AzerothCore 3.3.5a
OpenSource WoW Emulator
No Matches
npc_isle_of_conquest_turret::npc_isle_of_conquest_turretAI Struct Reference
Inheritance diagram for npc_isle_of_conquest_turret::npc_isle_of_conquest_turretAI:
VehicleAI CreatureAI UnitAI

Public Member Functions

 npc_isle_of_conquest_turretAI (Creature *creature)
void JustDied (Unit *) override
void SpellHit (Unit *, SpellInfo const *spellInfo) override
void UpdateAI (uint32 diff) override
- Public Member Functions inherited from VehicleAI
 VehicleAI (Creature *creature)
void UpdateAI (uint32 diff) override
void MoveInLineOfSight (Unit *) override
void AttackStart (Unit *) override
void OnCharmed (bool apply) override
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
void Talk (uint8 id, Milliseconds delay)
 CreatureAI (Creature *creature)
 ~CreatureAI () override
void MoveCircleChecks ()
void MoveBackwardsChecks ()
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
void TriggerAlert (Unit const *who) const
virtual bool CanRespawn ()
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
virtual void JustDied (Unit *)
virtual void KilledUnit (Unit *)
virtual void JustSummoned (Creature *)
virtual void IsSummonedBy (WorldObject *)
virtual void SummonedCreatureDespawn (Creature *)
virtual void SummonedCreatureDies (Creature *, Unit *)
virtual void SummonedCreatureDespawnAll ()
virtual void SpellHit (Unit *, SpellInfo const *)
virtual void SpellHitTarget (Unit *, SpellInfo const *)
virtual void AttackedBy (Unit *)
virtual bool IsEscorted ()
virtual void JustRespawned ()
virtual void MovementInform (uint32, uint32)
virtual void PathEndReached (uint32)
void OnCharmed (bool apply) override
virtual void JustReachedHome ()
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
virtual void ReceiveEmote (Player *, uint32)
virtual void OwnerAttackedBy (Unit *)
virtual void OwnerAttacked (Unit *)
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
virtual bool BeforeSpellClick (Unit *)
virtual void OnSpellClick (Unit *, bool &)
virtual bool CanSeeAlways (WorldObject const *)
virtual bool CanBeSeen (Player const *)
virtual bool CanAlwaysBeDetectable (WorldObject const *)
virtual void PetStopAttack ()
virtual bool CheckInRoom ()
CreatureBoundary const * GetBoundary () const
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
bool IsInBoundary (Position const *who=nullptr) const
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
virtual bool OnTeleportUnreacheablePlayer (Player *)
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
virtual ~UnitAI ()
virtual bool CanAIAttack (Unit const *) const
virtual void AttackStart (Unit *)
virtual void UpdateAI (uint32)=0
virtual void InitializeAI ()
virtual void Reset ()
virtual void OnCharmed (bool apply)=0
virtual void DoAction (int32)
virtual uint32 GetData (uint32) const
virtual void SetData (uint32, uint32)
virtual void SetGUID (ObjectGuid, int32=0)
virtual ObjectGuid GetGUID (int32=0) const
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat (NOTE: Creature engage logic should NOT be here, but in JustEngagedWith, which happens once threat is established!)
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
virtual void HealReceived (Unit *, uint32 &)
virtual void HealDone (Unit *, uint32 &)
void AttackStartCaster (Unit *victim, float dist)
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
SpellCastResult DoCast (uint32 spellId)
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the max threat target, which may not always be the current victim.
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
void DoMeleeAttackIfReady ()
bool DoSpellAttackIfReady (uint32 spell)
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
virtual void SummonMovementInform (Creature *, uint32, uint32)
virtual void sGossipHello (Player *)
virtual void sGossipSelect (Player *, uint32, uint32)
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
virtual void sQuestAccept (Player *, Quest const *)
virtual void sQuestSelect (Player *, Quest const *)
virtual void sQuestComplete (Player *, Quest const *)
virtual void sQuestReward (Player *, Quest const *, uint32)
virtual void sOnGameEvent (bool, uint16)
virtual std::string GetDebugInfo () const

Public Attributes

uint32 faction
EventMap events

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason {
- Static Public Member Functions inherited from VehicleAI
static int32 Permissible (Creature const *creature)
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
bool UpdateVictimWithGaze ()
void SetGazeOn (Unit *target)
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
virtual void MoveInLineOfSight (Unit *)
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
- Protected Attributes inherited from CreatureAI
Creature *const me
EventMap events
CreatureBoundary const * _boundary
bool _negateBoundary
- Protected Attributes inherited from UnitAI
Unit *const me

Detailed Description

Constructor & Destructor Documentation

◆ npc_isle_of_conquest_turretAI()

npc_isle_of_conquest_turret::npc_isle_of_conquest_turretAI::npc_isle_of_conquest_turretAI ( Creature creature)
39: VehicleAI(creature), faction(0) { }
Definition: CombatAI.h:99
uint32 faction
Definition: isle_of_conquest.cpp:41

Member Function Documentation

◆ JustDied()

void npc_isle_of_conquest_turret::npc_isle_of_conquest_turretAI::JustDied ( Unit )

Reimplemented from CreatureAI.

45 {
46 if (me->GetEntry() == NPC_KEEP_CANNON)
47 {
49 me->Respawn();
50 me->UpdateEntry(NPC_BROKEN_KEEP_CANNON, nullptr, false);
53 }
54 }
Definition: BattlegroundIC.h:38
Definition: BattlegroundIC.h:37
Definition: Unit.h:540
Creature *const me
Definition: CreatureAI.h:72
void Respawn(bool force=false)
Definition: Creature.cpp:2005
bool UpdateEntry(uint32 entry, const CreatureData *data=nullptr, bool changelevel=true, bool updateAI=false)
Definition: Creature.cpp:483
uint32 GetEntry() const
Definition: Object.h:109
void RemoveVehicleKit()
Definition: Unit.cpp:18975
uint32 GetFaction() const
Definition: Unit.h:1507
void SetNpcFlag(NPCFlags flags)
Definition: Unit.h:1659

References faction, Object::GetEntry(), Unit::GetFaction(), CreatureAI::me, NPC_BROKEN_KEEP_CANNON, NPC_KEEP_CANNON, Unit::RemoveVehicleKit(), Creature::Respawn(), Unit::SetNpcFlag(), UNIT_NPC_FLAG_SPELLCLICK, and Creature::UpdateEntry().

◆ SpellHit()

void npc_isle_of_conquest_turret::npc_isle_of_conquest_turretAI::SpellHit ( Unit ,
SpellInfo const *  spellInfo 

Reimplemented from CreatureAI.

57 {
58 if (spellInfo->Id == SPELL_REPAIR_TURRET_DUMMY && me->GetEntry() == NPC_BROKEN_KEEP_CANNON)
59 {
60 me->UpdateEntry(NPC_KEEP_CANNON, nullptr, false);
61 if (faction)
65 events.ScheduleEvent(EVENT_RESTORE_FLAG, 4s);
66 }
67 }
Definition: BattlegroundIC.h:724
Definition: boss_sartura.cpp:43
Definition: isle_of_conquest.cpp:29
void SetFaction(uint32 faction)
Definition: Unit.cpp:10056
void RemoveNpcFlag(NPCFlags flags)
Definition: Unit.h:1660
bool CreateVehicleKit(uint32 id, uint32 creatureEntry)
Definition: Unit.cpp:18963

References Unit::CreateVehicleKit(), EVENT_RESTORE_FLAG, faction, Object::GetEntry(), SpellInfo::Id, CreatureAI::me, NPC_BROKEN_KEEP_CANNON, NPC_KEEP_CANNON, Unit::RemoveNpcFlag(), Unit::SetFaction(), SPELL_REPAIR_TURRET_DUMMY, UNIT_NPC_FLAG_SPELLCLICK, and Creature::UpdateEntry().

◆ UpdateAI()

void npc_isle_of_conquest_turret::npc_isle_of_conquest_turretAI::UpdateAI ( uint32  diff)

Reimplemented from VehicleAI.

70 {
71 events.Update(diff);
72 switch (events.ExecuteEvent())
73 {
76 break;
77 }
80 }
void UpdateAI(uint32 diff) override
Definition: CombatAI.cpp:275

References EVENT_RESTORE_FLAG, CreatureAI::me, Unit::SetNpcFlag(), UNIT_NPC_FLAG_SPELLCLICK, and VehicleAI::UpdateAI().

Member Data Documentation

◆ events

EventMap npc_isle_of_conquest_turret::npc_isle_of_conquest_turretAI::events

◆ faction

uint32 npc_isle_of_conquest_turret::npc_isle_of_conquest_turretAI::faction

Referenced by JustDied(), and SpellHit().