AzerothCore 3.3.5a
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boss_steelbreaker::boss_steelbreakerAI Struct Reference
Inheritance diagram for boss_steelbreaker::boss_steelbreakerAI:
ScriptedAI CreatureAI UnitAI

Public Member Functions

 boss_steelbreakerAI (Creature *c)
 
void Reset () override
 
void JustReachedHome () override
 
void JustEngagedWith (Unit *who) override
 Called for reaction when initially engaged.
 
void UpdatePhase ()
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *who) override
 
void DoAction (int32 param) override
 
void SpellHit (Unit *, SpellInfo const *spellInfo) override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 
void UpdateAI (uint32 diff) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat (NOTE: Creature engage logic should NOT be here, but in JustEngagedWith, which happens once threat is established!)
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the max threat target, which may not always be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

EventMap events
 
InstanceScriptpInstance
 
uint8 _phase
 
- Public Attributes inherited from ScriptedAI
Creatureme
 
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ boss_steelbreakerAI()

boss_steelbreaker::boss_steelbreakerAI::boss_steelbreakerAI ( Creature c)
inline
208 : ScriptedAI(c)
209 {
211 }
Definition: ScriptedCreature.h:192
InstanceScript * GetInstanceScript() const
Definition: Object.cpp:1192
InstanceScript * pInstance
Definition: boss_assembly_of_iron.cpp:214

References WorldObject::GetInstanceScript(), and pInstance.

Member Function Documentation

◆ DoAction()

void boss_steelbreaker::boss_steelbreakerAI::DoAction ( int32  param)
inlineoverridevirtual

Reimplemented from UnitAI.

323 {
324 if (param == ACTION_ADD_CHARGE)
326 }
@ ACTION_ADD_CHARGE
Definition: boss_assembly_of_iron.cpp:140
@ SPELL_ELECTRICAL_CHARGE
Definition: boss_assembly_of_iron.cpp:42
Creature * me
Definition: ScriptedCreature.h:282
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1169

References ACTION_ADD_CHARGE, Unit::CastSpell(), ScriptedAI::me, and SPELL_ELECTRICAL_CHARGE.

◆ JustDied()

void boss_steelbreaker::boss_steelbreakerAI::JustDied ( Unit )
inlineoverridevirtual

Reimplemented from ScriptedAI.

293 {
294 if (!pInstance)
295 return;
296
298 {
300 me->CastSpell(me, 65195, true); // credit
302 }
303 else
304 {
308 }
309 }
@ DONE
Definition: InstanceScript.h:60
bool IsEncounterComplete(InstanceScript *pInstance, Creature *me)
Definition: boss_assembly_of_iron.cpp:144
void RestoreAssemblyHealth(ObjectGuid guid1, ObjectGuid guid2, Creature *me)
Definition: boss_assembly_of_iron.cpp:185
@ SPELL_SUPERCHARGE
Definition: boss_assembly_of_iron.cpp:30
@ SAY_STEELBREAKER_ENCOUNTER_DEFEATED
Definition: boss_assembly_of_iron.cpp:117
@ SAY_STEELBREAKER_DEATH
Definition: boss_assembly_of_iron.cpp:116
@ DATA_MOLGEIM
Definition: ulduar.h:89
@ DATA_BRUNDIR
Definition: ulduar.h:90
@ TYPE_ASSEMBLY
Definition: ulduar.h:39
Talk
Definition: boss_fathomlord_karathress.cpp:25
ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:94
virtual void SetData(uint32, uint32)
Definition: ZoneScript.h:53

References Unit::CastSpell(), DATA_BRUNDIR, DATA_MOLGEIM, DONE, InstanceScript::GetGuidData(), IsEncounterComplete(), ScriptedAI::me, pInstance, RestoreAssemblyHealth(), SAY_STEELBREAKER_DEATH, SAY_STEELBREAKER_ENCOUNTER_DEFEATED, ZoneScript::SetData(), SPELL_SUPERCHARGE, and TYPE_ASSEMBLY.

◆ JustEngagedWith()

void boss_steelbreaker::boss_steelbreakerAI::JustEngagedWith ( Unit )
inlineoverridevirtual

Called for reaction when initially engaged.

Reimplemented from ScriptedAI.

235 {
236 if (pInstance)
238
239 me->setActive(true);
242 events.ScheduleEvent(EVENT_ENRAGE, 15min);
243 UpdatePhase();
244
245 if (!pInstance)
246 return;
247
249 {
250 switch (boss->GetEntry())
251 {
252 case NPC_STEELBREAKER:
253 boss->AI()->Talk(SAY_STEELBREAKER_AGGRO);
254 break;
255 case NPC_MOLGEIM:
256 boss->AI()->Talk(SAY_MOLGEIM_AGGRO);
257 break;
258 case NPC_BRUNDIR:
259 boss->AI()->Talk(SAY_BRUNDIR_AGGRO);
260 break;
261 }
262 }
263
264 for (uint8 i = 0; i < 3; ++i)
266 if (!boss->IsInCombat())
267 boss->AI()->AttackStart(who);
268 }
std::uint8_t uint8
Definition: Define.h:110
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:44
@ IN_PROGRESS
Definition: InstanceScript.h:58
events
Definition: boss_sartura.cpp:43
@ EVENT_ENRAGE
Definition: boss_assembly_of_iron.cpp:108
#define SPELL_HIGH_VOLTAGE
Definition: boss_assembly_of_iron.cpp:72
@ SAY_MOLGEIM_AGGRO
Definition: boss_assembly_of_iron.cpp:120
@ SAY_BRUNDIR_AGGRO
Definition: boss_assembly_of_iron.cpp:128
@ SAY_STEELBREAKER_AGGRO
Definition: boss_assembly_of_iron.cpp:113
@ DATA_STEELBREAKER
Definition: ulduar.h:88
@ NPC_MOLGEIM
Definition: ulduar.h:117
@ NPC_BRUNDIR
Definition: ulduar.h:118
@ NPC_STEELBREAKER
Definition: ulduar.h:116
Creature * GetCreature(WorldObject const &u, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:213
Definition: Creature.h:46
void SetInCombatWithZone()
Definition: Creature.cpp:2732
void setActive(bool isActiveObject)
Definition: Object.cpp:1085
void UpdatePhase()
Definition: boss_assembly_of_iron.cpp:270

References Unit::CastSpell(), DATA_STEELBREAKER, EVENT_ENRAGE, ObjectAccessor::GetCreature(), InstanceScript::GetGuidData(), IN_PROGRESS, ScriptedAI::me, NPC_BRUNDIR, NPC_MOLGEIM, NPC_STEELBREAKER, pInstance, SAY_BRUNDIR_AGGRO, SAY_MOLGEIM_AGGRO, SAY_STEELBREAKER_AGGRO, WorldObject::setActive(), ZoneScript::SetData(), Creature::SetInCombatWithZone(), SPELL_HIGH_VOLTAGE, TYPE_ASSEMBLY, UpdatePhase(), and urand().

◆ JustReachedHome()

void boss_steelbreaker::boss_steelbreakerAI::JustReachedHome ( )
inlineoverridevirtual

Reimplemented from CreatureAI.

229 {
230 me->setActive(false);
232 }
void RemoveAllAuras()
Definition: Unit.cpp:5259

References ScriptedAI::me, Unit::RemoveAllAuras(), and WorldObject::setActive().

◆ KilledUnit()

void boss_steelbreaker::boss_steelbreakerAI::KilledUnit ( Unit who)
inlineoverridevirtual

Reimplemented from ScriptedAI.

312 {
313 if (who->GetTypeId() != TYPEID_PLAYER)
314 return;
315
316 if (_phase == 3)
318
320 }
@ TYPEID_PLAYER
Definition: ObjectGuid.h:38
@ SAY_STEELBREAKER_SLAY
Definition: boss_assembly_of_iron.cpp:114
TypeID GetTypeId() const
Definition: Object.h:121
uint8 _phase
Definition: boss_assembly_of_iron.cpp:215

References _phase, Unit::CastSpell(), Object::GetTypeId(), ScriptedAI::me, SAY_STEELBREAKER_SLAY, SPELL_ELECTRICAL_CHARGE, and TYPEID_PLAYER.

◆ Reset()

void boss_steelbreaker::boss_steelbreakerAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

218 {
219 me->SetLootMode(0);
221
222 _phase = 0;
223 events.Reset();
224 if (pInstance)
226 }
@ NOT_STARTED
Definition: InstanceScript.h:57
void RespawnAssemblyOfIron(InstanceScript *pInstance, Creature *me)
Definition: boss_assembly_of_iron.cpp:167
void SetLootMode(uint16 lootMode)
Definition: Creature.h:236

References _phase, ScriptedAI::me, NOT_STARTED, pInstance, RespawnAssemblyOfIron(), ZoneScript::SetData(), Creature::SetLootMode(), and TYPE_ASSEMBLY.

◆ SpellHit()

void boss_steelbreaker::boss_steelbreakerAI::SpellHit ( Unit ,
SpellInfo const *  spellInfo 
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

329 {
330 if (spellInfo->Id == SPELL_SUPERCHARGE)
331 UpdatePhase();
332 }

References SpellInfo::Id, SPELL_SUPERCHARGE, and UpdatePhase().

◆ UpdateAI()

void boss_steelbreaker::boss_steelbreakerAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

335 {
336 if (!UpdateVictim())
337 return;
338
339 events.Update(diff);
341 return;
342
343 switch(events.ExecuteEvent())
344 {
347 events.Repeat(15s, 20s);
348 break;
350 if (Unit* pTarget = SelectTarget(SelectTargetMethod::MinDistance, 0, 0, true))
351 me->CastSpell(pTarget, SPELL_STATIC_DISRUPTION, false);
352
353 events.Repeat(20s, 40s);
354 break;
358 events.RepeatEvent(RAID_MODE(61000, 36000));
359 break;
360 case EVENT_ENRAGE:
362 me->CastSpell(me, SPELL_BERSERK, true);
363 break;
364 }
365
367 }
@ UNIT_STATE_CASTING
Definition: Unit.h:340
#define SPELL_STATIC_DISRUPTION
Definition: boss_assembly_of_iron.cpp:74
@ EVENT_FUSION_PUNCH
Definition: boss_assembly_of_iron.cpp:87
@ EVENT_STATIC_DISRUPTION
Definition: boss_assembly_of_iron.cpp:88
@ EVENT_OVERWHELMING_POWER
Definition: boss_assembly_of_iron.cpp:89
#define SPELL_OVERWHELMING_POWER
Definition: boss_assembly_of_iron.cpp:75
@ SPELL_BERSERK
Definition: boss_assembly_of_iron.cpp:31
#define SPELL_FUSION_PUNCH
Definition: boss_assembly_of_iron.cpp:73
@ SAY_STEELBREAKER_POWER
Definition: boss_assembly_of_iron.cpp:115
@ SAY_STEELBREAKER_BERSERK
Definition: boss_assembly_of_iron.cpp:118
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:39
Unit * SelectTarget(SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
Definition: UnitAI.cpp:110
bool UpdateVictim()
Definition: CreatureAI.cpp:268
const T & RAID_MODE(const T &normal10, const T &normal25) const
Definition: ScriptedCreature.h:416
Definition: Unit.h:1302
Unit * GetVictim() const
Definition: Unit.h:1398
bool HasUnitState(const uint32 f) const
Definition: Unit.h:1410

References Unit::CastSpell(), UnitAI::DoMeleeAttackIfReady(), EVENT_ENRAGE, EVENT_FUSION_PUNCH, EVENT_OVERWHELMING_POWER, EVENT_STATIC_DISRUPTION, Unit::GetVictim(), Unit::HasUnitState(), ScriptedAI::me, ScriptedAI::RAID_MODE(), SAY_STEELBREAKER_BERSERK, SAY_STEELBREAKER_POWER, UnitAI::SelectTarget(), SPELL_BERSERK, SPELL_FUSION_PUNCH, SPELL_OVERWHELMING_POWER, SPELL_STATIC_DISRUPTION, UNIT_STATE_CASTING, and CreatureAI::UpdateVictim().

◆ UpdatePhase()

void boss_steelbreaker::boss_steelbreakerAI::UpdatePhase ( )
inline
271 {
272 if (_phase >= 3)
273 return;
274
275 ++_phase;
276
277 switch (_phase)
278 {
279 case 1:
280 events.RescheduleEvent(EVENT_FUSION_PUNCH, 15s);
281 break;
282 case 2:
283 events.RescheduleEvent(EVENT_STATIC_DISRUPTION, 20s);
284 break;
285 case 3:
286 me->ResetLootMode();
287 events.RescheduleEvent(EVENT_OVERWHELMING_POWER, 8s);
288 break;
289 }
290 }
void ResetLootMode()
Definition: Creature.h:239

References _phase, EVENT_FUSION_PUNCH, EVENT_OVERWHELMING_POWER, EVENT_STATIC_DISRUPTION, ScriptedAI::me, and Creature::ResetLootMode().

Referenced by JustEngagedWith(), and SpellHit().

Member Data Documentation

◆ _phase

uint8 boss_steelbreaker::boss_steelbreakerAI::_phase

Referenced by KilledUnit(), Reset(), and UpdatePhase().

◆ events

EventMap boss_steelbreaker::boss_steelbreakerAI::events

◆ pInstance

InstanceScript* boss_steelbreaker::boss_steelbreakerAI::pInstance