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npc_mageguard_dalaran::npc_mageguard_dalaranAI Struct Reference
Inheritance diagram for npc_mageguard_dalaran::npc_mageguard_dalaranAI:
ScriptedAI CreatureAI UnitAI

Public Member Functions

 npc_mageguard_dalaranAI (Creature *creature)
void Reset () override
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
void AttackStart (Unit *) override
void MoveInLineOfSight (Unit *who) override
void UpdateAI (uint32) override
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 ~ScriptedAI () override
void AttackStartNoMove (Unit *target)
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
void UpdateAI (uint32 diff) override
void JustDied (Unit *) override
void KilledUnit (Unit *) override
void JustSummoned (Creature *) override
void SummonedCreatureDespawn (Creature *) override
void SpellHit (Unit *, SpellInfo const *) override
void SpellHitTarget (Unit *, SpellInfo const *) override
void MovementInform (uint32, uint32) override
void OnPossess (bool)
bool IsInRoom (const Position *pos, Axis axis, bool above)
void Reset () override
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
void AttackStart (Unit *) override
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
void DoStartNoMovement (Unit *target)
void DoStopAttack ()
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
void DoPlayMusic (uint32 soundId, bool zone)
void DoAddThreat (Unit *unit, float amount)
void DoModifyThreatByPercent (Unit *unit, int32 pct)
void DoResetThreat (Unit *unit)
void DoResetThreatList ()
float DoGetThreat (Unit *unit)
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
void DoTeleportAll (float x, float y, float z, float o)
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
std::list< Creature * > DoFindFriendlyCC (float range)
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
PlayerGetPlayerAtMinimumRange (float minRange)
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
bool HealthBelowPct (uint32 pct) const
bool HealthAbovePct (uint32 pct) const
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
void SetCombatMovement (bool allowMovement)
bool IsCombatMovementAllowed () const
virtual bool CheckEvadeIfOutOfCombatArea () const
bool IsHeroic () const
Difficulty GetDifficulty () const
bool Is25ManRaid () const
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
void Talk (uint8 id, Milliseconds delay)
 CreatureAI (Creature *creature)
 ~CreatureAI () override
void MoveCircleChecks ()
void MoveBackwardsChecks ()
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
void TriggerAlert (Unit const *who) const
virtual bool CanRespawn ()
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
virtual void JustDied (Unit *)
virtual void KilledUnit (Unit *)
virtual void JustSummoned (Creature *)
virtual void IsSummonedBy (WorldObject *)
virtual void SummonedCreatureDespawn (Creature *)
virtual void SummonedCreatureDies (Creature *, Unit *)
virtual void SummonedCreatureDespawnAll ()
virtual void SpellHit (Unit *, SpellInfo const *)
virtual void SpellHitTarget (Unit *, SpellInfo const *)
virtual void AttackedBy (Unit *)
virtual bool IsEscorted ()
virtual void JustRespawned ()
virtual void MovementInform (uint32, uint32)
virtual void PathEndReached (uint32)
void OnCharmed (bool apply) override
virtual void JustReachedHome ()
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
virtual void ReceiveEmote (Player *, uint32)
virtual void OwnerAttackedBy (Unit *)
virtual void OwnerAttacked (Unit *)
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
virtual bool BeforeSpellClick (Unit *)
virtual void OnSpellClick (Unit *, bool &)
virtual bool CanSeeAlways (WorldObject const *)
virtual bool CanBeSeen (Player const *)
virtual bool CanAlwaysBeDetectable (WorldObject const *)
virtual void PetStopAttack ()
virtual bool CheckInRoom ()
CreatureBoundary const * GetBoundary () const
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
bool IsInBoundary (Position const *who=nullptr) const
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
virtual bool OnTeleportUnreacheablePlayer (Player *)
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
virtual ~UnitAI ()
virtual bool CanAIAttack (Unit const *) const
virtual void AttackStart (Unit *)
virtual void UpdateAI (uint32)=0
virtual void InitializeAI ()
virtual void Reset ()
virtual void OnCharmed (bool apply)=0
virtual void DoAction (int32)
virtual uint32 GetData (uint32) const
virtual void SetData (uint32, uint32)
virtual void SetGUID (ObjectGuid, int32=0)
virtual ObjectGuid GetGUID (int32=0) const
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat (NOTE: Creature engage logic should NOT be here, but in JustEngagedWith, which happens once threat is established!)
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
virtual void HealReceived (Unit *, uint32 &)
virtual void HealDone (Unit *, uint32 &)
void AttackStartCaster (Unit *victim, float dist)
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
SpellCastResult DoCast (uint32 spellId)
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the max threat target, which may not always be the current victim.
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
void DoMeleeAttackIfReady ()
bool DoSpellAttackIfReady (uint32 spell)
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
virtual void SummonMovementInform (Creature *, uint32, uint32)
virtual void sGossipHello (Player *)
virtual void sGossipSelect (Player *, uint32, uint32)
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
virtual void sQuestAccept (Player *, Quest const *)
virtual void sQuestSelect (Player *, Quest const *)
virtual void sQuestComplete (Player *, Quest const *)
virtual void sQuestReward (Player *, Quest const *, uint32)
virtual void sOnGameEvent (bool, uint16)
virtual std::string GetDebugInfo () const

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
- Public Types inherited from CreatureAI
enum  EvadeReason {
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
- Public Attributes inherited from ScriptedAI
bool IsFleeing
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
bool UpdateVictimWithGaze ()
void SetGazeOn (Unit *target)
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
virtual void MoveInLineOfSight (Unit *)
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
- Protected Attributes inherited from CreatureAI
Creature *const me
EventMap events
CreatureBoundary const * _boundary
bool _negateBoundary
- Protected Attributes inherited from UnitAI
Unit *const me

Detailed Description

Constructor & Destructor Documentation

◆ npc_mageguard_dalaranAI()

npc_mageguard_dalaran::npc_mageguard_dalaranAI::npc_mageguard_dalaranAI ( Creature creature)
430 : ScriptedAI(creature)
431 {
435 }
Definition: Unit.h:449
Definition: SharedDefines.h:255
Definition: SharedDefines.h:1369
Definition: SharedDefines.h:284
Definition: ScriptedCreature.h:192
void ApplySpellImmune(uint32 spellId, uint32 op, uint32 type, bool apply, SpellImmuneBlockType blockType=SPELL_BLOCK_TYPE_ALL)
Definition: Unit.cpp:13300
void SetUnitFlag(UnitFlags flags)
Definition: Unit.h:1481


Member Function Documentation

◆ AttackStart()

void npc_mageguard_dalaran::npc_mageguard_dalaranAI::AttackStart ( Unit )

Reimplemented from ScriptedAI.


◆ JustEngagedWith()

void npc_mageguard_dalaran::npc_mageguard_dalaranAI::JustEngagedWith ( Unit )

Called for reaction when initially engaged.

Reimplemented from ScriptedAI.


◆ MoveInLineOfSight()

void npc_mageguard_dalaran::npc_mageguard_dalaranAI::MoveInLineOfSight ( Unit who)

Reimplemented from CreatureAI.

444 {
445 if (!who || !who->IsInWorld() || who->GetZoneId() != 4395)
446 return;
448 if (!me->IsWithinDist(who, 5.0f, false))
449 return;
453 if (!player || player->IsGameMaster() || player->IsBeingTeleported() || (player->GetPositionZ() > 670 && player->GetVehicle()) ||
454 // If player has Disguise aura for quest A Meeting With The Magister or An Audience With The Arcanist, do not teleport it away but let it pass
457 return;
459 switch (me->GetEntry())
460 {
462 if (player->GetTeamId() == TEAM_HORDE) // Horde unit found in Alliance area
463 {
465 {
466 if (me->isInBackInMap(who, 12.0f)) // In my line of sight, "outdoors", and behind me
467 DoCast(who, SPELL_TRESPASSER_A); // Teleport the Horde unit out
468 }
469 else // In my line of sight, and "indoors"
470 DoCast(who, SPELL_TRESPASSER_A); // Teleport the Horde unit out
471 }
472 break;
474 if (player->GetTeamId() == TEAM_ALLIANCE) // Alliance unit found in Horde area
475 {
477 {
478 if (me->isInBackInMap(who, 12.0f)) // In my line of sight, "outdoors", and behind me
479 DoCast(who, SPELL_TRESPASSER_H); // Teleport the Alliance unit out
480 }
481 else // In my line of sight, and "indoors"
482 DoCast(who, SPELL_TRESPASSER_H); // Teleport the Alliance unit out
483 }
484 break;
485 }
486 me->SetOrientation(me->GetHomePosition().GetOrientation());
487 return;
488 }
Creature * GetClosestCreatureWithEntry(WorldObject *source, uint32 entry, float maxSearchRange, bool alive)
Definition: ScriptedCreature.cpp:765
Definition: zone_dalaran.cpp:410
Definition: zone_dalaran.cpp:411
Definition: zone_dalaran.cpp:407
Definition: zone_dalaran.cpp:412
Definition: zone_dalaran.cpp:406
Definition: zone_dalaran.cpp:409
Definition: zone_dalaran.cpp:418
Definition: zone_dalaran.cpp:419
Definition: zone_dalaran.cpp:420
Definition: zone_dalaran.cpp:417
Definition: SharedDefines.h:732
Definition: SharedDefines.h:733
SpellCastResult DoCast(uint32 spellId)
Definition: UnitAI.cpp:178
Creature * me
Definition: ScriptedCreature.h:282
void GetHomePosition(float &x, float &y, float &z, float &ori) const
Definition: Creature.h:330
bool IsInWorld() const
Definition: Object.h:101
uint32 GetEntry() const
Definition: Object.h:109
bool IsWithinDist(WorldObject const *obj, float dist2compare, bool is3D=true, bool useBoundingRadius=true) const
Definition: Object.cpp:1316
uint32 GetZoneId() const
Definition: Object.cpp:3075
float GetPositionZ() const
Definition: Position.h:119
void SetOrientation(float orientation)
Definition: Position.h:112
Definition: Player.h:1046
TeamId GetTeamId(bool original=false) const
Definition: Player.h:2059
bool IsGameMaster() const
Definition: Player.h:1136
bool IsBeingTeleported() const
Definition: Player.h:2041
Vehicle * GetVehicle() const
Definition: Unit.h:2354
Player * GetCharmerOrOwnerPlayerOrPlayerItself() const
Definition: Unit.cpp:10576
bool HasAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0) const
Definition: Unit.cpp:5610
bool isInBackInMap(Unit const *target, float distance, float arc=M_PI) const
Definition: Unit.cpp:4128

References UnitAI::DoCast(), Unit::GetCharmerOrOwnerPlayerOrPlayerItself(), GetClosestCreatureWithEntry(), Object::GetEntry(), Creature::GetHomePosition(), Position::GetPositionZ(), Player::GetTeamId(), Unit::GetVehicle(), WorldObject::GetZoneId(), Unit::HasAura(), Player::IsBeingTeleported(), Player::IsGameMaster(), Unit::isInBackInMap(), Object::IsInWorld(), WorldObject::IsWithinDist(), ScriptedAI::me, NPC_APPLEBOUGH_A, NPC_SILVER_COVENANT_GUARDIAN_MAGE, NPC_SUNREAVER_GUARDIAN_MAGE, NPC_SWEETBERRY_H, Position::SetOrientation(), SPELL_SILVER_COVENANT_DISGUISE_FEMALE, SPELL_SILVER_COVENANT_DISGUISE_MALE, SPELL_SUNREAVER_DISGUISE_FEMALE, SPELL_SUNREAVER_DISGUISE_MALE, SPELL_TRESPASSER_A, SPELL_TRESPASSER_H, TEAM_ALLIANCE, and TEAM_HORDE.

◆ Reset()

void npc_mageguard_dalaran::npc_mageguard_dalaranAI::Reset ( )

Reimplemented from ScriptedAI.


◆ UpdateAI()

void npc_mageguard_dalaran::npc_mageguard_dalaranAI::UpdateAI ( uint32  )

Reimplemented from ScriptedAI.