AzerothCore 3.3.5a
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boss_mimiron::boss_mimironAI Struct Reference
Inheritance diagram for boss_mimiron::boss_mimironAI:
ScriptedAI CreatureAI UnitAI

Public Member Functions

 boss_mimironAI (Creature *pCreature)
 
void Reset () override
 
void AttackStart (Unit *who) override
 
void JustReachedHome () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void UpdateAI (uint32 diff) override
 
void MoveInLineOfSight (Unit *) override
 
void EnterEvadeMode (EvadeReason why) override
 
void JustSummoned (Creature *s) override
 
void SummonedCreatureDespawn (Creature *s) override
 
void ResetGameObjects ()
 
void CloseDoorAndButton ()
 
void SetData (uint32, uint32 value) override
 
uint32 GetData (uint32 id) const override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 
void UpdateAI (uint32 diff) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat (NOTE: Creature engage logic should NOT be here, but in JustEngagedWith, which happens once threat is established!)
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the max threat target, which may not always be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

InstanceScriptpInstance
 
EventMap events
 
SummonList summons
 
bool bIsEvading
 
bool hardmode
 
bool berserk
 
bool bAchievProximityMine
 
bool bAchievBombBot
 
bool bAchievRocketStrike
 
uint32 allowedFlameSpreadTime
 
bool changeAllowedFlameSpreadTime
 
uint8 minutesTalkNum
 
uint32 outofCombatTimer
 
- Public Attributes inherited from ScriptedAI
Creatureme
 
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ boss_mimironAI()

boss_mimiron::boss_mimironAI::boss_mimironAI ( Creature pCreature)
inline
283 : ScriptedAI(pCreature), summons(me)
284 {
286 if (!me->IsAlive())
287 if (pInstance)
289 bIsEvading = false;
290 }
@ DONE
Definition: InstanceScript.h:60
@ TYPE_MIMIRON
Definition: ulduar.h:44
Definition: ScriptedCreature.h:192
Creature * me
Definition: ScriptedCreature.h:282
InstanceScript * GetInstanceScript() const
Definition: Object.cpp:1192
bool IsAlive() const
Definition: Unit.h:1822
virtual void SetData(uint32, uint32)
Definition: ZoneScript.h:53
SummonList summons
Definition: boss_mimiron.cpp:294
bool bIsEvading
Definition: boss_mimiron.cpp:295
InstanceScript * pInstance
Definition: boss_mimiron.cpp:292

References bIsEvading, DONE, WorldObject::GetInstanceScript(), Unit::IsAlive(), ScriptedAI::me, pInstance, ZoneScript::SetData(), and TYPE_MIMIRON.

Member Function Documentation

◆ AttackStart()

void boss_mimiron::boss_mimironAI::AttackStart ( Unit who)
inlineoverridevirtual

Reimplemented from ScriptedAI.

326 {
327 if (who)
328 me->Attack(who, true); // skip following
329 }
bool Attack(Unit *victim, bool meleeAttack)
Definition: Unit.cpp:10280

References Unit::Attack(), and ScriptedAI::me.

◆ CloseDoorAndButton()

void boss_mimiron::boss_mimironAI::CloseDoorAndButton ( )
inline
885 {
886 if( pInstance )
887 for( uint16 i = 0; i < 3; ++i )
889 if( GameObject* door = ObjectAccessor::GetGameObject(*me, guid) )
890 if( door->GetGoState() != GO_STATE_READY )
891 {
892 door->SetLootState(GO_READY);
893 door->UseDoorOrButton(0, false);
894 }
895
896 if( GameObject* button = me->FindNearestGameObject(GO_BUTTON, 200.0f) )
897 if( button->GetGoState() != GO_STATE_ACTIVE )
898 {
899 button->SetLootState(GO_READY);
900 button->UseDoorOrButton(0, false);
901 }
902 }
std::uint16_t uint16
Definition: Define.h:109
@ GO_READY
Definition: GameObject.h:113
@ GO_STATE_READY
Definition: GameObjectData.h:691
@ GO_STATE_ACTIVE
Definition: GameObjectData.h:690
@ GO_BUTTON
Definition: boss_mimiron.cpp:113
@ DATA_GO_MIMIRON_DOOR_1
Definition: ulduar.h:76
GameObject * GetGameObject(WorldObject const &u, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:187
Definition: GameObject.h:122
GameObject * FindNearestGameObject(uint32 entry, float range, bool onlySpawned=false) const
Definition: Object.cpp:2443
Definition: ObjectGuid.h:120
ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:94

References DATA_GO_MIMIRON_DOOR_1, WorldObject::FindNearestGameObject(), ObjectAccessor::GetGameObject(), InstanceScript::GetGuidData(), GO_BUTTON, GO_READY, GO_STATE_ACTIVE, GO_STATE_READY, ScriptedAI::me, and pInstance.

Referenced by JustEngagedWith().

◆ EnterEvadeMode()

void boss_mimiron::boss_mimironAI::EnterEvadeMode ( EvadeReason  why)
inlineoverridevirtual

Reimplemented from CreatureAI.

814 {
815 if (bIsEvading)
816 return;
817 bIsEvading = true;
818
819 if (Creature* c = GetLMK2())
820 {
821 c->AI()->EnterEvadeMode(why);
822 }
823 if (Creature* c = GetVX001())
824 {
825 c->AI()->EnterEvadeMode(why);
826 c->DespawnOrUnsummon();
827 }
828 if (Creature* c = GetACU())
829 {
830 c->AI()->EnterEvadeMode(why);
831 c->DespawnOrUnsummon();
832 }
833
834 summons.DoAction(1337); // despawn summons of summons
835
837 me->ExitVehicle();
839
840 bIsEvading = false;
841 }
#define GetACU()
Definition: boss_mimiron.cpp:269
#define GetVX001()
Definition: boss_mimiron.cpp:268
#define GetLMK2()
Definition: boss_mimiron.cpp:267
virtual void EnterEvadeMode(EvadeReason why=EVADE_REASON_OTHER)
Definition: CreatureAI.cpp:196
void DoAction(int32 info, uint16 max=0)
Definition: ScriptedCreature.h:104
Definition: Creature.h:46
void RemoveAllAuras()
Definition: Unit.cpp:5259
void ExitVehicle(Position const *exitPosition=nullptr)
Definition: Unit.cpp:19992

References bIsEvading, SummonList::DoAction(), CreatureAI::EnterEvadeMode(), Unit::ExitVehicle(), GetACU, GetLMK2, GetVX001, ScriptedAI::me, Unit::RemoveAllAuras(), and summons.

Referenced by JustEngagedWith(), SetData(), and UpdateAI().

◆ GetData()

uint32 boss_mimiron::boss_mimironAI::GetData ( uint32  id) const
inlineoverridevirtual

Reimplemented from UnitAI.

953 {
954 switch (id)
955 {
956 case 1:
957 return (hardmode ? 1 : 0);
958 case 2:
959 return (berserk ? 1 : 0);
960 case 10:
962 case 11:
963 return (bAchievProximityMine ? 1 : 0);
964 case 12:
965 return (bAchievBombBot ? 1 : 0);
966 case 13:
967 return (bAchievRocketStrike ? 1 : 0);
968 }
969 return 0;
970 }
bool berserk
Definition: boss_mimiron.cpp:297
bool bAchievRocketStrike
Definition: boss_mimiron.cpp:300
bool hardmode
Definition: boss_mimiron.cpp:296
uint32 allowedFlameSpreadTime
Definition: boss_mimiron.cpp:301
bool bAchievProximityMine
Definition: boss_mimiron.cpp:298
bool bAchievBombBot
Definition: boss_mimiron.cpp:299

References allowedFlameSpreadTime, bAchievBombBot, bAchievProximityMine, bAchievRocketStrike, berserk, and hardmode.

◆ JustEngagedWith()

void boss_mimiron::boss_mimironAI::JustEngagedWith ( Unit )
inlineoverridevirtual

Called for reaction when initially engaged.

Reimplemented from ScriptedAI.

338 {
339 me->setActive(true);
343 events.Reset();
344
345 if (Creature* c = GetLMK2())
346 {
347 if (c->IsInEvadeMode())
348 {
350 return;
351 }
352 if (!c->IsAlive())
353 c->Respawn();
354
355 me->EnterVehicle(c, 1);
356 }
357 else
358 {
360 return;
361 }
363
364 if (!hardmode)
365 {
367 events.ScheduleEvent(EVENT_SIT_LMK2, 6s);
368 events.ScheduleEvent(EVENT_BERSERK, 15min);
369 }
370 else
371 {
372 events.ScheduleEvent(EVENT_MIMIRON_SAY_HARDMODE, 7s);
373 events.ScheduleEvent(EVENT_BERSERK, Is25ManRaid() ? 10min : 8min);
374
375 events.ScheduleEvent(EVENT_COMPUTER_SAY_INITIATED, 0ms);
376 events.ScheduleEvent(EVENT_COMPUTER_SAY_MINUTES, 3s);
378 for (uint32 i = 0; i < uint32(TALK_COMPUTER_ZERO - minutesTalkNum - 1); ++i)
381 }
382
383 // ensure LMK2 is at proper position
384 if (pInstance)
385 if (Creature* LMK2 = GetLMK2())
386 {
387 LMK2->UpdatePosition(LMK2->GetHomePosition(), true);
388 LMK2->StopMovingOnCurrentPos();
389 }
390
393 }
constexpr auto IN_MILLISECONDS
Definition: Common.h:55
constexpr auto MINUTE
Definition: Common.h:49
std::uint32_t uint32
Definition: Define.h:108
@ UNIT_FLAG_NOT_SELECTABLE
Definition: Unit.h:473
@ IN_PROGRESS
Definition: InstanceScript.h:58
events
Definition: boss_sartura.cpp:43
@ EVENT_COMPUTER_SAY_INITIATED
Definition: boss_mimiron.cpp:207
@ EVENT_SIT_LMK2
Definition: boss_mimiron.cpp:151
@ EVENT_MIMIRON_SAY_HARDMODE
Definition: boss_mimiron.cpp:209
@ EVENT_BERSERK
Definition: boss_mimiron.cpp:177
@ EVENT_COMPUTER_SAY_MINUTES
Definition: boss_mimiron.cpp:208
@ TALK_COMPUTER_ZERO
Definition: boss_mimiron.cpp:263
@ TALK_COMPUTER_EIGHT
Definition: boss_mimiron.cpp:255
@ TALK_COMPUTER_TEN
Definition: boss_mimiron.cpp:253
@ SAY_MKII_ACTIVATE
Definition: boss_mimiron.cpp:233
Talk
Definition: boss_fathomlord_karathress.cpp:25
@ EVADE_REASON_OTHER
Definition: CreatureAI.h:94
void DoZoneInCombat(Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
Definition: CreatureAI.cpp:94
bool Is25ManRaid() const
Definition: ScriptedCreature.h:397
void setActive(bool isActiveObject)
Definition: Object.cpp:1085
void EnterVehicle(Unit *base, int8 seatId=-1)
Definition: Unit.cpp:19894
void SetUnitFlag(UnitFlags flags)
Definition: Unit.h:1495
virtual uint32 GetData(uint32) const
Definition: ZoneScript.h:52
void CloseDoorAndButton()
Definition: boss_mimiron.cpp:884
uint8 minutesTalkNum
Definition: boss_mimiron.cpp:303
void EnterEvadeMode(EvadeReason why) override
Definition: boss_mimiron.cpp:813

References CloseDoorAndButton(), DONE, CreatureAI::DoZoneInCombat(), EnterEvadeMode(), Unit::EnterVehicle(), CreatureAI::EVADE_REASON_OTHER, EVENT_BERSERK, EVENT_COMPUTER_SAY_INITIATED, EVENT_COMPUTER_SAY_MINUTES, EVENT_MIMIRON_SAY_HARDMODE, EVENT_SIT_LMK2, ZoneScript::GetData(), GetLMK2, hardmode, IN_MILLISECONDS, IN_PROGRESS, ScriptedAI::Is25ManRaid(), ScriptedAI::me, MINUTE, minutesTalkNum, pInstance, Unit::RemoveAllAuras(), SAY_MKII_ACTIVATE, WorldObject::setActive(), ZoneScript::SetData(), Unit::SetUnitFlag(), TALK_COMPUTER_EIGHT, TALK_COMPUTER_TEN, TALK_COMPUTER_ZERO, TYPE_MIMIRON, and UNIT_FLAG_NOT_SELECTABLE.

◆ JustReachedHome()

void boss_mimiron::boss_mimironAI::JustReachedHome ( )
inlineoverridevirtual

Reimplemented from CreatureAI.

332 {
333 me->setActive(false);
335 }
virtual void JustReachedHome()
Definition: CreatureAI.h:162

References CreatureAI::JustReachedHome(), ScriptedAI::me, and WorldObject::setActive().

◆ JustSummoned()

void boss_mimiron::boss_mimironAI::JustSummoned ( Creature s)
inlineoverridevirtual

Reimplemented from ScriptedAI.

844 {
845 summons.Summon(s);
846 }
void Summon(Creature const *summon)
Definition: ScriptedCreature.h:90

References SummonList::Summon(), and summons.

◆ MoveInLineOfSight()

void boss_mimiron::boss_mimironAI::MoveInLineOfSight ( Unit )
inlineoverridevirtual

Reimplemented from CreatureAI.

811{}

◆ Reset()

void boss_mimiron::boss_mimironAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

307 {
308 hardmode = false;
309 berserk = false;
310 bAchievProximityMine = false;
311 bAchievBombBot = false;
312 bAchievRocketStrike = false;
317 events.Reset();
320
323 }
@ NOT_STARTED
Definition: InstanceScript.h:57
void DespawnAll(uint32 delay=0)
Definition: ScriptedCreature.cpp:71
void RemoveUnitFlag(UnitFlags flags)
Definition: Unit.h:1496
uint32 outofCombatTimer
Definition: boss_mimiron.cpp:304
void ResetGameObjects()
Definition: boss_mimiron.cpp:853
bool changeAllowedFlameSpreadTime
Definition: boss_mimiron.cpp:302

References allowedFlameSpreadTime, bAchievBombBot, bAchievProximityMine, bAchievRocketStrike, berserk, changeAllowedFlameSpreadTime, SummonList::DespawnAll(), DONE, ZoneScript::GetData(), hardmode, ScriptedAI::me, NOT_STARTED, outofCombatTimer, pInstance, Unit::RemoveUnitFlag(), ResetGameObjects(), ZoneScript::SetData(), summons, TYPE_MIMIRON, and UNIT_FLAG_NOT_SELECTABLE.

◆ ResetGameObjects()

void boss_mimiron::boss_mimironAI::ResetGameObjects ( )
inline
854 {
855 if( pInstance )
856 for( uint16 i = 0; i < 3; ++i )
858 if( GameObject* door = ObjectAccessor::GetGameObject(*me, guid) )
859 if( door->GetGoState() != GO_STATE_ACTIVE )
860 {
861 door->SetLootState(GO_READY);
862 door->UseDoorOrButton(0, false);
863 }
864
865 if( GameObject* elevator = me->FindNearestGameObject(GO_MIMIRON_ELEVATOR, 200.0f) )
866 {
867 if( elevator->GetGoState() != GO_STATE_ACTIVE )
868 {
869 elevator->SetLootState(GO_READY);
870 elevator->SetByteValue(GAMEOBJECT_BYTES_1, 0, GO_STATE_ACTIVE);
871 }
872 elevator->EnableCollision(false);
873 }
874
875 if( GameObject* button = me->FindNearestGameObject(GO_BUTTON, 200.0f) )
876 if( button->GetGoState() != GO_STATE_READY )
877 {
878 button->SetLootState(GO_READY);
879 button->UseDoorOrButton(0, false);
880 button->RemoveGameObjectFlag(GO_FLAG_IN_USE);
881 }
882 }
@ GAMEOBJECT_BYTES_1
Definition: UpdateFields.h:404
@ GO_MIMIRON_ELEVATOR
Definition: ulduar.h:221
@ GO_FLAG_IN_USE
Definition: SharedDefines.h:1603

References DATA_GO_MIMIRON_DOOR_1, WorldObject::FindNearestGameObject(), GAMEOBJECT_BYTES_1, ObjectAccessor::GetGameObject(), InstanceScript::GetGuidData(), GO_BUTTON, GO_FLAG_IN_USE, GO_MIMIRON_ELEVATOR, GO_READY, GO_STATE_ACTIVE, GO_STATE_READY, ScriptedAI::me, and pInstance.

Referenced by Reset().

◆ SetData()

void boss_mimiron::boss_mimironAI::SetData ( uint32  ,
uint32  value 
)
inlineoverridevirtual

Reimplemented from UnitAI.

905 {
906 switch (value) // end of phase 1-3, 4-6 for voltron
907 {
908 case 1:
909 events.ScheduleEvent(EVENT_LMK2_RETREAT_INTERVAL, 5s);
910 break;
911 case 2:
912 events.ScheduleEvent(EVENT_VX001_EMOTESTATE_DEATH, 2500ms);
913 break;
914 case 3:
915 events.ScheduleEvent(EVENT_SAY_ACU_DEAD, 5s);
916 break;
917 case 4:
918 case 5:
919 case 6:
920 {
921 Creature* LMK2 = GetLMK2();
922 Creature* VX001 = GetVX001();
923 Creature* ACU = GetACU();
924 if (!LMK2 || !VX001 || !ACU)
925 {
927 return;
928 }
929
933 if (s1 && s2 && s3 && s1->GetSpellInfo()->Id == SPELL_SELF_REPAIR && s2->GetSpellInfo()->Id == SPELL_SELF_REPAIR && s3->GetSpellInfo()->Id == SPELL_SELF_REPAIR)
934 events.ScheduleEvent(EVENT_FINISH, 0ms);
935 }
936 break;
937 case 7:
938 hardmode = true;
939 break;
940 case 11:
942 break;
943 case 12:
944 bAchievBombBot = true;
945 break;
946 case 13:
947 bAchievRocketStrike = true;
948 break;
949 }
950 }
@ CURRENT_GENERIC_SPELL
Definition: Unit.h:991
@ EVENT_FINISH
Definition: boss_mimiron.cpp:174
@ EVENT_SAY_ACU_DEAD
Definition: boss_mimiron.cpp:167
@ EVENT_LMK2_RETREAT_INTERVAL
Definition: boss_mimiron.cpp:153
@ EVENT_VX001_EMOTESTATE_DEATH
Definition: boss_mimiron.cpp:166
@ SPELL_SELF_REPAIR
Definition: boss_mimiron.cpp:88
Spell * GetCurrentSpell(CurrentSpellTypes spellType) const
Definition: Unit.h:2075
Definition: Spell.h:284
SpellInfo const * GetSpellInfo() const
Definition: Spell.h:574
uint32 Id
Definition: SpellInfo.h:318

References bAchievBombBot, bAchievProximityMine, bAchievRocketStrike, CURRENT_GENERIC_SPELL, EnterEvadeMode(), CreatureAI::EVADE_REASON_OTHER, EVENT_FINISH, EVENT_LMK2_RETREAT_INTERVAL, EVENT_SAY_ACU_DEAD, EVENT_VX001_EMOTESTATE_DEATH, GetACU, Unit::GetCurrentSpell(), GetLMK2, Spell::GetSpellInfo(), GetVX001, hardmode, SpellInfo::Id, and SPELL_SELF_REPAIR.

◆ SummonedCreatureDespawn()

void boss_mimiron::boss_mimironAI::SummonedCreatureDespawn ( Creature s)
inlineoverridevirtual

Reimplemented from ScriptedAI.

849 {
850 summons.Despawn(s);
851 }
void Despawn(Creature const *summon)
Definition: ScriptedCreature.h:91

References SummonList::Despawn(), and summons.

◆ UpdateAI()

void boss_mimiron::boss_mimironAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

396 {
397 if (!me->IsInCombat())
398 {
399 outofCombatTimer += diff;
400 if (outofCombatTimer >= 10000)
401 {
403 if (Creature* c = GetLMK2())
405 }
406 return;
407 }
408
410 if (me->GetExactDist(&p) > 80.0f || !SelectTargetFromPlayerList(150.0f))
411 {
413 return;
414 }
415
416 events.Update(diff);
417
418 switch( events.ExecuteEvent() )
419 {
420 case 0:
421 break;
423 if( Creature* computer = me->SummonCreature(NPC_COMPUTER, 2746.7f, 2569.44f, 410.39f, 0.0f, TEMPSUMMON_TIMED_DESPAWN, 1000) )
424 computer->AI()->Talk(TALK_COMPUTER_INITIATED);
425 break;
427 if( Creature* computer = me->SummonCreature(NPC_COMPUTER, 2746.7f, 2569.44f, 410.39f, 0.0f, TEMPSUMMON_TIMED_DESPAWN, 1000) )
428 computer->AI()->Talk(minutesTalkNum++);
429 break;
432 events.ScheduleEvent(EVENT_SPAWN_FLAMES_INITIAL, 0ms);
433 events.ScheduleEvent(EVENT_SIT_LMK2, 4s);
434 break;
436 {
439
440 std::vector<Player*> pg;
441 Map::PlayerList const& pl = me->GetMap()->GetPlayers();
442 for( Map::PlayerList::const_iterator itr = pl.begin(); itr != pl.end(); ++itr )
443 if( Player* plr = itr->GetSource() )
444 if( plr->IsAlive() && plr->GetExactDist2d(me) < 150.0f && !plr->IsGameMaster() )
445 pg.push_back(plr);
446
447 for( uint8 i = 0; i < 3; ++i )
448 if( !pg.empty() )
449 {
450 uint8 index = urand(0, pg.size() - 1);
451 Player* player = pg[index];
452 float angle = rand_norm() * 2 * M_PI;
453 float z = 364.35f;
454 if (!player->IsWithinLOS(player->GetPositionX() + cos(angle) * 5.0f, player->GetPositionY() + std::sin(angle) * 5.0f, z))
455 {
456 angle = player->GetAngle(2744.65f, 2569.46f);
457 }
458 me->CastSpell(player->GetPositionX() + cos(angle) * 5.0f, player->GetPositionY() + std::sin(angle) * 5.0f, z, SPELL_SUMMON_FLAMES_INITIAL, true);
459 pg.erase(pg.begin() + index);
460 }
461
462 events.Repeat(30s);
463 }
464 break;
465 case EVENT_BERSERK:
466 berserk = true;
468 if( hardmode )
469 me->SummonCreature(33576, 2744.78f, 2569.47f, 364.32f, 0.0f, TEMPSUMMON_TIMED_DESPAWN, 120000);
470 events.ScheduleEvent(EVENT_BERSERK_2, 0ms);
471 break;
472 case EVENT_BERSERK_2:
473 {
474 Creature* VX001 = nullptr;
475 Creature* LMK2 = nullptr;
476 Creature* ACU = nullptr;
477 if ((VX001 = GetVX001()))
478 VX001->CastSpell(VX001, SPELL_BERSERK, true);
479 if ((LMK2 = GetLMK2()))
480 LMK2->CastSpell(LMK2, SPELL_BERSERK, true);
481 if ((ACU = GetACU()))
482 ACU->CastSpell(ACU, SPELL_BERSERK, true);
483 events.Repeat(30s);
484 }
485 break;
486 case EVENT_SIT_LMK2:
487 if(Creature* LMK2 = GetLMK2())
488 {
489 me->EnterVehicle(LMK2, 6);
490 events.ScheduleEvent(EVENT_SIT_LMK2_INTERVAL, 2s);
491 break;
492 }
494 break;
496 if (Creature* LMK2 = GetLMK2())
497 {
498 if (hardmode)
499 {
500 LMK2->CastSpell(LMK2, SPELL_EMERGENCY_MODE, true);
501 if( Vehicle* veh = LMK2->GetVehicleKit() )
502 if( Unit* cannon = veh->GetPassenger(3) )
503 cannon->CastSpell(cannon, SPELL_EMERGENCY_MODE, true);
504 }
505 LMK2->AI()->SetData(1, 1);
506 break;
507 }
509 break;
511 if (Creature* LMK2 = GetLMK2())
512 {
513 me->EnterVehicle(LMK2, 1);
515 LMK2->SetFacingTo(3.58f);
516 events.ScheduleEvent(EVENT_ELEVATOR_INTERVAL_0, 6s);
517 break;
518 }
520 break;
522 if( GameObject* elevator = me->FindNearestGameObject(GO_MIMIRON_ELEVATOR, 100.0f) )
523 {
524 elevator->SetLootState(GO_READY);
525 elevator->UseDoorOrButton(0, false);
526 elevator->EnableCollision(false);
527 }
528 events.ScheduleEvent(EVENT_ELEVATOR_INTERVAL_1, 6s);
529 break;
531 if(me->SummonCreature(NPC_VX001, 2744.65f, 2569.46f, 364.40f, 3.14f, TEMPSUMMON_MANUAL_DESPAWN))
532 {
533 if( GameObject* elevator = me->FindNearestGameObject(GO_MIMIRON_ELEVATOR, 100.0f) )
534 {
535 elevator->SetLootState(GO_READY);
536 elevator->UseDoorOrButton(0, true);
537 elevator->EnableCollision(false);
538 }
539 events.ScheduleEvent(EVENT_ELEVATOR_INTERVAL_2, 18s);
540 break;
541 }
543 break;
545 if (Creature* VX001 = GetVX001())
546 {
547 me->EnterVehicle(VX001, 0);
548 events.ScheduleEvent(EVENT_SITTING_ON_VX001, 4s);
549 break;
550 }
552 break;
555 events.ScheduleEvent(EVENT_ENTER_VX001, 5s);
556 break;
558 if( Creature* VX001 = GetVX001() )
559 {
560 me->EnterVehicle(VX001, 1);
561 events.ScheduleEvent(EVENT_EMOTE_VX001, 2s);
562 break;
563 }
565 break;
567 if( Creature* VX001 = GetVX001() )
568 {
570 events.ScheduleEvent(EVENT_VX001_START_FIGHT, 1750ms);
571 break;
572 }
574 break;
576 if( Creature* VX001 = GetVX001() )
577 {
578 if( hardmode )
579 VX001->CastSpell(VX001, SPELL_EMERGENCY_MODE, true);
580 VX001->AI()->SetData(1, 2);
582 break;
583 }
585 break;
587 if( Creature* VX001 = GetVX001() )
588 {
591 events.ScheduleEvent(EVENT_GET_OUT_VX001, 2500ms);
592 break;
593 }
595 break;
597 if( Creature* VX001 = GetVX001() )
598 if( Creature* ACU = me->SummonCreature(NPC_AERIAL_COMMAND_UNIT, 2743.91f, 2568.78f, 391.34f, M_PI, TEMPSUMMON_MANUAL_DESPAWN) )
599 {
600 me->EnterVehicle(VX001, 4);
601 float speed = ACU->GetDistance(2737.75f, 2574.22f, 381.34f) / 2.0f;
602 ACU->MonsterMoveWithSpeed(2737.75f, 2574.22f, 381.34f, speed);
603 ACU->SetPosition(2737.75f, 2574.22f, 381.34f, M_PI);
604 events.ScheduleEvent(EVENT_SAY_VX001_DEAD, 2s);
605 break;
606 }
608 break;
612 events.ScheduleEvent(EVENT_ENTER_ACU, 7s);
613 break;
614 case EVENT_ENTER_ACU:
615 if( Creature* ACU = GetACU() )
616 {
617 me->EnterVehicle(ACU, 0);
618 events.ScheduleEvent(EVENT_SAY_ACU_ACTIVATE, 6s);
619 break;
620 }
622 break;
625 events.ScheduleEvent(EVENT_ACU_START_ATTACK, 4s);
626 break;
628 if( Creature* ACU = GetACU() )
629 {
630 if( hardmode )
631 ACU->CastSpell(ACU, SPELL_EMERGENCY_MODE, true);
632 ACU->AI()->SetData(1, 3);
634 break;
635 }
637 break;
640 events.ScheduleEvent(EVENT_LEVIATHAN_COME_CLOSER, 5s);
641 break;
643 if (Creature* LMK2 = GetLMK2())
644 {
645 LMK2->GetMotionMaster()->MoveCharge(2755.77f, 2574.95f, 364.31f, 21.0f);
646 events.ScheduleEvent(EVENT_VX001_EMOTE_JUMP, 4s);
647 break;
648 }
650 break;
652 {
653 Creature* LMK2 = GetLMK2();
654 Creature* VX001 = GetVX001();
655 if( !VX001 || !LMK2 )
656 {
658 return;
659 }
660
661 VX001->SendMeleeAttackStop();
664 events.ScheduleEvent(EVENT_LEVIATHAN_RIDE_MIDDLE, 4800ms);
665 }
666 break;
668 {
669 Creature* VX001 = GetVX001();
670 Creature* LMK2 = GetLMK2();
671 if( !VX001 || !LMK2 )
672 {
674 return;
675 }
676
677 LMK2->GetMotionMaster()->MoveCharge(2744.65f, 2569.46f, 364.31f, 21.0f);
680 VX001->EnterVehicle(LMK2, 3);
681 events.ScheduleEvent(EVENT_JOIN_TOGETHER, 3s);
682 }
683 break;
685 {
686 Creature* ACU = GetACU();
687 Creature* VX001 = GetVX001();
688 if( !VX001 || !ACU )
689 {
691 return;
692 }
693
694 ACU->SetDisableGravity(false);
695 ACU->EnterVehicle(VX001, 3);
696 me->EnterVehicle(VX001, 1);
698 events.ScheduleEvent(EVENT_START_PHASE4, 10s);
699 }
700 break;
702 {
703 Creature* VX001 = GetVX001();
704 Creature* LMK2 = GetLMK2();
705 Creature* ACU = GetACU();
706 if( !VX001 || !LMK2 || !ACU )
707 {
709 return;
710 }
711
712 LMK2->AI()->SetData(1, 4);
713 VX001->AI()->SetData(1, 4);
714 ACU->AI()->SetData(1, 4);
715 LMK2->CastSpell(LMK2, SPELL_SELF_REPAIR, true); //LMK2->SetHealth( LMK2->GetMaxHealth()/2 );
716 VX001->CastSpell(VX001, SPELL_SELF_REPAIR, true); //VX001->SetHealth( VX001->GetMaxHealth()/2 );
717 ACU->CastSpell(ACU, SPELL_SELF_REPAIR, true); //ACU->SetHealth( ACU->GetMaxHealth()/2 );
718 if( hardmode )
719 {
720 LMK2->CastSpell(LMK2, SPELL_EMERGENCY_MODE, true);
721 VX001->CastSpell(VX001, SPELL_EMERGENCY_MODE, true);
722 ACU->CastSpell(ACU, SPELL_EMERGENCY_MODE, true);
723 }
725 }
726 break;
727 case EVENT_FINISH:
728 {
729 Creature* LMK2 = GetLMK2();
730 Creature* VX001 = GetVX001();
731 Creature* ACU = GetACU();
732
733 if (!VX001 || !LMK2 || !ACU)
734 return;
735
736 LMK2->GetMotionMaster()->Clear();
737 LMK2->StopMoving();
738 LMK2->InterruptNonMeleeSpells(false);
739 LMK2->AttackStop();
740 LMK2->AI()->SetData(1, 0);
741 LMK2->DespawnOrUnsummon(7000);
743 VX001->InterruptNonMeleeSpells(false);
744 VX001->AttackStop();
745 VX001->AI()->SetData(1, 0);
746 VX001->DespawnOrUnsummon(7000);
748 ACU->InterruptNonMeleeSpells(false);
749 ACU->AttackStop();
750 ACU->AI()->SetData(1, 0);
751 ACU->DespawnOrUnsummon(7000);
753
754 Position exitPos = me->GetPosition();
755 me->_ExitVehicle(&exitPos);
756 me->AttackStop();
759 summons.DoAction(1337); // despawn summons of summons
761 summons.DespawnEntry(33576);
762
763 float angle = VX001->GetOrientation();
764 float v_x = me->GetPositionX() + cos(angle) * 10.0f;
765 float v_y = me->GetPositionY() + std::sin(angle) * 10.0f;
766 me->GetMotionMaster()->MoveJump(v_x, v_y, 364.32f, 7.0f, 7.0f);
767
768 if( pInstance )
769 for( uint16 i = 0; i < 3; ++i )
771 if( GameObject* door = ObjectAccessor::GetGameObject(*me, guid) )
772 if( door->GetGoState() != GO_STATE_ACTIVE )
773 {
774 door->SetLootState(GO_READY);
775 door->UseDoorOrButton(0, false);
776 }
777
778 if (pInstance)
780
781 if (hardmode)
782 if( Creature* computer = me->SummonCreature(NPC_COMPUTER, 2746.7f, 2569.44f, 410.39f, 0.0f, TEMPSUMMON_TIMED_DESPAWN, 1000) )
783 computer->AI()->Talk(TALK_COMPUTER_TERMINATED);
784
785 events.Reset();
786 events.ScheduleEvent(EVENT_SAY_VOLTRON_DEAD, 6s);
787 }
788 break;
791 // spawn chest
793 {
794 if (GameObject* go = me->SummonGameObject(chestId, 2744.65f, 2569.46f, 364.397f, 0, 0, 0, 0, 0, 0))
795 {
796 go->ReplaceAllGameObjectFlags((GameObjectFlags)0);
797 go->SetLootRecipient(me->GetMap());
798 }
799 }
800 events.ScheduleEvent(EVENT_DISAPPEAR, 15s);
801 break;
802 case EVENT_DISAPPEAR:
803 if( pInstance )
807 break;
808 }
809 }
std::uint8_t uint8
Definition: Define.h:110
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:44
double rand_norm()
Definition: Random.cpp:77
static First const & RAND(First const &first, Second const &second, Rest const &... rest)
Definition: CreatureAIImpl.h:30
@ TEMPSUMMON_MANUAL_DESPAWN
Definition: Object.h:49
@ TEMPSUMMON_TIMED_DESPAWN
Definition: Object.h:44
@ UNIT_NPC_EMOTESTATE
Definition: UpdateFields.h:140
@ REACT_PASSIVE
Definition: Unit.h:1035
@ EVENT_ELEVATOR_INTERVAL_2
Definition: boss_mimiron.cpp:155
@ EVENT_ELEVATOR_INTERVAL_1
Definition: boss_mimiron.cpp:154
@ EVENT_ENTER_VX001
Definition: boss_mimiron.cpp:157
@ EVENT_SPAWN_FLAMES_INITIAL
Definition: boss_mimiron.cpp:210
@ EVENT_VX001_EMOTE_JUMP
Definition: boss_mimiron.cpp:169
@ EVENT_SIT_LMK2_INTERVAL
Definition: boss_mimiron.cpp:152
@ EVENT_SAY_VX001_DEAD
Definition: boss_mimiron.cpp:162
@ EVENT_SITTING_ON_VX001
Definition: boss_mimiron.cpp:156
@ EVENT_SAY_ACU_ACTIVATE
Definition: boss_mimiron.cpp:164
@ EVENT_SAY_VOLTRON_DEAD
Definition: boss_mimiron.cpp:175
@ EVENT_EMOTE_VX001
Definition: boss_mimiron.cpp:158
@ EVENT_ACU_START_ATTACK
Definition: boss_mimiron.cpp:165
@ EVENT_GET_OUT_VX001
Definition: boss_mimiron.cpp:161
@ EVENT_VX001_START_FIGHT
Definition: boss_mimiron.cpp:159
@ EVENT_LEVIATHAN_COME_CLOSER
Definition: boss_mimiron.cpp:168
@ EVENT_DISAPPEAR
Definition: boss_mimiron.cpp:176
@ EVENT_ELEVATOR_INTERVAL_0
Definition: boss_mimiron.cpp:160
@ EVENT_ENTER_ACU
Definition: boss_mimiron.cpp:163
@ EVENT_START_PHASE4
Definition: boss_mimiron.cpp:173
@ EVENT_JOIN_TOGETHER
Definition: boss_mimiron.cpp:171
@ EVENT_BERSERK_2
Definition: boss_mimiron.cpp:178
@ EVENT_LEVIATHAN_RIDE_MIDDLE
Definition: boss_mimiron.cpp:170
@ NPC_COMPUTER
Definition: boss_mimiron.cpp:99
@ NPC_LEVIATHAN_MKII
Definition: boss_mimiron.cpp:95
@ NPC_VX001
Definition: boss_mimiron.cpp:97
@ NPC_AERIAL_COMMAND_UNIT
Definition: boss_mimiron.cpp:98
@ SPELL_ENTER_VEHICLE_1
Definition: boss_mimiron.cpp:143
@ NPC_FLAMES_INITIAL
Definition: boss_mimiron.cpp:123
@ SPELL_ENTER_VEHICLE_2
Definition: boss_mimiron.cpp:144
@ SPELL_EMERGENCY_MODE
Definition: boss_mimiron.cpp:119
@ SPELL_ENTER_VEHICLE_0
Definition: boss_mimiron.cpp:142
@ SPELL_SUMMON_FLAMES_INITIAL
Definition: boss_mimiron.cpp:122
@ SPELL_ENTER_VEHICLE_4
Definition: boss_mimiron.cpp:145
@ SPELL_BERSERK
Definition: boss_mimiron.cpp:35
@ SAY_AERIAL_ACTIVATE
Definition: boss_mimiron.cpp:239
@ SAY_VX001_ACTIVATE
Definition: boss_mimiron.cpp:236
@ SAY_V07TRON_ACTIVATE
Definition: boss_mimiron.cpp:242
@ SAY_AERIAL_DEATH
Definition: boss_mimiron.cpp:241
@ TALK_COMPUTER_INITIATED
Definition: boss_mimiron.cpp:251
@ SAY_VX001_DEATH
Definition: boss_mimiron.cpp:238
@ SAY_MKII_DEATH
Definition: boss_mimiron.cpp:235
@ SAY_HARDMODE_ON
Definition: boss_mimiron.cpp:232
@ SAY_V07TRON_DEATH
Definition: boss_mimiron.cpp:244
@ TALK_COMPUTER_TERMINATED
Definition: boss_mimiron.cpp:252
@ SAY_BERSERK
Definition: boss_mimiron.cpp:245
@ GO_MIMIRON_CHEST
Definition: ulduar.h:189
@ GO_MIMIRON_CHEST_HARD
Definition: ulduar.h:190
@ GO_MIMIRON_CHEST_HERO
Definition: ulduar.h:191
@ GO_MIMIRON_CHEST_HERO_HARD
Definition: ulduar.h:192
@ ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE
Definition: DBCEnums.h:130
@ EMOTE_STATE_TALK
Definition: SharedDefines.h:1973
@ EMOTE_ONESHOT_CUSTOM_SPELL_02
Definition: SharedDefines.h:1998
@ EMOTE_ONESHOT_EMERGE
Definition: SharedDefines.h:2043
@ EMOTE_STATE_DROWNED
Definition: SharedDefines.h:1978
@ EMOTE_STATE_CUSTOM_SPELL_01
Definition: SharedDefines.h:2010
GameObjectFlags
Definition: SharedDefines.h:1602
Seconds GetGameTime()
Definition: GameTime.cpp:38
Definition: LinkedList.h:139
virtual void SetData(uint32, uint32)
Definition: UnitAI.h:203
void DespawnEntry(uint32 entry)
Definition: ScriptedCreature.cpp:54
const T & RAID_MODE(const T &normal10, const T &normal25) const
Definition: ScriptedCreature.h:416
Player * SelectTargetFromPlayerList(float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
Definition: ScriptedCreature.cpp:553
void SetInCombatWithZone()
Definition: Creature.cpp:2732
bool SetDisableGravity(bool disable, bool packetOnly=false, bool updateAnimationTier=true) override
Definition: Creature.cpp:3109
void GetHomePosition(float &x, float &y, float &z, float &ori) const
Definition: Creature.h:332
void SetReactState(ReactStates st)
Definition: Creature.h:90
void SetPosition(float x, float y, float z, float o)
Definition: Creature.cpp:3072
void DespawnOrUnsummon(Milliseconds msTimeToDespawn, Seconds forcedRespawnTimer)
Definition: Creature.cpp:2117
CreatureAI * AI() const
Definition: Creature.h:136
void SetUInt32Value(uint16 index, uint32 value)
Definition: Object.cpp:650
Map * GetMap() const
Definition: Object.h:517
TempSummon * SummonCreature(uint32 id, const Position &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) const
Definition: Object.cpp:2343
bool IsWithinLOS(float x, float y, float z, VMAP::ModelIgnoreFlags ignoreFlags=VMAP::ModelIgnoreFlags::Nothing, LineOfSightChecks checks=LINEOFSIGHT_ALL_CHECKS) const
Definition: Object.cpp:1326
float GetDistance(WorldObject const *obj) const
Definition: Object.cpp:1245
GameObject * SummonGameObject(uint32 entry, float x, float y, float z, float ang, float rotation0, float rotation1, float rotation2, float rotation3, uint32 respawnTime, bool checkTransport=true, GOSummonType summonType=GO_SUMMON_TIMED_OR_CORPSE_DESPAWN)
Definition: Object.cpp:2357
Definition: Position.h:28
float GetExactDist(float x, float y, float z) const
Definition: Position.h:178
float GetOrientation() const
Definition: Position.h:120
float GetPositionX() const
Definition: Position.h:117
void GetPosition(float &x, float &y) const
Definition: Position.h:122
float GetPositionY() const
Definition: Position.h:118
float GetAngle(const Position *pos) const
Definition: Position.cpp:77
Definition: Player.h:1056
Definition: Unit.h:1302
void SetFacingTo(float ori)
Definition: Unit.cpp:20884
void InterruptNonMeleeSpells(bool withDelayed, uint32 spellid=0, bool withInstant=true, bool bySelf=false)
Definition: Unit.cpp:4081
MotionMaster * GetMotionMaster()
Definition: Unit.h:2276
void StopMoving()
Definition: Unit.cpp:16918
void _ExitVehicle(Position const *exitPosition=nullptr)
Definition: Unit.cpp:20030
void MonsterMoveWithSpeed(float x, float y, float z, float speed)
Definition: Unit.cpp:548
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1169
void SendMeleeAttackStop(Unit *victim=nullptr)
Definition: Unit.cpp:3045
void HandleEmoteCommand(uint32 emoteId)
Definition: Unit.cpp:1980
Vehicle * GetVehicleKit() const
Definition: Unit.h:2367
bool AttackStop()
Definition: Unit.cpp:10407
bool IsInCombat() const
Definition: Unit.h:1702
Definition: Vehicle.h:30
void DoUpdateAchievementCriteria(AchievementCriteriaTypes type, uint32 miscValue1=0, uint32 miscValue2=0, Unit *unit=nullptr)
Definition: InstanceScript.cpp:611
PlayerList const & GetPlayers() const
Definition: Map.h:485
Definition: MapRefMgr.h:26
iterator begin()
Definition: MapRefMgr.h:36
iterator end()
Definition: MapRefMgr.h:37
void MoveCharge(float x, float y, float z, float speed=SPEED_CHARGE, uint32 id=EVENT_CHARGE, const Movement::PointsArray *path=nullptr, bool generatePath=false, float orientation=0.0f, ObjectGuid targetGUID=ObjectGuid::Empty)
Definition: MotionMaster.cpp:628
void MoveJump(Position const &pos, float speedXY, float speedZ, uint32 id=0)
Definition: MotionMaster.h:227
void Clear(bool reset=true)
Definition: MotionMaster.h:165

References Unit::_ExitVehicle(), ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE, Creature::AI(), allowedFlameSpreadTime, Unit::AttackStop(), MapRefMgr::begin(), berserk, Unit::CastSpell(), changeAllowedFlameSpreadTime, MotionMaster::Clear(), DATA_GO_MIMIRON_DOOR_1, SummonList::DespawnAll(), SummonList::DespawnEntry(), Creature::DespawnOrUnsummon(), SummonList::DoAction(), DONE, InstanceScript::DoUpdateAchievementCriteria(), EMOTE_ONESHOT_CUSTOM_SPELL_02, EMOTE_ONESHOT_EMERGE, EMOTE_STATE_CUSTOM_SPELL_01, EMOTE_STATE_DROWNED, EMOTE_STATE_TALK, MapRefMgr::end(), EnterEvadeMode(), Unit::EnterVehicle(), CreatureAI::EVADE_REASON_OTHER, EVENT_ACU_START_ATTACK, EVENT_BERSERK, EVENT_BERSERK_2, EVENT_COMPUTER_SAY_INITIATED, EVENT_COMPUTER_SAY_MINUTES, EVENT_DISAPPEAR, EVENT_ELEVATOR_INTERVAL_0, EVENT_ELEVATOR_INTERVAL_1, EVENT_ELEVATOR_INTERVAL_2, EVENT_EMOTE_VX001, EVENT_ENTER_ACU, EVENT_ENTER_VX001, EVENT_FINISH, EVENT_GET_OUT_VX001, EVENT_JOIN_TOGETHER, EVENT_LEVIATHAN_COME_CLOSER, EVENT_LEVIATHAN_RIDE_MIDDLE, EVENT_LMK2_RETREAT_INTERVAL, EVENT_MIMIRON_SAY_HARDMODE, EVENT_SAY_ACU_ACTIVATE, EVENT_SAY_ACU_DEAD, EVENT_SAY_VOLTRON_DEAD, EVENT_SAY_VX001_DEAD, EVENT_SIT_LMK2, EVENT_SIT_LMK2_INTERVAL, EVENT_SITTING_ON_VX001, EVENT_SPAWN_FLAMES_INITIAL, EVENT_START_PHASE4, EVENT_VX001_EMOTE_JUMP, EVENT_VX001_EMOTESTATE_DEATH, EVENT_VX001_START_FIGHT, WorldObject::FindNearestGameObject(), GetACU, Position::GetAngle(), Position::GetExactDist(), ObjectAccessor::GetGameObject(), GameTime::GetGameTime(), InstanceScript::GetGuidData(), Creature::GetHomePosition(), GetLMK2, WorldObject::GetMap(), Unit::GetMotionMaster(), Position::GetOrientation(), Map::GetPlayers(), Position::GetPosition(), Position::GetPositionX(), Position::GetPositionY(), GetVX001, GO_MIMIRON_CHEST, GO_MIMIRON_CHEST_HARD, GO_MIMIRON_CHEST_HERO, GO_MIMIRON_CHEST_HERO_HARD, GO_MIMIRON_ELEVATOR, GO_READY, GO_STATE_ACTIVE, Unit::HandleEmoteCommand(), hardmode, Unit::InterruptNonMeleeSpells(), Unit::IsInCombat(), WorldObject::IsWithinLOS(), ScriptedAI::me, minutesTalkNum, MotionMaster::MoveCharge(), MotionMaster::MoveJump(), NPC_AERIAL_COMMAND_UNIT, NPC_COMPUTER, NPC_FLAMES_INITIAL, NPC_LEVIATHAN_MKII, NPC_VX001, outofCombatTimer, pInstance, ScriptedAI::RAID_MODE(), RAND(), rand_norm(), REACT_PASSIVE, SAY_AERIAL_ACTIVATE, SAY_AERIAL_DEATH, SAY_BERSERK, SAY_HARDMODE_ON, SAY_MKII_DEATH, SAY_V07TRON_ACTIVATE, SAY_V07TRON_DEATH, SAY_VX001_ACTIVATE, SAY_VX001_DEATH, ScriptedAI::SelectTargetFromPlayerList(), Unit::SendMeleeAttackStop(), UnitAI::SetData(), ZoneScript::SetData(), Creature::SetDisableGravity(), Creature::SetInCombatWithZone(), Creature::SetReactState(), Object::SetUInt32Value(), SPELL_BERSERK, SPELL_EMERGENCY_MODE, SPELL_ENTER_VEHICLE_0, SPELL_ENTER_VEHICLE_1, SPELL_ENTER_VEHICLE_2, SPELL_ENTER_VEHICLE_4, SPELL_SELF_REPAIR, SPELL_SUMMON_FLAMES_INITIAL, Unit::StopMoving(), WorldObject::SummonCreature(), WorldObject::SummonGameObject(), summons, TALK_COMPUTER_INITIATED, TALK_COMPUTER_TERMINATED, TEMPSUMMON_MANUAL_DESPAWN, TEMPSUMMON_TIMED_DESPAWN, TYPE_MIMIRON, UNIT_NPC_EMOTESTATE, and urand().

Member Data Documentation

◆ allowedFlameSpreadTime

uint32 boss_mimiron::boss_mimironAI::allowedFlameSpreadTime

Referenced by GetData(), Reset(), and UpdateAI().

◆ bAchievBombBot

bool boss_mimiron::boss_mimironAI::bAchievBombBot

Referenced by GetData(), Reset(), and SetData().

◆ bAchievProximityMine

bool boss_mimiron::boss_mimironAI::bAchievProximityMine

Referenced by GetData(), Reset(), and SetData().

◆ bAchievRocketStrike

bool boss_mimiron::boss_mimironAI::bAchievRocketStrike

Referenced by GetData(), Reset(), and SetData().

◆ berserk

bool boss_mimiron::boss_mimironAI::berserk

Referenced by GetData(), Reset(), and UpdateAI().

◆ bIsEvading

bool boss_mimiron::boss_mimironAI::bIsEvading

Referenced by boss_mimironAI(), and EnterEvadeMode().

◆ changeAllowedFlameSpreadTime

bool boss_mimiron::boss_mimironAI::changeAllowedFlameSpreadTime

Referenced by Reset(), and UpdateAI().

◆ events

EventMap boss_mimiron::boss_mimironAI::events

◆ hardmode

bool boss_mimiron::boss_mimironAI::hardmode

◆ minutesTalkNum

uint8 boss_mimiron::boss_mimironAI::minutesTalkNum

Referenced by JustEngagedWith(), and UpdateAI().

◆ outofCombatTimer

uint32 boss_mimiron::boss_mimironAI::outofCombatTimer

Referenced by Reset(), and UpdateAI().

◆ pInstance

InstanceScript* boss_mimiron::boss_mimironAI::pInstance

◆ summons

SummonList boss_mimiron::boss_mimironAI::summons