AzerothCore 3.3.5a
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npc_q24545_wretched_ghoul::npc_q24545_wretched_ghoulAI Struct Reference
Inheritance diagram for npc_q24545_wretched_ghoul::npc_q24545_wretched_ghoulAI:
ScriptedAI CreatureAI UnitAI

Public Member Functions

 npc_q24545_wretched_ghoulAI (Creature *c)
 
void Reset () override
 
void DoAction (int32 a) override
 
void AttackStart (Unit *who) override
 
bool CanAIAttack (Unit const *target) const override
 
void Activate ()
 
void Deactivate ()
 
void JustDied (Unit *) override
 
void JustRespawned () override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 
void UpdateAI (uint32 diff) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat (NOTE: Creature engage logic should NOT be here, but in JustEngagedWith, which happens once threat is established!)
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the max threat target, which may not always be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from ScriptedAI
Creatureme
 
bool IsFleeing
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_q24545_wretched_ghoulAI()

npc_q24545_wretched_ghoul::npc_q24545_wretched_ghoulAI::npc_q24545_wretched_ghoulAI ( Creature c)
inline
1422 : ScriptedAI(c)
1423 {
1424 Deactivate();
1425 }
Definition: ScriptedCreature.h:192
void Deactivate()
Definition: zone_dragonblight.cpp:1467

References Deactivate().

Member Function Documentation

◆ Activate()

void npc_q24545_wretched_ghoul::npc_q24545_wretched_ghoulAI::Activate ( )
inline
1461 {
1465 }
@ SPELL_SAC_EMERGE
Definition: zone_dragonblight.cpp:1022
void AddEvent(BasicEvent *Event, uint64 e_time, bool set_addtime=true)
Definition: EventProcessor.h:105
uint64 CalculateTime(uint64 t_offset) const
Definition: EventProcessor.cpp:158
Creature * me
Definition: ScriptedCreature.h:282
void SetDisplayId(uint32 modelId) override
Definition: Creature.cpp:3405
uint32 GetNativeDisplayId() const
Definition: Unit.h:2170
EventProcessor m_Events
Definition: Unit.h:2094
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1169
Definition: zone_dragonblight.cpp:1374

References EventProcessor::AddEvent(), EventProcessor::CalculateTime(), Unit::CastSpell(), Unit::GetNativeDisplayId(), Unit::m_Events, ScriptedAI::me, Creature::SetDisplayId(), and SPELL_SAC_EMERGE.

Referenced by DoAction().

◆ AttackStart()

void npc_q24545_wretched_ghoul::npc_q24545_wretched_ghoulAI::AttackStart ( Unit who)
inlineoverridevirtual

Reimplemented from ScriptedAI.

1446 {
1448 return;
1450 }
@ UNIT_FLAG_NOT_SELECTABLE
Definition: Unit.h:473
void AttackStart(Unit *) override
Definition: ScriptedCreature.cpp:206
bool HasUnitFlag(UnitFlags flags) const
Definition: Unit.h:1480

References ScriptedAI::AttackStart(), Unit::HasUnitFlag(), ScriptedAI::me, and UNIT_FLAG_NOT_SELECTABLE.

◆ CanAIAttack()

bool npc_q24545_wretched_ghoul::npc_q24545_wretched_ghoulAI::CanAIAttack ( Unit const *  target) const
inlineoverridevirtual

Reimplemented from UnitAI.

1453 {
1454 if (me->HasUnitFlag(UNIT_FLAG_NOT_SELECTABLE) || target->HasUnitState(UNIT_STATE_STUNNED) || me->GetDisplayId() == 11686)
1455 return false;
1457 return target->GetExactDistSq(&homePos) < 30.0f * 30.0f;
1458 }
@ UNIT_STATE_STUNNED
Definition: Unit.h:328
Position const homePos
Definition: boss_chromaggus.cpp:69
void GetHomePosition(float &x, float &y, float &z, float &ori) const
Definition: Creature.h:330
Definition: Position.h:28
uint32 GetDisplayId() const
Definition: Unit.h:2168

References Unit::GetDisplayId(), Position::GetExactDistSq(), Creature::GetHomePosition(), Unit::HasUnitFlag(), Unit::HasUnitState(), homePos, ScriptedAI::me, UNIT_FLAG_NOT_SELECTABLE, and UNIT_STATE_STUNNED.

◆ Deactivate()

void npc_q24545_wretched_ghoul::npc_q24545_wretched_ghoulAI::Deactivate ( )
inline
1468 {
1471 me->SetDisplayId(11686);
1472 }
@ REACT_PASSIVE
Definition: Unit.h:1023
void SetReactState(ReactStates st)
Definition: Creature.h:89
void SetUnitFlag(UnitFlags flags)
Definition: Unit.h:1481

References ScriptedAI::me, REACT_PASSIVE, Creature::SetDisplayId(), Creature::SetReactState(), Unit::SetUnitFlag(), and UNIT_FLAG_NOT_SELECTABLE.

Referenced by DoAction(), JustRespawned(), and npc_q24545_wretched_ghoulAI().

◆ DoAction()

void npc_q24545_wretched_ghoul::npc_q24545_wretched_ghoulAI::DoAction ( int32  a)
inlineoverridevirtual

Reimplemented from UnitAI.

1433 {
1434 if (a == -1)
1435 Activate();
1436 else if (a == -2)
1437 {
1439 me->KillSelf();
1440 me->m_Events.KillAllEvents(true);
1441 Deactivate();
1442 }
1443 }
@ SPELL_SAC_GHOUL_EXPLODE
Definition: zone_dragonblight.cpp:1031
void KillAllEvents(bool force)
Definition: EventProcessor.cpp:82
void KillSelf(bool durabilityLoss=true, WeaponAttackType attackType=BASE_ATTACK, SpellInfo const *spellProto=nullptr, Spell const *spell=nullptr)
Definition: Unit.h:1551
void Activate()
Definition: zone_dragonblight.cpp:1460

References Activate(), Unit::CastSpell(), Deactivate(), EventProcessor::KillAllEvents(), Unit::KillSelf(), Unit::m_Events, ScriptedAI::me, and SPELL_SAC_GHOUL_EXPLODE.

◆ JustDied()

void npc_q24545_wretched_ghoul::npc_q24545_wretched_ghoulAI::JustDied ( Unit )
inlineoverridevirtual

Reimplemented from ScriptedAI.

1475 {
1478 }
@ SPELL_SAC_GHOUL_AREA_AURA
Definition: zone_dragonblight.cpp:1027
void RemoveAurasDueToSpell(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint8 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
Definition: Unit.cpp:4835
Definition: zone_dragonblight.cpp:1394

References EventProcessor::AddEvent(), EventProcessor::CalculateTime(), Unit::m_Events, ScriptedAI::me, Unit::RemoveAurasDueToSpell(), and SPELL_SAC_GHOUL_AREA_AURA.

◆ JustRespawned()

void npc_q24545_wretched_ghoul::npc_q24545_wretched_ghoulAI::JustRespawned ( )
inlineoverridevirtual

Reimplemented from CreatureAI.

1481 {
1482 Deactivate();
1483 }

References Deactivate().

◆ Reset()

void npc_q24545_wretched_ghoul::npc_q24545_wretched_ghoulAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

1428 {
1429 me->SetCorpseDelay(3);
1430 }
void SetCorpseDelay(uint32 delay)
Definition: Creature.h:72

References ScriptedAI::me, and Creature::SetCorpseDelay().