460 {
463 {
465 if (
Map* map = go->GetMap())
466 {
469 if (i->GetSource())
470 {
473 go->BuildValuesUpdateBlockForPlayer(&data, i->GetSource());
475 i->GetSource()->GetSession()->SendPacket(&pkt);
476 }
477 }
478 }
479 }
@ GO_STATE_ACTIVE
Definition: GameObjectData.h:690
Definition: LinkedList.h:139
Definition: GameObject.h:122
Definition: UpdateData.h:52
bool BuildPacket(WorldPacket *packet)
Definition: UpdateData.cpp:105
Definition: MapRefMgr.h:26
iterator begin()
Definition: MapRefMgr.h:36
iterator end()
Definition: MapRefMgr.h:37
Definition: WorldPacket.h:27
void PreventHitDefaultEffect(SpellEffIndex effIndex)
Definition: SpellScript.cpp:590
GameObject * GetHitGObj()
Definition: SpellScript.cpp:494