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npc_kiljaeden_controller::npc_kiljaeden_controllerAI Struct Reference
Inheritance diagram for npc_kiljaeden_controller::npc_kiljaeden_controllerAI:
NullCreatureAI CreatureAI UnitAI

Public Member Functions

 npc_kiljaeden_controllerAI (Creature *creature)
 
void ResetOrbs ()
 
void Reset () override
 
void JustDied (Unit *) override
 
void JustSummoned (Creature *summon) override
 
void SummonedCreatureDies (Creature *summon, Unit *) override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from NullCreatureAI
 NullCreatureAI (Creature *c)
 
void MoveInLineOfSight (Unit *) override
 
void AttackStart (Unit *) override
 
void UpdateAI (uint32) override
 
void EnterEvadeMode (EvadeReason) override
 
void OnCharmed (bool) override
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat (NOTE: Creature engage logic should NOT be here, but in JustEngagedWith, which happens once threat is established!)
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the max threat target, which may not always be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

EventMap events
 
InstanceScriptinstance
 
SummonList summons
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from NullCreatureAI
static int32 Permissible (Creature const *creature)
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_kiljaeden_controllerAI()

npc_kiljaeden_controller::npc_kiljaeden_controllerAI::npc_kiljaeden_controllerAI ( Creature creature)
inline
175 : NullCreatureAI(creature), summons(me)
176 {
177 instance = creature->GetInstanceScript();
178 }
Definition: PassiveAI.h:53
Creature *const me
Definition: CreatureAI.h:73
InstanceScript * GetInstanceScript() const
Definition: Object.cpp:1192
InstanceScript * instance
Definition: boss_kiljaeden.cpp:181
SummonList summons
Definition: boss_kiljaeden.cpp:182

References WorldObject::GetInstanceScript(), and instance.

Member Function Documentation

◆ JustDied()

void npc_kiljaeden_controller::npc_kiljaeden_controllerAI::JustDied ( Unit )
inlineoverridevirtual

Reimplemented from CreatureAI.

209 {
212 summons.DespawnIf(kilCheck);
214 summons.DespawnIf(kalCheck);
215
218 }
@ ACTION_START_POST_EVENT
Definition: boss_kiljaeden.cpp:98
@ SPELL_DESTROY_ALL_DRAKES
Definition: boss_kiljaeden.cpp:73
@ NPC_KILJAEDEN
Definition: sunwell_plateau.h:74
@ NPC_KALECGOS_KJ
Definition: sunwell_plateau.h:76
void DespawnIf(T const &predicate)
Definition: ScriptedCreature.h:99
void DespawnAll(uint32 delay=0)
Definition: ScriptedCreature.cpp:71
void DoAction(int32 info, uint16 max=0)
Definition: ScriptedCreature.h:104
Definition: ScriptedCreature.h:169
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1169

References ACTION_START_POST_EVENT, Unit::CastSpell(), SummonList::DespawnAll(), SummonList::DespawnIf(), SummonList::DoAction(), CreatureAI::me, NPC_KALECGOS_KJ, NPC_KILJAEDEN, SPELL_DESTROY_ALL_DRAKES, and summons.

◆ JustSummoned()

void npc_kiljaeden_controller::npc_kiljaeden_controllerAI::JustSummoned ( Creature summon)
inlineoverridevirtual

Reimplemented from CreatureAI.

221 {
222 summons.Summon(summon);
223 if (summon->GetEntry() == NPC_SINISTER_REFLECTION)
224 summon->SetInCombatWithZone();
225 else if (summon->GetEntry() == NPC_KALECGOS_KJ)
226 summon->setActive(true);
227 }
@ NPC_SINISTER_REFLECTION
Definition: sunwell_plateau.h:81
void Summon(Creature const *summon)
Definition: ScriptedCreature.h:90
void SetInCombatWithZone()
Definition: Creature.cpp:2732
uint32 GetEntry() const
Definition: Object.h:109
void setActive(bool isActiveObject)
Definition: Object.cpp:1085

References Object::GetEntry(), NPC_KALECGOS_KJ, NPC_SINISTER_REFLECTION, WorldObject::setActive(), Creature::SetInCombatWithZone(), SummonList::Summon(), and summons.

◆ Reset()

void npc_kiljaeden_controller::npc_kiljaeden_controllerAI::Reset ( )
inlineoverridevirtual

Reimplemented from UnitAI.

192 {
194 events.Reset();
196 ResetOrbs();
197
198 me->SummonCreature(NPC_HAND_OF_THE_DECEIVER, 1702.62f, 611.19f, 27.66f, 1.81f, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 30000);
199 me->SummonCreature(NPC_HAND_OF_THE_DECEIVER, 1684.099f, 618.848f, 27.67f, 0.589f, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 30000);
200 me->SummonCreature(NPC_HAND_OF_THE_DECEIVER, 1688.38f, 641.10f, 27.50f, 5.43f, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 30000);
202
205 events.ScheduleEvent(EVENT_RANDOM_TALK, 60000);
206 }
@ TEMPSUMMON_CORPSE_TIMED_DESPAWN
Definition: Object.h:47
@ NOT_STARTED
Definition: InstanceScript.h:57
@ EVENT_RANDOM_TALK
Definition: boss_kiljaeden.cpp:117
@ SPELL_ANVEENA_ENERGY_DRAIN
Definition: boss_kiljaeden.cpp:81
@ NPC_ANVEENA
Definition: sunwell_plateau.h:75
@ NPC_HAND_OF_THE_DECEIVER
Definition: sunwell_plateau.h:77
@ DATA_KILJAEDEN
Definition: sunwell_plateau.h:41
events
Definition: boss_sartura.cpp:43
TempSummon * SummonCreature(uint32 id, const Position &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) const
Definition: Object.cpp:2343
float GetPositionZ() const
Definition: Position.h:119
float GetPositionX() const
Definition: Position.h:117
float GetPositionY() const
Definition: Position.h:118
virtual bool SetBossState(uint32 id, EncounterState state)
Definition: InstanceScript.cpp:350
void ResetOrbs()
Definition: boss_kiljaeden.cpp:184

References Unit::CastSpell(), DATA_KILJAEDEN, SummonList::DespawnAll(), EVENT_RANDOM_TALK, Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), instance, CreatureAI::me, NOT_STARTED, NPC_ANVEENA, NPC_HAND_OF_THE_DECEIVER, ResetOrbs(), InstanceScript::SetBossState(), SPELL_ANVEENA_ENERGY_DRAIN, SPELL_DESTROY_ALL_DRAKES, WorldObject::SummonCreature(), summons, and TEMPSUMMON_CORPSE_TIMED_DESPAWN.

◆ ResetOrbs()

void npc_kiljaeden_controller::npc_kiljaeden_controllerAI::ResetOrbs ( )
inline
185 {
186 for (uint8 i = 0; i < 4; ++i)
188 orb->SetGameObjectFlag(GO_FLAG_NOT_SELECTABLE);
189 }
std::uint8_t uint8
Definition: Define.h:110
@ DATA_ORB_OF_THE_BLUE_DRAGONFLIGHT_1
Definition: sunwell_plateau.h:45
@ GO_FLAG_NOT_SELECTABLE
Definition: SharedDefines.h:1607
GameObject * GetGameObject(WorldObject const &u, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:187
Definition: GameObject.h:122
ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:94

References DATA_ORB_OF_THE_BLUE_DRAGONFLIGHT_1, ObjectAccessor::GetGameObject(), InstanceScript::GetGuidData(), GO_FLAG_NOT_SELECTABLE, instance, and CreatureAI::me.

Referenced by Reset().

◆ SummonedCreatureDies()

void npc_kiljaeden_controller::npc_kiljaeden_controllerAI::SummonedCreatureDies ( Creature summon,
Unit  
)
inlineoverridevirtual

Reimplemented from CreatureAI.

230 {
231 summons.Despawn(summon);
232
233 if (summon->GetEntry() == NPC_HAND_OF_THE_DECEIVER)
234 {
236 events.ScheduleEvent(EVENT_CHECK_PLAYERS, 1000);
237
239 {
242 me->SummonCreature(NPC_KALECGOS_KJ, 1726.80f, 661.43f, 138.65f, 3.95f, TEMPSUMMON_MANUAL_DESPAWN);
243 }
244 }
245 }
@ TEMPSUMMON_MANUAL_DESPAWN
Definition: Object.h:49
@ IN_PROGRESS
Definition: InstanceScript.h:58
@ EVENT_CHECK_PLAYERS
Definition: boss_kiljaeden.cpp:118
bool HasEntry(uint32 entry) const
Definition: ScriptedCreature.cpp:93
void Despawn(Creature const *summon)
Definition: ScriptedCreature.h:91
void RemoveAurasDueToSpell(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint8 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
Definition: Unit.cpp:4855

References DATA_KILJAEDEN, SummonList::Despawn(), EVENT_CHECK_PLAYERS, Object::GetEntry(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), SummonList::HasEntry(), IN_PROGRESS, instance, CreatureAI::me, NPC_HAND_OF_THE_DECEIVER, NPC_KALECGOS_KJ, NPC_KILJAEDEN, Unit::RemoveAurasDueToSpell(), InstanceScript::SetBossState(), SPELL_ANVEENA_ENERGY_DRAIN, WorldObject::SummonCreature(), summons, and TEMPSUMMON_MANUAL_DESPAWN.

◆ UpdateAI()

void npc_kiljaeden_controller::npc_kiljaeden_controllerAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from NullCreatureAI.

248 {
249 events.Update(diff);
250 switch (events.ExecuteEvent())
251 {
255 events.ScheduleEvent(EVENT_RANDOM_TALK, urand(90000, 180000));
256 break;
258 {
259 Map::PlayerList const& players = me->GetMap()->GetPlayers();
260 for (Map::PlayerList::const_iterator itr = players.begin(); itr != players.end(); ++itr)
261 if (Player* player = itr->GetSource())
262 if (!player->IsGameMaster() && me->GetDistance2d(player) < 60.0f && player->IsAlive())
263 {
264 events.ScheduleEvent(EVENT_CHECK_PLAYERS, 1000);
265 return;
266 }
267
269 break;
270 }
271 }
272 }
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:44
@ SAY_KJ_OFFCOMBAT
Definition: boss_kiljaeden.cpp:27
Talk
Definition: boss_fathomlord_karathress.cpp:25
Definition: LinkedList.h:139
virtual void EnterEvadeMode(EvadeReason why=EVADE_REASON_OTHER)
Definition: CreatureAI.cpp:196
Map * GetMap() const
Definition: Object.h:517
float GetDistance2d(WorldObject const *obj) const
Definition: Object.cpp:1263
Definition: Player.h:1056
EncounterState GetBossState(uint32 id) const
Definition: InstanceScript.h:231
PlayerList const & GetPlayers() const
Definition: Map.h:485
Definition: MapRefMgr.h:26
iterator begin()
Definition: MapRefMgr.h:36
iterator end()
Definition: MapRefMgr.h:37

References MapRefMgr::begin(), DATA_KILJAEDEN, MapRefMgr::end(), CreatureAI::EnterEvadeMode(), EVENT_CHECK_PLAYERS, EVENT_RANDOM_TALK, InstanceScript::GetBossState(), WorldObject::GetDistance2d(), WorldObject::GetMap(), Map::GetPlayers(), instance, CreatureAI::me, NOT_STARTED, SAY_KJ_OFFCOMBAT, and urand().

Member Data Documentation

◆ events

EventMap npc_kiljaeden_controller::npc_kiljaeden_controllerAI::events

◆ instance

InstanceScript* npc_kiljaeden_controller::npc_kiljaeden_controllerAI::instance

◆ summons

SummonList npc_kiljaeden_controller::npc_kiljaeden_controllerAI::summons