AzerothCore 3.3.5a
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npc_toc_druid::npc_toc_druidAI Struct Reference
Inheritance diagram for npc_toc_druid::npc_toc_druidAI:
boss_faction_championsAI ScriptedAI CreatureAI UnitAI

Public Member Functions

 npc_toc_druidAI (Creature *pCreature)
 
bool myCanCast ()
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from boss_faction_championsAI
 boss_faction_championsAI (Creature *pCreature, uint32 aitype)
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void AttackStart (Unit *who) override
 
float GetThreatMod (float dist, float, uint32 health, uint32, Unit *target)
 
void RecalculateThreat ()
 
void EventMapGCD (EventMap &e, uint32 delay, uint32 gcd=0)
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void EnterEvadeMode (EvadeReason) override
 
bool IsCCed ()
 
CreatureSelectTarget_MostHPLostFriendlyMissingBuff (uint32 spell, float range)
 
uint32 EnemiesInRange (float distance)
 
UnitSelectEnemyCaster (bool casting, float range)
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 
void UpdateAI (uint32 diff) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat (NOTE: Creature engage logic should NOT be here, but in JustEngagedWith, which happens once threat is established!)
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the max threat target, which may not always be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

EventMap events
 
- Public Attributes inherited from boss_faction_championsAI
InstanceScriptpInstance
 
uint32 mAIType
 
uint32 threatTimer
 
uint32 powerTimer
 
- Public Attributes inherited from ScriptedAI
Creatureme
 
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_toc_druidAI()

npc_toc_druid::npc_toc_druidAI::npc_toc_druidAI ( Creature pCreature)
inline
280 {
282 events.Reset();
283 events.RescheduleEvent(EVENT_SPELL_LIFEBLOOM, 5s, 15s);
284 events.RescheduleEvent(EVENT_SPELL_NOURISH, 5s, 15s);
285 events.RescheduleEvent(EVENT_SPELL_REGROWTH, 5s, 15s);
286 events.RescheduleEvent(EVENT_SPELL_REJUVENATION, 5s, 15s);
287 events.RescheduleEvent(EVENT_SPELL_TRANQUILITY, 25s, 40s);
288 events.RescheduleEvent(EVENT_SPELL_BARKSKIN, 10s);
289 events.RescheduleEvent(EVENT_SPELL_THORNS, 5s, 15s);
290 events.RescheduleEvent(EVENT_SPELL_NATURE_GRASP, 5s, 15s);
291 }
@ EQUIP_NO_CHANGE
Definition: CreatureAI.h:66
events
Definition: boss_sartura.cpp:43
@ AI_HEALER
Definition: boss_faction_champions.cpp:29
@ EVENT_SPELL_NATURE_GRASP
Definition: boss_faction_champions.cpp:263
@ EVENT_SPELL_REGROWTH
Definition: boss_faction_champions.cpp:259
@ EVENT_SPELL_LIFEBLOOM
Definition: boss_faction_champions.cpp:257
@ EVENT_SPELL_BARKSKIN
Definition: boss_faction_champions.cpp:264
@ EVENT_SPELL_THORNS
Definition: boss_faction_champions.cpp:261
@ EVENT_SPELL_NOURISH
Definition: boss_faction_champions.cpp:258
@ EVENT_SPELL_REJUVENATION
Definition: boss_faction_champions.cpp:260
@ EVENT_SPELL_TRANQUILITY
Definition: boss_faction_champions.cpp:262
void SetEquipmentSlots(bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
Definition: ScriptedCreature.cpp:522
Definition: boss_faction_champions.cpp:40

References EQUIP_NO_CHANGE, EVENT_SPELL_BARKSKIN, EVENT_SPELL_LIFEBLOOM, EVENT_SPELL_NATURE_GRASP, EVENT_SPELL_NOURISH, EVENT_SPELL_REGROWTH, EVENT_SPELL_REJUVENATION, EVENT_SPELL_THORNS, EVENT_SPELL_TRANQUILITY, and ScriptedAI::SetEquipmentSlots().

Member Function Documentation

◆ myCanCast()

bool npc_toc_druid::npc_toc_druidAI::myCanCast ( )
inline
296 {
298 }
@ UNIT_STATE_CASTING
Definition: Unit.h:340
@ UNIT_FLAG_SILENCED
Definition: Unit.h:461
Creature * me
Definition: ScriptedCreature.h:282
bool HasUnitFlag(UnitFlags flags) const
Definition: Unit.h:1494
bool HasUnitState(const uint32 f) const
Definition: Unit.h:1410
bool IsCCed()
Definition: boss_faction_champions.cpp:145

References Unit::HasUnitFlag(), Unit::HasUnitState(), boss_faction_championsAI::IsCCed(), ScriptedAI::me, UNIT_FLAG_SILENCED, and UNIT_STATE_CASTING.

Referenced by UpdateAI().

◆ UpdateAI()

void npc_toc_druid::npc_toc_druidAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from boss_faction_championsAI.

301 {
303 if( !UpdateVictim() )
304 return;
305
306 events.Update(diff);
307
308 if( !myCanCast() )
309 return;
310
311 switch( events.ExecuteEvent() )
312 {
313 case 0:
314 break;
317 me->CastSpell(target, SPELL_LIFEBLOOM, false);
318 events.Repeat(10s, 15s);
319 EventMapGCD(events, 1500);
320 break;
323 me->CastSpell(target, SPELL_NOURISH, false);
324 events.Repeat(10s, 15s);
325 EventMapGCD(events, 1500);
326 break;
329 me->CastSpell(target, SPELL_REGROWTH, false);
330 events.Repeat(10s, 15s);
331 EventMapGCD(events, 1500);
332 break;
335 me->CastSpell(target, SPELL_REJUVENATION, false);
336 events.Repeat(10s, 15s);
337 EventMapGCD(events, 1500);
338 break;
341 me->CastSpell(target, SPELL_THORNS, false);
342 events.Repeat(10s, 15s);
343 EventMapGCD(events, 1500);
344 break;
347 events.Repeat(2min, 3min);
348 EventMapGCD(events, 1500);
349 break;
351 if( HealthBelowPct(50) )
352 {
353 me->CastSpell(me, SPELL_BARKSKIN, false);
354 events.Repeat(1min);
355 EventMapGCD(events, 1500);
356 }
357 else
358 events.Repeat(6s);
359 break;
362 events.Repeat(1min);
363 EventMapGCD(events, 1500);
364 break;
365 }
366
368 }
@ SPELL_NATURE_GRASP
Definition: boss_faction_champions.cpp:252
@ SPELL_LIFEBLOOM
Definition: boss_faction_champions.cpp:245
@ SPELL_BARKSKIN
Definition: boss_faction_champions.cpp:251
@ SPELL_THORNS
Definition: boss_faction_champions.cpp:249
@ SPELL_REJUVENATION
Definition: boss_faction_champions.cpp:248
@ SPELL_NOURISH
Definition: boss_faction_champions.cpp:246
@ SPELL_REGROWTH
Definition: boss_faction_champions.cpp:247
@ SPELL_TRANQUILITY
Definition: boss_faction_champions.cpp:250
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:39
bool UpdateVictim()
Definition: CreatureAI.cpp:268
bool HealthBelowPct(uint32 pct) const
Definition: ScriptedCreature.h:368
Definition: Creature.h:46
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1169
void UpdateAI(uint32 diff) override
Definition: boss_faction_champions.cpp:207
void EventMapGCD(EventMap &e, uint32 delay, uint32 gcd=0)
Definition: boss_faction_champions.cpp:122
Creature * SelectTarget_MostHPLostFriendlyMissingBuff(uint32 spell, float range)
Definition: boss_faction_champions.cpp:164
bool myCanCast()
Definition: boss_faction_champions.cpp:295

References Unit::CastSpell(), UnitAI::DoMeleeAttackIfReady(), EVENT_SPELL_BARKSKIN, EVENT_SPELL_LIFEBLOOM, EVENT_SPELL_NATURE_GRASP, EVENT_SPELL_NOURISH, EVENT_SPELL_REGROWTH, EVENT_SPELL_REJUVENATION, EVENT_SPELL_THORNS, EVENT_SPELL_TRANQUILITY, boss_faction_championsAI::EventMapGCD(), ScriptedAI::HealthBelowPct(), ScriptedAI::me, myCanCast(), boss_faction_championsAI::SelectTarget_MostHPLostFriendlyMissingBuff(), SPELL_BARKSKIN, SPELL_LIFEBLOOM, SPELL_NATURE_GRASP, SPELL_NOURISH, SPELL_REGROWTH, SPELL_REJUVENATION, SPELL_THORNS, SPELL_TRANQUILITY, boss_faction_championsAI::UpdateAI(), and CreatureAI::UpdateVictim().

Member Data Documentation

◆ events

EventMap npc_toc_druid::npc_toc_druidAI::events