AzerothCore 3.3.5a
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spell_mage_molten_armor Class Reference
Inheritance diagram for spell_mage_molten_armor:
AuraScript _SpellScript

Private Member Functions

 PrepareAuraScript (spell_mage_molten_armor)
bool CheckProc (ProcEventInfo &eventInfo)
void Register () override

Additional Inherited Members

- Public Member Functions inherited from AuraScript
 AuraScript ()
bool _Validate (SpellInfo const *entry) override
bool _Load (Aura *aura)
void _PrepareScriptCall (AuraScriptHookType hookType, AuraApplication const *aurApp=nullptr)
void _FinishScriptCall ()
bool _IsDefaultActionPrevented ()
void PreventDefaultAction ()
SpellInfo const * GetSpellInfo () const
uint32 GetId () const
ObjectGuid GetCasterGUID () const
UnitGetCaster () const
WorldObjectGetOwner () const
UnitGetUnitOwner () const
DynamicObjectGetDynobjOwner () const
void Remove (uint32 removeMode=0)
AuraGetAura () const
AuraObjectType GetType () const
int32 GetDuration () const
void SetDuration (int32 duration, bool withMods=false)
void RefreshDuration ()
time_t GetApplyTime () const
int32 GetMaxDuration () const
void SetMaxDuration (int32 duration)
int32 CalcMaxDuration () const
bool IsExpired () const
bool IsPermanent () const
uint8 GetCharges () const
void SetCharges (uint8 charges)
uint8 CalcMaxCharges () const
bool ModCharges (int8 num, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
bool DropCharge (AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
uint8 GetStackAmount () const
void SetStackAmount (uint8 num)
bool ModStackAmount (int32 num, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
bool IsPassive () const
bool IsDeathPersistent () const
bool HasEffect (uint8 effIndex) const
AuraEffectGetEffect (uint8 effIndex) const
bool HasEffectType (AuraType type) const
UnitGetTarget () const
AuraApplication const * GetTargetApplication () const
- Public Member Functions inherited from _SpellScript
 _SpellScript ()
virtual ~_SpellScript ()
virtual void _Register ()
virtual void _Unload ()
virtual void _Init (std::string const *scriptname, uint32 spellId)
std::string const * _GetScriptName () const
virtual void Register ()=0
virtual bool Validate (SpellInfo const *)
virtual bool Load ()
virtual void Unload ()
- Static Public Member Functions inherited from _SpellScript
static bool ValidateSpellInfo (std::initializer_list< uint32 > spellIds)
template<class T >
static bool ValidateSpellInfo (T const &spellIds)
- Public Attributes inherited from AuraScript
HookList< CheckAreaTargetHandlerDoCheckAreaTarget
HookList< AuraDispelHandlerOnDispel
HookList< AuraDispelHandlerAfterDispel
HookList< EffectApplyHandlerOnEffectApply
HookList< EffectApplyHandlerAfterEffectApply
HookList< EffectApplyHandlerOnEffectRemove
HookList< EffectApplyHandlerAfterEffectRemove
HookList< EffectPeriodicHandlerOnEffectPeriodic
HookList< EffectUpdatePeriodicHandlerOnEffectUpdatePeriodic
HookList< EffectCalcAmountHandlerDoEffectCalcAmount
HookList< EffectCalcPeriodicHandlerDoEffectCalcPeriodic
HookList< EffectCalcSpellModHandlerDoEffectCalcSpellMod
HookList< EffectAbsorbHandlerOnEffectAbsorb
HookList< EffectAbsorbHandlerAfterEffectAbsorb
HookList< EffectManaShieldHandlerOnEffectManaShield
HookList< EffectManaShieldHandlerAfterEffectManaShield
HookList< EffectSplitHandlerOnEffectSplit
HookList< CheckProcHandlerDoCheckProc
HookList< AfterCheckProcHandlerDoAfterCheckProc
HookList< AuraProcHandlerDoPrepareProc
HookList< AuraProcHandlerOnProc
HookList< AuraProcHandlerAfterProc
HookList< EffectProcHandlerOnEffectProc
HookList< EffectProcHandlerAfterEffectProc
virtual bool _Validate (SpellInfo const *entry)
- Protected Attributes inherited from _SpellScript
uint8 m_currentScriptState
std::string const * m_scriptName
uint32 m_scriptSpellId

Detailed Description

Member Function Documentation

◆ CheckProc()

bool spell_mage_molten_armor::CheckProc ( ProcEventInfo eventInfo)
136 {
137 SpellInfo const* spellInfo = eventInfo.GetSpellInfo();
138 if (!spellInfo || (eventInfo.GetTypeMask() & PROC_FLAG_TAKEN_MELEE_AUTO_ATTACK))
139 return true;
141 if (!eventInfo.GetActionTarget())
142 {
143 return false;
144 }
146 // Xinef: Molten Shields talent
148 return roll_chance_i(aurEff->GetSpellInfo()->GetRank() * 50);
150 return false;
151 }
bool roll_chance_i(int chance)
Definition: Random.h:59
Definition: SpellAuraDefines.h:170
Definition: SpellMgr.h:111
Definition: SharedDefines.h:30
Definition: SharedDefines.h:3503
Unit * GetActionTarget() const
Definition: Unit.h:871
uint32 GetTypeMask() const
Definition: Unit.h:873
SpellInfo const * GetSpellInfo() const
Definition: Unit.cpp:187
AuraEffect * GetAuraEffect(uint32 spellId, uint8 effIndex, ObjectGuid casterGUID=ObjectGuid::Empty) const
Definition: Unit.cpp:5414
Definition: SpellAuraEffects.h:39
Definition: SpellInfo.h:314

References EFFECT_0, ProcEventInfo::GetActionTarget(), Unit::GetAuraEffect(), ProcEventInfo::GetSpellInfo(), ProcEventInfo::GetTypeMask(), PROC_FLAG_TAKEN_MELEE_AUTO_ATTACK, roll_chance_i(), SPELL_AURA_ADD_FLAT_MODIFIER, and SPELLFAMILY_MAGE.

Referenced by Register().

◆ PrepareAuraScript()

spell_mage_molten_armor::PrepareAuraScript ( spell_mage_molten_armor  )

◆ Register()

void spell_mage_molten_armor::Register ( )

Implements _SpellScript.

154 {
156 }
#define AuraCheckProcFn(F)
Definition: SpellScript.h:818
HookList< CheckProcHandler > DoCheckProc
Definition: SpellScript.h:817
bool CheckProc(ProcEventInfo &eventInfo)
Definition: spell_mage.cpp:135

References AuraCheckProcFn, CheckProc(), and AuraScript::DoCheckProc.