AzerothCore 3.3.5a
OpenSource WoW Emulator
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go_mistwhisper_treasure Class Reference
Inheritance diagram for go_mistwhisper_treasure:
GameObjectScript ScriptObject UpdatableScript< GameObject >

Public Member Functions

 go_mistwhisper_treasure ()
 
bool OnGossipHello (Player *pPlayer, GameObject *go) override
 
- Public Member Functions inherited from GameObjectScript
bool IsDatabaseBound () const override
 
virtual bool OnGossipHello (Player *, GameObject *)
 
virtual bool OnGossipSelect (Player *, GameObject *, uint32, uint32)
 
virtual bool OnGossipSelectCode (Player *, GameObject *, uint32, uint32, const char *)
 
virtual bool OnQuestAccept (Player *, GameObject *, Quest const *)
 
virtual bool OnQuestReward (Player *, GameObject *, Quest const *, uint32)
 
virtual uint32 GetDialogStatus (Player *, GameObject *)
 
virtual void OnDestroyed (GameObject *, Player *)
 
virtual void OnDamaged (GameObject *, Player *)
 
virtual void OnLootStateChanged (GameObject *, uint32, Unit *)
 
virtual void OnGameObjectStateChanged (GameObject *, uint32)
 
virtual GameObjectAIGetAI (GameObject *) const
 
- Public Member Functions inherited from ScriptObject
virtual bool IsDatabaseBound () const
 
virtual bool isAfterLoadScript () const
 
virtual void checkValidity ()
 
const std::string & GetName () const
 
- Public Member Functions inherited from UpdatableScript< GameObject >
virtual void OnUpdate (GameObject *, uint32)
 

Additional Inherited Members

- Protected Member Functions inherited from GameObjectScript
 GameObjectScript (const char *name)
 
- Protected Member Functions inherited from ScriptObject
 ScriptObject (const char *name)
 
virtual ~ScriptObject ()=default
 
- Protected Member Functions inherited from UpdatableScript< GameObject >
 UpdatableScript ()=default
 

Detailed Description

Constructor & Destructor Documentation

◆ go_mistwhisper_treasure()

go_mistwhisper_treasure::go_mistwhisper_treasure ( )
inline
87: GameObjectScript("go_mistwhisper_treasure") { }
Definition: ScriptMgr.h:759

Member Function Documentation

◆ OnGossipHello()

bool go_mistwhisper_treasure::OnGossipHello ( Player pPlayer,
GameObject go 
)
inlineoverridevirtual

Reimplemented from GameObjectScript.

90 {
91 if (!go->FindNearestCreature(28105, 30.0f)) // Tartek
92 {
93 if (Creature* cr = go->SummonCreature(28105, 6708.7f, 5115.45f, -18.3f, 0.7f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000))
94 {
95 cr->Yell("My treasure! You no steal from Tartek, dumb big-tongue traitor thing. Tartek and nasty dragon going to kill you! You so dumb.", LANG_UNIVERSAL);
96 cr->AI()->AttackStart(pPlayer);
97 }
98 }
99 return false;
100 }
@ TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT
Definition: Object.h:45
@ LANG_UNIVERSAL
Definition: SharedDefines.h:707
Definition: Creature.h:46
TempSummon * SummonCreature(uint32 id, const Position &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) const
Definition: Object.cpp:2318
Creature * FindNearestCreature(uint32 entry, float range, bool alive=true) const
Definition: Object.cpp:2409

References WorldObject::FindNearestCreature(), LANG_UNIVERSAL, WorldObject::SummonCreature(), and TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT.