AzerothCore 3.3.5a
OpenSource WoW Emulator
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spell_mother_shahraz_fatal_attraction Class Reference
Inheritance diagram for spell_mother_shahraz_fatal_attraction:
SpellScript _SpellScript

Private Member Functions

 PrepareSpellScript (spell_mother_shahraz_fatal_attraction)
 
bool Validate (SpellInfo const *) override
 
void FilterTargets (std::list< WorldObject * > &targets)
 
void SetDest (SpellDestination &dest)
 
void HandleTeleportUnits (SpellEffIndex)
 
void Register () override
 

Additional Inherited Members

- Public Member Functions inherited from SpellScript
bool _Validate (SpellInfo const *entry) override
 
bool _Load (Spell *spell)
 
void _InitHit ()
 
bool _IsEffectPrevented (SpellEffIndex effIndex)
 
bool _IsDefaultEffectPrevented (SpellEffIndex effIndex)
 
void _PrepareScriptCall (SpellScriptHookType hookType)
 
void _FinishScriptCall ()
 
bool IsInCheckCastHook () const
 
bool IsInTargetHook () const
 
bool IsInHitPhase () const
 
bool IsInEffectHook () const
 
UnitGetCaster ()
 
UnitGetOriginalCaster ()
 
SpellInfo const * GetSpellInfo ()
 
SpellValue const * GetSpellValue ()
 
WorldLocation const * GetExplTargetDest ()
 
void SetExplTargetDest (WorldLocation &loc)
 
WorldObjectGetExplTargetWorldObject ()
 
UnitGetExplTargetUnit ()
 
GameObjectGetExplTargetGObj ()
 
ItemGetExplTargetItem ()
 
UnitGetHitUnit ()
 
CreatureGetHitCreature ()
 
PlayerGetHitPlayer ()
 
ItemGetHitItem ()
 
GameObjectGetHitGObj ()
 
WorldLocationGetHitDest ()
 
int32 GetHitDamage ()
 
void SetHitDamage (int32 damage)
 
void PreventHitDamage ()
 
int32 GetHitHeal ()
 
void SetHitHeal (int32 heal)
 
void PreventHitHeal ()
 
SpellGetSpell ()
 
AuraGetHitAura ()
 
void PreventHitAura ()
 
void PreventHitEffect (SpellEffIndex effIndex)
 
void PreventHitDefaultEffect (SpellEffIndex effIndex)
 
int32 GetEffectValue () const
 
void SetEffectValue (int32 value)
 
ItemGetCastItem ()
 
void CreateItem (uint32 effIndex, uint32 itemId)
 
SpellInfo const * GetTriggeringSpell ()
 
void FinishCast (SpellCastResult result)
 
void Cancel ()
 
void SetCustomCastResultMessage (SpellCustomErrors result)
 
- Public Member Functions inherited from _SpellScript
 _SpellScript ()
 
virtual ~_SpellScript ()
 
virtual void _Register ()
 
virtual void _Unload ()
 
virtual void _Init (std::string const *scriptname, uint32 spellId)
 
std::string const * _GetScriptName () const
 
virtual void Register ()=0
 
virtual bool Validate (SpellInfo const *)
 
virtual bool Load ()
 
virtual void Unload ()
 
- Static Public Member Functions inherited from _SpellScript
static bool ValidateSpellInfo (std::initializer_list< uint32 > spellIds)
 
template<class T >
static bool ValidateSpellInfo (T const &spellIds)
 
- Public Attributes inherited from SpellScript
HookList< CastHandlerBeforeCast
 
HookList< CastHandlerOnCast
 
HookList< CastHandlerAfterCast
 
HookList< CheckCastHandlerOnCheckCast
 
HookList< EffectHandlerOnEffectLaunch
 
HookList< EffectHandlerOnEffectLaunchTarget
 
HookList< EffectHandlerOnEffectHit
 
HookList< EffectHandlerOnEffectHitTarget
 
HookList< BeforeHitHandlerBeforeHit
 
HookList< HitHandlerOnHit
 
HookList< HitHandlerAfterHit
 
HookList< ObjectAreaTargetSelectHandlerOnObjectAreaTargetSelect
 
HookList< ObjectTargetSelectHandlerOnObjectTargetSelect
 
HookList< DestinationTargetSelectHandlerOnDestinationTargetSelect
 
virtual bool _Validate (SpellInfo const *entry)
 
- Protected Attributes inherited from _SpellScript
uint8 m_currentScriptState
 
std::string const * m_scriptName
 
uint32 m_scriptSpellId
 

Detailed Description

Member Function Documentation

◆ FilterTargets()

void spell_mother_shahraz_fatal_attraction::FilterTargets ( std::list< WorldObject * > &  targets)
inlineprivate
231 {
232 targets.remove_if(Acore::UnitAuraCheck(true, SPELL_SABER_LASH_IMMUNITY));
233 }
@ SPELL_SABER_LASH_IMMUNITY
Definition: boss_mother_shahraz.cpp:57
Definition: GridNotifiers.h:1627

References SPELL_SABER_LASH_IMMUNITY.

Referenced by Register().

◆ HandleTeleportUnits()

void spell_mother_shahraz_fatal_attraction::HandleTeleportUnits ( SpellEffIndex  )
inlineprivate
278 {
279 if (Unit* target = GetHitUnit())
281 }
@ SPELL_FATAL_ATTRACTION_AURA
Definition: boss_mother_shahraz.cpp:54
Definition: Unit.h:630
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1167
Unit * GetHitUnit()
Definition: SpellScript.cpp:448
Unit * GetCaster()
Definition: SpellScript.cpp:401

References Unit::CastSpell(), SpellScript::GetCaster(), SpellScript::GetHitUnit(), and SPELL_FATAL_ATTRACTION_AURA.

Referenced by Register().

◆ PrepareSpellScript()

spell_mother_shahraz_fatal_attraction::PrepareSpellScript ( spell_mother_shahraz_fatal_attraction  )
private

◆ Register()

void spell_mother_shahraz_fatal_attraction::Register ( )
inlineoverrideprivatevirtual

Implements _SpellScript.

284 {
288 }
@ EFFECT_1
Definition: SharedDefines.h:32
@ SPELL_EFFECT_TELEPORT_UNITS
Definition: SharedDefines.h:783
@ TARGET_DEST_CASTER_RANDOM
Definition: SharedDefines.h:1476
@ TARGET_UNIT_SRC_AREA_ENEMY
Definition: SharedDefines.h:1420
#define EFFECT_ALL
Definition: SharedDefines.h:38
#define SpellEffectFn(F, I, N)
Definition: SpellScript.h:337
#define SpellObjectAreaTargetSelectFn(F, I, N)
Definition: SpellScript.h:354
#define SpellDestinationTargetSelectFn(F, I, N)
Definition: SpellScript.h:364
HookList< DestinationTargetSelectHandler > OnDestinationTargetSelect
Definition: SpellScript.h:363
HookList< EffectHandler > OnEffectHitTarget
Definition: SpellScript.h:336
HookList< ObjectAreaTargetSelectHandler > OnObjectAreaTargetSelect
Definition: SpellScript.h:353
void HandleTeleportUnits(SpellEffIndex)
Definition: boss_mother_shahraz.cpp:277
void SetDest(SpellDestination &dest)
Definition: boss_mother_shahraz.cpp:235
void FilterTargets(std::list< WorldObject * > &targets)
Definition: boss_mother_shahraz.cpp:230

References EFFECT_1, EFFECT_ALL, FilterTargets(), HandleTeleportUnits(), SpellScript::OnDestinationTargetSelect, SpellScript::OnEffectHitTarget, SpellScript::OnObjectAreaTargetSelect, SetDest(), SPELL_EFFECT_TELEPORT_UNITS, SpellDestinationTargetSelectFn, SpellEffectFn, SpellObjectAreaTargetSelectFn, TARGET_DEST_CASTER_RANDOM, and TARGET_UNIT_SRC_AREA_ENEMY.

◆ SetDest()

void spell_mother_shahraz_fatal_attraction::SetDest ( SpellDestination dest)
inlineprivate
236 {
237 Position finalDest;
238
239 // Check if the boss is near stairs to avoid players falling through the platform with random teleports.
240 if (GetCaster()->GetPositionY() < 194.f)
241 finalDest = validTeleportStairsPos[urand(0, 8)];
242 else
243 {
244 finalDest = GetCaster()->GetNearPosition(frand(minTeleportDist, maxTeleportDist), static_cast<float>(rand_norm()) * static_cast<float>(2 * M_PI), true);
245
246 // Maybe not necessary but just in case to avoid LOS issues with an object
247 if (!GetCaster()->IsWithinLOS(finalDest.GetPositionX(), finalDest.GetPositionY(), finalDest.GetPositionZ()))
248 finalDest = GetCaster()->GetNearPosition(frand(minTeleportDist, maxTeleportDist), static_cast<float>(rand_norm()) * static_cast<float>(2 * M_PI), true);
249
250 /* @note: To avoid teleporting players near a walls, we will define a safe area.
251 * As the boss have an area boudary around y: 320.f. We will limit the safe area to this value, avoiding wird issues.
252 * x limit: 932.f/960.f | y limit: 224.f/320.f
253 */
254 if (finalDest.m_positionX < 932.f)
255 finalDest.m_positionX = 932.f;
256 else if (finalDest.m_positionX > 960.f)
257 finalDest.m_positionX = 960.f;
258
259 if (finalDest.m_positionY < 224.f)
260 finalDest.m_positionY = 224.f;
261 else if (finalDest.m_positionY > 320.f)
262 finalDest.m_positionY = 320.f;
263
264 // After relocate a finalDest outside the safe area, we need to recheck the distance with the boss
265 if (GetCaster()->GetExactDist2d(finalDest) < minTeleportDist)
266 {
267 if (finalDest.m_positionX == 932.f || finalDest.m_positionX == 960.f)
268 finalDest.m_positionY = finalDest.m_positionY + (minTeleportDist - GetCaster()->GetExactDist2d(finalDest));
269 else if (finalDest.m_positionY == 224.f || finalDest.m_positionY == 320.f)
270 finalDest.m_positionX = finalDest.m_positionX + (minTeleportDist - GetCaster()->GetExactDist2d(finalDest));
271 }
272 }
273
274 dest.Relocate(finalDest);
275 }
float frand(float min, float max)
Definition: Random.cpp:57
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:44
double rand_norm()
Definition: Random.cpp:77
constexpr float maxTeleportDist
Definition: boss_mother_shahraz.cpp:219
constexpr float minTeleportDist
Definition: boss_mother_shahraz.cpp:218
const Position validTeleportStairsPos[9]
Definition: boss_mother_shahraz.cpp:200
Position GetNearPosition(float dist, float angle, bool disableWarning=false)
Definition: Object.cpp:2728
Definition: Position.h:27
float GetExactDist2d(const float x, const float y) const
Definition: Position.h:165
float m_positionX
Definition: Position.h:55
float GetPositionZ() const
Definition: Position.h:118
float m_positionY
Definition: Position.h:56
float GetPositionX() const
Definition: Position.h:116
float GetPositionY() const
Definition: Position.h:117
void Relocate(Position const &pos)
Definition: Spell.cpp:93

References frand(), SpellScript::GetCaster(), Position::GetExactDist2d(), WorldObject::GetNearPosition(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), Position::m_positionX, Position::m_positionY, maxTeleportDist, minTeleportDist, rand_norm(), SpellDestination::Relocate(), urand(), and validTeleportStairsPos.

Referenced by Register().

◆ Validate()

bool spell_mother_shahraz_fatal_attraction::Validate ( SpellInfo const *  )
inlineoverrideprivatevirtual

Reimplemented from _SpellScript.

226 {
228 }
static bool ValidateSpellInfo(std::initializer_list< uint32 > spellIds)
Definition: SpellScript.h:125

References SPELL_FATAL_ATTRACTION_AURA, and _SpellScript::ValidateSpellInfo().