AzerothCore 3.3.5a
OpenSource WoW Emulator
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achievement_i_have_the_coolest_friends Class Reference
Inheritance diagram for achievement_i_have_the_coolest_friends:
AchievementCriteriaScript ScriptObject

Public Member Functions

 achievement_i_have_the_coolest_friends ()
 
bool OnCheck (Player *, Unit *target, uint32) override
 
- Public Member Functions inherited from AchievementCriteriaScript
bool IsDatabaseBound () const override
 
virtual bool OnCheck (Player *, Unit *, uint32)
 
- Public Member Functions inherited from ScriptObject
virtual bool IsDatabaseBound () const
 
virtual bool isAfterLoadScript () const
 
virtual void checkValidity ()
 
const std::string & GetName () const
 

Additional Inherited Members

- Protected Member Functions inherited from AchievementCriteriaScript
 AchievementCriteriaScript (const char *name)
 
- Protected Member Functions inherited from ScriptObject
 ScriptObject (const char *name)
 
virtual ~ScriptObject ()=default
 

Detailed Description

Constructor & Destructor Documentation

◆ achievement_i_have_the_coolest_friends()

achievement_i_have_the_coolest_friends::achievement_i_have_the_coolest_friends ( )
inline
1522: AchievementCriteriaScript("achievement_i_have_the_coolest_friends") {}
Definition: AchievementCriteriaScript.h:24

Member Function Documentation

◆ OnCheck()

bool achievement_i_have_the_coolest_friends::OnCheck ( Player ,
Unit target,
uint32   
)
inlineoverridevirtual

Reimplemented from AchievementCriteriaScript.

1525 {
1526 return target && target->GetEntry() == NPC_HODIR && target->GetTypeId() == TYPEID_UNIT && target->ToCreature()->AI()->GetData(4);
1527 }
@ TYPEID_UNIT
Definition: ObjectGuid.h:37
@ NPC_HODIR
Definition: ulduar.h:122
virtual uint32 GetData(uint32) const
Definition: UnitAI.h:202
CreatureAI * AI() const
Definition: Creature.h:136
TypeID GetTypeId() const
Definition: Object.h:121
uint32 GetEntry() const
Definition: Object.h:109
Creature * ToCreature()
Definition: Object.h:197

References Creature::AI(), UnitAI::GetData(), Object::GetEntry(), Object::GetTypeId(), NPC_HODIR, Object::ToCreature(), and TYPEID_UNIT.