AzerothCore 3.3.5a
OpenSource WoW Emulator
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Acore::MessageDistDeliverer Struct Reference

#include "GridNotifiers.h"

Public Member Functions

 MessageDistDeliverer (WorldObject const *src, WorldPacket const *msg, float dist, bool own_team_only=false, Player const *skipped=nullptr)
 
void Visit (PlayerMapType &m)
 
void Visit (CreatureMapType &m)
 
void Visit (DynamicObjectMapType &m)
 
template<class SKIP >
void Visit (GridRefMgr< SKIP > &)
 
void SendPacket (Player *player)
 

Public Attributes

WorldObject const * i_source
 
WorldPacket const * i_message
 
uint32 i_phaseMask
 
float i_distSq
 
TeamId teamId
 
Player const * skipped_receiver
 

Detailed Description

Constructor & Destructor Documentation

◆ MessageDistDeliverer()

Acore::MessageDistDeliverer::MessageDistDeliverer ( WorldObject const *  src,
WorldPacket const *  msg,
float  dist,
bool  own_team_only = false,
Player const *  skipped = nullptr 
)
inline
106 : i_source(src), i_message(msg), i_phaseMask(src->GetPhaseMask()), i_distSq(dist * dist)
107 , teamId((own_team_only && src->GetTypeId() == TYPEID_PLAYER) ? src->ToPlayer()->GetTeamId() : TEAM_NEUTRAL)
108 , skipped_receiver(skipped)
109 {
110 }
@ TYPEID_PLAYER
Definition: ObjectGuid.h:38
@ TEAM_NEUTRAL
Definition: SharedDefines.h:734
Player const * skipped_receiver
Definition: GridNotifiers.h:104
float i_distSq
Definition: GridNotifiers.h:102
WorldObject const * i_source
Definition: GridNotifiers.h:99
uint32 i_phaseMask
Definition: GridNotifiers.h:101
WorldPacket const * i_message
Definition: GridNotifiers.h:100
TeamId teamId
Definition: GridNotifiers.h:103

Member Function Documentation

◆ SendPacket()

void Acore::MessageDistDeliverer::SendPacket ( Player player)
inline
117 {
118 // never send packet to self
119 if (player == i_source || (teamId != TEAM_NEUTRAL && player->GetTeamId() != teamId) || skipped_receiver == player)
120 return;
121
122 if (!player->HaveAtClient(i_source))
123 return;
124
125 player->GetSession()->SendPacket(i_message);
126 }
bool HaveAtClient(WorldObject const *u) const
Definition: Player.cpp:11306
TeamId GetTeamId(bool original=false) const
Definition: Player.h:2059
WorldSession * GetSession() const
Definition: Player.h:1948
void SendPacket(WorldPacket const *packet)
Send a packet to the client.
Definition: WorldSession.cpp:207

References Player::GetSession(), Player::GetTeamId(), Player::HaveAtClient(), i_message, i_source, WorldSession::SendPacket(), skipped_receiver, TEAM_NEUTRAL, and teamId.

Referenced by Visit().

◆ Visit() [1/4]

void MessageDistDeliverer::Visit ( CreatureMapType m)
240{
241 for (CreatureMapType::iterator iter = m.begin(); iter != m.end(); ++iter)
242 {
243 Creature* target = iter->GetSource();
244 if (!target->HasSharedVision() || !target->InSamePhase(i_phaseMask))
245 continue;
246
247 if (target->GetExactDist2dSq(i_source) > i_distSq)
248 continue;
249
250 // Send packet to all who are sharing the creature's vision
251 SharedVisionList::const_iterator i = target->GetSharedVisionList().begin();
252 for (; i != target->GetSharedVisionList().end(); ++i)
253 if ((*i)->m_seer == target)
254 SendPacket(*i);
255 }
256}
Definition: LinkedList.h:139
Definition: Creature.h:46
bool InSamePhase(WorldObject const *obj) const
Definition: Object.h:435
float GetExactDist2dSq(const float x, const float y) const
Definition: Position.h:157
SharedVisionList const & GetSharedVisionList()
Definition: Unit.h:1889
bool HasSharedVision() const
Definition: Unit.h:1892
iterator begin()
Definition: GridRefMgr.h:35
iterator end()
Definition: GridRefMgr.h:36
void SendPacket(Player *player)
Definition: GridNotifiers.h:116

References GridRefMgr< OBJECT >::begin(), GridRefMgr< OBJECT >::end(), Position::GetExactDist2dSq(), Unit::GetSharedVisionList(), Unit::HasSharedVision(), i_distSq, i_phaseMask, i_source, WorldObject::InSamePhase(), and SendPacket().

◆ Visit() [2/4]

void MessageDistDeliverer::Visit ( DynamicObjectMapType m)
259{
260 for (DynamicObjectMapType::iterator iter = m.begin(); iter != m.end(); ++iter)
261 {
262 DynamicObject* target = iter->GetSource();
263 if (!target->GetCasterGUID().IsPlayer() || !target->InSamePhase(i_phaseMask))
264 continue;
265
266 // Xinef: Check whether the dynobject allows to see through it
267 if (!target->IsViewpoint())
268 continue;
269
270 if (target->GetExactDist2dSq(i_source) > i_distSq)
271 continue;
272
273 // Send packet back to the caster if the caster has vision of dynamic object
274 Player* caster = (Player*)target->GetCaster();
275 if (caster && caster->m_seer == target)
276 SendPacket(caster);
277 }
278}
Definition: DynamicObject.h:35
Unit * GetCaster() const
Definition: DynamicObject.h:55
ObjectGuid GetCasterGUID() const
Definition: DynamicObject.h:59
bool IsViewpoint() const
Definition: DynamicObject.h:61
bool IsPlayer() const
Definition: ObjectGuid.h:170
Definition: Player.h:1046
WorldObject * m_seer
Definition: Player.h:2283

References GridRefMgr< OBJECT >::begin(), GridRefMgr< OBJECT >::end(), DynamicObject::GetCaster(), DynamicObject::GetCasterGUID(), Position::GetExactDist2dSq(), i_distSq, i_phaseMask, i_source, WorldObject::InSamePhase(), ObjectGuid::IsPlayer(), DynamicObject::IsViewpoint(), Player::m_seer, and SendPacket().

◆ Visit() [3/4]

template<class SKIP >
void Acore::MessageDistDeliverer::Visit ( GridRefMgr< SKIP > &  )
inline
114{}

◆ Visit() [4/4]

void MessageDistDeliverer::Visit ( PlayerMapType m)
215{
216 for (PlayerMapType::iterator iter = m.begin(); iter != m.end(); ++iter)
217 {
218 Player* target = iter->GetSource();
219 if (!target->InSamePhase(i_phaseMask))
220 continue;
221
222 if (target->GetExactDist2dSq(i_source) > i_distSq)
223 continue;
224
225 // Send packet to all who are sharing the player's vision
226 if (target->HasSharedVision())
227 {
228 SharedVisionList::const_iterator i = target->GetSharedVisionList().begin();
229 for (; i != target->GetSharedVisionList().end(); ++i)
230 if ((*i)->m_seer == target)
231 SendPacket(*i);
232 }
233
234 if (target->m_seer == target || target->GetVehicle())
235 SendPacket(target);
236 }
237}
Vehicle * GetVehicle() const
Definition: Unit.h:2354

References GridRefMgr< OBJECT >::begin(), GridRefMgr< OBJECT >::end(), Position::GetExactDist2dSq(), Unit::GetSharedVisionList(), Unit::GetVehicle(), Unit::HasSharedVision(), i_distSq, i_phaseMask, i_source, WorldObject::InSamePhase(), Player::m_seer, and SendPacket().

Member Data Documentation

◆ i_distSq

float Acore::MessageDistDeliverer::i_distSq

Referenced by Visit().

◆ i_message

WorldPacket const* Acore::MessageDistDeliverer::i_message

Referenced by SendPacket().

◆ i_phaseMask

uint32 Acore::MessageDistDeliverer::i_phaseMask

Referenced by Visit().

◆ i_source

WorldObject const* Acore::MessageDistDeliverer::i_source

Referenced by SendPacket(), and Visit().

◆ skipped_receiver

Player const* Acore::MessageDistDeliverer::skipped_receiver

Referenced by SendPacket().

◆ teamId

TeamId Acore::MessageDistDeliverer::teamId

Referenced by SendPacket().