AzerothCore 3.3.5a
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boss_murmur Struct Reference
Inheritance diagram for boss_murmur:
BossAI ScriptedAI CreatureAI UnitAI

Public Member Functions

 boss_murmur (Creature *creature)
void Reset () override
void CastSupressionOOC ()
bool CanAIAttack (Unit const *victim) const override
void EnterEvadeMode (EvadeReason why) override
bool ShouldCastResonance ()
void SetGUID (ObjectGuid guid, int32 index) override
void JustEngagedWith (Unit *who) override
 Called for reaction when initially engaged.
- Public Member Functions inherited from BossAI
 BossAI (Creature *creature, uint32 bossId)
 ~BossAI () override
bool CanRespawn () override
void DamageTaken (Unit *attacker, uint32 &damage, DamageEffectType damagetype, SpellSchoolMask damageSchoolMask) override
void JustSummoned (Creature *summon) override
void SummonedCreatureDespawn (Creature *summon) override
void SummonedCreatureDespawnAll () override
void UpdateAI (uint32 diff) override
void ScheduleHealthCheckEvent (uint32 healthPct, std::function< void()> exec)
 Executes a function once the creature reaches the defined health point percent.
void ScheduleHealthCheckEvent (std::initializer_list< uint8 > healthPct, std::function< void()> exec)
virtual void ExecuteEvent (uint32)
virtual void ScheduleTasks ()
void Reset () override
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
void JustDied (Unit *) override
void JustReachedHome () override
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 ~ScriptedAI () override
void AttackStartNoMove (Unit *target)
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
void UpdateAI (uint32 diff) override
void JustDied (Unit *) override
void KilledUnit (Unit *) override
void JustSummoned (Creature *) override
void SummonedCreatureDespawn (Creature *) override
void SpellHit (Unit *, SpellInfo const *) override
void SpellHitTarget (Unit *, SpellInfo const *) override
void MovementInform (uint32, uint32) override
void OnPossess (bool)
bool IsInRoom (const Position *pos, Axis axis, bool above)
void Reset () override
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
void AttackStart (Unit *) override
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
void DoStartNoMovement (Unit *target)
void DoStopAttack ()
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
void DoPlayMusic (uint32 soundId, bool zone)
void DoAddThreat (Unit *unit, float amount)
void DoModifyThreatByPercent (Unit *unit, int32 pct)
void DoResetThreat (Unit *unit)
void DoResetThreatList ()
float DoGetThreat (Unit *unit)
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
void DoTeleportAll (float x, float y, float z, float o)
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
std::list< Creature * > DoFindFriendlyCC (float range)
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
PlayerGetPlayerAtMinimumRange (float minRange)
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
bool HealthBelowPct (uint32 pct) const
bool HealthAbovePct (uint32 pct) const
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
void SetCombatMovement (bool allowMovement)
bool IsCombatMovementAllowed () const
virtual bool CheckEvadeIfOutOfCombatArea () const
bool IsHeroic () const
Difficulty GetDifficulty () const
bool Is25ManRaid () const
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
void Talk (uint8 id, Milliseconds delay)
 CreatureAI (Creature *creature)
 ~CreatureAI () override
void MoveCircleChecks ()
void MoveBackwardsChecks ()
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
void TriggerAlert (Unit const *who) const
virtual bool CanRespawn ()
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
virtual void JustDied (Unit *)
virtual void KilledUnit (Unit *)
virtual void JustSummoned (Creature *)
virtual void IsSummonedBy (WorldObject *)
virtual void SummonedCreatureDespawn (Creature *)
virtual void SummonedCreatureDies (Creature *, Unit *)
virtual void SummonedCreatureDespawnAll ()
virtual void SpellHit (Unit *, SpellInfo const *)
virtual void SpellHitTarget (Unit *, SpellInfo const *)
virtual void AttackedBy (Unit *)
virtual bool IsEscorted ()
virtual void JustRespawned ()
virtual void MovementInform (uint32, uint32)
virtual void PathEndReached (uint32)
void OnCharmed (bool apply) override
virtual void JustReachedHome ()
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
virtual void ReceiveEmote (Player *, uint32)
virtual void OwnerAttackedBy (Unit *)
virtual void OwnerAttacked (Unit *)
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
virtual bool BeforeSpellClick (Unit *)
virtual void OnSpellClick (Unit *, bool &)
virtual bool CanSeeAlways (WorldObject const *)
virtual bool CanBeSeen (Player const *)
virtual bool CanAlwaysBeDetectable (WorldObject const *)
virtual void PetStopAttack ()
virtual bool CheckInRoom ()
CreatureBoundary const * GetBoundary () const
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
bool IsInBoundary (Position const *who=nullptr) const
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
virtual bool OnTeleportUnreacheablePlayer (Player *)
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
virtual ~UnitAI ()
virtual bool CanAIAttack (Unit const *) const
virtual void AttackStart (Unit *)
virtual void UpdateAI (uint32)=0
virtual void InitializeAI ()
virtual void Reset ()
virtual void OnCharmed (bool apply)=0
virtual void DoAction (int32)
virtual uint32 GetData (uint32) const
virtual void SetData (uint32, uint32)
virtual void SetGUID (ObjectGuid, int32=0)
virtual ObjectGuid GetGUID (int32=0) const
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat (NOTE: Creature engage logic should NOT be here, but in JustEngagedWith, which happens once threat is established!)
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
virtual void HealReceived (Unit *, uint32 &)
virtual void HealDone (Unit *, uint32 &)
void AttackStartCaster (Unit *victim, float dist)
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
SpellCastResult DoCast (uint32 spellId)
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the max threat target, which may not always be the current victim.
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
void DoMeleeAttackIfReady ()
bool DoSpellAttackIfReady (uint32 spell)
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
virtual void SummonMovementInform (Creature *, uint32, uint32)
virtual void sGossipHello (Player *)
virtual void sGossipSelect (Player *, uint32, uint32)
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
virtual void sQuestAccept (Player *, Quest const *)
virtual void sQuestSelect (Player *, Quest const *)
virtual void sQuestComplete (Player *, Quest const *)
virtual void sQuestReward (Player *, Quest const *, uint32)
virtual void sOnGameEvent (bool, uint16)
virtual std::string GetDebugInfo () const

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
- Public Types inherited from CreatureAI
enum  EvadeReason {
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
- Public Attributes inherited from BossAI
InstanceScript *const instance
- Public Attributes inherited from ScriptedAI
bool IsFleeing
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
- Protected Member Functions inherited from BossAI
void _Reset ()
void _JustEngagedWith ()
void _JustDied ()
void _JustReachedHome ()
bool _ProccessHealthCheckEvent (uint8 healthPct, uint32 damage, std::function< void()> exec) const
void TeleportCheaters ()
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
bool UpdateVictimWithGaze ()
void SetGazeOn (Unit *target)
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
virtual void MoveInLineOfSight (Unit *)
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
- Protected Attributes inherited from BossAI
EventMap events
SummonList summons
TaskScheduler scheduler
- Protected Attributes inherited from CreatureAI
Creature *const me
EventMap events
CreatureBoundary const * _boundary
bool _negateBoundary
- Protected Attributes inherited from UnitAI
Unit *const me

Detailed Description

Constructor & Destructor Documentation

◆ boss_murmur()

boss_murmur::boss_murmur ( Creature creature)
57 : BossAI(creature, DATA_MURMUR)
58 {
59 SetCombatMovement(false);
61 {
63 });
64 }
Definition: Unit.h:340
Definition: shadow_labyrinth.h:35
TaskScheduler & SetValidator(P &&predicate)
Sets a validator which is asked if tasks are allowed to be executed.
Definition: TaskScheduler.h:185
void SetCombatMovement(bool allowMovement)
Definition: ScriptedCreature.cpp:513
Creature * me
Definition: ScriptedCreature.h:282
Definition: ScriptedCreature.h:456
TaskScheduler scheduler
Definition: ScriptedCreature.h:499
bool HasUnitState(const uint32 f) const
Definition: Unit.h:1410

References Unit::HasUnitState(), ScriptedAI::me, BossAI::scheduler, ScriptedAI::SetCombatMovement(), TaskScheduler::SetValidator(), and UNIT_STATE_CASTING.

Member Function Documentation

◆ CanAIAttack()

bool boss_murmur::CanAIAttack ( Unit const *  victim) const

Reimplemented from UnitAI.

87 {
88 return me->IsWithinMeleeRange(victim);
89 }
bool IsWithinMeleeRange(Unit const *obj, float dist=0.f) const
Definition: Unit.cpp:683

References Unit::IsWithinMeleeRange(), and ScriptedAI::me.

◆ CastSupressionOOC()

void boss_murmur::CastSupressionOOC ( )
75 {
79 {
80 me->CastCustomSpell(SPELL_SUPPRESSION, SPELLVALUE_MAX_TARGETS, 5, (Unit*)nullptr, false);
81 CastSupressionOOC();
82 }
83 }, 3600ms, 10900ms, GROUP_OOC_CAST);
84 }
Definition: boss_murmur.cpp:45
Definition: boss_murmur.cpp:52
void CancelEventGroup(uint8 group)
Definition: EventProcessor.cpp:114
void AddEventAtOffset(BasicEvent *event, Milliseconds offset)
Definition: EventProcessor.h:109
Creature * FindNearestCreature(uint32 entry, float range, bool alive=true) const
Definition: Object.cpp:2434
EventProcessor m_Events
Definition: Unit.h:2106

References EventProcessor::AddEventAtOffset(), EventProcessor::CancelEventGroup(), WorldObject::FindNearestCreature(), GROUP_OOC_CAST, Unit::m_Events, ScriptedAI::me, and NPC_CABAL_SPELLBINDER.

Referenced by Reset().

◆ EnterEvadeMode()

void boss_murmur::EnterEvadeMode ( EvadeReason  why)

Reimplemented from CreatureAI.

92 {
93 if (me->GetThreatMgr().GetThreatList().empty())
94 {
96 }
97 }
virtual void EnterEvadeMode(EvadeReason why=EVADE_REASON_OTHER)
Definition: CreatureAI.cpp:197
ThreatContainer::StorageType const & GetThreatList() const
Definition: ThreatMgr.h:274
ThreatMgr & GetThreatMgr()
Definition: Unit.h:2157

References CreatureAI::EnterEvadeMode(), ThreatMgr::GetThreatList(), Unit::GetThreatMgr(), and ScriptedAI::me.

◆ JustEngagedWith()

void boss_murmur::JustEngagedWith ( Unit )

Called for reaction when initially engaged.

Reimplemented from BossAI.

127 {
128 // Boss engages mobs during roleplay, this checks prevents it from setting the zone in combat before players engage it.
129 if (who->IsPlayer() || who->IsPet() || who->IsGuardian())
130 {
132 }
134 scheduler.Schedule(28s, [this](TaskContext context)
135 {
139 scheduler.Schedule(1500ms, [this](TaskContext)
140 {
142 });
144 context.Repeat(34s, 40s);
145 }).Schedule(14600ms, 25500ms, [this](TaskContext context)
146 {
148 context.Repeat(14600ms, 25500ms);
149 }).Schedule(15s, 30s, [this](TaskContext context)
150 {
152 {
153 context.Repeat(15s, 30s);
154 }
155 else
156 {
157 context.Repeat(500ms);
158 }
159 }).Schedule(3s, [this](TaskContext context)
160 {
162 {
164 {
165 scheduler.Schedule(5s, 5s, GROUP_RESONANCE, [this](TaskContext context)
166 {
168 {
170 context.Repeat(6s, 18s);
171 }
172 });
173 }
174 }
175 context.Repeat();
176 });
178 if (IsHeroic())
179 {
180 scheduler.Schedule(5s, [this](TaskContext context)
181 {
183 context.Repeat(6050ms, 10s);
184 }).Schedule(3650ms, 9150ms, [this](TaskContext context)
185 {
187 context.Repeat(3650ms, 9150ms);
188 });
189 }
192 }
Definition: boss_murmur.cpp:44
Definition: boss_murmur.cpp:42
Definition: boss_murmur.cpp:37
Definition: boss_murmur.cpp:29
Definition: boss_murmur.cpp:31
Definition: boss_murmur.cpp:28
Definition: boss_murmur.cpp:35
Definition: boss_murmur.cpp:36
Definition: boss_murmur.cpp:30
Definition: boss_fathomlord_karathress.cpp:23
Definition: SharedDefines.h:1110
TaskScheduler & Schedule(std::chrono::duration< _Rep, _Period > const &time, task_handler_t const &task)
Definition: TaskScheduler.h:220
bool IsGroupScheduled(group_t const group)
Check if the group exists and is currently scheduled.
Definition: TaskScheduler.cpp:110
Definition: TaskScheduler.h:406
TaskContext & Repeat(std::chrono::duration< _Rep, _Period > const &duration)
Definition: TaskScheduler.h:476
SpellCastResult DoCastAOE(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:249
SpellCastResult DoCastVictim(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:241
SpellCastResult DoCastRandomTarget(uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
Definition: UnitAI.cpp:257
bool IsHeroic() const
Definition: ScriptedCreature.h:379
void _JustEngagedWith()
Definition: ScriptedCreature.cpp:598
bool ShouldCastResonance()
Definition: boss_murmur.cpp:99

References BossAI::_JustEngagedWith(), EventProcessor::CancelEventGroup(), UnitAI::DoCastAOE(), UnitAI::DoCastRandomTarget(), UnitAI::DoCastVictim(), EMOTE_SONIC_BOOM, GROUP_OOC_CAST, GROUP_RESONANCE, TaskScheduler::IsGroupScheduled(), Unit::IsGuardian(), ScriptedAI::IsHeroic(), Unit::IsPet(), Object::IsPlayer(), Unit::m_Events, ScriptedAI::me, TaskContext::Repeat(), TaskScheduler::Schedule(), BossAI::scheduler, ShouldCastResonance(), SPELL_CAST_OK, SPELL_MAGNETIC_PULL, SPELL_MURMURS_TOUCH, SPELL_RESONANCE, SPELL_SONIC_BOOM_CAST, SPELL_SONIC_BOOM_EFFECT, SPELL_SONIC_SHOCK, and SPELL_THUNDERING_STORM.

◆ Reset()

void boss_murmur::Reset ( )

Reimplemented from BossAI.

67 {
68 _Reset();
72 }
void _Reset()
Definition: ScriptedCreature.cpp:570
void ResetPlayerDamageReq()
Definition: Creature.cpp:3700
void SetHealth(uint32 val)
Definition: Unit.cpp:15448
uint32 CountPctFromMaxHealth(int32 pct) const
Definition: Unit.h:1461
void CastSupressionOOC()
Definition: boss_murmur.cpp:74

References BossAI::_Reset(), CastSupressionOOC(), Unit::CountPctFromMaxHealth(), ScriptedAI::me, Creature::ResetPlayerDamageReq(), and Unit::SetHealth().

◆ SetGUID()

void boss_murmur::SetGUID ( ObjectGuid  guid,
int32  index 

Reimplemented from UnitAI.

116 {
117 if (index == GUID_MURMUR_NPCS)
118 {
119 if (Creature* creature = ObjectAccessor::GetCreature(*me, guid))
120 {
121 DoCast(creature, SPELL_MURMUR_WRATH, true);
122 }
123 }
124 }
Definition: boss_murmur.cpp:47
Definition: boss_murmur.cpp:33
Creature * GetCreature(WorldObject const &u, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:215
SpellCastResult DoCast(uint32 spellId)
Definition: UnitAI.cpp:178
Definition: Creature.h:46

References UnitAI::DoCast(), ObjectAccessor::GetCreature(), GUID_MURMUR_NPCS, ScriptedAI::me, and SPELL_MURMUR_WRATH.

◆ ShouldCastResonance()

bool boss_murmur::ShouldCastResonance ( )
100 {
101 if (Unit* victim = me->GetVictim())
102 {
103 if (!me->IsWithinMeleeRange(victim))
104 {
105 return true;
106 }
107 if (Unit* victimTarget = victim->GetVictim())
108 {
109 return victimTarget != me;
110 }
111 }
112 return true;
113 }
Definition: Unit.h:1302
Unit * GetVictim() const
Definition: Unit.h:1398

References Unit::GetVictim(), Unit::IsWithinMeleeRange(), and ScriptedAI::me.

Referenced by JustEngagedWith().