AzerothCore 3.3.5a
OpenSource WoW Emulator
No Matches
npc_a_special_surprise::npc_a_special_surpriseAI Struct Reference
Inheritance diagram for npc_a_special_surprise::npc_a_special_surpriseAI:
ScriptedAI CreatureAI UnitAI

Public Member Functions

 npc_a_special_surpriseAI (Creature *creature)
void Reset () override
bool MeetQuestCondition (Player *player)
void MoveInLineOfSight (Unit *who) override
void UpdateAI (uint32 diff) override
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 ~ScriptedAI () override
void AttackStartNoMove (Unit *target)
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
void UpdateAI (uint32 diff) override
void JustDied (Unit *) override
void KilledUnit (Unit *) override
void JustSummoned (Creature *) override
void SummonedCreatureDespawn (Creature *) override
void SpellHit (Unit *, SpellInfo const *) override
void SpellHitTarget (Unit *, SpellInfo const *) override
void MovementInform (uint32, uint32) override
void OnPossess (bool)
bool IsInRoom (const Position *pos, Axis axis, bool above)
void Reset () override
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
void AttackStart (Unit *) override
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
void DoStartNoMovement (Unit *target)
void DoStopAttack ()
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
void DoPlayMusic (uint32 soundId, bool zone)
void DoAddThreat (Unit *unit, float amount)
void DoModifyThreatByPercent (Unit *unit, int32 pct)
void DoResetThreat (Unit *unit)
void DoResetThreatList ()
float DoGetThreat (Unit *unit)
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
void DoTeleportAll (float x, float y, float z, float o)
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
std::list< Creature * > DoFindFriendlyCC (float range)
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
PlayerGetPlayerAtMinimumRange (float minRange)
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
bool HealthBelowPct (uint32 pct) const
bool HealthAbovePct (uint32 pct) const
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
void SetCombatMovement (bool allowMovement)
bool IsCombatMovementAllowed () const
virtual bool CheckEvadeIfOutOfCombatArea () const
bool IsHeroic () const
Difficulty GetDifficulty () const
bool Is25ManRaid () const
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
void Talk (uint8 id, Milliseconds delay)
 CreatureAI (Creature *creature)
 ~CreatureAI () override
void MoveCircleChecks ()
void MoveBackwardsChecks ()
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
void TriggerAlert (Unit const *who) const
virtual bool CanRespawn ()
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
virtual void JustDied (Unit *)
virtual void KilledUnit (Unit *)
virtual void JustSummoned (Creature *)
virtual void IsSummonedBy (WorldObject *)
virtual void SummonedCreatureDespawn (Creature *)
virtual void SummonedCreatureDies (Creature *, Unit *)
virtual void SummonedCreatureDespawnAll ()
virtual void SpellHit (Unit *, SpellInfo const *)
virtual void SpellHitTarget (Unit *, SpellInfo const *)
virtual void AttackedBy (Unit *)
virtual bool IsEscorted ()
virtual void JustRespawned ()
virtual void MovementInform (uint32, uint32)
virtual void PathEndReached (uint32)
void OnCharmed (bool apply) override
virtual void JustReachedHome ()
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
virtual void ReceiveEmote (Player *, uint32)
virtual void OwnerAttackedBy (Unit *)
virtual void OwnerAttacked (Unit *)
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
virtual bool BeforeSpellClick (Unit *)
virtual void OnSpellClick (Unit *, bool &)
virtual bool CanSeeAlways (WorldObject const *)
virtual bool CanBeSeen (Player const *)
virtual bool CanAlwaysBeDetectable (WorldObject const *)
virtual void PetStopAttack ()
virtual bool CheckInRoom ()
CreatureBoundary const * GetBoundary () const
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
bool IsInBoundary (Position const *who=nullptr) const
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
virtual bool OnTeleportUnreacheablePlayer (Player *)
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
virtual ~UnitAI ()
virtual bool CanAIAttack (Unit const *) const
virtual void AttackStart (Unit *)
virtual void UpdateAI (uint32)=0
virtual void InitializeAI ()
virtual void Reset ()
virtual void OnCharmed (bool apply)=0
virtual void DoAction (int32)
virtual uint32 GetData (uint32) const
virtual void SetData (uint32, uint32)
virtual void SetGUID (ObjectGuid, int32=0)
virtual ObjectGuid GetGUID (int32=0) const
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat (NOTE: Creature engage logic should NOT be here, but in JustEngagedWith, which happens once threat is established!)
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
virtual void HealReceived (Unit *, uint32 &)
virtual void HealDone (Unit *, uint32 &)
void AttackStartCaster (Unit *victim, float dist)
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
SpellCastResult DoCast (uint32 spellId)
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the max threat target, which may not always be the current victim.
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
void DoMeleeAttackIfReady ()
bool DoSpellAttackIfReady (uint32 spell)
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
virtual void SummonMovementInform (Creature *, uint32, uint32)
virtual void sGossipHello (Player *)
virtual void sGossipSelect (Player *, uint32, uint32)
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
virtual void sQuestAccept (Player *, Quest const *)
virtual void sQuestSelect (Player *, Quest const *)
virtual void sQuestComplete (Player *, Quest const *)
virtual void sQuestReward (Player *, Quest const *, uint32)
virtual void sOnGameEvent (bool, uint16)
virtual std::string GetDebugInfo () const

Public Attributes

uint32 ExecuteSpeech_Timer
uint32 ExecuteSpeech_Counter
ObjectGuid PlayerGUID
- Public Attributes inherited from ScriptedAI
bool IsFleeing

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
- Public Types inherited from CreatureAI
enum  EvadeReason {
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
bool UpdateVictimWithGaze ()
void SetGazeOn (Unit *target)
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
virtual void MoveInLineOfSight (Unit *)
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
- Protected Attributes inherited from CreatureAI
Creature *const me
EventMap events
CreatureBoundary const * _boundary
bool _negateBoundary
- Protected Attributes inherited from UnitAI
Unit *const me

Detailed Description

Constructor & Destructor Documentation

◆ npc_a_special_surpriseAI()

npc_a_special_surprise::npc_a_special_surpriseAI::npc_a_special_surpriseAI ( Creature creature)
614: ScriptedAI(creature) { }
Definition: ScriptedCreature.h:192

Member Function Documentation

◆ MeetQuestCondition()

bool npc_a_special_surprise::npc_a_special_surpriseAI::MeetQuestCondition ( Player player)
630 {
631 switch (me->GetEntry())
632 {
633 case 29061: // Ellen Stanbridge
634 if (player->GetQuestStatus(12742) == QUEST_STATUS_INCOMPLETE)
635 return true;
636 break;
637 case 29072: // Kug Ironjaw
638 if (player->GetQuestStatus(12748) == QUEST_STATUS_INCOMPLETE)
639 return true;
640 break;
641 case 29067: // Donovan Pulfrost
642 if (player->GetQuestStatus(12744) == QUEST_STATUS_INCOMPLETE)
643 return true;
644 break;
645 case 29065: // Yazmina Oakenthorn
646 if (player->GetQuestStatus(12743) == QUEST_STATUS_INCOMPLETE)
647 return true;
648 break;
649 case 29071: // Antoine Brack
650 if (player->GetQuestStatus(12750) == QUEST_STATUS_INCOMPLETE)
651 return true;
652 break;
653 case 29032: // Malar Bravehorn
654 if (player->GetQuestStatus(12739) == QUEST_STATUS_INCOMPLETE)
655 return true;
656 break;
657 case 29068: // Goby Blastenheimer
658 if (player->GetQuestStatus(12745) == QUEST_STATUS_INCOMPLETE)
659 return true;
660 break;
661 case 29073: // Iggy Darktusk
662 if (player->GetQuestStatus(12749) == QUEST_STATUS_INCOMPLETE)
663 return true;
664 break;
665 case 29074: // Lady Eonys
666 if (player->GetQuestStatus(12747) == QUEST_STATUS_INCOMPLETE)
667 return true;
668 break;
669 case 29070: // Valok the Righteous
670 if (player->GetQuestStatus(12746) == QUEST_STATUS_INCOMPLETE)
671 return true;
672 break;
673 }
675 return false;
676 }
Definition: QuestDef.h:103
Creature * me
Definition: ScriptedCreature.h:282
uint32 GetEntry() const
Definition: Object.h:109
QuestStatus GetQuestStatus(uint32 quest_id) const
Definition: PlayerQuest.cpp:1414

References Object::GetEntry(), Player::GetQuestStatus(), ScriptedAI::me, and QUEST_STATUS_INCOMPLETE.

Referenced by MoveInLineOfSight().

◆ MoveInLineOfSight()

void npc_a_special_surprise::npc_a_special_surpriseAI::MoveInLineOfSight ( Unit who)

Reimplemented from CreatureAI.

680 {
682 return;
684 if (MeetQuestCondition(who->ToPlayer()))
685 PlayerGUID = who->GetGUID();
686 }
Definition: ObjectDefines.h:24
Definition: ObjectGuid.h:38
Player * ToPlayer()
Definition: Object.h:195
TypeID GetTypeId() const
Definition: Object.h:121
static ObjectGuid GetGUID(Object const *o)
Definition: Object.h:106
bool IsWithinDist(WorldObject const *obj, float dist2compare, bool is3D=true, bool useBoundingRadius=true) const
Definition: Object.cpp:1316
bool MeetQuestCondition(Player *player)
Definition: chapter2.cpp:629
ObjectGuid PlayerGUID
Definition: chapter2.cpp:618

References Object::GetGUID(), Object::GetTypeId(), INTERACTION_DISTANCE, WorldObject::IsWithinDist(), ScriptedAI::me, MeetQuestCondition(), PlayerGUID, Object::ToPlayer(), and TYPEID_PLAYER.

◆ Reset()

void npc_a_special_surprise::npc_a_special_surpriseAI::Reset ( )

Reimplemented from ScriptedAI.

621 {
626 me->SetImmuneToPC(false);
627 }
void Clear()
Definition: ObjectGuid.h:140
void SetImmuneToPC(bool apply, bool keepCombat=false)
Definition: Unit.cpp:13518
uint32 ExecuteSpeech_Timer
Definition: chapter2.cpp:616
uint32 ExecuteSpeech_Counter
Definition: chapter2.cpp:617

References ObjectGuid::Clear(), ExecuteSpeech_Counter, ExecuteSpeech_Timer, ScriptedAI::me, PlayerGUID, and Unit::SetImmuneToPC().

Referenced by UpdateAI().

◆ UpdateAI()

void npc_a_special_surprise::npc_a_special_surpriseAI::UpdateAI ( uint32  diff)

Reimplemented from ScriptedAI.

689 {
690 if (PlayerGUID && !me->GetVictim() && me->IsAlive())
691 {
692 if (ExecuteSpeech_Timer <= diff)
693 {
696 if (!player)
697 {
698 Reset();
699 return;
700 }
702 switch (ExecuteSpeech_Counter)
703 {
704 case 0:
705 Talk(SAY_EXEC_START, player);
706 break;
707 case 1:
709 break;
710 case 2:
711 Talk(SAY_EXEC_PROG, player);
712 break;
713 case 3:
714 Talk(SAY_EXEC_NAME, player);
715 break;
716 case 4:
717 Talk(SAY_EXEC_RECOG, player);
718 break;
719 case 5:
720 Talk(SAY_EXEC_NOREM, player);
721 break;
722 case 6:
723 Talk(SAY_EXEC_THINK, player);
724 break;
725 case 7:
726 Talk(SAY_EXEC_LISTEN, player);
727 break;
728 case 8:
729 if (Creature* Plaguefist = GetClosestCreatureWithEntry(me, NPC_PLAGUEFIST, 85.0f))
730 {
731 Plaguefist->AI()->Talk(SAY_PLAGUEFIST, player);
732 }
733 break;
734 case 9:
735 Talk(SAY_EXEC_TIME, player);
737 me->SetImmuneToPC(false);
738 break;
739 case 10:
740 Talk(SAY_EXEC_WAITING, player);
741 break;
742 case 11:
745 me->SetHealth(0);
746 return;
747 }
749 if (ExecuteSpeech_Counter >= 9)
750 ExecuteSpeech_Timer = 15000;
751 else
752 ExecuteSpeech_Timer = 7000;
755 }
756 else
757 ExecuteSpeech_Timer -= diff;
758 }
759 }
Creature * GetClosestCreatureWithEntry(WorldObject *source, uint32 entry, float maxSearchRange, bool alive)
Definition: ScriptedCreature.cpp:765
Definition: Unit.h:317
Definition: Unit.h:61
Definition: Unit.h:53
Definition: chapter2.cpp:596
Definition: chapter2.cpp:588
Definition: chapter2.cpp:589
Definition: chapter2.cpp:594
Definition: chapter2.cpp:599
Definition: chapter2.cpp:592
Definition: chapter2.cpp:591
Definition: chapter2.cpp:598
Definition: chapter2.cpp:595
Definition: chapter2.cpp:593
Definition: chapter2.cpp:587
Definition: chapter2.cpp:590
Definition: boss_fathomlord_karathress.cpp:23
Player * GetPlayer(Map const *, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:225
Definition: Creature.h:46
void setDeathState(DeathState s, bool despawn=false) override
Definition: Creature.cpp:1934
Definition: Player.h:1046
bool IsAlive() const
Definition: Unit.h:1808
void SetHealth(uint32 val)
Definition: Unit.cpp:15370
Unit * GetVictim() const
Definition: Unit.h:1386
void SetStandState(uint8 state)
Definition: Unit.cpp:16900
void Reset() override
Definition: chapter2.cpp:620

References EMOTE_DIES, ExecuteSpeech_Counter, ExecuteSpeech_Timer, GetClosestCreatureWithEntry(), ObjectAccessor::GetPlayer(), Unit::GetVictim(), Unit::IsAlive(), JUST_DIED, ScriptedAI::me, NPC_PLAGUEFIST, PlayerGUID, Reset(), SAY_EXEC_LISTEN, SAY_EXEC_NAME, SAY_EXEC_NOREM, SAY_EXEC_PROG, SAY_EXEC_RECOG, SAY_EXEC_START, SAY_EXEC_THINK, SAY_EXEC_TIME, SAY_EXEC_WAITING, SAY_PLAGUEFIST, Creature::setDeathState(), Unit::SetHealth(), Unit::SetImmuneToPC(), Unit::SetStandState(), UNIT_STAND_STATE_KNEEL, and UNIT_STAND_STATE_STAND.

Member Data Documentation

◆ ExecuteSpeech_Counter

uint32 npc_a_special_surprise::npc_a_special_surpriseAI::ExecuteSpeech_Counter

Referenced by Reset(), and UpdateAI().

◆ ExecuteSpeech_Timer

uint32 npc_a_special_surprise::npc_a_special_surpriseAI::ExecuteSpeech_Timer

Referenced by Reset(), and UpdateAI().

◆ PlayerGUID

ObjectGuid npc_a_special_surprise::npc_a_special_surpriseAI::PlayerGUID

Referenced by MoveInLineOfSight(), Reset(), and UpdateAI().