41 {
43 {
46
47 if (!northBrazier || !southBrazier)
48 {
49 return false;
50 }
51
52
54 {
56 }
57
58
60 {
62 }
63 return false;
64 }
65 return false;
66 };
@ GO_STATE_ACTIVE
Definition: GameObjectData.h:690
@ IN_PROGRESS
Definition: InstanceScript.h:57
@ DONE
Definition: InstanceScript.h:59
@ NOT_STARTED
Definition: InstanceScript.h:56
@ TYPE_LYCEUM
Definition: blackrock_depths.h:44
@ DATA_SF_BRAZIER_N
Definition: blackrock_depths.h:65
@ DATA_SF_BRAZIER_S
Definition: blackrock_depths.h:66
GameObject * GetGameObject(WorldObject const &u, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:189
Definition: GameObject.h:122
GOState GetGoState() const
Definition: GameObject.h:207
static ObjectGuid GetGUID(Object const *o)
Definition: Object.h:106
InstanceScript * GetInstanceScript() const
Definition: Object.cpp:1192
Definition: InstanceScript.h:140