AzerothCore 3.3.5a
OpenSource WoW Emulator
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This is the complete list of members for Unit, including all inherited members.
_addAttacker(Unit *pAttacker) | Unit | inlineprivate |
_AddAura(UnitAura *aura, Unit *caster) | Unit | |
_allowedLooters | WorldObject | private |
_ApplyAllAuraStatMods() | Unit | |
_ApplyAura(AuraApplication *aurApp, uint8 effMask) | Unit | |
_ApplyAuraEffect(Aura *aura, uint8 effIndex) | Unit | |
_areaId | WorldObject | protected |
_changesMask | Object | protected |
_charmThreatInfo | Unit | protected |
_ConcatFields(uint16 startIndex, uint16 size) const | Object | protected |
_Create(ObjectGuid::LowType guidlow, HighGuid guidhigh, uint32 phaseMask) | WorldObject | |
Object::_Create(ObjectGuid::LowType guidlow, uint32 entry, HighGuid guidhigh) | Object | protected |
_CreateAuraApplication(Aura *aura, uint8 effMask) | Unit | |
_DeleteRemovedAuras() | Unit | protected |
_EnterVehicle(Vehicle *vehicle, int8 seatId, AuraApplication const *aurApp=nullptr) | Unit | |
_ExitVehicle(Position const *exitPosition=nullptr) | Unit | |
_fieldNotifyFlags | Object | protected |
_floorZ | WorldObject | protected |
_InitValues() | Object | protected |
_instantCast | Unit | protected |
_IsNoStackAuraDueToAura(Aura *appliedAura, Aura *existingAura) const | Unit | |
_IsValidAssistTarget(Unit const *target, SpellInfo const *bySpell) const | Unit | |
_IsValidAttackTarget(Unit const *target, SpellInfo const *bySpell, WorldObject const *obj=nullptr) const | Unit | |
_isWalkingBeforeCharm | Unit | private |
_IsWithinDist(WorldObject const *obj, float dist2compare, bool is3D, bool useBoundingRadius=true) const | WorldObject | privatevirtual |
_lastDamagedTargetGuid | Unit | private |
_lastExtraAttackSpell | Unit | private |
_lastLiquid | Unit | protected |
_liquidData | WorldObject | protected |
_LoadIntoDataField(std::string const &data, uint32 startOffset, uint32 count) | Object | protected |
_oldFactionId | Unit | private |
_outdoors | WorldObject | protected |
_redirectThreatInfo | Unit | private |
_RegisterAuraEffect(AuraEffect *aurEff, bool apply) | Unit | |
_RegisterDynObject(DynamicObject *dynObj) | Unit | |
_RemoveAllAuraStatMods() | Unit | |
_removeAttacker(Unit *pAttacker) | Unit | inlineprivate |
_RemoveNoStackAuraApplicationsDueToAura(Aura *aura) | Unit | |
_RemoveNoStackAurasDueToAura(Aura *aura) | Unit | |
_TryStackingOrRefreshingExistingAura(SpellInfo const *newAura, uint8 effMask, Unit *caster, int32 *baseAmount=nullptr, Item *castItem=nullptr, ObjectGuid casterGUID=ObjectGuid::Empty, bool periodicReset=false) | Unit | |
_UnapplyAura(AuraApplicationMap::iterator &i, AuraRemoveMode removeMode) | Unit | |
_UnapplyAura(AuraApplication *aurApp, AuraRemoveMode removeMode) | Unit | |
_UnregisterDynObject(DynamicObject *dynObj) | Unit | |
_UpdateAutoRepeatSpell() | Unit | protected |
_updatePositionData | WorldObject | protected |
_UpdateSpells(uint32 time) | Unit | protected |
_valuesUpdateCache | Unit | private |
_zoneId | WorldObject | protected |
AddAllowedLooter(ObjectGuid guid) | WorldObject | |
AddAura(uint32 spellId, Unit *target) | Unit | |
AddAura(SpellInfo const *spellInfo, uint8 effMask, Unit *target) | Unit | |
AddComboPointHolder(Unit *unit) | Unit | inline |
AddComboPoints(Unit *target, int8 count) | Unit | |
AddComboPoints(int8 count) | Unit | inline |
AddExtraAttacks(uint32 count) | Unit | |
AddExtraUnitMovementFlag(uint16 f) | Unit | inline |
addFollower(FollowerReference *pRef) | Unit | inline |
AddGameObject(GameObject *gameObj) | Unit | |
AddGuidValue(uint16 index, ObjectGuid value) | Object | |
addHatedBy(HostileReference *pHostileReference) | Unit | inline |
AddInterruptMask(uint32 mask) | Unit | inline |
AddObjectToRemoveList() | WorldObject | |
AddPetAura(PetAura const *petSpell) | Unit | |
AddPlayerToVision(Player *player) | Unit | |
AddPointedBy(SafeUnitPointer *sup) | Unit | inline |
AddSpellCooldown(uint32, uint32, uint32, bool needSendToClient=false, bool forceSendToSpectator=false) | Unit | inlinevirtual |
AddThreat(Unit *victim, float fThreat, SpellSchoolMask schoolMask=SPELL_SCHOOL_MASK_NORMAL, SpellInfo const *threatSpell=nullptr) | Unit | |
AddToNotify(uint16 f) | WorldObject | |
AddToObjectUpdate() override | WorldObject | virtual |
AddToObjectUpdateIfNeeded() | Object | protected |
AddToWorld() override | Unit | virtual |
AddUnitMovementFlag(uint32 f) | Unit | inline |
AddUnitState(uint32 f) | Unit | inline |
AddUnitTypeMask(uint32 mask) | Unit | inline |
ApplyAttackTimePercentMod(WeaponAttackType att, float val, bool apply) | Unit | |
ApplyCastTimePercentMod(float val, bool apply) | Unit | |
ApplyDiminishingAura(DiminishingGroup group, bool apply) | Unit | |
ApplyDiminishingToDuration(DiminishingGroup group, int32 &duration, Unit *caster, DiminishingLevels Level, int32 limitduration) | Unit | |
ApplyEffectModifiers(SpellInfo const *spellProto, uint8 effect_index, float value) const | Unit | |
ApplyModFlag(uint16 index, uint32 flag, bool apply) | Object | |
ApplyModFlag64(uint16 index, uint64 flag, bool apply) | Object | |
ApplyModInt32Value(uint16 index, int32 val, bool apply) | Object | |
ApplyModPositiveFloatValue(uint16 index, float val, bool apply) | Object | |
ApplyModSignedFloatValue(uint16 index, float val, bool apply) | Object | |
ApplyModUInt32Value(uint16 index, int32 val, bool apply) | Object | |
ApplyModUInt64Value(uint16 index, int32 val, bool apply) | Object | |
ApplyPercentModFloatValue(uint16 index, float val, bool apply) | Object | |
ApplyResilience(Unit const *victim, float *crit, int32 *damage, bool isCrit, CombatRating type) | Unit | static |
ApplyResistanceBuffModsMod(SpellSchools school, bool positive, float val, bool apply) | Unit | inline |
ApplyResistanceBuffModsPercentMod(SpellSchools school, bool positive, float val, bool apply) | Unit | inline |
ApplySpellDispelImmunity(SpellInfo const *spellProto, DispelType type, bool apply) | Unit | |
ApplySpellImmune(uint32 spellId, uint32 op, uint32 type, bool apply, SpellImmuneBlockType blockType=SPELL_BLOCK_TYPE_ALL) | Unit | |
ApplyStatBuffMod(Stats stat, float val, bool apply) | Unit | inline |
ApplyStatPercentBuffMod(Stats stat, float val, bool apply) | Unit | |
ApplyTotalThreatModifier(float fThreat, SpellSchoolMask schoolMask=SPELL_SCHOOL_MASK_NORMAL) | Unit | |
Attack(Unit *victim, bool meleeAttack) | Unit | |
AttackerSet typedef | Unit | |
AttackerStateUpdate(Unit *victim, WeaponAttackType attType=BASE_ATTACK, bool extra=false, bool ignoreCasting=false) | Unit | |
AttackStop() | Unit | |
AuraApplicationList typedef | Unit | |
AuraApplicationMap typedef | Unit | |
AuraApplicationMapBounds typedef | Unit | |
AuraApplicationMapBoundsNonConst typedef | Unit | |
AuraEffectList typedef | Unit | |
AuraList typedef | Unit | |
AuraMap typedef | Unit | |
AuraMapBounds typedef | Unit | |
AuraMapBoundsNonConst typedef | Unit | |
AuraStateAurasMap typedef | Unit | |
AuraStateAurasMapBounds typedef | Unit | |
bRequestForcedVisibilityUpdate | Unit | |
BuildAuraStateUpdateForTarget(Unit *target) const | Unit | |
BuildCooldownPacket(WorldPacket &data, uint8 flags, uint32 spellId, uint32 cooldown) | Unit | |
BuildCooldownPacket(WorldPacket &data, uint8 flags, PacketCooldowns const &cooldowns) | Unit | |
BuildCreateUpdateBlockForPlayer(UpdateData *data, Player *target) | Object | virtual |
BuildFieldsUpdate(Player *, UpdateDataMapType &) | Object | |
BuildHeartBeatMsg(WorldPacket *data) const | Unit | |
BuildMovementPacket(ByteBuffer *data) const | Unit | |
BuildMovementUpdate(ByteBuffer *data, uint16 flags) const | Object | protected |
BuildMovementUpdateBlock(UpdateData *data, uint32 flags=0) const | Object | |
BuildOutOfRangeUpdateBlock(UpdateData *data) const | Object | |
BuildUpdate(UpdateDataMapType &data_map, UpdatePlayerSet &player_set) override | WorldObject | virtual |
BuildValuesUpdate(uint8 updateType, ByteBuffer *data, Player *target) override | Unit | protectedvirtual |
BuildValuesUpdateBlockForPlayer(UpdateData *data, Player *target) | Object | |
CalcAbsorbResist(DamageInfo &dmgInfo, bool Splited=false) | Unit | static |
CalcArmorReducedDamage(Unit const *attacker, Unit const *victim, const uint32 damage, SpellInfo const *spellInfo, uint8 attackerLevel=0, WeaponAttackType attackType=MAX_ATTACK) | Unit | static |
CalcHealAbsorb(HealInfo &healInfo) | Unit | static |
CalcSpellDuration(SpellInfo const *spellProto) | Unit | |
CalculateAOEDamageReduction(int32 damage, uint32 schoolMask, Unit *caster) const | Unit | |
CalculateDamage(WeaponAttackType attType, bool normalized, bool addTotalPct, uint8 itemDamagesMask=0) | Unit | |
CalculateDefaultCoefficient(SpellInfo const *spellInfo, DamageEffectType damagetype) const | Unit | |
CalculateLevelPenalty(SpellInfo const *spellProto) const | Unit | |
CalculateMeleeDamage(Unit *victim, CalcDamageInfo *damageInfo, WeaponAttackType attackType=BASE_ATTACK, const bool sittingVictim=false) | Unit | |
CalculateMinMaxDamage(WeaponAttackType attType, bool normalized, bool addTotalPct, float &minDamage, float &maxDamage, uint8 damageIndex=0)=0 | Unit | pure virtual |
CalculateSpellDamage(Unit const *target, SpellInfo const *spellProto, uint8 effect_index, int32 const *basePoints=nullptr) const | Unit | |
CalculateSpellDamageTaken(SpellNonMeleeDamage *damageInfo, int32 damage, SpellInfo const *spellInfo, WeaponAttackType attackType=BASE_ATTACK, bool crit=false) | Unit | |
CanAlwaysSee(WorldObject const *) const | WorldObject | inlineprivatevirtual |
CanApplyResilience() const | Unit | inline |
CanDetect(WorldObject const *obj, bool ignoreStealth, bool checkClient, bool checkAlert=false) const | WorldObject | private |
CanDetectInvisibilityOf(WorldObject const *obj) const | WorldObject | private |
CanDetectStealthOf(WorldObject const *obj, bool checkAlert=false) const | WorldObject | private |
CanDualWield() const | Unit | inline |
CanEnterWater() const =0 | Unit | pure virtual |
CanFly() const =0 | Unit | pure virtual |
CanFreeMove() const | Unit | inline |
CanHaveThreatList(bool skipAliveCheck=false) const | Unit | |
CanInstantCast() const | Unit | inline |
CanModifyStats() const | Unit | inline |
CanNeverSee(WorldObject const *obj) const | WorldObject | private |
CanProc() | Unit | inline |
CanRestoreMana(SpellInfo const *spellInfo) const | Unit | |
CanSeeOrDetect(WorldObject const *obj, bool ignoreStealth=false, bool distanceCheck=false, bool checkAlert=false) const | WorldObject | |
CanSwim() const | Unit | virtual |
CanUseAttackType(uint8 attacktype) const | Unit | inline |
CastCustomSpell(Unit *victim, uint32 spellId, int32 const *bp0, int32 const *bp1, int32 const *bp2, bool triggered, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty) | Unit | |
CastCustomSpell(uint32 spellId, SpellValueMod mod, int32 value, Unit *victim, bool triggered, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty) | Unit | |
CastCustomSpell(uint32 spellId, SpellValueMod mod, int32 value, Unit *victim=nullptr, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty) | Unit | |
CastCustomSpell(uint32 spellId, CustomSpellValues const &value, Unit *victim=nullptr, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty) | Unit | |
CastDelayedSpellWithPeriodicAmount(Unit *caster, uint32 spellId, AuraType auraType, int32 addAmount, uint8 effectIndex=0) | Unit | |
CastPetAura(PetAura const *aura) | Unit | |
CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty) | Unit | |
CastSpell(Unit *victim, uint32 spellId, bool triggered, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty) | Unit | |
CastSpell(Unit *victim, uint32 spellId, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty) | Unit | |
CastSpell(Unit *victim, SpellInfo const *spellInfo, bool triggered, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty) | Unit | |
CastSpell(Unit *victim, SpellInfo const *spellInfo, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty) | Unit | |
CastSpell(float x, float y, float z, uint32 spellId, bool triggered, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty) | Unit | |
CastSpell(GameObject *go, uint32 spellId, bool triggered, Item *castItem=nullptr, AuraEffect *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty) | Unit | |
CastStop(uint32 except_spellid=0, bool withInstant=true) | Unit | |
ChangeSeat(int8 seatId, bool next=true) | Unit | |
CharmThreatMap typedef | Unit | protected |
CleanupBeforeRemoveFromMap(bool finalCleanup) | Unit | |
CleanupsBeforeDelete(bool finalCleanup=true) override | Unit | virtual |
ClearAllReactives() | Unit | |
ClearComboPointHolders() | Unit | |
ClearComboPoints() | Unit | |
ClearDiminishings() | Unit | inline |
ClearInCombat() | Unit | |
ClearInPetCombat() | Unit | |
ClearUnitState(uint32 f) | Unit | inline |
ClearUpdateMask(bool remove) | Object | |
ClearZoneScript() | WorldObject | |
CombatStart(Unit *target, bool initialAggro=true) | Unit | |
CombatStartOnCast(Unit *target, bool initialAggro=true, uint32 duration=0) | Unit | |
CombatStop(bool includingCast=false) | Unit | |
CombatStopWithPets(bool includingCast=false) | Unit | |
ComboPointHolderSet typedef | Unit | |
ControlSet typedef | Unit | |
CountPctFromCurHealth(int32 pct) const | Unit | inline |
CountPctFromMaxHealth(int32 pct) const | Unit | inline |
CreateTamedPetFrom(Creature *creatureTarget, uint32 spell_id=0) | Unit | |
CreateTamedPetFrom(uint32 creatureEntry, uint32 spell_id=0) | Unit | |
CreateVehicleKit(uint32 id, uint32 creatureEntry) | Unit | |
CustomData | Object | |
DealDamage(Unit *attacker, Unit *victim, uint32 damage, CleanDamage const *cleanDamage=nullptr, DamageEffectType damagetype=DIRECT_DAMAGE, SpellSchoolMask damageSchoolMask=SPELL_SCHOOL_MASK_NORMAL, SpellInfo const *spellProto=nullptr, bool durabilityLoss=true, bool allowGM=false, Spell const *spell=nullptr) | Unit | static |
DealDamageMods(Unit const *victim, uint32 &damage, uint32 *absorb) | Unit | static |
DealHeal(Unit *healer, Unit *victim, uint32 addhealth) | Unit | static |
DealMeleeDamage(CalcDamageInfo *damageInfo, bool durabilityLoss) | Unit | |
DealSpellDamage(SpellNonMeleeDamage *damageInfo, bool durabilityLoss, Spell const *spell=nullptr) | Unit | |
DelayOwnedAuras(uint32 spellId, ObjectGuid caster, int32 delaytime) | Unit | |
DeleteCharmInfo() | Unit | |
DeMorph() | Unit | |
DestroyForNearbyPlayers() | WorldObject | |
DestroyForPlayer(Player *target, bool onDeath=false) const | Object | virtual |
Diminishing typedef | Unit | |
DisableRotate(bool apply) | Unit | |
DisableSpline() | Unit | |
Dismount() | Unit | |
DynObjectList typedef | Unit | protected |
elunaEvents | WorldObject | |
EnergizeBySpell(Unit *victim, uint32 SpellID, uint32 Damage, Powers powertype) | Unit | |
EnterVehicle(Unit *base, int8 seatId=-1) | Unit | |
EnterVehicleUnattackable(Unit *base, int8 seatId=-1) | Unit | |
ExecuteDelayedUnitAINotifyEvent() | Unit | |
ExecuteDelayedUnitRelocationEvent() | Unit | |
ExitVehicle(Position const *exitPosition=nullptr) | Unit | |
extraAttacksTargets | Unit | private |
FindCurrentSpellBySpellId(uint32 spell_id) const | Unit | |
FindMap() const | WorldObject | inline |
FindNearestCreature(uint32 entry, float range, bool alive=true) const | WorldObject | |
FindNearestGameObject(uint32 entry, float range, bool onlySpawned=false) const | WorldObject | |
FindNearestGameObjectOfType(GameobjectTypes type, float range) const | WorldObject | |
FinishSpell(CurrentSpellTypes spellType, bool ok=true) | Unit | |
ForceValuesUpdateAtIndex(uint32) | Object | |
GameObjectList typedef | Unit | protected |
GetAbsoluteAngle(float x, float y) const | Position | inline |
GetAbsoluteAngle(Position const &pos) const | Position | inline |
GetAbsoluteAngle(Position const *pos) const | Position | inline |
GetAffectingPlayer() const | Unit | |
GetAI() | Unit | inline |
GetAllMinionsByEntry(std::list< Creature * > &Minions, uint32 entry) | Unit | |
GetAllowedLooters() const | WorldObject | |
GetAngle(const Position *pos) const | Position | |
GetAngle(float x, float y) const | Position | |
GetAPMultiplier(WeaponAttackType attType, bool normalized) | Unit | |
GetAppliedAuras() | Unit | inline |
GetAppliedAuras() const | Unit | inline |
GetAreaId() const | WorldObject | |
GetArmor() const | Unit | inline |
getAttackerForHelper() const | Unit | |
getAttackers() const | Unit | inline |
GetAttackTime(WeaponAttackType att) const | Unit | inline |
getAttackTimer(WeaponAttackType type) const | Unit | inline |
GetAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0) const | Unit | |
GetAuraApplication(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0, AuraApplication *except=nullptr) const | Unit | |
GetAuraApplicationOfRankedSpell(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0, AuraApplication *except=nullptr) const | Unit | |
GetAuraCount(uint32 spellId) const | Unit | |
GetAuraEffect(uint32 spellId, uint8 effIndex, ObjectGuid casterGUID=ObjectGuid::Empty) const | Unit | |
GetAuraEffect(AuraType type, SpellFamilyNames name, uint32 iconId, uint8 effIndex) const | Unit | |
GetAuraEffect(AuraType type, SpellFamilyNames family, uint32 familyFlag1, uint32 familyFlag2, uint32 familyFlag3, ObjectGuid casterGUID=ObjectGuid::Empty) const | Unit | |
GetAuraEffectDummy(uint32 spellid) const | Unit | |
GetAuraEffectOfRankedSpell(uint32 spellId, uint8 effIndex, ObjectGuid casterGUID=ObjectGuid::Empty) const | Unit | |
GetAuraEffectsByType(AuraType type) const | Unit | inline |
GetAuraOfRankedSpell(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0) const | Unit | |
GetByteValue(uint16 index, uint8 offset) const | Object | |
GetCastingTimeForBonus(SpellInfo const *spellProto, DamageEffectType damagetype, uint32 CastingTime) const | Unit | |
GetChargeContactPoint(WorldObject const *obj, float &x, float &y, float &z, float distance2d=CONTACT_DISTANCE) const | WorldObject | |
GetCharm() const | Unit | |
GetCharmer() const | Unit | |
GetCharmerGUID() const | Unit | inline |
GetCharmerOrOwner() const | Unit | inline |
GetCharmerOrOwnerGUID() const | Unit | inline |
GetCharmerOrOwnerOrOwnGUID() const | Unit | inline |
GetCharmerOrOwnerOrSelf() const | Unit | inline |
GetCharmerOrOwnerPlayerOrPlayerItself() const | Unit | |
GetCharmGUID() const | Unit | inline |
GetCharmInfo() | Unit | inline |
getClass() const | Unit | inline |
getClassMask() const | Unit | inline |
GetClosePoint(float &x, float &y, float &z, float size, float distance2d=0, float angle=0, WorldObject const *forWho=nullptr, bool force=false) const | WorldObject | |
GetCollisionHeight() const override | Unit | virtual |
GetCollisionRadius() const override | Unit | virtual |
GetCollisionWidth() const override | Unit | virtual |
GetCombatRatingDamageReduction(CombatRating cr, float rate, float cap, uint32 damage) const | Unit | private |
GetCombatRatingReduction(CombatRating cr) const | Unit | private |
GetCombatReach() const override | Unit | inlinevirtual |
GetCombatTimer() const | Unit | inline |
GetComboPoints(Unit const *who=nullptr) const | Unit | inline |
GetComboPoints(ObjectGuid const &guid) const | Unit | inline |
GetComboTarget() const | Unit | inline |
GetComboTargetGUID() const | Unit | inline |
GetCompanionPet() const | Unit | |
GetContactPoint(WorldObject const *obj, float &x, float &y, float &z, float distance2d=CONTACT_DISTANCE) const | WorldObject | |
GetCreateHealth() const | Unit | inline |
GetCreateMana() const | Unit | inline |
GetCreatePowers(Powers power) const | Unit | |
GetCreateStat(Stats stat) const | Unit | inline |
GetCreatorGUID() const | Unit | inline |
GetCreatureListWithEntryInGrid(std::list< Creature * > &lList, uint32 uiEntry, float fMaxSearchRange) const | WorldObject | |
GetCreaturesWithEntryInRange(std::list< Creature * > &creatureList, float radius, uint32 entry) | WorldObject | |
GetCreatureType() const | Unit | |
GetCreatureTypeMask() const | Unit | inline |
GetCritterGUID() const | Unit | inline |
GetCurrentSpell(CurrentSpellTypes spellType) const | Unit | inline |
GetCurrentSpell(uint32 spellType) const | Unit | inline |
GetCurrentSpellCastTime(uint32 spell_id) const | Unit | |
GetDeadCreatureListInGrid(std::list< Creature * > &lList, float maxSearchRange, bool alive=false) const | WorldObject | |
getDeathState() | Unit | inline |
GetDebugInfo() const override | Unit | virtual |
GetDefaultMovementType() const | Unit | virtual |
GetDefenseSkillValue(Unit const *target=nullptr) const | Unit | |
GetDiminishing(DiminishingGroup group) | Unit | |
GetDirectTransport() const | Unit | |
GetDiseasesByCaster(ObjectGuid casterGUID, uint8 mode=0) | Unit | |
GetDispellableAuraList(Unit *caster, uint32 dispelMask, DispelChargesList &dispelList, SpellInfo const *dispelSpell) | Unit | |
GetDisplayId() const | Unit | inline |
GetDisplayRace() const | Unit | inline |
GetDisplayRaceFromModelId(uint32 modelId) const | Unit | |
GetDistance(WorldObject const *obj) const | WorldObject | |
GetDistance(const Position &pos) const | WorldObject | |
GetDistance(float x, float y, float z) const | WorldObject | |
GetDistance2d(WorldObject const *obj) const | WorldObject | |
GetDistance2d(float x, float y) const | WorldObject | |
GetDistanceOrder(WorldObject const *obj1, WorldObject const *obj2, bool is3D=true) const | WorldObject | |
GetDistanceZ(WorldObject const *obj) const | WorldObject | |
GetDoTsByCaster(ObjectGuid casterGUID) const | Unit | |
GetDummyAuraEffect(SpellFamilyNames name, uint32 iconId, uint8 effIndex) const | Unit | inline |
GetDynamicFlags() const override | Unit | inlinevirtual |
GetDynObject(uint32 spellId) | Unit | |
GetEffectiveResistChance(Unit const *owner, SpellSchoolMask schoolMask, Unit const *victim) | Unit | static |
GetEntry() const | Object | inline |
GetExactDist(float x, float y, float z) const | Position | inline |
GetExactDist(Position const &pos) const | Position | inline |
GetExactDist(Position const *pos) const | Position | inline |
GetExactDist2d(const float x, const float y) const | Position | inline |
GetExactDist2d(Position const &pos) const | Position | inline |
GetExactDist2d(Position const *pos) const | Position | inline |
GetExactDist2dSq(const float x, const float y) const | Position | inline |
GetExactDist2dSq(Position const &pos) const | Position | inline |
GetExactDist2dSq(Position const *pos) const | Position | inline |
GetExactDistSq(float x, float y, float z) const | Position | inline |
GetExactDistSq(Position const &pos) const | Position | inline |
GetExactDistSq(Position const *pos) const | Position | inline |
GetExtraUnitMovementFlags() const | Unit | inline |
GetFaction() const | Unit | inline |
GetFactionReactionTo(FactionTemplateEntry const *factionTemplateEntry, Unit const *target) const | Unit | |
GetFactionTemplateEntry() const | Unit | |
GetFirstCollisionPosition(float startX, float startY, float startZ, float destX, float destY) | WorldObject | |
GetFirstCollisionPosition(float destX, float destY, float destZ) | WorldObject | |
GetFirstCollisionPosition(float dist, float angle) | WorldObject | |
GetFirstControlled() const | Unit | |
GetFirstMinion() const | Unit | |
GetFloatValue(uint16 index) const | Object | |
GetFloorZ() const | WorldObject | |
GetFollowAngle() const | Unit | inlinevirtual |
GetGameObject(uint32 spellId) const | Unit | |
GetGameObjectListWithEntryInGrid(std::list< GameObject * > &lList, uint32 uiEntry, float fMaxSearchRange) const | WorldObject | |
getGender() const | Unit | inline |
GetGridActivationRange() const | WorldObject | |
GetGuardianPet() const | Unit | |
GetGUID(Object const *o) | Object | inlinestatic |
GetGUID() const | Object | inline |
GetGuidValue(uint16 index) const | Object | |
GetHealth() const | Unit | inline |
GetHealthGain(int32 dVal) | Unit | |
GetHealthPct() const | Unit | inline |
GetHitSpherePointFor(Position const &dest, Optional< float > collisionHeight={ }, Optional< float > combatReach={ }) const | WorldObject | |
GetHitSpherePointFor(Position const &dest, float &x, float &y, float &z, Optional< float > collisionHeight={ }, Optional< float > combatReach={ }) const | WorldObject | |
getHostileRefMgr() | Unit | inline |
GetHoverHeight() const | Unit | inline |
GetInstanceId() const | WorldObject | inline |
GetInstanceScript() const | WorldObject | |
GetInt32Value(uint16 index) const | Object | |
GetInterruptMask() const | Unit | inline |
GetLastDamagedTargetGuid() const | Unit | inline |
GetLastExtraAttackSpell() const | Unit | inline |
GetLevel() const | Unit | inline |
getLevelForTarget(WorldObject const *) const override | Unit | inlinevirtual |
GetLiquidData() const | WorldObject | |
GetMagicHitRedirectTarget(Unit *victim, SpellInfo const *spellInfo) | Unit | |
GetMap() const | WorldObject | inline |
GetMapHeight(float x, float y, float z, bool vmap=true, float distanceToSearch=50.0f) const | WorldObject | |
GetMapId() const | WorldLocation | inline |
GetMapWaterOrGroundLevel(float x, float y, float z, float *ground=nullptr) const | WorldObject | |
GetMaxHealth() const | Unit | inline |
GetMaxNegativeAuraModifier(AuraType auratype) const | Unit | |
GetMaxNegativeAuraModifierByAffectMask(AuraType auratype, SpellInfo const *affectedSpell) const | Unit | |
GetMaxNegativeAuraModifierByMiscMask(AuraType auratype, uint32 misc_mask) const | Unit | |
GetMaxNegativeAuraModifierByMiscValue(AuraType auratype, int32 misc_value) const | Unit | |
GetMaxPositiveAuraModifier(AuraType auratype) | Unit | |
GetMaxPositiveAuraModifierByAffectMask(AuraType auratype, SpellInfo const *affectedSpell) const | Unit | |
GetMaxPositiveAuraModifierByMiscMask(AuraType auratype, uint32 misc_mask, const AuraEffect *except=nullptr) const | Unit | |
GetMaxPositiveAuraModifierByMiscValue(AuraType auratype, int32 misc_value) const | Unit | |
GetMaxPower(Powers power) const | Unit | inline |
GetMaxSkillValueForLevel(Unit const *target=nullptr) const | Unit | inline |
GetMechanicResistChance(SpellInfo const *spell) | Unit | |
GetMeleeAttackPoint(Unit *attacker, Position &pos) | Unit | |
GetMeleeCritChanceReduction() const | Unit | inline |
GetMeleeCritDamageReduction(uint32 damage) const | Unit | inline |
GetMeleeDamageReduction(uint32 damage) const | Unit | inline |
GetMeleeDamageSchoolMask(WeaponAttackType attackType=BASE_ATTACK, uint8 damageIndex=0) const =0 | Unit | pure virtual |
GetMeleeHitRedirectTarget(Unit *victim, SpellInfo const *spellInfo=nullptr) | Unit | |
GetMeleeRange(Unit const *target) const | Unit | |
GetMeleeReach() const | Unit | inline |
GetMinHeightInWater() const | WorldObject | |
GetMinionGUID() const | Unit | inline |
GetModelForForm(ShapeshiftForm form, uint32 spellId) const | Unit | |
GetModelForTotem(PlayerTotemType totemType) | Unit | |
GetModifierValue(UnitMods unitMod, UnitModifierType modifierType) const | Unit | |
GetMotionMaster() | Unit | inline |
GetMotionMaster() const | Unit | inline |
GetMountID() const | Unit | inline |
GetName() const | WorldObject | inline |
GetNameForLocaleIdx(LocaleConstant) const | WorldObject | inlinevirtual |
GetNativeDisplayId() const | Unit | inline |
GetNativeObjectScale() const | Unit | inlinevirtual |
GetNearPoint(WorldObject const *searcher, float &x, float &y, float &z, float searcher_size, float distance2d, float absAngle, float controlZ=0, Position const *startPos=nullptr) const | WorldObject | |
GetNearPoint2D(WorldObject const *searcher, float &x, float &y, float distance, float absAngle, Position const *startPos=nullptr) const | WorldObject | |
GetNearPoint2D(float &x, float &y, float distance, float absAngle, Position const *startPos=nullptr) const | WorldObject | |
GetNearPosition(float dist, float angle, bool disableWarning=false) | WorldObject | |
GetNegStat(Stats stat) const | Unit | inline |
GetNextRandomRaidMemberOrPet(float radius) | Unit | |
GetNotifyFlags() const | WorldObject | inline |
GetNpcFlags() const | Unit | inline |
GetObjectScale() const | Object | inline |
GetObjectSize() const | WorldObject | |
GetOldFactionId() const | Unit | inline |
GetOrientation() const | Position | inline |
GetOwnedAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0, Aura *except=nullptr) const | Unit | |
GetOwnedAuras() | Unit | inline |
GetOwnedAuras() const | Unit | inline |
GetOwner() const | Unit | |
GetOwnerGUID() const | Unit | inline |
GetPackGUID() const | Object | inline |
GetPartyMembers(std::list< Unit * > &units) | Unit | |
GetPetGUID() const | Unit | inline |
GetPhaseByAuras() const | Unit | |
GetPhaseMask() const | WorldObject | inline |
GetPosition(float &x, float &y) const | Position | inline |
GetPosition(float &x, float &y, float &z) const | Position | inline |
GetPosition(float &x, float &y, float &z, float &o) const | Position | inline |
GetPosition() const | Position | inline |
GetPositionOffsetTo(const Position &endPos, Position &retOffset) const | Position | |
GetPositionWithOffset(Position const &offset) const | Position | |
GetPositionX() const | Position | inline |
GetPositionY() const | Position | inline |
GetPositionZ() const | Position | inline |
GetPosStat(Stats stat) const | Unit | inline |
GetPower(Powers power) const | Unit | inline |
GetPowerPct(Powers power) const | Unit | inline |
getPowerType() const | Unit | inline |
GetPowerTypeByAuraGroup(UnitMods unitMod) const | Unit | |
GetPPMProcChance(uint32 WeaponSpeed, float PPM, SpellInfo const *spellProto) const | Unit | |
GetProcAurasTriggeredOnEvent(std::list< AuraApplication * > &aurasTriggeringProc, std::list< AuraApplication * > *procAuras, ProcEventInfo eventInfo) | Unit | |
getRace(bool original=false) const | Unit | |
getRaceMask() const | Unit | inline |
GetRandomContactPoint(Unit const *target, float &x, float &y, float &z, bool force=false) const | Unit | |
GetRandomNearPosition(float radius, bool disableWarning=false) | WorldObject | |
GetRandomPoint(const Position &srcPos, float distance, float &rand_x, float &rand_y, float &rand_z) const | WorldObject | |
GetRandomPoint(const Position &srcPos, float distance) const | WorldObject | |
GetRangedCritChanceReduction() const | Unit | inline |
GetRangedCritDamageReduction(uint32 damage) const | Unit | inline |
GetRangedDamageReduction(uint32 damage) const | Unit | inline |
GetReactionTo(Unit const *target, bool checkOriginalFaction=false) const | Unit | |
GetRedirectThreatPercent() | Unit | inline |
GetRedirectThreatTarget() const | Unit | |
GetRelativeAngle(const Position *pos) const | Position | inline |
GetRelativeAngle(float x, float y) const | Position | inline |
GetResistance(SpellSchoolMask mask) const | Unit | |
GetResistance(SpellSchools school) const | Unit | inline |
GetResistanceBuffMods(SpellSchools school, bool positive) const | Unit | inline |
GetShapeshiftForm() const | Unit | inline |
GetSharedVisionList() | Unit | inline |
GetSheath() const | Unit | inline |
GetShieldBlockValue() const =0 | Unit | pure virtual |
GetShieldBlockValue(uint32 soft_cap, uint32 hard_cap) const | Unit | inline |
GetSightRange(WorldObject const *target=nullptr) const | WorldObject | virtual |
GetSinCos(float x, float y, float &vsin, float &vcos) const | Position | |
GetSingleCastAuras() | Unit | inline |
GetSingleCastAuras() const | Unit | inline |
GetSpeed(UnitMoveType mtype) const | Unit | |
GetSpeedRate(UnitMoveType mtype) const | Unit | inline |
GetSpellCritChanceReduction() const | Unit | inline |
GetSpellCritDamageReduction(uint32 damage) const | Unit | inline |
GetSpellDamageReduction(uint32 damage) const | Unit | inline |
GetSpellMaxRangeForTarget(Unit const *target, SpellInfo const *spellInfo) const | Unit | |
GetSpellMinRangeForTarget(Unit const *target, SpellInfo const *spellInfo) const | Unit | |
GetSpellModOwner() const | Unit | |
GetSpellSchoolByAuraGroup(UnitMods unitMod) const | Unit | |
getStandState() const | Unit | inline |
GetStat(Stats stat) const | Unit | inline |
GetStatByAuraGroup(UnitMods unitMod) const | Unit | |
GetStationaryO() const | WorldObject | inlinevirtual |
GetStationaryX() const | WorldObject | inlinevirtual |
GetStationaryY() const | WorldObject | inlinevirtual |
GetStationaryZ() const | WorldObject | inlinevirtual |
GetTarget() const | Unit | inline |
GetThreatMgr() | Unit | inline |
GetThreatMgr() const | Unit | inline |
GetTotalAttackPowerValue(WeaponAttackType attType, Unit *pVictim=nullptr) const | Unit | |
GetTotalAuraModifier(AuraType auratype) const | Unit | |
GetTotalAuraModifierAreaExclusive(AuraType auratype) const | Unit | |
GetTotalAuraModifierByAffectMask(AuraType auratype, SpellInfo const *affectedSpell) const | Unit | |
GetTotalAuraModifierByMiscMask(AuraType auratype, uint32 misc_mask) const | Unit | |
GetTotalAuraModifierByMiscValue(AuraType auratype, int32 misc_value) const | Unit | |
GetTotalAuraModValue(UnitMods unitMod) const | Unit | |
GetTotalAuraMultiplier(AuraType auratype) const | Unit | |
GetTotalAuraMultiplierByAffectMask(AuraType auratype, SpellInfo const *affectedSpell) const | Unit | |
GetTotalAuraMultiplierByMiscMask(AuraType auratype, uint32 misc_mask) const | Unit | |
GetTotalAuraMultiplierByMiscValue(AuraType auratype, int32 misc_value) const | Unit | |
GetTotalStatValue(Stats stat, float additionalValue=0.0f) const | Unit | |
getTransForm() const | Unit | inline |
GetTransGUID() const override | Unit | virtual |
GetTransOffsetO() const | WorldObject | inline |
GetTransOffsetX() const | WorldObject | inline |
GetTransOffsetY() const | WorldObject | inline |
GetTransOffsetZ() const | WorldObject | inline |
GetTransport() const | WorldObject | inline |
GetTransSeat() const | WorldObject | inline |
GetTransTime() const | WorldObject | inline |
GetTypeId() const | Object | inline |
GetUInt16Value(uint16 index, uint8 offset) const | Object | |
GetUInt32Value(uint16 index) const | Object | |
GetUInt64Value(uint16 index) const | Object | |
GetUnitBlockChance() const | Unit | |
GetUnitCriticalChance(WeaponAttackType attackType, Unit const *victim) const | Unit | |
GetUnitDodgeChance() const | Unit | |
GetUnitFlags() const | Unit | inline |
GetUnitFlags2() const | Unit | inline |
GetUnitMeleeSkill(Unit const *target=nullptr) const | Unit | inline |
GetUnitMissChance(WeaponAttackType attType) const | Unit | |
GetUnitMovementFlags() const | Unit | inline |
GetUnitParryChance() const | Unit | |
GetUnitState() const | Unit | inline |
GetUnitTypeMask() const | Unit | inline |
GetUpdateFieldData(Player const *target, uint32 *&flags) const | Object | protected |
GetValuesCount() const | Object | inline |
GetVehicle() const | Unit | inline |
GetVehicleBase() const | Unit | |
GetVehicleCreatureBase() const | Unit | |
GetVehicleKit() const | Unit | inline |
GetVictim() const | Unit | inline |
GetVirtualItemId(uint32 slot) const | Unit | |
GetVisibilityRange() const | WorldObject | |
GetVisibleAura(uint8 slot) | Unit | inline |
GetVisibleAuras() | Unit | inline |
GetVoidClosePoint(float &x, float &y, float &z, float size, float distance2d=0, float relAngle=0, float controlZ=0) const | WorldObject | |
GetWeaponDamageRange(WeaponAttackType attType, WeaponDamageRange type, uint8 damageIndex=0) const | Unit | |
GetWeaponProcChance() const | Unit | |
GetWeaponSkillValue(WeaponAttackType attType, Unit const *target=nullptr) const | Unit | |
GetWorldLocation(uint32 &mapId, float &x, float &y) const | WorldLocation | inline |
GetWorldLocation(uint32 &mapId, float &x, float &y, float &z) const | WorldLocation | inline |
GetWorldLocation(uint32 &mapId, float &x, float &y, float &z, float &o) const | WorldLocation | inline |
GetWorldLocation(WorldLocation *location) const | WorldLocation | inline |
GetWorldLocation() const | WorldLocation | inline |
GetZoneAndAreaId(uint32 &zoneid, uint32 &areaid) const | WorldObject | |
GetZoneId() const | WorldObject | |
GetZoneScript() const | WorldObject | inline |
HandleAuraProc(Unit *victim, uint32 damage, Aura *triggeredByAura, SpellInfo const *procSpell, uint32 procFlag, uint32 procEx, uint32 cooldown, bool *handled) | Unit | private |
HandleAuraRaidProcFromCharge(AuraEffect *triggeredByAura) | Unit | private |
HandleAuraRaidProcFromChargeWithValue(AuraEffect *triggeredByAura) | Unit | private |
HandleDummyAuraProc(Unit *victim, uint32 damage, AuraEffect *triggeredByAura, SpellInfo const *procSpell, uint32 procFlag, uint32 procEx, uint32 cooldown, ProcEventInfo const &eventInfo) | Unit | private |
HandleEmoteCommand(uint32 emoteId) | Unit | |
HandleOverrideClassScriptAuraProc(Unit *victim, uint32 damage, AuraEffect *triggeredByAura, SpellInfo const *procSpell, uint32 cooldown) | Unit | private |
HandleProcExtraAttackFor(Unit *victim, uint32 count) | Unit | |
HandleProcTriggerSpell(Unit *victim, uint32 damage, AuraEffect *triggeredByAura, SpellInfo const *procSpell, uint32 procFlag, uint32 procEx, uint32 cooldown, uint32 procPhase, ProcEventInfo &eventInfo) | Unit | private |
HandleSafeUnitPointersOnDelete(Unit *thisUnit) | Unit | static |
HandleSpellClick(Unit *clicker, int8 seatId=-1) | Unit | |
HandleStatModifier(UnitMods unitMod, UnitModifierType modifierType, float amount, bool apply) | Unit | |
HasActivePowerType(Powers power) | Unit | inlinevirtual |
HasAllowedLooter(ObjectGuid guid) const | WorldObject | |
HasAllowOnlyAbilityAura() const | Unit | inline |
HasAOECharmAura() const | Unit | inline |
HasAttackerSpellCritChanceAura() const | Unit | inline |
HasAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0) const | Unit | |
HasAuraEffect(uint32 spellId, uint8 effIndex, ObjectGuid caster=ObjectGuid::Empty) const | Unit | |
HasAuraState(AuraStateType flag, SpellInfo const *spellProto=nullptr, Unit const *Caster=nullptr) const | Unit | |
HasAuraType(AuraType auraType) const | Unit | |
HasAuraTypeWithAffectMask(AuraType auratype, SpellInfo const *affectedSpell) const | Unit | |
HasAuraTypeWithCaster(AuraType auratype, ObjectGuid caster) const | Unit | |
HasAuraTypeWithFamilyFlags(AuraType auraType, uint32 familyName, uint32 familyFlags) const | Unit | |
HasAuraTypeWithMiscvalue(AuraType auratype, int32 miscvalue) const | Unit | |
HasAuraTypeWithTriggerSpell(AuraType auratype, uint32 triggerSpell) const | Unit | |
HasAuraTypeWithValue(AuraType auratype, int32 value) const | Unit | |
HasAuraWithMechanic(uint32 mechanicMask) const | Unit | |
HasBreakableByDamageAuraType(AuraType type, uint32 excludeAura=0) const | Unit | |
HasBreakableByDamageCrowdControlAura(Unit *excludeCasterChannel=nullptr) const | Unit | |
HasByteFlag(uint16 index, uint8 offset, uint8 flag) const | Object | |
HasCloneCasterAura() const | Unit | inline |
HasConfuseAura() const | Unit | inline |
HasControlVehicleAura() const | Unit | inline |
HasDecreaseSpeedAura() const | Unit | inline |
HasDetectAmoreAura() const | Unit | inline |
HasDetectSpellsAura() const | Unit | inline |
HasDynamicFlag(uint32 flag) const | Object | inline |
HasExtraUnitMovementFlag(uint16 f) const | Unit | inline |
HasFearAura() const | Unit | inline |
HasFeatherFallAura() const | Unit | inline |
HasFlag(uint16 index, uint32 flag) const | Object | |
HasFlag64(uint16 index, uint64 flag) const | Object | |
HasFlyAura() const | Unit | inline |
HasGhostAura() const | Unit | inline |
HasHealthRegenInCombatAura() const | Unit | inline |
HasHoverAura() const | Unit | inline |
HasIgnoreHitDirectionAura() const | Unit | inline |
HasIgnoreTargetResistAura() const | Unit | inline |
HasInArc(float arcangle, const Position *pos, float targetRadius=0.0f) const | Position | |
HasIncreaseMountedFlightSpeedAura() const | Unit | inline |
HasIncreaseMountedSpeedAura() const | Unit | inline |
HasInLine(Position const *pos, float width) const | Position | |
HasInterruptRegenAura() const | Unit | inline |
HasInvisibilityAura() const | Unit | inline |
HasInvisibilityDetectAura() const | Unit | inline |
hasInvolvedQuest(uint32) const | Object | inlinevirtual |
HasMainhandWeapon() const | Unit | inline |
hasMainhandWeaponForAttack() const | Unit | inline |
HasMainhandWeaponForAttack() const | Unit | inline |
HasMountedAura() const | Unit | inline |
HasNegativeAuraWithAttribute(uint32 flag, ObjectGuid guid=ObjectGuid::Empty) | Unit | |
HasNegativeAuraWithInterruptFlag(uint32 flag, ObjectGuid guid=ObjectGuid::Empty) | Unit | |
HasNoPVPCreditAura() const | Unit | inline |
HasNpcFlag(NPCFlags flags) const | Unit | inline |
HasOffhandWeapon() const | Unit | inline |
HasOffhandWeaponForAttack() const | Unit | inline |
HasOpenStableAura() const | Unit | inline |
HasPacifyAura() const | Unit | inline |
HasPacifySilenceAura() const | Unit | inline |
HasPeriodicDummyAura() const | Unit | inline |
HasPreventDurabilityLossAura() const | Unit | inline |
HasPreventResurectionAura() const | Unit | inline |
HasPreventsFleeingAura() const | Unit | inline |
hasQuest(uint32) const | Object | inlinevirtual |
HasRangedWeapon() const | Unit | inline |
HasRangedWeaponForAttack() const | Unit | inline |
HasReflectSpellsAura() const | Unit | inline |
HasRegenDuringCombatAura() const | Unit | inline |
HasRootAura() const | Unit | inline |
HasShapeshiftAura() const | Unit | inline |
HasSharedVision() const | Unit | inline |
HasSilenceAura() const | Unit | inline |
HasSpell(uint32) const | Unit | inlinevirtual |
HasSpellCooldown(uint32) const | Unit | inlinevirtual |
HasSpellItemCooldown(uint32, uint32) const | Unit | inlinevirtual |
HasSpellMagnetAura() const | Unit | inline |
HasSpiritOfRedemptionAura() const | Unit | inline |
HasStealthAura() const | Unit | inline |
HasStealthDetectAura() const | Unit | inline |
HasStunAura() const | Unit | inline |
HasTauntAura() const | Unit | inline |
HasThreatAura() const | Unit | inline |
HasTransformAura() const | Unit | inline |
HasUnattackableAura() const | Unit | inline |
HasUnitFlag(UnitFlags flags) const | Unit | inline |
HasUnitFlag2(UnitFlags2 flags) const | Unit | inline |
HasUnitMovementFlag(uint32 f) const | Unit | inline |
HasUnitState(const uint32 f) const | Unit | inline |
HasUnitTypeMask(uint32 mask) const | Unit | inline |
HasVisibleAuraType(AuraType auraType) const | Unit | |
HasWaterBreathingAura() const | Unit | inline |
HasWaterWalkAura() const | Unit | inline |
HasWeapon(WeaponAttackType type) const =0 | Unit | pure virtual |
HasWeaponForAttack(WeaponAttackType type) const | Unit | inlinevirtual |
haveOffhandWeapon() const | Unit | |
HealBySpell(HealInfo &healInfo, bool critical=false) | Unit | |
HealthAbovePct(int32 pct) const | Unit | inline |
HealthAbovePctHealed(int32 pct, uint32 heal) const | Unit | inline |
HealthBelowPct(int32 pct) const | Unit | inline |
HealthBelowPctDamaged(int32 pct, uint32 damage) const | Unit | inline |
i_AI | Unit | protected |
i_disabledAI | Unit | protected |
i_motionMaster | Unit | protected |
IncrDiminishing(DiminishingGroup group) | Unit | |
InitCharmInfo() | Unit | |
InitStatBuffMods() | Unit | inline |
InitTamedPet(Pet *pet, uint8 level, uint32 spell_id) | Unit | |
InSamePhase(WorldObject const *obj) const | WorldObject | inline |
InSamePhase(uint32 phasemask) const | WorldObject | inline |
InterruptNonMeleeSpells(bool withDelayed, uint32 spellid=0, bool withInstant=true, bool bySelf=false) | Unit | |
InterruptSpell(CurrentSpellTypes spellType, bool withDelayed=true, bool withInstant=true, bool bySelf=false) | Unit | |
InvalidateValuesUpdateCache() | Unit | inlineprivate |
isActiveObject() const | WorldObject | inline |
IsAIEnabled | Unit | |
IsAlive() const | Unit | inline |
IsAlwaysDetectableFor(WorldObject const *seer) const override | Unit | protectedvirtual |
IsAlwaysVisibleFor(WorldObject const *seer) const override | Unit | protectedvirtual |
IsArmorer() const | Unit | inline |
isAttackingPlayer() const | Unit | |
isAttackReady(WeaponAttackType type=BASE_ATTACK) const | Unit | inline |
IsAttackSpeedOverridenShapeShift() const | Unit | |
IsAuctioner() const | Unit | inline |
IsBanker() const | Unit | inline |
IsBattleMaster() const | Unit | inline |
isBeingLoaded() const | Unit | inlinevirtual |
isBlockCritical() | Unit | |
IsCharmed() const | Unit | inline |
IsCharmedOwnedByPlayerOrPlayer() const | Unit | inline |
IsClass(Classes unitClass, ClassContext context=CLASS_CONTEXT_NONE) const | Unit | inlinevirtual |
IsContestedGuard() const | Unit | inline |
IsControllableGuardian() const | Unit | inline |
IsControlledByPlayer() const | Unit | inline |
IsCorpse() const | Object | inline |
IsCreatedByPlayer() const | Unit | inline |
IsCreature() const | Object | inline |
IsCritter() const | Unit | inline |
IsDamageReducedByArmor(SpellSchoolMask damageSchoolMask, SpellInfo const *spellInfo=nullptr, uint8 effIndex=MAX_SPELL_EFFECTS) | Unit | static |
isDead() const | Unit | inline |
IsDuringRemoveFromWorld() const | Unit | inline |
isDying() const | Unit | inline |
IsDynamicObject() const | Object | inline |
IsEngaged() const | Unit | inline |
IsEngagedBy(Unit const *who) const | Unit | inline |
IsFalling() const | Unit | |
IsFarVisible() const | WorldObject | inline |
IsFFAPvP() const | Unit | inline |
IsFlying() const | Unit | inline |
IsFriendlyTo(Unit const *unit) const | Unit | |
isFrozen() const | Unit | |
IsFullHealth() const | Unit | inline |
IsGameObject() const | Object | inline |
IsGossip() const | Unit | inline |
IsGuardian() const | Unit | inline |
IsGuildMaster() const | Unit | inline |
IsHostileTo(Unit const *unit) const | Unit | |
IsHostileToPlayers() const | Unit | |
IsHovering() const | Unit | inline |
IsHunterPet() const | Unit | inline |
IsImmunedToDamage(SpellSchoolMask meleeSchoolMask) const | Unit | |
IsImmunedToDamage(SpellInfo const *spellInfo) const | Unit | |
IsImmunedToDamage(Spell const *spell) const | Unit | |
IsImmunedToDamageOrSchool(SpellSchoolMask meleeSchoolMask) const | Unit | |
IsImmunedToDamageOrSchool(SpellInfo const *spellInfo) const | Unit | |
IsImmunedToSchool(SpellSchoolMask meleeSchoolMask) const | Unit | |
IsImmunedToSchool(SpellInfo const *spellInfo) const | Unit | |
IsImmunedToSchool(Spell const *spell) const | Unit | |
IsImmunedToSpell(SpellInfo const *spellInfo, Spell const *spell=nullptr) | Unit | virtual |
IsImmunedToSpellEffect(SpellInfo const *spellInfo, uint32 index) const | Unit | virtual |
IsImmuneToAll() const | Unit | inline |
IsImmuneToNPC() const | Unit | inline |
IsImmuneToPC() const | Unit | inline |
isInAccessiblePlaceFor(Creature const *c) const | Unit | |
isInBack(WorldObject const *target, float arc=M_PI) const | WorldObject | |
isInBackInMap(Unit const *target, float distance, float arc=M_PI) const | Unit | |
IsInBetween(WorldObject const *obj1, WorldObject const *obj2, float size=0) const | WorldObject | |
IsInCombat() const | Unit | inline |
IsInCombatWith(Unit const *who) const | Unit | |
IsInDisallowedMountForm() const | Unit | |
IsInDist(float x, float y, float z, float dist) const | Position | inline |
IsInDist(const Position *pos, float dist) const | Position | inline |
IsInDist2d(float x, float y, float dist) const | Position | inline |
IsInDist2d(const Position *pos, float dist) const | Position | inline |
IsInFeralForm() const | Unit | inline |
IsInFlight() const | Unit | inline |
isInFront(WorldObject const *target, float arc=M_PI) const | WorldObject | |
isInFrontInMap(Unit const *target, float distance, float arc=M_PI) const | Unit | |
IsInMap(WorldObject const *obj) const | WorldObject | |
IsInnkeeper() const | Unit | inline |
IsInPartyWith(Unit const *unit) const | Unit | |
IsInRaidWith(Unit const *unit) const | Unit | |
IsInRange(WorldObject const *obj, float minRange, float maxRange, bool is3D=true) const | WorldObject | |
IsInRange2d(float x, float y, float minRange, float maxRange) const | WorldObject | |
IsInRange3d(float x, float y, float z, float minRange, float maxRange) const | WorldObject | |
IsInSanctuary() const | Unit | inline |
IsInvisibleDueToDespawn() const | WorldObject | inlineprotectedvirtual |
IsInWater() const | Unit | virtual |
IsInWintergrasp() const | WorldObject | inline |
IsInWorld() const | Object | inline |
IsItem() const | Object | inline |
IsLevitating() const | Unit | inline |
IsMounted() const | Unit | inline |
IsMovementPreventedByCasting() const | Unit | virtual |
isMoving() const | Unit | inline |
isNeedNotify(uint16 f) const | WorldObject | inline |
IsNeutralToAll() const | Unit | |
IsNeverVisible() const | WorldObject | inlineprotectedvirtual |
IsNonMeleeSpellCast(bool withDelayed, bool skipChanneled=false, bool skipAutorepeat=false, bool isAutoshoot=false, bool skipInstant=true) const | Unit | |
IsOnVehicle(Unit const *vehicle) const | Unit | inline |
IsOutdoors() const | WorldObject | |
IsPermanentWorldObject() const | WorldObject | inline |
IsPet() const | Unit | inline |
IsPetAura(Aura const *aura) | Unit | |
IsPetInCombat() const | Unit | inline |
IsPlayer() const | Object | inline |
IsPolymorphed() const | Unit | |
IsPositionValid() const | Position | |
isPossessed() const | Unit | inline |
isPossessedByPlayer() const | Unit | inline |
isPossessing() const | Unit | inline |
isPossessing(Unit *u) const | Unit | inline |
IsPvP() const | Unit | inline |
IsQuestGiver() const | Unit | inline |
IsScriptOverriden(SpellInfo const *spell, int32 script) const | Unit | |
IsSelfOrInSameMap(WorldObject const *obj) const | WorldObject | |
IsServiceProvider() const | Unit | inline |
IsSitState() const | Unit | |
isSpellBlocked(Unit *victim, SpellInfo const *spellProto, WeaponAttackType attackType=BASE_ATTACK) | Unit | |
IsSpiritGuide() const | Unit | inline |
IsSpiritHealer() const | Unit | inline |
IsSpiritService() const | Unit | inline |
IsStandState() const | Unit | |
IsStopped() const | Unit | inline |
IsSummon() const | Unit | inline |
isSwimming() const | Unit | inline |
IsTabardDesigner() const | Unit | inline |
isTargetableForAttack(bool checkFakeDeath=true, Unit const *byWho=nullptr) const | Unit | |
IsTaxi() const | Unit | inline |
IsTotem() const | Unit | inline |
IsTrainer() const | Unit | inline |
IsTriggeredAtSpellProcEvent(Unit *victim, Aura *aura, WeaponAttackType attType, bool isVictim, bool active, SpellProcEventEntry const *&spellProcEvent, ProcEventInfo const &eventInfo) | Unit | private |
isTurning() const | Unit | inline |
isType(uint16 mask) const | Object | inline |
IsUnderLastManaUseEffect() const | Unit | |
IsUnderWater() const | Unit | virtual |
IsUnit() const | Object | inline |
IsValidAssistTarget(Unit const *target) const | Unit | |
IsValidAttackTarget(Unit const *target, SpellInfo const *bySpell=nullptr) const | Unit | |
IsVehicle() const | Unit | inline |
IsVendor() const | Unit | inline |
IsVisibilityOverridden() const | WorldObject | inline |
IsVisible() const | Unit | inline |
IsWalking() const | Unit | inline |
IsWithinBox(const Position ¢er, float xradius, float yradius, float zradius) const | Position | |
IsWithinCombatRange(Unit const *obj, float dist2compare) const | Unit | |
IsWithinDist(WorldObject const *obj, float dist2compare, bool is3D=true, bool useBoundingRadius=true) const | WorldObject | |
IsWithinDist2d(float x, float y, float dist) const | WorldObject | |
IsWithinDist2d(const Position *pos, float dist) const | WorldObject | |
IsWithinDist3d(float x, float y, float z, float dist) const | WorldObject | |
IsWithinDist3d(const Position *pos, float dist) const | WorldObject | |
IsWithinDistInMap(WorldObject const *obj, float dist2compare, bool is3D=true, bool useBoundingRadius=true) const | WorldObject | |
IsWithinLOS(float x, float y, float z, VMAP::ModelIgnoreFlags ignoreFlags=VMAP::ModelIgnoreFlags::Nothing, LineOfSightChecks checks=LINEOFSIGHT_ALL_CHECKS) const | WorldObject | |
IsWithinLOSInMap(WorldObject const *obj, VMAP::ModelIgnoreFlags ignoreFlags=VMAP::ModelIgnoreFlags::Nothing, LineOfSightChecks checks=LINEOFSIGHT_ALL_CHECKS, Optional< float > collisionHeight={ }, Optional< float > combatReach={ }) const | WorldObject | |
IsWithinMeleeRange(Unit const *obj, float dist=0.f) const | Unit | |
IsWithinRange(Unit const *obj, float dist) const | Unit | |
IsWorldObject() const | WorldObject | |
JumpTo(float speedXY, float speedZ, bool forward=true) | Unit | |
JumpTo(WorldObject *obj, float speedZ) | Unit | |
Kill(Unit *killer, Unit *victim, bool durabilityLoss=true, WeaponAttackType attackType=BASE_ATTACK, SpellInfo const *spellProto=nullptr, Spell const *spell=nullptr) | Unit | static |
KillSelf(bool durabilityLoss=true, WeaponAttackType attackType=BASE_ATTACK, SpellInfo const *spellProto=nullptr, Spell const *spell=nullptr) | Unit | inline |
KnockbackFrom(float x, float y, float speedXY, float speedZ) | Unit | |
LastUsedScriptID | WorldObject | |
m_appliedAuras | Unit | protected |
m_applyResilience | Unit | protected |
m_attackers | Unit | protected |
m_attacking | Unit | protected |
m_attackTimer | Unit | protected |
m_auraModifiersGroup | Unit | protected |
m_auraStateAuras | Unit | protected |
m_auraUpdateIterator | Unit | protected |
m_AutoRepeatFirstCast | Unit | protected |
m_baseSpellCritChance | Unit | |
m_canDualWield | Unit | |
m_canModifyStats | Unit | protected |
m_charmInfo | Unit | protected |
m_cleanupDone | Unit | private |
m_CombatTimer | Unit | private |
m_ComboPointHolders | Unit | private |
m_comboPoints | Unit | private |
m_comboTarget | Unit | private |
m_Controlled | Unit | |
m_ControlledByPlayer | Unit | |
m_CreatedByPlayer | Unit | |
m_createStats | Unit | protected |
m_currentSpells | Unit | protected |
m_currMap | WorldObject | private |
m_deathState | Unit | protected |
m_delayed_unit_ai_notify_timer | Unit | |
m_delayed_unit_relocation_timer | Unit | |
m_Diminishing | Unit | private |
m_duringRemoveFromWorld | Unit | private |
m_dynObj | Unit | protected |
m_Events | Unit | |
m_executed_notifies | WorldObject | private |
m_extraAttacks | Unit | |
m_floatValues | Object | |
m_FollowingRefMgr | Unit | private |
m_gameObj | Unit | protected |
m_HostileRefMgr | Unit | private |
m_InstanceId | WorldObject | private |
m_int32Values | Object | |
m_interruptableAuras | Unit | protected |
m_interruptMask | Unit | protected |
m_invisibility | WorldObject | |
m_invisibilityDetect | WorldObject | |
m_inWorld | Object | private |
m_isActive | WorldObject | protected |
m_isFarVisible | WorldObject | protected |
m_isWorldObject | WorldObject | protected |
m_last_notify_mstime | Unit | |
m_last_notify_position | Unit | |
m_lastManaUse | Unit | private |
m_lastSanctuaryTime | Unit | |
m_mapId | WorldLocation | |
m_modAttackSpeedPct | Unit | |
m_modAuras | Unit | protected |
m_modMeleeHitChance | Unit | |
m_modRangedHitChance | Unit | |
m_modSpellHitChance | Unit | |
m_movedByPlayer | Unit | |
m_movementInfo | WorldObject | |
m_name | WorldObject | protected |
m_notifyflags | WorldObject | private |
m_ObjectSlot | Unit | |
m_objectType | Object | protected |
m_objectTypeId | Object | protected |
m_objectUpdated | Object | protected |
m_orientation | Position | |
m_ownedAuras | Unit | protected |
m_PackGUID | Object | private |
m_petAuras | Unit | |
m_phaseMask | WorldObject | private |
m_positionX | Position | |
m_positionY | Position | |
m_positionZ | Position | |
m_procDeep | Unit | protected |
m_race | Unit | protected |
m_reactiveTimer | Unit | protected |
m_realRace | Unit | protected |
m_regenTimer | Unit | protected |
m_removedAuras | Unit | protected |
m_removedAurasCount | Unit | protected |
m_rootTimes | Unit | protected |
m_scAuras | Unit | protected |
m_serverSideVisibility | WorldObject | |
m_serverSideVisibilityDetect | WorldObject | |
m_sharedVision | Unit | protected |
m_speed_rate | Unit | protected |
m_spellImmune | Unit | |
m_state | Unit | private |
m_stealth | WorldObject | |
m_stealthDetect | WorldObject | |
m_SummonSlot | Unit | |
m_ThreatMgr | Unit | protected |
m_threatModifier | Unit | |
m_transform | Unit | protected |
m_transport | WorldObject | protected |
m_uint32Values | Object | |
m_unitTypeMask | Unit | protected |
m_updateFlag | Object | protected |
m_useCombinedPhases | WorldObject | private |
m_valuesCount | Object | protected |
m_vehicle | Unit | protected |
m_vehicleKit | Unit | protected |
m_visibilityDistanceOverride | WorldObject | protected |
m_visibleAuras | Unit | protected |
m_weaponDamage | Unit | protected |
m_zoneScript | WorldObject | protected |
MagicSpellHitResult(Unit *victim, SpellInfo const *spell) | Unit | |
MeleeDamageBonusDone(Unit *pVictim, uint32 damage, WeaponAttackType attType, SpellInfo const *spellProto=nullptr, SpellSchoolMask damageSchoolMask=SPELL_SCHOOL_MASK_NORMAL) | Unit | |
MeleeDamageBonusTaken(Unit *attacker, uint32 pdamage, WeaponAttackType attType, SpellInfo const *spellProto=nullptr, SpellSchoolMask damageSchoolMask=SPELL_SCHOOL_MASK_NORMAL) | Unit | |
MeleeSpellHitResult(Unit *victim, SpellInfo const *spell) | Unit | |
MeleeSpellMissChance(Unit const *victim, WeaponAttackType attType, int32 skillDiff, uint32 spellId) const | Unit | |
ModifyAuraState(AuraStateType flag, bool apply) | Unit | |
ModifyHealth(int32 val) | Unit | |
ModifyPower(Powers power, int32 val, bool withPowerUpdate=true) | Unit | |
ModifyPowerPct(Powers power, float pct, bool apply=true) | Unit | |
ModifyRedirectThreat(int32 amount) | Unit | inline |
ModSpellCastTime(SpellInfo const *spellProto, int32 &castTime, Spell *spell=nullptr) | Unit | |
ModSpellDuration(SpellInfo const *spellProto, Unit const *target, int32 duration, bool positive, uint32 effectMask) | Unit | |
MonsterMoveWithSpeed(float x, float y, float z, float speed) | Unit | |
Mount(uint32 mount, uint32 vehicleId=0, uint32 creatureEntry=0) | Unit | |
MovePosition(Position &pos, float dist, float angle, bool disableWarning=false) | WorldObject | |
MovePositionToFirstCollision(Position &pos, float dist, float angle) | WorldObject | |
movespline | Unit | |
NearTeleportTo(Position &pos, bool casting=false, bool vehicleTeleport=false, bool withPet=false, bool removeTransport=false) | Unit | |
NearTeleportTo(float x, float y, float z, float orientation, bool casting=false, bool vehicleTeleport=false, bool withPet=false, bool removeTransport=false) | Unit | |
NeedChangeAI | Unit | |
NormalizeOrientation(float o) | Position | inlinestatic |
NotifyExecuted(uint16 f) const | WorldObject | inline |
Object() | Object | protected |
Object(const Object &) | Object | private |
operator G3D::Vector3() const | Position | inline |
operator!=(Position const &a) | Position | inline |
Object::operator=(Object const &) | Object | private |
WorldLocation::operator=(const Position &)=default | Position | |
WorldLocation::operator=(Position &&)=default | Position | |
operator==(Position const &a) const | Position | |
OutDebugInfo() const | Unit | |
PatchValuesUpdate(ByteBuffer &valuesUpdateBuf, BuildValuesCachePosPointers &posPointers, Player *target) | Unit | private |
PauseMovement(uint32 timer=0, uint8 slot=0) | Unit | virtual |
PetAuraSet typedef | Unit | |
PetSpellFail(SpellInfo const *spellInfo, Unit *target, uint32 result) | Unit | |
PlayDirectMusic(uint32 music_id, Player *target=nullptr) | WorldObject | |
PlayDirectSound(uint32 sound_id, Player *target=nullptr) | WorldObject | |
PlayDistanceSound(uint32 sound_id, Player *target=nullptr) | WorldObject | |
PlayRadiusMusic(uint32 music_id, float radius) | WorldObject | |
PlayRadiusSound(uint32 sound_id, float radius) | WorldObject | |
Position(float x=0, float y=0, float z=0, float o=0) | Position | inline |
Position(Position const &loc) | Position | inline |
Position(Position &&)=default | Position | |
PositionXYZOStream() | Position | inline |
PositionXYZStream() | Position | inline |
PrintIndexError(uint32 index, bool set) const | Object | private |
ProcDamageAndSpell(Unit *actor, Unit *victim, uint32 procAttacker, uint32 procVictim, uint32 procEx, uint32 amount, WeaponAttackType attType=BASE_ATTACK, SpellInfo const *procSpellInfo=nullptr, SpellInfo const *procAura=nullptr, int8 procAuraEffectIndex=-1, Spell const *procSpell=nullptr, DamageInfo *damageInfo=nullptr, HealInfo *healInfo=nullptr, uint32 procPhase=2) | Unit | static |
ProcDamageAndSpellFor(bool isVictim, Unit *target, uint32 procFlag, uint32 procExtra, WeaponAttackType attType, SpellInfo const *procSpellInfo, uint32 damage, SpellInfo const *procAura=nullptr, int8 procAuraEffectIndex=-1, Spell const *procSpell=nullptr, DamageInfo *damageInfo=nullptr, HealInfo *healInfo=nullptr, uint32 procPhase=2) | Unit | |
processDummyAuras(float TakenTotalMod) const | Unit | private |
ProcessPositionDataChanged(PositionFullTerrainStatus const &data) override | Unit | virtual |
ProcessTerrainStatusUpdate() | Unit | virtual |
ProhibitSpellSchool(SpellSchoolMask, uint32) | Unit | inlinevirtual |
propagateSpeedChange() | Unit | inline |
RecalculateObjectScale() | Unit | virtual |
Relocate(float x, float y) | Position | inline |
Relocate(float x, float y, float z) | Position | inline |
Relocate(float x, float y, float z, float orientation) | Position | inline |
Relocate(const Position &pos) | Position | inline |
Relocate(const Position *pos) | Position | inline |
RelocateOffset(const Position &offset) | Position | |
RelocatePolarOffset(float angle, float dist, float z=0.0f) | Position | |
RemoveAllAttackers() | Unit | |
RemoveAllAuras() | Unit | |
RemoveAllAurasExceptType(AuraType type) | Unit | |
RemoveAllAurasOnDeath() | Unit | |
RemoveAllAurasRequiringDeadTarget() | Unit | |
RemoveAllControlled(bool onDeath=false) | Unit | |
RemoveAllDynObjects() | Unit | |
RemoveAllGameObjects() | Unit | |
RemoveAllMinionsByEntry(uint32 entry) | Unit | |
RemoveAllowedLooter(ObjectGuid guid) | WorldObject | |
RemoveAppliedAuras(std::function< bool(AuraApplication const *)> const &check) | Unit | |
RemoveAppliedAuras(uint32 spellId, std::function< bool(AuraApplication const *)> const &check) | Unit | |
RemoveAreaAurasDueToLeaveWorld() | Unit | |
RemoveArenaAuras() | Unit | |
RemoveAura(AuraApplicationMap::iterator &i, AuraRemoveMode mode=AURA_REMOVE_BY_DEFAULT) | Unit | |
RemoveAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint8 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT) | Unit | |
RemoveAura(AuraApplication *aurApp, AuraRemoveMode mode=AURA_REMOVE_BY_DEFAULT) | Unit | |
RemoveAura(Aura *aur, AuraRemoveMode mode=AURA_REMOVE_BY_DEFAULT) | Unit | |
RemoveAuraFromStack(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT) | Unit | |
RemoveAurasByShapeShift() | Unit | |
RemoveAurasByType(AuraType auraType, ObjectGuid casterGUID=ObjectGuid::Empty, Aura *except=nullptr, bool negative=true, bool positive=true) | Unit | |
RemoveAurasDueToItemSpell(uint32 spellId, ObjectGuid castItemGuid) | Unit | |
RemoveAurasDueToSpell(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint8 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT) | Unit | |
RemoveAurasDueToSpellByDispel(uint32 spellId, uint32 dispellerSpellId, ObjectGuid casterGUID, Unit *dispeller, uint8 chargesRemoved=1) | Unit | |
RemoveAurasDueToSpellBySteal(uint32 spellId, ObjectGuid casterGUID, Unit *stealer) | Unit | |
RemoveAurasWithAttribute(uint32 flags) | Unit | |
RemoveAurasWithFamily(SpellFamilyNames family, uint32 familyFlag1, uint32 familyFlag2, uint32 familyFlag3, ObjectGuid casterGUID) | Unit | |
RemoveAurasWithInterruptFlags(uint32 flag, uint32 except=0, bool isAutoshot=false) | Unit | |
RemoveAurasWithMechanic(uint32 mechanic_mask, AuraRemoveMode removemode=AURA_REMOVE_BY_DEFAULT, uint32 except=0) | Unit | |
RemoveBindSightAuras() | Unit | |
RemoveByteFlag(uint16 index, uint8 offset, uint8 newFlag) | Object | |
RemoveCharmAuras() | Unit | |
RemoveCharmedBy(Unit *charmer) | Unit | |
RemoveComboPointHolder(Unit *unit) | Unit | inline |
RemoveDynamicFlag(uint32 flag) | Object | inlinevirtual |
RemoveDynObject(uint32 spellId) | Unit | |
RemoveEvadeAuras() | Unit | |
RemoveExtraUnitMovementFlag(uint16 f) | Unit | inline |
RemoveFieldNotifyFlag(uint16 flag) | Object | inline |
RemoveFlag(uint16 index, uint32 oldFlag) | Object | |
RemoveFlag64(uint16 index, uint64 oldFlag) | Object | |
removeFollower(FollowerReference *) | Unit | inline |
RemoveFromNotify(uint16 f) | WorldObject | inline |
RemoveFromObjectUpdate() override | WorldObject | virtual |
RemoveFromWorld() override | Unit | virtual |
RemoveGameObject(GameObject *gameObj, bool del) | Unit | |
RemoveGameObject(uint32 spellid, bool del) | Unit | |
RemoveGuidValue(uint16 index, ObjectGuid value) | Object | |
removeHatedBy(HostileReference *) | Unit | inline |
RemoveMovementImpairingAuras(bool withRoot) | Unit | |
RemoveNotOwnSingleTargetAuras() | Unit | |
RemoveNpcFlag(NPCFlags flags) | Unit | inline |
RemoveOwnedAura(AuraMap::iterator &i, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT) | Unit | |
RemoveOwnedAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint8 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT) | Unit | |
RemoveOwnedAura(Aura *aura, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT) | Unit | |
RemoveOwnedAuras(std::function< bool(Aura const *)> const &check) | Unit | |
RemoveOwnedAuras(uint32 spellId, std::function< bool(Aura const *)> const &check) | Unit | |
RemovePetAura(PetAura const *petSpell) | Unit | |
RemovePlayerFromVision(Player *player) | Unit | |
RemovePointedBy(SafeUnitPointer *sup) | Unit | inline |
RemoveStandFlags(uint8 flags) | Unit | inline |
RemoveUnitFlag(UnitFlags flags) | Unit | inline |
RemoveUnitFlag2(UnitFlags2 flags) | Unit | inline |
RemoveUnitMovementFlag(uint32 f) | Unit | inline |
RemoveVehicleKit() | Unit | |
RemoveVisibleAura(uint8 slot) | Unit | inline |
ReplaceAllDynamicFlags(uint32 flag) override | Unit | inlinevirtual |
ReplaceAllNpcFlags(NPCFlags flags) | Unit | inline |
ReplaceAllUnitFlags(UnitFlags flags) | Unit | inline |
ReplaceAllUnitFlags2(UnitFlags2 flags) | Unit | inline |
ResetAllNotifies() | WorldObject | inline |
ResetAllowedLooters() | WorldObject | |
resetAttackTimer(WeaponAttackType type=BASE_ATTACK) | Unit | |
ResetMap() | WorldObject | virtual |
ResetRedirectThreat() | Unit | inline |
RestoreDisplayId() | Unit | |
RestoreFaction() | Unit | |
ResumeMovement(uint32 timer=0, uint8 slot=0) | Unit | |
RewardRage(uint32 damage, uint32 weaponSpeedHitFactor, bool attacker) | Unit | |
RollMeleeOutcomeAgainst(Unit const *victim, WeaponAttackType attType) const | Unit | |
RollMeleeOutcomeAgainst(Unit const *victim, WeaponAttackType attType, int32 crit_chance, int32 miss_chance, int32 dodge_chance, int32 parry_chance, int32 block_chance) const | Unit | |
SafeUnitPointerSet | Unit | |
SaveRespawnTime() | WorldObject | inlinevirtual |
Say(std::string_view text, Language language, WorldObject const *target=nullptr) | Unit | virtual |
Say(uint32 textId, WorldObject const *target=nullptr) | Unit | virtual |
SelectNearbyNoTotemTarget(Unit *exclude=nullptr, float dist=NOMINAL_MELEE_RANGE) const | Unit | |
SelectNearbyTarget(Unit *exclude=nullptr, float dist=NOMINAL_MELEE_RANGE) const | Unit | |
SelectNearestPlayer(float distance=0) const | WorldObject | |
SendAttackStateUpdate(CalcDamageInfo *damageInfo) | Unit | |
SendAttackStateUpdate(uint32 HitInfo, Unit *target, uint8 SwingType, SpellSchoolMask damageSchoolMask, uint32 Damage, uint32 AbsorbDamage, uint32 Resist, VictimState TargetState, uint32 BlockedAmount) | Unit | |
SendChangeCurrentVictimOpcode(HostileReference *pHostileReference) | Unit | |
SendClearTarget() | Unit | |
SendClearThreatListOpcode() | Unit | |
SendComboPoints() | Unit | |
SendEnergizeSpellLog(Unit *victim, uint32 SpellID, uint32 Damage, Powers powertype) | Unit | |
SendHealSpellLog(HealInfo const &healInfo, bool critical=false) | Unit | |
SendMeleeAttackStart(Unit *victim, Player *sendTo=nullptr) | Unit | |
SendMeleeAttackStop(Unit *victim=nullptr) | Unit | |
SendMessageToSet(WorldPacket const *data, bool self) const | WorldObject | virtual |
SendMessageToSet(WorldPacket const *data, Player const *skipped_rcvr) const | WorldObject | virtual |
SendMessageToSetInRange(WorldPacket const *data, float dist, bool self) const | WorldObject | virtual |
SendMonsterMove(float NewPosX, float NewPosY, float NewPosZ, uint32 TransitTime, SplineFlags sf=SPLINEFLAG_WALK_MODE) | Unit | |
SendMovementFeatherFall(Player *sendTo) | Unit | |
SendMovementFlagUpdate(bool self=false) | Unit | |
SendMovementHover(Player *sendTo) | Unit | |
SendMovementWaterWalking(Player *sendTo) | Unit | |
SendObjectDeSpawnAnim(ObjectGuid guid) | WorldObject | |
SendPeriodicAuraLog(SpellPeriodicAuraLogInfo *pInfo) | Unit | |
SendPetActionFeedback(uint8 msg) | Unit | |
SendPetAIReaction(ObjectGuid guid) | Unit | |
SendPetTalk(uint32 pettalk) | Unit | |
SendPlayMusic(uint32 Music, bool OnlySelf) | WorldObject | |
SendPlaySpellImpact(ObjectGuid guid, uint32 id) | Unit | |
SendPlaySpellVisual(uint32 id) | Unit | |
SendRemoveFromThreatListOpcode(HostileReference *pHostileReference) | Unit | |
SendSpellDamageImmune(Unit *target, uint32 spellId) | Unit | |
SendSpellDamageResist(Unit *target, uint32 spellId) | Unit | |
SendSpellMiss(Unit *target, uint32 spellID, SpellMissInfo missInfo) | Unit | |
SendSpellNonMeleeDamageLog(SpellNonMeleeDamage *log) | Unit | |
SendSpellNonMeleeDamageLog(Unit *target, SpellInfo const *spellInfo, uint32 Damage, SpellSchoolMask damageSchoolMask, uint32 AbsorbedDamage, uint32 Resist, bool PhysicalDamage, uint32 Blocked, bool CriticalHit=false, bool Split=false) | Unit | |
SendSpellNonMeleeReflectLog(SpellNonMeleeDamage *log, Unit *attacker) | Unit | |
SendTameFailure(uint8 result) | Unit | |
SendTeleportPacket(Position &pos) | Unit | |
SendThreatListUpdate() | Unit | |
SendUpdateToPlayer(Player *player) | Object | |
setActive(bool isActiveObject) | WorldObject | |
SetAI(UnitAI *newAI) | Unit | inline |
SetAllowedLooters(GuidUnorderedSet const looters) | WorldObject | |
SetArmor(int32 val) | Unit | inline |
SetAttackTime(WeaponAttackType att, uint32 val) | Unit | inline |
setAttackTimer(WeaponAttackType type, int32 time) | Unit | inline |
SetAuraStack(uint32 spellId, Unit *target, uint32 stack) | Unit | |
SetBaseWeaponDamage(WeaponAttackType attType, WeaponDamageRange damageRange, float value, uint8 damageIndex=0) | Unit | inline |
SetByteFlag(uint16 index, uint8 offset, uint8 newFlag) | Object | |
SetByteValue(uint16 index, uint8 offset, uint8 value) | Object | |
SetCanDualWield(bool value) | Unit | inlinevirtual |
SetCanFly(bool enable, bool packetOnly=false) | Unit | virtual |
SetCanModifyStats(bool modifyStats) | Unit | inline |
SetCantProc(bool apply) | Unit | |
SetCharm(Unit *target, bool apply) | Unit | |
SetCharmedBy(Unit *charmer, CharmType type, AuraApplication const *aurApp=nullptr) | Unit | |
SetCharmerGUID(ObjectGuid owner) | Unit | inline |
SetCombatTimer(uint32 timer) | Unit | inline |
SetConfused(bool apply) | Unit | protected |
SetContestedPvP(Player *attackedPlayer=nullptr, bool lookForNearContestedGuards=true) | Unit | |
SetControlled(bool apply, UnitState state, Unit *source=nullptr, bool isFear=false) | Unit | |
SetCreateHealth(uint32 val) | Unit | inline |
SetCreateMana(uint32 val) | Unit | inline |
SetCreateStat(Stats stat, float val) | Unit | inline |
SetCreatorGUID(ObjectGuid creator) | Unit | inline |
SetCritterGUID(ObjectGuid guid) | Unit | inline |
SetCurrentCastedSpell(Spell *pSpell) | Unit | |
setDeathState(DeathState s, bool despawn=false) | Unit | virtual |
SetDisableGravity(bool disable, bool packetOnly=false, bool updateAnimationTier=true) | Unit | virtual |
SetDisplayId(uint32 modelId, float displayScale=1.f) | Unit | virtual |
SetDynamicFlag(uint32 flag) | Object | inlinevirtual |
SetEntry(uint32 entry) | Object | inline |
SetExtraUnitMovementFlags(uint16 f) | Unit | inline |
SetFacingTo(float ori) | Unit | |
SetFacingToObject(WorldObject *object) | Unit | |
SetFaction(uint32 faction) | Unit | |
SetFeared(bool apply, Unit *fearedBy=nullptr, bool isFear=false) | Unit | protected |
SetFeatherFall(bool enable, bool packetOnly=false) | Unit | virtual |
SetFieldNotifyFlag(uint16 flag) | Object | inline |
SetFlag(uint16 index, uint32 newFlag) | Object | |
SetFlag64(uint16 index, uint64 newFlag) | Object | |
SetFloatValue(uint16 index, float value) | Object | |
SetFullHealth() | Unit | inline |
SetGuidValue(uint16 index, ObjectGuid value) | Object | |
SetHealth(uint32 val) | Unit | |
SetHover(bool enable, bool packetOnly=false, bool updateAnimationTier=true) | Unit | virtual |
SetImmuneToAll(bool apply, bool keepCombat=false) | Unit | inline |
SetImmuneToNPC(bool apply, bool keepCombat=false) | Unit | |
SetImmuneToPC(bool apply, bool keepCombat=false) | Unit | |
SetInCombatState(bool PvP, Unit *enemy=nullptr, uint32 duration=0) | Unit | |
SetInCombatWith(Unit *enemy, uint32 duration=0) | Unit | |
SetInFront(WorldObject const *target) | Unit | |
SetInstantCast(bool set) | Unit | inline |
SetInt16Value(uint16 index, uint8 offset, int16 value) | Object | inline |
SetInt32Value(uint16 index, int32 value) | Object | |
SetLastDamagedTargetGuid(ObjectGuid const &guid) | Unit | inline |
SetLastExtraAttackSpell(uint32 spellId) | Unit | inline |
SetLastManaUse(uint32 spellCastTime) | Unit | inline |
SetLevel(uint8 lvl, bool showLevelChange=true) | Unit | |
SetLocationInstanceId(uint32 _instanceId) | WorldObject | inlineprotected |
SetLocationMapId(uint32 _mapId) | WorldObject | inlineprotected |
SetMap(Map *map) | WorldObject | virtual |
SetMapId(uint32 mapId) | WorldLocation | inline |
SetMaxHealth(uint32 val) | Unit | |
SetMaxPower(Powers power, uint32 val) | Unit | |
SetMinion(Minion *minion, bool apply) | Unit | |
SetMinionGUID(ObjectGuid guid) | Unit | inline |
SetModelVisible(bool on) | Unit | |
SetModifierValue(UnitMods unitMod, UnitModifierType modifierType, float value) | Unit | inline |
SetName(std::string const &newname) | WorldObject | inline |
SetNativeDisplayId(uint32 displayId) | Unit | inline |
SetNotified(uint16 f) | WorldObject | inline |
SetNpcFlag(NPCFlags flags) | Unit | inline |
SetObjectScale(float scale) | Object | inlinevirtual |
SetOrientation(float orientation) | Position | inline |
SetOwnerGUID(ObjectGuid owner) | Unit | |
SetPetGUID(ObjectGuid guid) | Unit | inline |
SetPhaseMask(uint32 newPhaseMask, bool update) override | Unit | virtual |
SetPositionDataUpdate() | WorldObject | |
SetPower(Powers power, uint32 val, bool withPowerUpdate=true, bool fromRegenerate=false) | Unit | |
setPowerType(Powers power) | Unit | |
SetPvP(bool state) | Unit | inline |
setRace(uint8 race) | Unit | |
SetRedirectThreat(ObjectGuid guid, uint32 pct) | Unit | inline |
SetResistance(SpellSchools school, int32 val) | Unit | inline |
SetResistanceBuffMods(SpellSchools school, bool positive, float val) | Unit | inline |
SetRooted(bool apply, bool isStun=false) | Unit | protected |
SetShapeshiftForm(ShapeshiftForm form) | Unit | inline |
SetSheath(SheathState sheathed) | Unit | inlinevirtual |
SetSpeed(UnitMoveType mtype, float rate, bool forced=false) | Unit | |
SetSpeedRate(UnitMoveType mtype, float rate) | Unit | inline |
SetStandFlags(uint8 flags) | Unit | inline |
SetStandState(uint8 state) | Unit | |
SetStat(Stats stat, int32 val) | Unit | inline |
SetStatFloatValue(uint16 index, float value) | Object | |
SetStatInt32Value(uint16 index, int32 value) | Object | |
SetStunned(bool apply) | Unit | protected |
SetSwim(bool enable) | Unit | virtual |
SetTarget(ObjectGuid=ObjectGuid::Empty)=0 | Unit | pure virtual |
setTransForm(uint32 spellid) | Unit | inline |
SetTransport(Transport *t) | WorldObject | inline |
SetUInt16Value(uint16 index, uint8 offset, uint16 value) | Object | |
SetUInt32Value(uint16 index, uint32 value) | Unit | |
SetUInt64Value(uint16 index, uint64 value) | Object | |
SetUnitFlag(UnitFlags flags) | Unit | inline |
SetUnitFlag2(UnitFlags2 flags) | Unit | inline |
SetUnitMovementFlags(uint32 f) | Unit | inline |
SetVirtualItem(uint32 slot, uint32 itemId) | Unit | |
SetVisibilityDistanceOverride(VisibilityDistanceType type) | WorldObject | |
SetVisible(bool x) | Unit | |
SetVisibleAura(uint8 slot, AuraApplication *aur) | Unit | inline |
SetWalk(bool enable) | Unit | virtual |
SetWaterWalking(bool enable, bool packetOnly=false) | Unit | virtual |
SetWorldObject(bool apply) | WorldObject | |
SetZoneScript() | WorldObject | |
SpellBaseDamageBonusDone(SpellSchoolMask schoolMask) | Unit | |
SpellBaseDamageBonusTaken(SpellSchoolMask schoolMask, bool isDoT=false) | Unit | |
SpellBaseHealingBonusDone(SpellSchoolMask schoolMask) | Unit | |
SpellBaseHealingBonusTaken(SpellSchoolMask schoolMask) | Unit | |
SpellCriticalDamageBonus(Unit const *caster, SpellInfo const *spellProto, uint32 damage, Unit const *victim) | Unit | static |
SpellCriticalHealingBonus(Unit const *caster, SpellInfo const *spellProto, uint32 damage, Unit const *victim) | Unit | static |
SpellDamageBonusDone(Unit *victim, SpellInfo const *spellProto, uint32 pdamage, DamageEffectType damagetype, uint8 effIndex, float TotalMod=0.0f, uint32 stack=1) | Unit | |
SpellDamageBonusTaken(Unit *caster, SpellInfo const *spellProto, uint32 pdamage, DamageEffectType damagetype, uint32 stack=1) | Unit | |
SpellDoneCritChance(Unit const *, SpellInfo const *spellProto, SpellSchoolMask schoolMask, WeaponAttackType attackType, bool skipEffectCheck) const | Unit | |
SpellHealingBonusDone(Unit *victim, SpellInfo const *spellProto, uint32 healamount, DamageEffectType damagetype, uint8 effIndex, float TotalMod=0.0f, uint32 stack=1) | Unit | |
SpellHealingBonusTaken(Unit *caster, SpellInfo const *spellProto, uint32 healamount, DamageEffectType damagetype, uint32 stack=1) | Unit | |
SpellHitResult(Unit *victim, SpellInfo const *spell, bool canReflect=false) | Unit | |
SpellHitResult(Unit *victim, Spell const *spell, bool canReflect=false) | Unit | |
SpellPctDamageModsDone(Unit *victim, SpellInfo const *spellProto, DamageEffectType damagetype) | Unit | |
SpellPctHealingModsDone(Unit *victim, SpellInfo const *spellProto, DamageEffectType damagetype) | Unit | |
SpellTakenCritChance(Unit const *caster, SpellInfo const *spellProto, SpellSchoolMask schoolMask, float doneChance, WeaponAttackType attackType, bool skipEffectCheck) const | Unit | |
StartReactiveTimer(ReactiveType reactive) | Unit | inline |
StopAttackFaction(uint32 faction_id) | Unit | |
StopAttackingInvalidTarget() | Unit | |
StopMoving() | Unit | |
StopMovingOnCurrentPos() | Unit | |
SummonCreature(uint32 id, const Position &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) const | WorldObject | |
SummonCreature(uint32 id, float x, float y, float z, float ang=0, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) | WorldObject | |
SummonCreatureGroup(uint8 group, std::list< TempSummon * > *list=nullptr) | WorldObject | |
SummonGameObject(uint32 entry, float x, float y, float z, float ang, float rotation0, float rotation1, float rotation2, float rotation3, uint32 respawnTime, bool checkTransport=true, GOSummonType summonType=GO_SUMMON_TIMED_OR_CORPSE_DESPAWN) | WorldObject | |
SummonTrigger(float x, float y, float z, float ang, uint32 dur, bool setLevel=false, CreatureAI *(*GetAI)(Creature *)=nullptr) | WorldObject | |
Talk(std::string_view text, ChatMsg msgType, Language language, float textRange, WorldObject const *target) | Unit | virtual |
Talk(uint32 textId, ChatMsg msgType, float textRange, WorldObject const *target) | Unit | virtual |
TauntApply(Unit *victim) | Unit | |
TauntFadeOut(Unit *taunter) | Unit | |
TextEmote(std::string_view text, WorldObject const *target=nullptr, bool isBossEmote=false) | Unit | virtual |
TextEmote(uint32 textId, WorldObject const *target=nullptr, bool isBossEmote=false) | Unit | virtual |
ToAbsoluteAngle(float relAngle) const | Position | inline |
ToCorpse() | Object | inline |
ToCorpse() const | Object | inline |
ToCreature() | Object | inline |
ToCreature() const | Object | inline |
ToDynObject() | Object | inline |
ToDynObject() const | Object | inline |
ToGameObject() | Object | inline |
ToGameObject() const | Object | inline |
ToggleFlag(uint16 index, uint32 flag) | Object | |
ToggleFlag64(uint16 index, uint64 flag) | Object | |
ToPet() | Unit | inline |
ToPlayer() | Object | inline |
ToPlayer() const | Object | inline |
ToString() const | Position | |
ToTempSummon() | Unit | inline |
ToTempSummon() const | Unit | inline |
ToTotem() | Unit | inline |
ToUnit() | Object | inline |
ToUnit() const | Object | inline |
TriggerAurasProcOnEvent(CalcDamageInfo &damageInfo) | Unit | |
TriggerAurasProcOnEvent(std::list< AuraApplication * > *myProcAuras, std::list< AuraApplication * > *targetProcAuras, Unit *actionTarget, uint32 typeMaskActor, uint32 typeMaskActionTarget, uint32 spellTypeMask, uint32 spellPhaseMask, uint32 hitMask, Spell *spell, DamageInfo *damageInfo, HealInfo *healInfo) | Unit | |
TriggerAurasProcOnEvent(ProcEventInfo &eventInfo, std::list< AuraApplication * > &procAuras) | Unit | |
Unit(bool isWorldObject) | Unit | explicitprotected |
UnsummonAllTotems(bool onDeath=false) | Unit | |
Update(uint32 time) override | Unit | virtual |
UpdateAllowedPositionZ(float x, float y, float &z, float *groundZ=nullptr) const | WorldObject | |
UpdateAllResistances() | Unit | virtual |
UpdateAllStats()=0 | Unit | pure virtual |
UpdateArmor()=0 | Unit | pure virtual |
UpdateAttackPowerAndDamage(bool ranged=false)=0 | Unit | pure virtual |
UpdateAuraForGroup(uint8 slot) | Unit | |
UpdateCharmAI() | Unit | |
UpdateDamagePhysical(WeaponAttackType attType) | Unit | virtual |
UpdateGroundPositionZ(float x, float y, float &z) const | WorldObject | |
UpdateHeight(float newZ) | Unit | |
UpdateInterruptMask() | Unit | |
UpdateMaxHealth()=0 | Unit | pure virtual |
UpdateMaxPower(Powers power)=0 | Unit | pure virtual |
UpdateObjectVisibility(bool forced=true, bool fromUpdate=false) override | Unit | virtual |
UpdateOrientation(float orientation) | Unit | |
UpdatePosition(float x, float y, float z, float ang, bool teleport=false) | Unit | virtual |
UpdatePosition(const Position &pos, bool teleport=false) | Unit | inline |
UpdatePositionData() | WorldObject | |
UpdateReactives(uint32 p_time) | Unit | |
UpdateResistances(uint32 school)=0 | Unit | pure virtual |
UpdateSpeed(UnitMoveType mtype, bool forced) | Unit | |
UpdateSplineMovement(uint32 t_diff) | Unit | private |
UpdateSplinePosition() | Unit | private |
UpdateStats(Stats stat)=0 | Unit | pure virtual |
UpdateUInt32Value(uint16 index, uint32 value) | Object | |
ValuesUpdateCache typedef | Unit | private |
VisibleAuraMap typedef | Unit | |
Whisper(std::string_view text, Language language, Player *target, bool isBossWhisper=false) | Unit | virtual |
Whisper(uint32 textId, Player *target, bool isBossWhisper=false) | Unit | virtual |
WorldLocation(uint32 _mapId=MAPID_INVALID, float x=0.f, float y=0.f, float z=0.f, float o=0.f) | WorldLocation | inlineexplicit |
WorldLocation(uint32 mapId, Position const &position) | WorldLocation | inline |
WorldObject(bool isWorldObject) | WorldObject | explicitprotected |
WorldRelocate(const WorldLocation &loc) | WorldLocation | inline |
WorldRelocate(uint32 mapId=MAPID_INVALID, float x=0.f, float y=0.f, float z=0.f, float o=0.f) | WorldLocation | inline |
Yell(std::string_view text, Language language, WorldObject const *target=nullptr) | Unit | virtual |
Yell(uint32 textId, WorldObject const *target=nullptr) | Unit | virtual |
~Object() | Object | virtual |
~Unit() override | Unit | |
~WorldObject() override | WorldObject |