AzeorthCore 3.3.5a
OpenSource WoW Emulator
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BattlegroundMapScript Member List

This is the complete list of members for BattlegroundMapScript, including all inherited members.

_mapEntryMapScript< BattlegroundMap >private
_mapIdMapScript< BattlegroundMap >private
_nameScriptObjectprivate
BattlegroundMapScript(const char *name, uint32 mapId)BattlegroundMapScriptprotected
checkMap()MapScript< BattlegroundMap >inline
checkValidity() overrideBattlegroundMapScriptinlinevirtual
GetEntry()MapScript< BattlegroundMap >inline
GetName() constScriptObjectinline
isAfterLoadScript() const overrideBattlegroundMapScriptinlinevirtual
IsDatabaseBound() constScriptObjectinlinevirtual
MapScript(uint32 mapId)MapScript< BattlegroundMap >inlineprotected
OnCreate(BattlegroundMap *)MapScript< BattlegroundMap >inlinevirtual
OnDestroy(BattlegroundMap *)MapScript< BattlegroundMap >inlinevirtual
OnLoadGridMap(BattlegroundMap *, GridMap *, uint32, uint32)MapScript< BattlegroundMap >inlinevirtual
OnPlayerEnter(BattlegroundMap *, Player *)MapScript< BattlegroundMap >inlinevirtual
OnPlayerLeave(BattlegroundMap *, Player *)MapScript< BattlegroundMap >inlinevirtual
OnUnloadGridMap(BattlegroundMap *, GridMap *, uint32, uint32)MapScript< BattlegroundMap >inlinevirtual
OnUpdate(BattlegroundMap *, uint32) overrideMapScript< BattlegroundMap >inline
UpdatableScript::OnUpdate(TObject *, uint32)UpdatableScript< TObject >inlinevirtual
ScriptObject(const char *name)ScriptObjectinlineprotected
UpdatableScript()=defaultUpdatableScript< TObject >protected
~ScriptObject()=defaultScriptObjectprotectedvirtual