AzerothCore 3.3.5a
OpenSource WoW Emulator
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spell_dk_dancing_rune_weapon Class Reference
Inheritance diagram for spell_dk_dancing_rune_weapon:
AuraScript _SpellScript

Private Member Functions

 PrepareAuraScript (spell_dk_dancing_rune_weapon)
 
bool CheckProc (ProcEventInfo &eventInfo)
 
void HandleProc (AuraEffect const *aurEff, ProcEventInfo &eventInfo)
 
void Register () override
 

Additional Inherited Members

- Public Member Functions inherited from AuraScript
 AuraScript ()
 
bool _Validate (SpellInfo const *entry) override
 
bool _Load (Aura *aura)
 
void _PrepareScriptCall (AuraScriptHookType hookType, AuraApplication const *aurApp=nullptr)
 
void _FinishScriptCall ()
 
bool _IsDefaultActionPrevented ()
 
void PreventDefaultAction ()
 
SpellInfo const * GetSpellInfo () const
 
uint32 GetId () const
 
ObjectGuid GetCasterGUID () const
 
UnitGetCaster () const
 
WorldObjectGetOwner () const
 
UnitGetUnitOwner () const
 
DynamicObjectGetDynobjOwner () const
 
void Remove (uint32 removeMode=0)
 
AuraGetAura () const
 
AuraObjectType GetType () const
 
int32 GetDuration () const
 
void SetDuration (int32 duration, bool withMods=false)
 
void RefreshDuration ()
 
time_t GetApplyTime () const
 
int32 GetMaxDuration () const
 
void SetMaxDuration (int32 duration)
 
int32 CalcMaxDuration () const
 
bool IsExpired () const
 
bool IsPermanent () const
 
uint8 GetCharges () const
 
void SetCharges (uint8 charges)
 
uint8 CalcMaxCharges () const
 
bool ModCharges (int8 num, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
 
bool DropCharge (AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
 
uint8 GetStackAmount () const
 
void SetStackAmount (uint8 num)
 
bool ModStackAmount (int32 num, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
 
bool IsPassive () const
 
bool IsDeathPersistent () const
 
bool HasEffect (uint8 effIndex) const
 
AuraEffectGetEffect (uint8 effIndex) const
 
bool HasEffectType (AuraType type) const
 
UnitGetTarget () const
 
AuraApplication const * GetTargetApplication () const
 
- Public Member Functions inherited from _SpellScript
 _SpellScript ()
 
virtual ~_SpellScript ()
 
virtual void _Register ()
 
virtual void _Unload ()
 
virtual void _Init (std::string const *scriptname, uint32 spellId)
 
std::string const * _GetScriptName () const
 
virtual void Register ()=0
 
virtual bool Validate (SpellInfo const *)
 
virtual bool Load ()
 
virtual void Unload ()
 
- Static Public Member Functions inherited from _SpellScript
static bool ValidateSpellInfo (std::initializer_list< uint32 > spellIds)
 
template<class T >
static bool ValidateSpellInfo (T const &spellIds)
 
- Public Attributes inherited from AuraScript
HookList< CheckAreaTargetHandlerDoCheckAreaTarget
 
HookList< AuraDispelHandlerOnDispel
 
HookList< AuraDispelHandlerAfterDispel
 
HookList< EffectApplyHandlerOnEffectApply
 
HookList< EffectApplyHandlerAfterEffectApply
 
HookList< EffectApplyHandlerOnEffectRemove
 
HookList< EffectApplyHandlerAfterEffectRemove
 
HookList< EffectPeriodicHandlerOnEffectPeriodic
 
HookList< EffectUpdatePeriodicHandlerOnEffectUpdatePeriodic
 
HookList< EffectCalcAmountHandlerDoEffectCalcAmount
 
HookList< EffectCalcPeriodicHandlerDoEffectCalcPeriodic
 
HookList< EffectCalcSpellModHandlerDoEffectCalcSpellMod
 
HookList< EffectAbsorbHandlerOnEffectAbsorb
 
HookList< EffectAbsorbHandlerAfterEffectAbsorb
 
HookList< EffectManaShieldHandlerOnEffectManaShield
 
HookList< EffectManaShieldHandlerAfterEffectManaShield
 
HookList< EffectSplitHandlerOnEffectSplit
 
HookList< CheckProcHandlerDoCheckProc
 
HookList< AfterCheckProcHandlerDoAfterCheckProc
 
HookList< AuraProcHandlerDoPrepareProc
 
HookList< AuraProcHandlerOnProc
 
HookList< AuraProcHandlerAfterProc
 
HookList< EffectProcHandlerOnEffectProc
 
HookList< EffectProcHandlerAfterEffectProc
 
virtual bool _Validate (SpellInfo const *entry)
 
- Protected Attributes inherited from _SpellScript
uint8 m_currentScriptState
 
std::string const * m_scriptName
 
uint32 m_scriptSpellId
 

Detailed Description

Member Function Documentation

◆ CheckProc()

bool spell_dk_dancing_rune_weapon::CheckProc ( ProcEventInfo eventInfo)
inlineprivate
590 {
591 if (!eventInfo.GetActor() || !eventInfo.GetActionTarget() || !eventInfo.GetActionTarget()->IsAlive() || eventInfo.GetActor()->GetTypeId() != TYPEID_PLAYER)
592 return false;
593
594 SpellInfo const* spellInfo = eventInfo.GetSpellInfo();
595 if (!spellInfo)
596 return true;
597
598 // Death Coil exception, Check if spell is from spellbook
599 if (spellInfo->Id != SPELL_DK_DEATH_COIL_DAMAGE && !eventInfo.GetActor()->ToPlayer()->HasActiveSpell(spellInfo->Id))
600 return false;
601
602 // Can't cast raise dead/ally, death grip, dark command, death pact, death and decay, anti-magic shell
603 if (spellInfo->SpellFamilyFlags.HasFlag(0x20A1220, 0x10000000, 0x0))
604 return false;
605
606 // AoE can be cast only once
607 if (spellInfo->IsTargetingArea() && eventInfo.GetActor() != eventInfo.GetActionTarget())
608 return false;
609
610 // No spells with summoning
611 if (spellInfo->HasEffect(SPELL_EFFECT_SUMMON))
612 return false;
613
614 // No Positive Spells
615 if (spellInfo->IsPositive())
616 return false;
617
618 return true;
619 }
@ TYPEID_PLAYER
Definition: ObjectGuid.h:38
@ SPELL_DK_DEATH_COIL_DAMAGE
Definition: spell_dk.cpp:50
@ SPELL_EFFECT_SUMMON
Definition: SharedDefines.h:778
bool HasFlag(uint32 p1=0, uint32 p2=0, uint32 p3=0) const
Definition: Util.h:463
Player * ToPlayer()
Definition: Object.h:195
TypeID GetTypeId() const
Definition: Object.h:121
bool HasActiveSpell(uint32 spell) const
Definition: Player.cpp:3830
Unit * GetActionTarget() const
Definition: Unit.h:859
SpellInfo const * GetSpellInfo() const
Definition: Unit.cpp:187
Unit * GetActor()
Definition: Unit.h:858
bool IsAlive() const
Definition: Unit.h:1808
Definition: SpellInfo.h:314
flag96 SpellFamilyFlags
Definition: SpellInfo.h:386
uint32 Id
Definition: SpellInfo.h:318
bool HasEffect(SpellEffects effect) const
Definition: SpellInfo.cpp:869
bool IsPositive() const
Definition: SpellInfo.cpp:1221
bool IsTargetingArea() const
Definition: SpellInfo.cpp:1009

References ProcEventInfo::GetActionTarget(), ProcEventInfo::GetActor(), ProcEventInfo::GetSpellInfo(), Object::GetTypeId(), Player::HasActiveSpell(), SpellInfo::HasEffect(), flag96::HasFlag(), SpellInfo::Id, Unit::IsAlive(), SpellInfo::IsPositive(), SpellInfo::IsTargetingArea(), SPELL_DK_DEATH_COIL_DAMAGE, SPELL_EFFECT_SUMMON, SpellInfo::SpellFamilyFlags, Object::ToPlayer(), and TYPEID_PLAYER.

Referenced by Register().

◆ HandleProc()

void spell_dk_dancing_rune_weapon::HandleProc ( AuraEffect const *  aurEff,
ProcEventInfo eventInfo 
)
inlineprivate
622 {
624
625 Unit* player = eventInfo.GetActor();
626 Unit* target = eventInfo.GetActionTarget();
627 Unit* dancingRuneWeapon = nullptr;
628 for (Unit::ControlSet::const_iterator itr = player->m_Controlled.begin(); itr != player->m_Controlled.end(); ++itr)
629 if (int32((*itr)->GetEntry()) == GetSpellInfo()->Effects[EFFECT_0].MiscValue)
630 {
631 dancingRuneWeapon = *itr;
632 break;
633 }
634
635 if (!dancingRuneWeapon)
636 return;
637
638 dancingRuneWeapon->SetOrientation(dancingRuneWeapon->GetAngle(target));
639 if (SpellInfo const* procSpell = eventInfo.GetSpellInfo())
640 {
641 // xinef: ugly hack
642 if (!procSpell->IsAffectingArea())
644 dancingRuneWeapon->CastSpell(target, procSpell->Id, true, nullptr, aurEff, dancingRuneWeapon->GetGUID());
646 }
647 else if (eventInfo.GetDamageInfo())
648 {
649 target = player->GetMeleeHitRedirectTarget(target);
650 CalcDamageInfo damageInfo;
651 player->CalculateMeleeDamage(target, &damageInfo, eventInfo.GetDamageInfo()->GetAttackType());
652 for (uint8 i = 0; i < MAX_ITEM_PROTO_DAMAGES; ++i)
653 {
654 Unit::DealDamageMods(target, damageInfo.damages[i].damage, &damageInfo.damages[i].absorb);
655 damageInfo.damages[i].damage /= 2.0f;
656 }
657 damageInfo.attacker = dancingRuneWeapon;
658 dancingRuneWeapon->SendAttackStateUpdate(&damageInfo);
659 dancingRuneWeapon->DealMeleeDamage(&damageInfo, true);
660 }
661 }
std::int32_t int32
Definition: Define.h:104
std::uint8_t uint8
Definition: Define.h:110
#define MAX_ITEM_PROTO_DAMAGES
Definition: ItemTemplate.h:622
@ UNIT_FIELD_COMBATREACH
Definition: UpdateFields.h:123
@ EFFECT_0
Definition: SharedDefines.h:30
void SetFloatValue(uint16 index, float value)
Definition: Object.cpp:737
static ObjectGuid GetGUID(Object const *o)
Definition: Object.h:106
void SetOrientation(float orientation)
Definition: Position.h:112
float GetAngle(const Position *pos) const
Definition: Position.cpp:77
WeaponAttackType GetAttackType() const
Definition: Unit.h:794
DamageInfo * GetDamageInfo() const
Definition: Unit.h:868
Definition: Unit.h:882
uint32 absorb
Definition: Unit.h:890
uint32 damage
Definition: Unit.h:889
Unit * attacker
Definition: Unit.h:883
struct CalcDamageInfo::@249 damages[MAX_ITEM_PROTO_DAMAGES]
Definition: Unit.h:1290
ControlSet m_Controlled
Definition: Unit.h:1867
void SendAttackStateUpdate(CalcDamageInfo *damageInfo)
Definition: Unit.cpp:6391
Unit * GetMeleeHitRedirectTarget(Unit *victim, SpellInfo const *spellInfo=nullptr)
Definition: Unit.cpp:11012
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1169
void CalculateMeleeDamage(Unit *victim, CalcDamageInfo *damageInfo, WeaponAttackType attackType=BASE_ATTACK, const bool sittingVictim=false)
Definition: Unit.cpp:1461
void DealMeleeDamage(CalcDamageInfo *damageInfo, bool durabilityLoss)
Definition: Unit.cpp:1821
static void DealDamageMods(Unit const *victim, uint32 &damage, uint32 *absorb)
Definition: Unit.cpp:805
void PreventDefaultAction()
Definition: SpellScript.cpp:985
SpellInfo const * GetSpellInfo() const
Definition: SpellScript.cpp:1005
Unit * GetUnitOwner() const
Definition: SpellScript.cpp:1030

References CalcDamageInfo::absorb, CalcDamageInfo::attacker, Unit::CalculateMeleeDamage(), Unit::CastSpell(), CalcDamageInfo::damage, CalcDamageInfo::damages, Unit::DealDamageMods(), Unit::DealMeleeDamage(), EFFECT_0, ProcEventInfo::GetActionTarget(), ProcEventInfo::GetActor(), Position::GetAngle(), DamageInfo::GetAttackType(), ProcEventInfo::GetDamageInfo(), Object::GetGUID(), Unit::GetMeleeHitRedirectTarget(), ProcEventInfo::GetSpellInfo(), AuraScript::GetSpellInfo(), AuraScript::GetUnitOwner(), Unit::m_Controlled, MAX_ITEM_PROTO_DAMAGES, AuraScript::PreventDefaultAction(), Unit::SendAttackStateUpdate(), Object::SetFloatValue(), Position::SetOrientation(), and UNIT_FIELD_COMBATREACH.

Referenced by Register().

◆ PrepareAuraScript()

spell_dk_dancing_rune_weapon::PrepareAuraScript ( spell_dk_dancing_rune_weapon  )
private

◆ Register()

void spell_dk_dancing_rune_weapon::Register ( )
inlineoverrideprivatevirtual

Implements _SpellScript.

664 {
667 }
@ SPELL_AURA_DUMMY
Definition: SpellAuraDefines.h:67
#define AuraEffectProcFn(F, I, N)
Definition: SpellScript.h:847
#define AuraCheckProcFn(F)
Definition: SpellScript.h:818
@ EFFECT_1
Definition: SharedDefines.h:31
HookList< CheckProcHandler > DoCheckProc
Definition: SpellScript.h:817
HookList< EffectProcHandler > OnEffectProc
Definition: SpellScript.h:842
void HandleProc(AuraEffect const *aurEff, ProcEventInfo &eventInfo)
Definition: spell_dk.cpp:621
bool CheckProc(ProcEventInfo &eventInfo)
Definition: spell_dk.cpp:589

References AuraCheckProcFn, AuraEffectProcFn, CheckProc(), AuraScript::DoCheckProc, EFFECT_1, HandleProc(), AuraScript::OnEffectProc, and SPELL_AURA_DUMMY.