AzerothCore 3.3.5a
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boss_nalorakk::boss_nalorakkAI Struct Reference
Inheritance diagram for boss_nalorakk::boss_nalorakkAI:
ScriptedAI CreatureAI UnitAI

Public Member Functions

 boss_nalorakkAI (Creature *creature)
 
void Reset () override
 
void ResetMobs ()
 
void SendAttacker (Unit *target)
 
void AttackStart (Unit *who) override
 
void MoveInLineOfSight (Unit *who) override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void MovementInform (uint32 type, uint32 id) override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 
void UpdateAI (uint32 diff) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat (NOTE: Creature engage logic should NOT be here, but in JustEngagedWith, which happens once threat is established!)
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the max threat target, which may not always be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

InstanceScriptinstance
 
uint32 BrutalSwipe_Timer
 
uint32 Mangle_Timer
 
uint32 Surge_Timer
 
uint32 LaceratingSlash_Timer
 
uint32 RendFlesh_Timer
 
uint32 DeafeningRoar_Timer
 
uint32 ShapeShift_Timer
 
uint32 Berserk_Timer
 
bool inBearForm
 
bool MoveEvent
 
bool inMove
 
uint32 MovePhase
 
uint32 waitTimer
 
- Public Attributes inherited from ScriptedAI
Creatureme
 
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ boss_nalorakkAI()

boss_nalorakk::boss_nalorakkAI::boss_nalorakkAI ( Creature creature)
inline
90 : ScriptedAI(creature)
91 {
92 MoveEvent = true;
93 MovePhase = 0;
94 instance = creature->GetInstanceScript();
95 }
Definition: ScriptedCreature.h:192
InstanceScript * GetInstanceScript() const
Definition: Object.cpp:1192
InstanceScript * instance
Definition: boss_nalorakk.cpp:97
bool MoveEvent
Definition: boss_nalorakk.cpp:111
uint32 MovePhase
Definition: boss_nalorakk.cpp:113

References WorldObject::GetInstanceScript(), instance, MoveEvent, and MovePhase.

Member Function Documentation

◆ AttackStart()

void boss_nalorakk::boss_nalorakkAI::AttackStart ( Unit who)
inlineoverridevirtual

Reimplemented from ScriptedAI.

208 {
209 if (!MoveEvent)
211 }
void AttackStart(Unit *) override
Definition: ScriptedCreature.cpp:210

References ScriptedAI::AttackStart(), and MoveEvent.

◆ JustDied()

void boss_nalorakk::boss_nalorakkAI::JustDied ( Unit )
inlineoverridevirtual

Reimplemented from ScriptedAI.

293 {
294 ResetMobs();
295
296 if (instance)
298
300 }
@ DONE
Definition: InstanceScript.h:60
@ SAY_DEATH
Definition: boss_nalorakk.cpp:75
@ DATA_NALORAKKEVENT
Definition: zulaman.h:29
Talk
Definition: boss_fathomlord_karathress.cpp:25
virtual void SetData(uint32, uint32)
Definition: ZoneScript.h:53
void ResetMobs()
Definition: boss_nalorakk.cpp:148

References DATA_NALORAKKEVENT, DONE, instance, ResetMobs(), SAY_DEATH, and ZoneScript::SetData().

◆ JustEngagedWith()

void boss_nalorakk::boss_nalorakkAI::JustEngagedWith ( Unit )
inlineoverridevirtual

Called for reaction when initially engaged.

Reimplemented from ScriptedAI.

284 {
285 if (instance)
287
290 }
@ IN_PROGRESS
Definition: InstanceScript.h:58
@ SAY_AGGRO
Definition: boss_nalorakk.cpp:68
void DoZoneInCombat(Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
Definition: CreatureAI.cpp:94

References DATA_NALORAKKEVENT, CreatureAI::DoZoneInCombat(), IN_PROGRESS, instance, SAY_AGGRO, and ZoneScript::SetData().

◆ KilledUnit()

void boss_nalorakk::boss_nalorakkAI::KilledUnit ( Unit )
inlineoverridevirtual

Reimplemented from ScriptedAI.

303 {
304 switch (urand(0, 1))
305 {
306 case 0:
308 break;
309 case 1:
311 break;
312 }
313 }
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:44
@ SAY_KILL_TWO
Definition: boss_nalorakk.cpp:74
@ SAY_KILL_ONE
Definition: boss_nalorakk.cpp:73

References SAY_KILL_ONE, SAY_KILL_TWO, and urand().

◆ MoveInLineOfSight()

void boss_nalorakk::boss_nalorakkAI::MoveInLineOfSight ( Unit who)
inlineoverridevirtual

Reimplemented from CreatureAI.

215 {
216 if (!MoveEvent)
217 {
219 }
220 else
221 {
222 if (me->IsHostileTo(who))
223 {
224 if (!inMove)
225 {
226 switch (MovePhase)
227 {
228 case 0:
229 if (me->IsWithinDistInMap(who, 50))
230 {
232
233 (*me).GetMotionMaster()->MovePoint(1, NalorakkWay[1][0], NalorakkWay[1][1], NalorakkWay[1][2]);
234 MovePhase ++;
235 inMove = true;
236
237 SendAttacker(who);
238 }
239 break;
240 case 2:
241 if (me->IsWithinDistInMap(who, 40))
242 {
244
245 (*me).GetMotionMaster()->MovePoint(3, NalorakkWay[3][0], NalorakkWay[3][1], NalorakkWay[3][2]);
246 MovePhase ++;
247 inMove = true;
248
249 SendAttacker(who);
250 }
251 break;
252 case 5:
253 if (me->IsWithinDistInMap(who, 40))
254 {
256
257 (*me).GetMotionMaster()->MovePoint(6, NalorakkWay[6][0], NalorakkWay[6][1], NalorakkWay[6][2]);
258 MovePhase ++;
259 inMove = true;
260
261 SendAttacker(who);
262 }
263 break;
264 case 7:
265 if (me->IsWithinDistInMap(who, 50))
266 {
267 SendAttacker(who);
268
270
273
274 MoveEvent = false;
275 }
276 break;
277 }
278 }
279 }
280 }
281 }
@ UNIT_FLAG_NON_ATTACKABLE
Definition: Unit.h:449
@ UNIT_FLAG_NOT_SELECTABLE
Definition: Unit.h:473
@ SAY_WAVE3
Definition: boss_nalorakk.cpp:66
@ SAY_WAVE2
Definition: boss_nalorakk.cpp:65
@ SAY_WAVE1
Definition: boss_nalorakk.cpp:64
@ SAY_WAVE4
Definition: boss_nalorakk.cpp:67
float NalorakkWay[8][3]
Definition: boss_nalorakk.cpp:50
virtual void MoveInLineOfSight(Unit *)
Definition: CreatureAI.cpp:157
Creature * me
Definition: ScriptedCreature.h:282
bool IsWithinDistInMap(WorldObject const *obj, float dist2compare, bool is3D=true, bool useBoundingRadius=true) const
Definition: Object.cpp:1321
bool IsHostileTo(Unit const *unit) const
Definition: Unit.cpp:10244
void RemoveUnitFlag(UnitFlags flags)
Definition: Unit.h:1496
void SendAttacker(Unit *target)
Definition: boss_nalorakk.cpp:175
bool inMove
Definition: boss_nalorakk.cpp:112

References inMove, Unit::IsHostileTo(), WorldObject::IsWithinDistInMap(), ScriptedAI::me, MoveEvent, CreatureAI::MoveInLineOfSight(), MovePhase, NalorakkWay, Unit::RemoveUnitFlag(), SAY_WAVE1, SAY_WAVE2, SAY_WAVE3, SAY_WAVE4, SendAttacker(), UNIT_FLAG_NON_ATTACKABLE, and UNIT_FLAG_NOT_SELECTABLE.

◆ MovementInform()

void boss_nalorakk::boss_nalorakkAI::MovementInform ( uint32  type,
uint32  id 
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

316 {
317 if (MoveEvent)
318 {
319 if (type != POINT_MOTION_TYPE)
320 return;
321
322 if (!inMove)
323 return;
324
325 if (MovePhase != id)
326 return;
327
328 switch (MovePhase)
329 {
330 case 2:
331 me->SetOrientation(3.1415f * 2);
332 inMove = false;
333 return;
334 case 1:
335 case 3:
336 case 4:
337 case 6:
338 MovePhase ++;
339 waitTimer = 1;
340 inMove = true;
341 return;
342 case 5:
343 me->SetOrientation(3.1415f * 0.5f);
344 inMove = false;
345 return;
346 case 7:
347 me->SetOrientation(3.1415f * 0.5f);
348 inMove = false;
349 return;
350 }
351 }
352 }
@ POINT_MOTION_TYPE
Definition: MotionMaster.h:46
void SetOrientation(float orientation)
Definition: Position.h:112
uint32 waitTimer
Definition: boss_nalorakk.cpp:114

References inMove, ScriptedAI::me, MoveEvent, MovePhase, POINT_MOTION_TYPE, Position::SetOrientation(), and waitTimer.

◆ Reset()

void boss_nalorakk::boss_nalorakkAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

117 {
118 if (MoveEvent)
119 {
122 inMove = false;
123 waitTimer = 0;
124 me->SetSpeed(MOVE_RUN, 2);
125 me->SetWalk(false);
126 ResetMobs();
127 }
128 else
129 {
130 (*me).GetMotionMaster()->MovePoint(0, NalorakkWay[7][0], NalorakkWay[7][1], NalorakkWay[7][2]);
131 }
132
133 if (instance)
134 {
136 }
137
138 Surge_Timer = urand(15000, 20000);
139 BrutalSwipe_Timer = urand(7000, 12000);
140 Mangle_Timer = urand(10000, 15000);
141 ShapeShift_Timer = urand(45000, 50000);
142 Berserk_Timer = 600000;
143
144 inBearForm = false;
145 // me->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + 1, 5122); /// @todo find the correct equipment id
146 }
@ MOVE_RUN
Definition: Unit.h:379
@ NOT_STARTED
Definition: InstanceScript.h:57
bool SetWalk(bool enable) override
Definition: Creature.cpp:3098
void SetSpeed(UnitMoveType mtype, float rate, bool forced=false)
Definition: Unit.cpp:14414
void SetUnitFlag(UnitFlags flags)
Definition: Unit.h:1495
uint32 BrutalSwipe_Timer
Definition: boss_nalorakk.cpp:99
uint32 Berserk_Timer
Definition: boss_nalorakk.cpp:108
uint32 Surge_Timer
Definition: boss_nalorakk.cpp:101
uint32 ShapeShift_Timer
Definition: boss_nalorakk.cpp:107
uint32 Mangle_Timer
Definition: boss_nalorakk.cpp:100
bool inBearForm
Definition: boss_nalorakk.cpp:110

References Berserk_Timer, BrutalSwipe_Timer, DATA_NALORAKKEVENT, inBearForm, inMove, instance, Mangle_Timer, ScriptedAI::me, MOVE_RUN, MoveEvent, NalorakkWay, NOT_STARTED, ResetMobs(), ZoneScript::SetData(), Unit::SetSpeed(), Unit::SetUnitFlag(), Creature::SetWalk(), ShapeShift_Timer, Surge_Timer, UNIT_FLAG_NON_ATTACKABLE, UNIT_FLAG_NOT_SELECTABLE, urand(), and waitTimer.

◆ ResetMobs()

void boss_nalorakk::boss_nalorakkAI::ResetMobs ( )
inline
149 {
150 std::list<Creature*> templist;
151 float x, y, z;
152 me->GetPosition(x, y, z);
153
154 {
156 Cell cell(pair);
157 cell.SetNoCreate();
158
161
163
164 cell.Visit(pair, cSearcher, *(me->GetMap()), *me, me->GetGridActivationRange());
165 }
166
167 if (templist.empty())
168 return;
169
170 for (std::list<Creature*>::const_iterator i = templist.begin(); i != templist.end(); ++i)
171 if ((*i) && me->GetGUID() != (*i)->GetGUID() && me->IsWithinDistInMap((*i), 25))
172 (*i)->AI()->Reset();
173 }
CellCoord ComputeCellCoord(float x, float y)
Definition: GridDefines.h:191
Definition: TypeContainer.h:103
Definition: TypeContainerVisitor.h:85
static ObjectGuid GetGUID(Object const *o)
Definition: Object.h:106
Map * GetMap() const
Definition: Object.h:517
float GetGridActivationRange() const
Definition: Object.cpp:1623
void GetPosition(float &x, float &y) const
Definition: Position.h:122
Definition: Cell.h:46
Definition: GridNotifiers.h:470
Definition: GridNotifiers.h:1425

References Acore::ComputeCellCoord(), WorldObject::GetGridActivationRange(), Object::GetGUID(), WorldObject::GetMap(), Position::GetPosition(), WorldObject::IsWithinDistInMap(), ScriptedAI::me, Cell::SetNoCreate(), and Cell::Visit().

Referenced by JustDied(), and Reset().

◆ SendAttacker()

void boss_nalorakk::boss_nalorakkAI::SendAttacker ( Unit target)
inline
176 {
177 std::list<Creature*> templist;
178 float x, y, z;
179 me->GetPosition(x, y, z);
180
181 {
183 Cell cell(pair);
184 cell.SetNoCreate();
185
188
190
191 cell.Visit(pair, cSearcher, *(me->GetMap()), *me, me->GetGridActivationRange());
192 }
193
194 if (templist.empty())
195 return;
196
197 for (std::list<Creature*>::const_iterator i = templist.begin(); i != templist.end(); ++i)
198 {
199 if ((*i) && me->IsWithinDistInMap((*i), 25))
200 {
201 (*i)->SetNoCallAssistance(true);
202 (*i)->AI()->AttackStart(target);
203 }
204 }
205 }

References Acore::ComputeCellCoord(), WorldObject::GetGridActivationRange(), WorldObject::GetMap(), Position::GetPosition(), WorldObject::IsWithinDistInMap(), ScriptedAI::me, Cell::SetNoCreate(), and Cell::Visit().

Referenced by MoveInLineOfSight().

◆ UpdateAI()

void boss_nalorakk::boss_nalorakkAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

355 {
356 if (waitTimer && inMove)
357 {
358 if (waitTimer <= diff)
359 {
360 (*me).GetMotionMaster()->MovementExpired();
361 (*me).GetMotionMaster()->MovePoint(MovePhase, NalorakkWay[MovePhase][0], NalorakkWay[MovePhase][1], NalorakkWay[MovePhase][2]);
362 waitTimer = 0;
363 }
364 else waitTimer -= diff;
365 }
366
367 if (!UpdateVictim())
368 return;
369
370 if (Berserk_Timer <= diff)
371 {
372 DoCast(me, SPELL_BERSERK, true);
374 Berserk_Timer = 600000;
375 }
376 else Berserk_Timer -= diff;
377
378 if (ShapeShift_Timer <= diff)
379 {
380 if (inBearForm)
381 {
382 // me->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + 1, 5122);
385 Surge_Timer = urand(15000, 20000);
386 BrutalSwipe_Timer = urand(7000, 12000);
387 Mangle_Timer = urand(10000, 15000);
388 ShapeShift_Timer = urand(45000, 50000);
389 inBearForm = false;
390 }
391 else
392 {
393 // me->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + 1, 0);
395 DoCast(me, SPELL_BEARFORM, true);
396 LaceratingSlash_Timer = 2000; // dur 18s
397 RendFlesh_Timer = 3000; // dur 5s
398 DeafeningRoar_Timer = urand(5000, 10000); // dur 2s
399 ShapeShift_Timer = urand(20000, 25000); // dur 30s
400 inBearForm = true;
401 }
402 }
403 else ShapeShift_Timer -= diff;
404
405 if (!inBearForm)
406 {
407 if (BrutalSwipe_Timer <= diff)
408 {
410 BrutalSwipe_Timer = urand(7000, 12000);
411 }
412 else BrutalSwipe_Timer -= diff;
413
414 if (Mangle_Timer <= diff)
415 {
417 {
419 Mangle_Timer = 1000;
420 }
421 else Mangle_Timer = urand(10000, 15000);
422 }
423 else Mangle_Timer -= diff;
424
425 if (Surge_Timer <= diff)
426 {
428 Unit* target = SelectTarget(SelectTargetMethod::Random, 1, 45, true);
429 if (target)
430 DoCast(target, SPELL_SURGE);
431 Surge_Timer = urand(15000, 20000);
432 }
433 else Surge_Timer -= diff;
434 }
435 else
436 {
437 if (LaceratingSlash_Timer <= diff)
438 {
440 LaceratingSlash_Timer = urand(18000, 23000);
441 }
442 else LaceratingSlash_Timer -= diff;
443
444 if (RendFlesh_Timer <= diff)
445 {
447 RendFlesh_Timer = urand(5000, 10000);
448 }
449 else RendFlesh_Timer -= diff;
450
451 if (DeafeningRoar_Timer <= diff)
452 {
454 DeafeningRoar_Timer = urand(15000, 20000);
455 }
456 else DeafeningRoar_Timer -= diff;
457 }
458
460 }
@ SPELL_BEARFORM
Definition: boss_nalorakk.cpp:41
@ SPELL_MANGLE
Definition: boss_nalorakk.cpp:38
@ SPELL_MANGLEEFFECT
Definition: boss_nalorakk.cpp:39
@ SPELL_LACERATINGSLASH
Definition: boss_nalorakk.cpp:44
@ SPELL_RENDFLESH
Definition: boss_nalorakk.cpp:45
@ SPELL_BRUTALSWIPE
Definition: boss_nalorakk.cpp:37
@ SPELL_BERSERK
Definition: boss_nalorakk.cpp:34
@ SPELL_SURGE
Definition: boss_nalorakk.cpp:40
@ SPELL_DEAFENINGROAR
Definition: boss_nalorakk.cpp:46
@ SAY_SURGE
Definition: boss_nalorakk.cpp:69
@ SAY_SHIFTEDTOTROLL
Definition: boss_nalorakk.cpp:71
@ SAY_BERSERK
Definition: boss_nalorakk.cpp:72
@ SAY_SHIFTEDTOBEAR
Definition: boss_nalorakk.cpp:70
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:39
SpellCastResult DoCastVictim(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:240
Unit * SelectTarget(SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
Definition: UnitAI.cpp:110
SpellCastResult DoCast(uint32 spellId)
Definition: UnitAI.cpp:177
bool UpdateVictim()
Definition: CreatureAI.cpp:268
Definition: Unit.h:1302
bool HasAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0) const
Definition: Unit.cpp:5636
void RemoveAurasDueToSpell(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint8 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
Definition: Unit.cpp:4855
Unit * GetVictim() const
Definition: Unit.h:1398
uint32 DeafeningRoar_Timer
Definition: boss_nalorakk.cpp:105
uint32 LaceratingSlash_Timer
Definition: boss_nalorakk.cpp:103
uint32 RendFlesh_Timer
Definition: boss_nalorakk.cpp:104

References Berserk_Timer, BrutalSwipe_Timer, DeafeningRoar_Timer, UnitAI::DoCast(), UnitAI::DoCastVictim(), UnitAI::DoMeleeAttackIfReady(), Unit::GetVictim(), Unit::HasAura(), inBearForm, inMove, LaceratingSlash_Timer, Mangle_Timer, ScriptedAI::me, MovePhase, NalorakkWay, Unit::RemoveAurasDueToSpell(), RendFlesh_Timer, SAY_BERSERK, SAY_SHIFTEDTOBEAR, SAY_SHIFTEDTOTROLL, SAY_SURGE, UnitAI::SelectTarget(), ShapeShift_Timer, SPELL_BEARFORM, SPELL_BERSERK, SPELL_BRUTALSWIPE, SPELL_DEAFENINGROAR, SPELL_LACERATINGSLASH, SPELL_MANGLE, SPELL_MANGLEEFFECT, SPELL_RENDFLESH, SPELL_SURGE, Surge_Timer, CreatureAI::UpdateVictim(), urand(), and waitTimer.

Member Data Documentation

◆ Berserk_Timer

uint32 boss_nalorakk::boss_nalorakkAI::Berserk_Timer

Referenced by Reset(), and UpdateAI().

◆ BrutalSwipe_Timer

uint32 boss_nalorakk::boss_nalorakkAI::BrutalSwipe_Timer

Referenced by Reset(), and UpdateAI().

◆ DeafeningRoar_Timer

uint32 boss_nalorakk::boss_nalorakkAI::DeafeningRoar_Timer

Referenced by UpdateAI().

◆ inBearForm

bool boss_nalorakk::boss_nalorakkAI::inBearForm

Referenced by Reset(), and UpdateAI().

◆ inMove

bool boss_nalorakk::boss_nalorakkAI::inMove

◆ instance

InstanceScript* boss_nalorakk::boss_nalorakkAI::instance

◆ LaceratingSlash_Timer

uint32 boss_nalorakk::boss_nalorakkAI::LaceratingSlash_Timer

Referenced by UpdateAI().

◆ Mangle_Timer

uint32 boss_nalorakk::boss_nalorakkAI::Mangle_Timer

Referenced by Reset(), and UpdateAI().

◆ MoveEvent

bool boss_nalorakk::boss_nalorakkAI::MoveEvent

◆ MovePhase

uint32 boss_nalorakk::boss_nalorakkAI::MovePhase

◆ RendFlesh_Timer

uint32 boss_nalorakk::boss_nalorakkAI::RendFlesh_Timer

Referenced by UpdateAI().

◆ ShapeShift_Timer

uint32 boss_nalorakk::boss_nalorakkAI::ShapeShift_Timer

Referenced by Reset(), and UpdateAI().

◆ Surge_Timer

uint32 boss_nalorakk::boss_nalorakkAI::Surge_Timer

Referenced by Reset(), and UpdateAI().

◆ waitTimer

uint32 boss_nalorakk::boss_nalorakkAI::waitTimer

Referenced by MovementInform(), Reset(), and UpdateAI().