AzerothCore 3.3.5a
OpenSource WoW Emulator
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go_ulduar_do_not_push_this_button Class Reference
Inheritance diagram for go_ulduar_do_not_push_this_button:
GameObjectScript ScriptObject UpdatableScript< GameObject >

Public Member Functions

 go_ulduar_do_not_push_this_button ()
 
bool OnGossipHello (Player *player, GameObject *go) override
 
- Public Member Functions inherited from GameObjectScript
bool IsDatabaseBound () const override
 
virtual bool OnGossipHello (Player *, GameObject *)
 
virtual bool OnGossipSelect (Player *, GameObject *, uint32, uint32)
 
virtual bool OnGossipSelectCode (Player *, GameObject *, uint32, uint32, const char *)
 
virtual bool OnQuestAccept (Player *, GameObject *, Quest const *)
 
virtual bool OnQuestReward (Player *, GameObject *, Quest const *, uint32)
 
virtual uint32 GetDialogStatus (Player *, GameObject *)
 
virtual void OnDestroyed (GameObject *, Player *)
 
virtual void OnDamaged (GameObject *, Player *)
 
virtual void OnModifyHealth (GameObject *, Unit *, int32 &, SpellInfo const *)
 
virtual void OnLootStateChanged (GameObject *, uint32, Unit *)
 
virtual void OnGameObjectStateChanged (GameObject *, uint32)
 
virtual GameObjectAIGetAI (GameObject *) const
 
- Public Member Functions inherited from ScriptObject
virtual bool IsDatabaseBound () const
 
virtual bool isAfterLoadScript () const
 
virtual void checkValidity ()
 
const std::string & GetName () const
 
- Public Member Functions inherited from UpdatableScript< GameObject >
virtual void OnUpdate (GameObject *, uint32)
 

Additional Inherited Members

- Protected Member Functions inherited from GameObjectScript
 GameObjectScript (const char *name)
 
- Protected Member Functions inherited from ScriptObject
 ScriptObject (const char *name)
 
virtual ~ScriptObject ()=default
 
- Protected Member Functions inherited from UpdatableScript< GameObject >
 UpdatableScript ()=default
 

Detailed Description

Constructor & Destructor Documentation

◆ go_ulduar_do_not_push_this_button()

go_ulduar_do_not_push_this_button::go_ulduar_do_not_push_this_button ( )
inline
2172: GameObjectScript("go_ulduar_do_not_push_this_button") { }
Definition: GameObjectScript.h:25

Member Function Documentation

◆ OnGossipHello()

bool go_ulduar_do_not_push_this_button::OnGossipHello ( Player player,
GameObject go 
)
inlineoverridevirtual

Reimplemented from GameObjectScript.

2175 {
2176 if(!player || !go)
2177 return true;
2178
2179 if (InstanceScript* instance = go->GetInstanceScript())
2180 {
2181 if(instance->GetData(TYPE_MIMIRON) != NOT_STARTED)
2182 return false;
2183
2184 if (Creature* c = ObjectAccessor::GetCreature(*go, instance->GetGuidData(TYPE_MIMIRON)))
2185 {
2186 c->AI()->SetData(0, 7);
2187 c->AI()->AttackStart(player);
2188 }
2189 }
2190
2191 return false;
2192 }
@ NOT_STARTED
Definition: InstanceScript.h:57
@ TYPE_MIMIRON
Definition: ulduar.h:44
Creature * GetCreature(WorldObject const &u, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:213
Definition: Creature.h:46
InstanceScript * GetInstanceScript() const
Definition: Object.cpp:1192
Definition: InstanceScript.h:141

References ObjectAccessor::GetCreature(), WorldObject::GetInstanceScript(), NOT_STARTED, and TYPE_MIMIRON.