AzerothCore 3.3.5a
OpenSource WoW Emulator
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BattlegroundMgr Member List

This is the complete list of members for BattlegroundMgr, including all inherited members.

_battlegroundMapTemplatesBattlegroundMgrprivate
_battlegroundTemplatesBattlegroundMgrprivate
AddBattleground(Battleground *bg)BattlegroundMgr
AddToBGFreeSlotQueue(BattlegroundTypeId bgTypeId, Battleground *bg)BattlegroundMgr
ArenaTypeToQueueBattlegroundMgrstatic
BattlegroundDataContainer typedefBattlegroundMgrprivate
BattlegroundMapTemplateContainer typedefBattlegroundMgrprivate
BattlegroundMgr()BattlegroundMgrprivate
BattlegroundSelectionWeightMap typedefBattlegroundMgrprivate
BattlegroundTemplateMap typedefBattlegroundMgrprivate
BGArenaType(BattlegroundQueueTypeId bgQueueTypeId)BattlegroundMgrstatic
bgDataStoreBattlegroundMgrprivate
BGQueueTypeId(BattlegroundTypeId bgTypeId, uint8 arenaType)BattlegroundMgrstatic
BGTemplateId(BattlegroundQueueTypeId bgQueueTypeId)BattlegroundMgrstatic
bgToQueueBattlegroundMgrstatic
bgtypeToBattlegroundBattlegroundMgrstatic
bgTypeToTemplateBattlegroundMgrstatic
BGTypeToWeekendHolidayId(BattlegroundTypeId bgTypeId)BattlegroundMgrstatic
BuildBattlegroundListPacket(WorldPacket *data, ObjectGuid guid, Player *player, BattlegroundTypeId bgTypeId, uint8 fromWhere)BattlegroundMgr
BuildBattlegroundStatusPacket(WorldPacket *data, Battleground *bg, uint8 queueSlot, uint8 statusId, uint32 time1, uint32 time2, uint8 arenaType, TeamId teamId, bool isRated=false, BattlegroundTypeId forceBgTypeId=BATTLEGROUND_TYPE_NONE)BattlegroundMgr
BuildGroupJoinedBattlegroundPacket(WorldPacket *data, GroupJoinBattlegroundResult result)BattlegroundMgr
BuildPlayerJoinedBattlegroundPacket(WorldPacket *data, Player *player)BattlegroundMgr
BuildPlayerLeftBattlegroundPacket(WorldPacket *data, ObjectGuid guid)BattlegroundMgr
CheckBattleMasters()BattlegroundMgr
CreateBattleground(BattlegroundTemplate const *bgTemplate)BattlegroundMgrprivate
CreateClientVisibleInstanceId(BattlegroundTypeId bgTypeId, BattlegroundBracketId bracket_id)BattlegroundMgrprivate
CreateNewBattleground(BattlegroundTypeId bgTypeId, PvPDifficultyEntry const *bracketEntry, uint8 arenaType, bool isRated)BattlegroundMgr
DeleteAllBattlegrounds()BattlegroundMgr
GetBattleground(uint32 instanceID, BattlegroundTypeId bgTypeId)BattlegroundMgr
GetBattlegroundQueue(BattlegroundQueueTypeId bgQueueTypeId)BattlegroundMgrinline
GetBattlegroundTemplate(BattlegroundTypeId bgTypeId)BattlegroundMgr
GetBattlegroundTemplateByMapId(uint32 mapId)BattlegroundMgrinlineprivate
GetBattlegroundTemplateByTypeId(BattlegroundTypeId id)BattlegroundMgrinlineprivate
GetBattlegroundThroughClientInstance(uint32 instanceId, BattlegroundTypeId bgTypeId)BattlegroundMgr
GetBattleMasterBG(uint32 entry) constBattlegroundMgrinline
GetBGFreeSlotQueueStore(BattlegroundTypeId bgTypeId)BattlegroundMgr
getBgFromMapBattlegroundMgrstatic
getBgFromTypeIDBattlegroundMgrstatic
GetMaxRatingDifference() constBattlegroundMgr
GetPrematureFinishTime() constBattlegroundMgr
GetRandomBG(BattlegroundTypeId id, uint32 minLevel)BattlegroundMgrprivate
GetRatingDiscardTimer() constBattlegroundMgr
InitAutomaticArenaPointDistribution()BattlegroundMgr
instance()BattlegroundMgrstatic
isArenaTesting() constBattlegroundMgrinline
IsArenaType(BattlegroundTypeId bgTypeId)BattlegroundMgrstatic
IsBGWeekend(BattlegroundTypeId bgTypeId)BattlegroundMgrstatic
isTesting() constBattlegroundMgrinline
LoadBattlegroundTemplates()BattlegroundMgr
LoadBattleMastersEntry()BattlegroundMgr
m_ArenaTestingBattlegroundMgrprivate
m_AutoDistributionTimeCheckerBattlegroundMgrprivate
m_BattlegroundQueuesBattlegroundMgrprivate
m_NextAutoDistributionTimeBattlegroundMgrprivate
m_NextPeriodicQueueUpdateTimeBattlegroundMgrprivate
m_QueueUpdateSchedulerBattlegroundMgrprivate
m_TestingBattlegroundMgrprivate
mBattleMastersMapBattlegroundMgrprivate
QueueToArenaTypeBattlegroundMgrstatic
queueToBgBattlegroundMgrstatic
RemoveBattleground(BattlegroundTypeId bgTypeId, uint32 instanceId)BattlegroundMgr
RemoveFromBGFreeSlotQueue(BattlegroundTypeId bgTypeId, uint32 instanceId)BattlegroundMgr
ScheduleQueueUpdate(uint32 arenaMatchmakerRating, uint8 arenaType, BattlegroundQueueTypeId bgQueueTypeId, BattlegroundTypeId bgTypeId, BattlegroundBracketId bracket_id)BattlegroundMgr
SendAreaSpiritHealerQueryOpcode(Player *player, Battleground *bg, ObjectGuid guid)BattlegroundMgr
SendToBattleground(Player *player, uint32 InstanceID, BattlegroundTypeId bgTypeId)BattlegroundMgr
SetHolidayWeekends(uint32 mask)BattlegroundMgr
ToggleArenaTesting()BattlegroundMgr
ToggleTesting()BattlegroundMgr
Update(uint32 diff)BattlegroundMgr
WeekendHolidayIdToBGType(HolidayIds holiday)BattlegroundMgrstatic
~BattlegroundMgr()BattlegroundMgrprivate