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spell_valkyr_touch::spell_valkyr_touchAuraScript Class Reference
Inheritance diagram for spell_valkyr_touch::spell_valkyr_touchAuraScript:
AuraScript _SpellScript

Private Member Functions

 PrepareAuraScript (spell_valkyr_touchAuraScript) void HandleEffectPeriodic(AuraEffect const *aurEff)
void Register () override

Additional Inherited Members

- Public Member Functions inherited from AuraScript
 AuraScript ()
bool _Validate (SpellInfo const *entry) override
bool _Load (Aura *aura)
void _PrepareScriptCall (AuraScriptHookType hookType, AuraApplication const *aurApp=nullptr)
void _FinishScriptCall ()
bool _IsDefaultActionPrevented ()
void PreventDefaultAction ()
SpellInfo const * GetSpellInfo () const
uint32 GetId () const
ObjectGuid GetCasterGUID () const
UnitGetCaster () const
WorldObjectGetOwner () const
UnitGetUnitOwner () const
DynamicObjectGetDynobjOwner () const
void Remove (uint32 removeMode=0)
AuraGetAura () const
AuraObjectType GetType () const
int32 GetDuration () const
void SetDuration (int32 duration, bool withMods=false)
void RefreshDuration ()
time_t GetApplyTime () const
int32 GetMaxDuration () const
void SetMaxDuration (int32 duration)
int32 CalcMaxDuration () const
bool IsExpired () const
bool IsPermanent () const
uint8 GetCharges () const
void SetCharges (uint8 charges)
uint8 CalcMaxCharges () const
bool ModCharges (int8 num, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
bool DropCharge (AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
uint8 GetStackAmount () const
void SetStackAmount (uint8 num)
bool ModStackAmount (int32 num, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
bool IsPassive () const
bool IsDeathPersistent () const
bool HasEffect (uint8 effIndex) const
AuraEffectGetEffect (uint8 effIndex) const
bool HasEffectType (AuraType type) const
UnitGetTarget () const
AuraApplication const * GetTargetApplication () const
- Public Member Functions inherited from _SpellScript
 _SpellScript ()
virtual ~_SpellScript ()
virtual void _Register ()
virtual void _Unload ()
virtual void _Init (std::string const *scriptname, uint32 spellId)
std::string const * _GetScriptName () const
virtual void Register ()=0
virtual bool Validate (SpellInfo const *)
virtual bool Load ()
virtual void Unload ()
- Static Public Member Functions inherited from _SpellScript
static bool ValidateSpellInfo (std::initializer_list< uint32 > spellIds)
template<class T >
static bool ValidateSpellInfo (T const &spellIds)
- Public Attributes inherited from AuraScript
HookList< CheckAreaTargetHandlerDoCheckAreaTarget
HookList< AuraDispelHandlerOnDispel
HookList< AuraDispelHandlerAfterDispel
HookList< EffectApplyHandlerOnEffectApply
HookList< EffectApplyHandlerAfterEffectApply
HookList< EffectApplyHandlerOnEffectRemove
HookList< EffectApplyHandlerAfterEffectRemove
HookList< EffectPeriodicHandlerOnEffectPeriodic
HookList< EffectUpdatePeriodicHandlerOnEffectUpdatePeriodic
HookList< EffectCalcAmountHandlerDoEffectCalcAmount
HookList< EffectCalcPeriodicHandlerDoEffectCalcPeriodic
HookList< EffectCalcSpellModHandlerDoEffectCalcSpellMod
HookList< EffectAbsorbHandlerOnEffectAbsorb
HookList< EffectAbsorbHandlerAfterEffectAbsorb
HookList< EffectManaShieldHandlerOnEffectManaShield
HookList< EffectManaShieldHandlerAfterEffectManaShield
HookList< EffectSplitHandlerOnEffectSplit
HookList< CheckProcHandlerDoCheckProc
HookList< AfterCheckProcHandlerDoAfterCheckProc
HookList< AuraProcHandlerDoPrepareProc
HookList< AuraProcHandlerOnProc
HookList< AuraProcHandlerAfterProc
HookList< EffectProcHandlerOnEffectProc
HookList< EffectProcHandlerAfterEffectProc
virtual bool _Validate (SpellInfo const *entry)
- Protected Attributes inherited from _SpellScript
uint8 m_currentScriptState
std::string const * m_scriptName
uint32 m_scriptSpellId

Detailed Description

Member Function Documentation

◆ PrepareAuraScript()

spell_valkyr_touch::spell_valkyr_touchAuraScript::PrepareAuraScript ( spell_valkyr_touchAuraScript  ) const
836 {
838 Unit* caster = GetCaster();
839 if( !caster )
840 return;
841 if( caster->GetMap()->GetId() == 649 )
842 {
844 Map::PlayerList const& pl = caster->GetMap()->GetPlayers();
845 for( Map::PlayerList::const_iterator itr = pl.begin(); itr != pl.end(); ++itr )
846 if( Player* plr = itr->GetSource() )
847 if( plr->IsAlive() && !plr->HasAura(excludedID) && !plr->HasAuraType(SPELL_AURA_SPIRIT_OF_REDEMPTION) )
848 {
849 uint32 absorb = 0;
850 uint32 resist = 0;
852 int32 dmg = urand(2925, 3075) * (caster->GetMap()->GetDifficulty() - 1);
853 uint32 damage = dmg;
854 int32 resilienceReduction = damage;
855 if (caster->CanApplyResilience())
856 Unit::ApplyResilience(plr, nullptr, &dmg, false, CR_CRIT_TAKEN_SPELL);
857 resilienceReduction = damage - resilienceReduction;
858 damage -= resilienceReduction;
859 uint32 mitigated_damage = resilienceReduction;
860 DamageInfo dmgInfo(caster, plr, damage, GetSpellInfo(), GetSpellInfo()->GetSchoolMask(), DOT, mitigated_damage);
861 Unit::CalcAbsorbResist(dmgInfo);
862 Unit::DealDamageMods(plr, damage, &absorb);
863 int32 overkill = damage - plr->GetHealth();
864 if (overkill < 0)
865 overkill = 0;
866 SpellPeriodicAuraLogInfo pInfo(aurEff, damage, overkill, absorb, resist, 0.0f, false);
867 plr->SendPeriodicAuraLog(&pInfo);
868 Unit::DealDamage(caster, plr, damage, 0, DOT, GetSpellInfo()->GetSchoolMask(), GetSpellInfo(), true);
869 }
870 }
871 }
std::int32_t int32
Definition: Define.h:104
std::uint32_t uint32
Definition: Define.h:108
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:44
Definition: Unit.h:396
Definition: Unit.h:420
Definition: Unit.h:717
Definition: Unit.h:437
Definition: SpellAuraDefines.h:239
Definition: LinkedList.h:139
Map * GetMap() const
Definition: Object.h:517
Definition: Player.h:1056
Definition: Unit.h:746
Definition: Unit.h:761
Definition: Unit.h:943
Definition: Unit.h:1302
bool CanApplyResilience() const
Definition: Unit.h:2439
static void ApplyResilience(Unit const *victim, float *crit, int32 *damage, bool isCrit, CombatRating type)
Definition: Unit.cpp:19175
static void CalcAbsorbResist(DamageInfo &dmgInfo, bool Splited=false)
Definition: Unit.cpp:2117
static void DealDamageMods(Unit const *victim, uint32 &damage, uint32 *absorb)
Definition: Unit.cpp:805
static uint32 DealDamage(Unit *attacker, Unit *victim, uint32 damage, CleanDamage const *cleanDamage=nullptr, DamageEffectType damagetype=DIRECT_DAMAGE, SpellSchoolMask damageSchoolMask=SPELL_SCHOOL_MASK_NORMAL, SpellInfo const *spellProto=nullptr, bool durabilityLoss=true, bool allowGM=false, Spell const *spell=nullptr)
Definition: Unit.cpp:815
uint32 GetId() const
Definition: Map.h:378
Difficulty GetDifficulty() const
Definition: Map.h:442
PlayerList const & GetPlayers() const
Definition: Map.h:484
Definition: MapRefMgr.h:26
iterator begin()
Definition: MapRefMgr.h:36
iterator end()
Definition: MapRefMgr.h:37
uint32 ExcludeTargetAuraSpell
Definition: SpellInfo.h:344
void PreventDefaultAction()
Definition: SpellScript.cpp:985
SpellInfo const * GetSpellInfo() const
Definition: SpellScript.cpp:1005
Unit * GetCaster() const
Definition: SpellScript.cpp:1020

References Unit::ApplyResilience(), BASE_ATTACK, MapRefMgr::begin(), Unit::CalcAbsorbResist(), Unit::CanApplyResilience(), CR_CRIT_TAKEN_SPELL, Unit::DealDamage(), Unit::DealDamageMods(), DOT, MapRefMgr::end(), SpellInfo::ExcludeTargetAuraSpell, AuraScript::GetCaster(), Map::GetDifficulty(), Map::GetId(), WorldObject::GetMap(), Map::GetPlayers(), AuraScript::GetSpellInfo(), MELEE_HIT_NORMAL, AuraScript::PreventDefaultAction(), SPELL_AURA_SPIRIT_OF_REDEMPTION, and urand().

◆ Register()

void spell_valkyr_touch::spell_valkyr_touchAuraScript::Register ( )

Implements _SpellScript.

874 {
875 OnEffectPeriodic += AuraEffectPeriodicFn(spell_valkyr_touchAuraScript::HandleEffectPeriodic, EFFECT_0, SPELL_AURA_PERIODIC_DAMAGE);
876 }
Definition: SpellAuraDefines.h:66
#define AuraEffectPeriodicFn(F, I, N)
Definition: SpellScript.h:760
Definition: SharedDefines.h:30
HookList< EffectPeriodicHandler > OnEffectPeriodic
Definition: SpellScript.h:759

References AuraEffectPeriodicFn, EFFECT_0, AuraScript::OnEffectPeriodic, and SPELL_AURA_PERIODIC_DAMAGE.