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npc_ulduar_harpoonfirestate::npc_ulduar_harpoonfirestateAI Struct Reference
Inheritance diagram for npc_ulduar_harpoonfirestate::npc_ulduar_harpoonfirestateAI:
NullCreatureAI CreatureAI UnitAI

Public Member Functions

 npc_ulduar_harpoonfirestateAI (Creature *pCreature)
void Reset () override
uint32 GetHarpoonGunIdForThisHFS ()
void SetData (uint32 id, uint32 value) override
uint32 GetData (uint32 id) const override
- Public Member Functions inherited from NullCreatureAI
 NullCreatureAI (Creature *c)
void MoveInLineOfSight (Unit *) override
void AttackStart (Unit *) override
void UpdateAI (uint32) override
void EnterEvadeMode (EvadeReason) override
void OnCharmed (bool) override
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
void Talk (uint8 id, Milliseconds delay)
 CreatureAI (Creature *creature)
 ~CreatureAI () override
void MoveCircleChecks ()
void MoveBackwardsChecks ()
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
void TriggerAlert (Unit const *who) const
virtual bool CanRespawn ()
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
virtual void JustDied (Unit *)
virtual void KilledUnit (Unit *)
virtual void JustSummoned (Creature *)
virtual void IsSummonedBy (WorldObject *)
virtual void SummonedCreatureDespawn (Creature *)
virtual void SummonedCreatureDies (Creature *, Unit *)
virtual void SummonedCreatureDespawnAll ()
virtual void SpellHit (Unit *, SpellInfo const *)
virtual void SpellHitTarget (Unit *, SpellInfo const *)
virtual void AttackedBy (Unit *)
virtual bool IsEscorted ()
virtual void JustRespawned ()
virtual void MovementInform (uint32, uint32)
virtual void PathEndReached (uint32)
void OnCharmed (bool apply) override
virtual void JustReachedHome ()
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
virtual void ReceiveEmote (Player *, uint32)
virtual void OwnerAttackedBy (Unit *)
virtual void OwnerAttacked (Unit *)
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
virtual bool BeforeSpellClick (Unit *)
virtual void OnSpellClick (Unit *, bool &)
virtual bool CanSeeAlways (WorldObject const *)
virtual bool CanBeSeen (Player const *)
virtual bool CanAlwaysBeDetectable (WorldObject const *)
virtual void PetStopAttack ()
virtual bool CheckInRoom ()
CreatureBoundary const * GetBoundary () const
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
bool IsInBoundary (Position const *who=nullptr) const
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
virtual bool OnTeleportUnreacheablePlayer (Player *)
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
virtual ~UnitAI ()
virtual bool CanAIAttack (Unit const *) const
virtual void AttackStart (Unit *)
virtual void UpdateAI (uint32)=0
virtual void InitializeAI ()
virtual void Reset ()
virtual void OnCharmed (bool apply)=0
virtual void DoAction (int32)
virtual uint32 GetData (uint32) const
virtual void SetData (uint32, uint32)
virtual void SetGUID (ObjectGuid, int32=0)
virtual ObjectGuid GetGUID (int32=0) const
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat (NOTE: Creature engage logic should NOT be here, but in JustEngagedWith, which happens once threat is established!)
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
virtual void HealReceived (Unit *, uint32 &)
virtual void HealDone (Unit *, uint32 &)
void AttackStartCaster (Unit *victim, float dist)
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
SpellCastResult DoCast (uint32 spellId)
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the max threat target, which may not always be the current victim.
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
void DoMeleeAttackIfReady ()
bool DoSpellAttackIfReady (uint32 spell)
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
virtual void SummonMovementInform (Creature *, uint32, uint32)
virtual void sGossipHello (Player *)
virtual void sGossipSelect (Player *, uint32, uint32)
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
virtual void sQuestAccept (Player *, Quest const *)
virtual void sQuestSelect (Player *, Quest const *)
virtual void sQuestComplete (Player *, Quest const *)
virtual void sQuestReward (Player *, Quest const *, uint32)
virtual void sOnGameEvent (bool, uint16)
virtual std::string GetDebugInfo () const

Public Attributes

uint8 repairPoints

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason {
- Static Public Member Functions inherited from NullCreatureAI
static int32 Permissible (Creature const *creature)
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
bool UpdateVictimWithGaze ()
void SetGazeOn (Unit *target)
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
virtual void MoveInLineOfSight (Unit *)
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
- Protected Attributes inherited from CreatureAI
Creature *const me
EventMap events
CreatureBoundary const * _boundary
bool _negateBoundary
- Protected Attributes inherited from UnitAI
Unit *const me

Detailed Description

Constructor & Destructor Documentation

◆ npc_ulduar_harpoonfirestateAI()

npc_ulduar_harpoonfirestate::npc_ulduar_harpoonfirestateAI::npc_ulduar_harpoonfirestateAI ( Creature pCreature)
737 : NullCreatureAI(pCreature)
738 {
740 }
Definition: PassiveAI.h:53
Creature *const me
Definition: CreatureAI.h:72
InstanceScript * GetInstanceScript() const
Definition: Object.cpp:1192
InstanceScript * pInstance
Definition: boss_razorscale.cpp:742

References WorldObject::GetInstanceScript(), CreatureAI::me, and pInstance.

Member Function Documentation

◆ GetData()

uint32 npc_ulduar_harpoonfirestate::npc_ulduar_harpoonfirestateAI::GetData ( uint32  id) const

Reimplemented from UnitAI.

815 {
816 switch (id)
817 {
818 case 2:
819 return (repairPoints >= REPAIR_POINTS ? 1 : 0);
820 }
821 return 0;
822 }
Definition: boss_razorscale.cpp:136
uint8 repairPoints
Definition: boss_razorscale.cpp:743

References REPAIR_POINTS, and repairPoints.

◆ GetHarpoonGunIdForThisHFS()

uint32 npc_ulduar_harpoonfirestate::npc_ulduar_harpoonfirestateAI::GetHarpoonGunIdForThisHFS ( )
751 {
752 if (pInstance)
753 {
755 return GO_HARPOON_GUN_1;
757 return GO_HARPOON_GUN_2;
759 return GO_HARPOON_GUN_3;
760 else
761 return GO_HARPOON_GUN_4;
762 }
763 return 0;
764 }
Definition: boss_razorscale.cpp:85
Definition: boss_razorscale.cpp:86
Definition: boss_razorscale.cpp:87
Definition: boss_razorscale.cpp:88
Definition: ulduar.h:65
Definition: ulduar.h:66
Definition: ulduar.h:67
static ObjectGuid GetGUID(Object const *o)
Definition: Object.h:106
ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:94


Referenced by SetData().

◆ Reset()

void npc_ulduar_harpoonfirestate::npc_ulduar_harpoonfirestateAI::Reset ( )

Reimplemented from UnitAI.

746 {
747 repairPoints = 0;
748 }

References repairPoints.

Referenced by SetData().

◆ SetData()

void npc_ulduar_harpoonfirestate::npc_ulduar_harpoonfirestateAI::SetData ( uint32  id,
uint32  value 

Reimplemented from UnitAI.

767 {
768 switch (id)
769 {
770 case 1: // cleanup at the start of the fight
771 if (pInstance)
772 {
774 if( GameObject* wh = me->FindNearestGameObject(h_entry, 5.0f) )
775 {
776 wh->SetRespawnTime(0);
777 wh->Delete();
778 }
780 if (bh->GetPhaseMask() != 1)
781 bh->SetPhaseMask(1, true);
782 }
783 Reset();
784 break;
785 case 2: // repairing
787 {
789 {
791 bh->SetPhaseMask(2, true);
792 if( GameObject* wh = me->SummonGameObject(GetHarpoonGunIdForThisHFS(), me->GetPositionX(), me->GetPositionY(), me->GetPositionZ(), 3 * M_PI / 2, 0.0f, 0.0f, 0.0f, 0.0f, 0) )
793 {
794 me->RemoveGameObject(wh, false);
796 cr->AI()->Talk(EMOTE_HARPOON);
797 }
798 }
799 }
800 break;
801 case 3: // shoot
802 if (pInstance)
803 {
805 if (!razorscale)
806 return;
807 if (!razorscale->HasAura(value))
808 me->CastSpell(razorscale, SPELL_LAUNCH_CHAIN, true);
809 }
810 break;
811 }
812 }
std::uint32_t uint32
Definition: Define.h:108
Definition: Object.h:44
Definition: boss_razorscale.cpp:89
Definition: boss_razorscale.cpp:47
Definition: boss_razorscale.cpp:79
Definition: boss_razorscale.cpp:130
Definition: ulduar.h:37
Creature * GetCreature(WorldObject const &u, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:215
Definition: Creature.h:46
Definition: GameObject.h:122
TempSummon * SummonCreature(uint32 id, const Position &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) const
Definition: Object.cpp:2343
GameObject * FindNearestGameObject(uint32 entry, float range, bool onlySpawned=false) const
Definition: Object.cpp:2443
GameObject * SummonGameObject(uint32 entry, float x, float y, float z, float ang, float rotation0, float rotation1, float rotation2, float rotation3, uint32 respawnTime, bool checkTransport=true, GOSummonType summonType=GO_SUMMON_TIMED_OR_CORPSE_DESPAWN)
Definition: Object.cpp:2357
float GetPositionZ() const
Definition: Position.h:119
float GetPositionX() const
Definition: Position.h:117
float GetPositionY() const
Definition: Position.h:118
void RemoveGameObject(GameObject *gameObj, bool del)
Definition: Unit.cpp:6119
bool HasAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0) const
Definition: Unit.cpp:5620
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1169
uint32 GetHarpoonGunIdForThisHFS()
Definition: boss_razorscale.cpp:750
void Reset() override
Definition: boss_razorscale.cpp:745

References Unit::CastSpell(), EMOTE_HARPOON, WorldObject::FindNearestGameObject(), ObjectAccessor::GetCreature(), InstanceScript::GetGuidData(), GetHarpoonGunIdForThisHFS(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), GO_BROKEN_HARPOON, Unit::HasAura(), CreatureAI::me, NPC_RAZORSCALE_CONTROLLER, pInstance, Unit::RemoveGameObject(), REPAIR_POINTS, repairPoints, Reset(), SPELL_LAUNCH_CHAIN, WorldObject::SummonCreature(), WorldObject::SummonGameObject(), TEMPSUMMON_TIMED_DESPAWN, and TYPE_RAZORSCALE.

Member Data Documentation

◆ pInstance

InstanceScript* npc_ulduar_harpoonfirestate::npc_ulduar_harpoonfirestateAI::pInstance

◆ repairPoints

uint8 npc_ulduar_harpoonfirestate::npc_ulduar_harpoonfirestateAI::repairPoints

Referenced by GetData(), Reset(), and SetData().