AzerothCore 3.3.5a
OpenSource WoW Emulator
Loading...
Searching...
No Matches
boss_alythess::boss_alythessAI Struct Reference
Inheritance diagram for boss_alythess::boss_alythessAI:
BossAI ScriptedAI CreatureAI UnitAI

Public Member Functions

 boss_alythessAI (Creature *creature)
 
void Reset () override
 
void DoAction (int32 param) override
 
void EnterEvadeMode (EvadeReason why) override
 
void JustEngagedWith (Unit *who) override
 Called for reaction when initially engaged.
 
void KilledUnit (Unit *victim) override
 
void JustDied (Unit *) override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from BossAI
 BossAI (Creature *creature, uint32 bossId)
 
 ~BossAI () override
 
bool CanRespawn () override
 
void DamageTaken (Unit *attacker, uint32 &damage, DamageEffectType damagetype, SpellSchoolMask damageSchoolMask) override
 
void JustSummoned (Creature *summon) override
 
void SummonedCreatureDespawn (Creature *summon) override
 
void SummonedCreatureDespawnAll () override
 
void UpdateAI (uint32 diff) override
 
void ScheduleHealthCheckEvent (uint32 healthPct, std::function< void()> exec)
 Executes a function once the creature reaches the defined health point percent.
 
virtual void ExecuteEvent (uint32)
 
virtual void ScheduleTasks ()
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void JustDied (Unit *) override
 
void JustReachedHome () override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 
void UpdateAI (uint32 diff) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat (NOTE: Creature engage logic should NOT be here, but in JustEngagedWith, which happens once threat is established!)
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the max threat target, which may not always be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

bool sisterDied
 
- Public Attributes inherited from BossAI
InstanceScript *const instance
 
- Public Attributes inherited from ScriptedAI
Creatureme
 
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from BossAI
void _Reset ()
 
void _JustEngagedWith ()
 
void _JustDied ()
 
void _JustReachedHome ()
 
bool _ProccessHealthCheckEvent (uint8 healthPct, uint32 damage, std::function< void()> exec) const
 
void TeleportCheaters ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from BossAI
EventMap events
 
SummonList summons
 
TaskScheduler scheduler
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ boss_alythessAI()

boss_alythess::boss_alythessAI::boss_alythessAI ( Creature creature)
inline
236: BossAI(creature, DATA_EREDAR_TWINS) { }
@ DATA_EREDAR_TWINS
Definition: sunwell_plateau.h:39
Definition: ScriptedCreature.h:456

Member Function Documentation

◆ DoAction()

void boss_alythess::boss_alythessAI::DoAction ( int32  param)
inlineoverridevirtual

Reimplemented from UnitAI.

248 {
249 if (param == ACTION_SISTER_DIED)
250 {
251 me->ResetLootMode();
252 sisterDied = true;
254 me->CastSpell(me, SPELL_EMPOWER, true);
255
256 uint32 timer = events.GetNextEventTime(EVENT_SPELL_CONFLAGRATION);
258 events.ScheduleEvent(EVENT_SPELL_SHADOW_NOVA, timer - events.GetTimer());
259 }
260 }
std::uint32_t uint32
Definition: Define.h:108
@ ACTION_SISTER_DIED
Definition: boss_eredar_twins.cpp:68
@ EVENT_SPELL_CONFLAGRATION
Definition: boss_eredar_twins.cpp:75
@ EVENT_SPELL_SHADOW_NOVA
Definition: boss_eredar_twins.cpp:71
@ YELL_SISTER_SACROLASH_DEAD
Definition: boss_eredar_twins.cpp:37
@ SPELL_EMPOWER
Definition: boss_eredar_twins.cpp:46
events
Definition: boss_sartura.cpp:43
Talk
Definition: boss_fathomlord_karathress.cpp:23
Creature * me
Definition: ScriptedCreature.h:282
void ResetLootMode()
Definition: Creature.h:237
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1169
bool sisterDied
Definition: boss_eredar_twins.cpp:238

References ACTION_SISTER_DIED, Unit::CastSpell(), EVENT_SPELL_CONFLAGRATION, EVENT_SPELL_SHADOW_NOVA, ScriptedAI::me, Creature::ResetLootMode(), sisterDied, SPELL_EMPOWER, and YELL_SISTER_SACROLASH_DEAD.

◆ EnterEvadeMode()

void boss_alythess::boss_alythessAI::EnterEvadeMode ( EvadeReason  why)
inlineoverridevirtual

Reimplemented from CreatureAI.

263 {
266 {
267 if (!scorlash->IsAlive())
268 scorlash->Respawn(true);
269 else if (!scorlash->IsInEvadeMode())
270 scorlash->AI()->EnterEvadeMode(why);
271 }
272 }
@ NPC_LADY_SACROLASH
Definition: sunwell_plateau.h:64
Creature * GetCreature(WorldObject const &u, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:215
virtual void EnterEvadeMode(EvadeReason why=EVADE_REASON_OTHER)
Definition: CreatureAI.cpp:197
InstanceScript *const instance
Definition: ScriptedCreature.h:461
Definition: Creature.h:46
ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:94

References CreatureAI::EnterEvadeMode(), ObjectAccessor::GetCreature(), InstanceScript::GetGuidData(), BossAI::instance, ScriptedAI::me, and NPC_LADY_SACROLASH.

◆ JustDied()

void boss_alythess::boss_alythessAI::JustDied ( Unit )
inlineoverridevirtual

Reimplemented from BossAI.

295 {
296 events.Reset();
298
299 if (sisterDied)
300 {
303 }
305 scorlash->AI()->DoAction(ACTION_SISTER_DIED);
306 }
@ DONE
Definition: InstanceScript.h:59
@ YELL_SAC_DEAD
Definition: boss_eredar_twins.cpp:26
void DespawnAll(uint32 delay=0)
Definition: ScriptedCreature.cpp:67
SummonList summons
Definition: ScriptedCreature.h:497
virtual bool SetBossState(uint32 id, EncounterState state)
Definition: InstanceScript.cpp:317

References ACTION_SISTER_DIED, DATA_EREDAR_TWINS, SummonList::DespawnAll(), DONE, ObjectAccessor::GetCreature(), InstanceScript::GetGuidData(), BossAI::instance, ScriptedAI::me, NPC_LADY_SACROLASH, InstanceScript::SetBossState(), sisterDied, BossAI::summons, and YELL_SAC_DEAD.

◆ JustEngagedWith()

void boss_alythess::boss_alythessAI::JustEngagedWith ( Unit )
inlineoverridevirtual

Called for reaction when initially engaged.

Reimplemented from BossAI.

275 {
278 if (scorlash->IsAlive() && !scorlash->IsInCombat())
279 scorlash->AI()->AttackStart(who);
280
281 events.ScheduleEvent(EVENT_SPELL_BLAZE, 100);
282 events.ScheduleEvent(EVENT_SPELL_PYROGENICS, 15000);
283 events.ScheduleEvent(EVENT_SPELL_FLAME_SEAR, 20000);
284 events.ScheduleEvent(EVENT_SPELL_CONFLAGRATION, 30000);
285 events.ScheduleEvent(EVENT_SPELL_ENRAGE, 360000);
286 }
@ EVENT_SPELL_ENRAGE
Definition: boss_eredar_twins.cpp:74
@ EVENT_SPELL_BLAZE
Definition: boss_eredar_twins.cpp:76
@ EVENT_SPELL_PYROGENICS
Definition: boss_eredar_twins.cpp:77
@ EVENT_SPELL_FLAME_SEAR
Definition: boss_eredar_twins.cpp:78
void JustEngagedWith(Unit *) override
Called for reaction when initially engaged.
Definition: ScriptedCreature.h:483

References EVENT_SPELL_BLAZE, EVENT_SPELL_CONFLAGRATION, EVENT_SPELL_ENRAGE, EVENT_SPELL_FLAME_SEAR, EVENT_SPELL_PYROGENICS, ObjectAccessor::GetCreature(), InstanceScript::GetGuidData(), BossAI::instance, BossAI::JustEngagedWith(), ScriptedAI::me, and NPC_LADY_SACROLASH.

◆ KilledUnit()

void boss_alythess::boss_alythessAI::KilledUnit ( Unit victim)
inlineoverridevirtual

Reimplemented from ScriptedAI.

289 {
290 if (victim->GetTypeId() == TYPEID_PLAYER && urand(0, 1))
292 }
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:44
@ TYPEID_PLAYER
Definition: ObjectGuid.h:38
@ YELL_SAC_KILL
Definition: boss_eredar_twins.cpp:30
TypeID GetTypeId() const
Definition: Object.h:121

References Object::GetTypeId(), TYPEID_PLAYER, urand(), and YELL_SAC_KILL.

◆ Reset()

void boss_alythess::boss_alythessAI::Reset ( )
inlineoverridevirtual

Reimplemented from BossAI.

240 {
241 me->CastSpell(me, SPELL_FIREFORM, true);
242 sisterDied = false;
244 me->SetLootMode(0);
245 }
@ SPELL_FIREFORM
Definition: boss_eredar_twins.cpp:57
void Reset() override
Definition: ScriptedCreature.h:482
void SetLootMode(uint16 lootMode)
Definition: Creature.h:234

References Unit::CastSpell(), ScriptedAI::me, BossAI::Reset(), Creature::SetLootMode(), sisterDied, and SPELL_FIREFORM.

◆ UpdateAI()

void boss_alythess::boss_alythessAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from BossAI.

309 {
310 if (!UpdateVictim())
311 return;
312
313 events.Update(diff);
315 return;
316
317 switch (events.ExecuteEvent())
318 {
321 me->CastSpell(me, SPELL_ENRAGE, true);
322 break;
325 events.ScheduleEvent(EVENT_SPELL_PYROGENICS, 15000);
326 break;
329 events.ScheduleEvent(EVENT_SPELL_FLAME_SEAR, 15000);
330 break;
332 me->CastSpell(me->GetVictim(), SPELL_BLAZE, false);
333 events.ScheduleEvent(EVENT_SPELL_BLAZE, 3800);
334 break;
336 {
337 Unit* target = SelectTarget(SelectTargetMethod::MaxThreat, 1, 100.0f);
338 if (!target)
339 target = me->GetVictim();
340 me->CastSpell(target, SPELL_SHADOW_NOVA, false);
341 events.ScheduleEvent(EVENT_SPELL_SHADOW_NOVA, urand(30000, 35000));
342 break;
343 }
345 {
346 Unit* target = SelectTarget(SelectTargetMethod::MaxThreat, 1, 100.0f);
347 if (!target)
348 target = me->GetVictim();
349 Talk(EMOTE_CONFLAGRATION, target);
351 me->CastSpell(target, SPELL_CONFLAGRATION, false);
352 events.ScheduleEvent(EVENT_SPELL_CONFLAGRATION, urand(30000, 35000));
353 break;
354 }
355 }
356
358 }
@ UNIT_STATE_CASTING
Definition: Unit.h:340
@ SPELLVALUE_MAX_TARGETS
Definition: SpellDefines.h:118
@ TRIGGERED_NONE
Definition: SpellDefines.h:131
@ EMOTE_CONFLAGRATION
Definition: boss_eredar_twins.cpp:34
@ YELL_BERSERK
Definition: boss_eredar_twins.cpp:39
@ YELL_CANFLAGRATION
Definition: boss_eredar_twins.cpp:38
@ SPELL_ENRAGE
Definition: boss_eredar_twins.cpp:45
@ SPELL_CONFLAGRATION
Definition: boss_eredar_twins.cpp:60
@ SPELL_PYROGENICS
Definition: boss_eredar_twins.cpp:59
@ SPELL_SHADOW_NOVA
Definition: boss_eredar_twins.cpp:53
@ SPELL_BLAZE
Definition: boss_eredar_twins.cpp:62
@ SPELL_FLAME_SEAR
Definition: boss_eredar_twins.cpp:61
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:40
Unit * SelectTarget(SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
Definition: UnitAI.cpp:111
bool UpdateVictim()
Definition: CreatureAI.cpp:269
Definition: Unit.h:1290
SpellCastResult CastCustomSpell(Unit *victim, uint32 spellId, int32 const *bp0, int32 const *bp1, int32 const *bp2, bool triggered, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1226
Unit * GetVictim() const
Definition: Unit.h:1386
bool HasUnitState(const uint32 f) const
Definition: Unit.h:1398

References Unit::CastCustomSpell(), Unit::CastSpell(), UnitAI::DoMeleeAttackIfReady(), EMOTE_CONFLAGRATION, EVENT_SPELL_BLAZE, EVENT_SPELL_CONFLAGRATION, EVENT_SPELL_ENRAGE, EVENT_SPELL_FLAME_SEAR, EVENT_SPELL_PYROGENICS, EVENT_SPELL_SHADOW_NOVA, Unit::GetVictim(), Unit::HasUnitState(), ScriptedAI::me, UnitAI::SelectTarget(), SPELL_BLAZE, SPELL_CONFLAGRATION, SPELL_ENRAGE, SPELL_FLAME_SEAR, SPELL_PYROGENICS, SPELL_SHADOW_NOVA, SPELLVALUE_MAX_TARGETS, TRIGGERED_NONE, UNIT_STATE_CASTING, CreatureAI::UpdateVictim(), urand(), YELL_BERSERK, and YELL_CANFLAGRATION.

Member Data Documentation

◆ sisterDied

bool boss_alythess::boss_alythessAI::sisterDied

Referenced by DoAction(), JustDied(), and Reset().