForASH(pPlayer, true);
723
724 if (!pPlayer->IsAlive() || pPlayer->IsGameMaster())
725 continue;
726
727 if (Creature* c = me->SummonCreature(NPC_WYRMREST_SKYTALON, pPlayer->GetPositionX(), pPlayer->GetPositionY(), pPlayer->GetPositionZ() - 20.0f, 0.0f, TEMPSUMMON_MANUAL_DESPAWN, 0))
728 {
729 c->SetFaction(pPlayer->GetFaction());
730 //pPlayer->CastCustomSpell(60683, SPELLVALUE_BASE_POINT0, 1, c, true);
731 c->m_Events.AddEvent(new EoEDrakeEnterVehicleEvent(*c, pPlayer->GetGUID()), c->m_Events.CalculateTime(500));
732 AttackStart(c);
733 }
734 }
735
736 events.RescheduleEvent(EVENT_SAY_PHASE_3_INTRO, 3s, 1);
737 }
738 break;
741 break;
743 events.SetPhase(PHASE_THREE);
747 if (Unit* target = me->GetVictim())
748 AttackStart(target);
749 events.RescheduleEvent(EVENT_SPELL_ARCANE_PULSE, 0ms, 1);
750 events.RescheduleEvent(EVENT_SPELL_STATIC_FIELD, 1s, 4s, 1);
751 events.RescheduleEvent(EVENT_SPELL_PH3_SURGE_OF_POWER, 4s, 7s, 1);
752 events.RescheduleEvent(EVENT_SPELL_ARCANE_STORM, 12s, 15s, 1);
753 break;
756 events.Repeat(3s);
757 break;
759 if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 200.0f, false))
760 {
761 me->SetFacingToObject(target);
762 me->CastSpell(target, SPELL_STATIC_FIELD_MAIN, true);
763 }
764 events.Repeat(12s);
765 break;
767 me->CastSpell((Unit*)nullptr, SPELL_PH3_SURGE_OF_POWER, false);
768 events.Repeat(7s);
769 break;
770 }
771
773 }
std::uint8_t uint8
Definition: Define.h:110
double rand_norm()
Definition: Random.cpp:77
@ TEMPSUMMON_MANUAL_DESPAWN
Definition: Object.h:49
@ PLAYER_FARSIGHT
Definition: UpdateFields.h:334
@ MOVEMENTFLAG_NONE
Definition: Unit.h:551
@ UNIT_STATE_CASTING
Definition: Unit.h:340
@ MOVE_RUN
Definition: Unit.h:379
@ UNIT_FLAG_NOT_SELECTABLE
Definition: Unit.h:473
#define sScriptMgr
Definition: ScriptMgr.h:2702
@ SPELLVALUE_MAX_TARGETS
Definition: SpellDefines.h:118
@ NPC_VORTEX
Definition: zone_undercity.cpp:527
@ LIGHT_CHANGE_DIMENSIONS
Definition: boss_malygos.cpp:192
@ LIGHT_OBSCURE_ARCANE_RUNES
Definition: boss_malygos.cpp:194
@ LIGHT_OBSCURE_SPACE
Definition: boss_malygos.cpp:191
@ MI_POINT_START_PH_3
Definition: boss_malygos.cpp:49
@ PHASE_THREE
Definition: boss_malygos.cpp:181
#define SPELL_ARCANE_BREATH
Definition: boss_malygos.cpp:91
@ SAY_END_P1
Definition: boss_malygos.cpp:151
@ EMOTE_POWER_SPARK
Definition: boss_malygos.cpp:168
@ SAY_DEEP_BREATH
Definition: boss_malygos.cpp:149
@ SAY_PHASE_2
Definition: boss_malygos.cpp:152
@ SAY_SURGE_OF_POWER
Definition: boss_malygos.cpp:160
@ SAY_END_P2
Definition: boss_malygos.cpp:156
@ SAY_MAGIC_BLAST
Definition: boss_malygos.cpp:154
@ EMOTE_BERSERK
Definition: boss_malygos.cpp:166
@ EMOTE_SURGE_OF_POWER_WARNING_P2
Definition: boss_malygos.cpp:159
@ SAY_INTRO_PHASE_3
Definition: boss_malygos.cpp:157
#define SPELL_ARCANE_STORM
Definition: boss_malygos.cpp:92
@ SPELL_FREEZE_ANIM
Definition: boss_malygos.cpp:66
@ SPELL_ARCANE_PULSE
Definition: boss_malygos.cpp:81
@ SPELL_DESTROY_PLATFORM_VISUAL
Definition: boss_malygos.cpp:79
@ SPELL_VORTEX_CONTROL_VEHICLE
Definition: boss_malygos.cpp:65
@ SPELL_SURGE_OF_POWER
Definition: boss_malygos.cpp:75
@ SPELL_DESTROY_PLATFORM_EFFECT
Definition: boss_malygos.cpp:78
@ SPELL_STATIC_FIELD_MAIN
Definition: boss_malygos.cpp:85
@ SPELL_ARCANE_OVERLOAD
Definition: boss_malygos.cpp:68
@ SPELL_BERSERK
Definition: boss_malygos.cpp:58
#define MAX_SCIONS_OF_ETERNITY
Definition: boss_malygos.cpp:185
@ EVENT_SPELL_ARCANE_PULSE
Definition: boss_malygos.cpp:133
@ EVENT_CLEAR_TARGET
Definition: boss_malygos.cpp:118
@ EVENT_VORTEX_LAND_0
Definition: boss_malygos.cpp:109
@ EVENT_SPELL_ARCANE_BREATH
Definition: boss_malygos.cpp:103
@ EVENT_DESTROY_PLATFORM_0
Definition: boss_malygos.cpp:129
@ EVENT_SPELL_SURGE_OF_POWER
Definition: boss_malygos.cpp:125
@ EVENT_START_PHASE_2_MOVE_TO_SIDE
Definition: boss_malygos.cpp:116
@ EVENT_MOVE_TO_PHASE_3_POSITION
Definition: boss_malygos.cpp:130
@ EVENT_LIGHT_DIMENSION_CHANGE
Definition: boss_malygos.cpp:128
@ EVENT_START_VORTEX_0
Definition: boss_malygos.cpp:106
@ EVENT_SUMMON_POWER_SPARK
Definition: boss_malygos.cpp:105
@ EVENT_BERSERK
Definition: boss_malygos.cpp:100
@ EVENT_SPELL_STATIC_FIELD
Definition: boss_malygos.cpp:134
@ EVENT_SPELL_ARCANE_OVERLOAD
Definition: boss_malygos.cpp:120
@ EVENT_CHECK_TRASH_DEAD
Definition: boss_malygos.cpp:117
@ EVENT_SAY_PHASE_3_INTRO
Definition: boss_malygos.cpp:132
@ EVENT_SPELL_PH3_SURGE_OF_POWER
Definition: boss_malygos.cpp:135
@ EVENT_MOVE_TO_SURGE_OF_POWER
Definition: boss_malygos.cpp:123
@ EVENT_SPELL_ARCANE_STORM
Definition: boss_malygos.cpp:104
#define MAX_NEXUS_LORDS
Definition: boss_malygos.cpp:184
#define SPELL_PH3_SURGE_OF_POWER
Definition: boss_malygos.cpp:93
@ NPC_SCION_OF_ETERNITY
Definition: eye_of_eternity.h:45
@ NPC_NEXUS_LORD
Definition: eye_of_eternity.h:44
@ NPC_POWER_SPARK
Definition: eye_of_eternity.h:42
@ NPC_HOVER_DISK
Definition: eye_of_eternity.h:46
@ NPC_SURGE_OF_POWER
Definition: eye_of_eternity.h:48
@ NPC_WYRMREST_SKYTALON
Definition: eye_of_eternity.h:49
const Position Phase2NorthPos
Definition: eye_of_eternity.h:106
@ DATA_SET_IRIS_INACTIVE
Definition: eye_of_eternity.h:58
@ DATA_HIDE_IRIS_AND_PORTAL
Definition: eye_of_eternity.h:59
@ EMOTE_STATE_CUSTOM_SPELL_01
Definition: SharedDefines.h:1982
@ SMSG_SPLINE_MOVE_UNROOT
Definition: Opcodes.h:802
bool IsEmpty() const
Definition: LinkedList.h:97
Definition: LinkedList.h:139
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:40
Unit * SelectTarget(SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
Definition: UnitAI.cpp:111
bool UpdateVictim()
Definition: CreatureAI.cpp:269
void DoAction(int32 info, uint16 max=0)
Definition: ScriptedCreature.h:104
Definition: ScriptedCreature.h:169
const T & DUNGEON_MODE(const T &normal5, const T &heroic10) const
Definition: ScriptedCreature.h:388
void ClearAllThreat()
Definition: ThreatMgr.cpp:418
Unit * SelectNearestTarget(float dist=0, bool playerOnly=false) const
Definition: Creature.cpp:2314
Creature * FindNearestCreature(uint32 entry, float range, bool alive=true) const
Definition: Object.cpp:2409
Definition: Position.h:28
float m_positionZ
Definition: Position.h:58
float GetExactDist2d(const float x, const float y) const
Definition: Position.h:166
float m_positionX
Definition: Position.h:56
float m_positionY
Definition: Position.h:57
void SetOrientation(float orientation)
Definition: Position.h:112
float GetAngle(const Position *pos) const
Definition: Position.cpp:77
Definition: Player.h:1046
Definition: Unit.h:1290
void SetFacingTo(float ori)
Definition: Unit.cpp:20782
float GetSpeed(UnitMoveType mtype) const
Definition: Unit.cpp:14318
void InterruptNonMeleeSpells(bool withDelayed, uint32 spellid=0, bool withInstant=true, bool bySelf=false)
Definition: Unit.cpp:4069
SpellCastResult CastCustomSpell(Unit *victim, uint32 spellId, int32 const *bp0, int32 const *bp1, int32 const *bp2, bool triggered, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1226
void SetFacingToObject(WorldObject *object)
Definition: Unit.cpp:20792
void StopMoving()
Definition: Unit.cpp:16824
uint32 GetFaction() const
Definition: Unit.h:1495
void DisableSpline()
Definition: Unit.cpp:655
bool HasUnitState(const uint32 f) const
Definition: Unit.h:1398
void SendMeleeAttackStop(Unit *victim=nullptr)
Definition: Unit.cpp:3035
void RemoveAllAuras()
Definition: Unit.cpp:5239
ThreatMgr & GetThreatMgr()
Definition: Unit.h:2145
void HandleEmoteCommand(uint32 emoteId)
Definition: Unit.cpp:1970
void DoStartTimedAchievement(AchievementCriteriaTimedTypes type, uint32 entry)
Definition: InstanceScript.cpp:565
PlayerList const & GetPlayers() const
Definition: Map.h:484
Definition: MapRefMgr.h:26
iterator begin()
Definition: MapRefMgr.h:36
iterator end()
Definition: MapRefMgr.h:37
void MoveTakeoff(uint32 id, Position const &pos, float speed=0.0f)
Definition: MotionMaster.cpp:455
void MoveLand(uint32 id, Position const &pos, float speed=0.0f)
Definition: MotionMaster.cpp:425
void MoveIdle()
Definition: MotionMaster.cpp:231
void Clear(bool reset=true)
Definition: MotionMaster.h:165
Definition: MoveSplineInit.h:71
Definition: WorldPacket.h:27
void AttackStart(Unit *victim) override
Definition: boss_malygos.cpp:338
void HandleIntroSpeech(const uint32 diff)
Definition: boss_malygos.cpp:826
Definition: eye_of_eternity.h:111

References ACHIEV_YOU_DONT_HAVE_AN_ENTERNITY_EVENT, ACHIEVEMENT_TIMED_TYPE_EVENT, AREA_EYE_OF_ETERNITY, AttackStart(), MapRefMgr::begin(), bLockHealthCheck, Unit::CastCustomSpell(), Unit::CastSpell(), CenterPos, MotionMaster::Clear(), ThreatMgr::ClearAllThreat(), DATA_HIDE_IRIS_AND_PORTAL, DATA_SET_IRIS_INACTIVE, SummonList::DespawnAll(), Unit::DisableSpline(), SummonList::DoAction(), UnitAI::DoMeleeAttackIfReady(), InstanceScript::DoStartTimedAchievement(), ScriptedAI::DUNGEON_MODE(), EMOTE_BERSERK, EMOTE_POWER_SPARK, EMOTE_STATE_CUSTOM_SPELL_01, EMOTE_SURGE_OF_POWER_WARNING_P2, MapRefMgr::end(), EVENT_BERSERK, EVENT_CHECK_TRASH_DEAD, EVENT_CLEAR_TARGET, EVENT_DESTROY_PLATFORM_0, EVENT_INTRO_LAND, EVENT_INTRO_MOVE_CENTER, EVENT_LIGHT_DIMENSION_CHANGE, EVENT_MOVE_TO_PHASE_3_POSITION, EVENT_MOVE_TO_SURGE_OF_POWER, EVENT_RESUME_FLYING_CIRCLES_PH_2, EVENT_SAY_PHASE_3_INTRO, EVENT_SPELL_ARCANE_BREATH, EVENT_SPELL_ARCANE_OVERLOAD, EVENT_SPELL_ARCANE_PULSE, EVENT_SPELL_ARCANE_STORM, EVENT_SPELL_PH3_SURGE_OF_POWER, EVENT_SPELL_STATIC_FIELD, EVENT_SPELL_SURGE_OF_POWER, EVENT_START_FIGHT, EVENT_START_PHASE_2, EVENT_START_PHASE_2_FLY_UP, EVENT_START_PHASE_2_MOVE_TO_SIDE, EVENT_START_PHASE_3, EVENT_START_VORTEX_0, EVENT_START_VORTEX_REAL, EVENT_SUMMON_POWER_SPARK, EVENT_SURGE_OF_POWER_WARNING, EVENT_VORTEX_FLY_TO_CENTER, EVENT_VORTEX_LAND_0, EVENT_VORTEX_LAND_1, WorldObject::FindNearestCreature(), FourSidesPos, Position::GetAngle(), Position::GetExactDist2d(), Unit::GetFaction(), WorldObject::GetMap(), Unit::GetMotionMaster(), Position::GetOrientation(), Map::GetPlayers(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), Unit::GetSpeed(), Unit::GetThreatMgr(), Unit::GetVictim(), Unit::HandleEmoteCommand(), HandleIntroSpeech(), Unit::HasUnitState(), Unit::InterruptNonMeleeSpells(), LinkedListHead::IsEmpty(), Movement::MoveSplineInit::Launch(), LIGHT_CHANGE_DIMENSIONS, LIGHT_OBSCURE_ARCANE_RUNES, LIGHT_OBSCURE_SPACE, Position::m_positionX, Position::m_positionY, Position::m_positionZ, MAX_NEXUS_LORDS, MAX_SCIONS_OF_ETERNITY, ScriptedAI::me, MI_POINT_CENTER_AIR_PH_2, MI_POINT_CENTER_GROUND_PH_2, MI_POINT_CIRCLE_OUTSIDE_PH_2, MI_POINT_INTRO_CENTER_AIR, MI_POINT_INTRO_LAND, MI_POINT_PH_3_FIGHT_POSITION, MI_POINT_START_PH_3, MI_POINT_SURGE_OF_POWER_CENTER, MI_POINT_VORTEX_CENTER, MI_POINT_VORTEX_LAND, MI_POINT_VORTEX_TAKEOFF, MOVE_RUN, MotionMaster::MoveChase(), MotionMaster::MoveIdle(), MotionMaster::MoveLand(), MOVEMENTFLAG_NONE, MOVEMENTFLAG_WALKING, MotionMaster::MovePoint(), MotionMaster::MoveTakeoff(), Movement::MoveSplineInit::MoveTo(), NPC_HOVER_DISK, NPC_NEXUS_LORD, NPC_PORTAL, NPC_POWER_SPARK, NPC_SCION_OF_ETERNITY, NPC_SURGE_OF_POWER, NPC_VORTEX, NPC_WORLD_TRIGGER_LAOI, NPC_WYRMREST_SKYTALON, Phase2NorthPos, PHASE_ONE, PHASE_THREE, PHASE_TWO, pInstance, PLAYER_FARSIGHT, rand_norm(), Unit::RemoveAllAuras(), Unit::RemoveUnitFlag(), Unit::RemoveUnitMovementFlag(), SAY_DEEP_BREATH, SAY_END_P1, SAY_END_P2, SAY_INTRO_PHASE_3, SAY_MAGIC_BLAST, SAY_PHASE_2, SAY_SURGE_OF_POWER, Creature::SelectNearestTarget(), UnitAI::SelectTarget(), Unit::SendMeleeAttackStop(), ZoneScript::SetData(), Creature::SetDisableGravity(), Movement::MoveSplineInit::SetFacing(), Unit::SetFacingTo(), Unit::SetFacingToObject(), Position::SetOrientation(), Creature::SetTarget(), Movement::MoveSplineInit::SetTransportExit(), Object::SetUInt32Value(), Unit::SetUnitFlag(), Map::SetZoneOverrideLight(), SMSG_SPLINE_MOVE_UNROOT, SPELL_ARCANE_BREATH, SPELL_ARCANE_OVERLOAD, SPELL_ARCANE_PULSE, SPELL_ARCANE_STORM, SPELL_BERSERK, SPELL_DESTROY_PLATFORM_EFFECT, SPELL_DESTROY_PLATFORM_VISUAL, SPELL_FREEZE_ANIM, SPELL_PH3_SURGE_OF_POWER, SPELL_PORTAL_BEAM, SPELL_STATIC_FIELD_MAIN, SPELL_SURGE_OF_POWER, SPELL_VORTEX_CONTROL_VEHICLE, SPELLVALUE_MAX_TARGETS, sScriptMgr, Unit::StopMoving(), WorldObject::SummonCreature(), summons, TEMPSUMMON_MANUAL_DESPAWN, TEMPSUMMON_TIMED_DESPAWN, UNIT_FLAG_DISABLE_MOVE, UNIT_FLAG_NON_ATTACKABLE, UNIT_FLAG_NOT_SELECTABLE, UNIT_FLAG_PACIFIED, UNIT_NPC_EMOTESTATE, UNIT_STATE_CASTING, CreatureAI::UpdateVictim(), and urand().

Member Data Documentation

◆ bLockHealthCheck

bool boss_malygos::boss_malygosAI::bLockHealthCheck

Referenced by DamageTaken(), Reset(), SpellHit(), and UpdateAI().

◆ events

EventMap boss_malygos::boss_malygosAI::events

◆ IntroCounter

uint8 boss_malygos::boss_malygosAI::IntroCounter

Referenced by HandleIntroSpeech(), and Reset().

◆ pInstance

InstanceScript* boss_malygos::boss_malygosAI::pInstance

◆ summons

SummonList boss_malygos::boss_malygosAI::summons

Referenced by JustSummoned(), Reset(), and UpdateAI().

◆ timer1

uint32 boss_malygos::boss_malygosAI::timer1

Referenced by HandleIntroSpeech(), and Reset().

◆ timer2

uint32 boss_malygos::boss_malygosAI::timer2