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boss_yoggsaron_cloud::boss_yoggsaron_cloudAI Struct Reference
Inheritance diagram for boss_yoggsaron_cloud::boss_yoggsaron_cloudAI:
npc_escortAI ScriptedAI CreatureAI UnitAI

Public Member Functions

 boss_yoggsaron_cloudAI (Creature *pCreature)
void JustSummoned (Creature *cr) override
void MoveInLineOfSight (Unit *) override
void AttackStart (Unit *) override
void WaypointReached (uint32) override
void Reset () override
void DoAction (int32 param) override
void InitWaypoint ()
void UpdateEscortAI (uint32 diff) override
- Public Member Functions inherited from npc_escortAI
 npc_escortAI (Creature *creature)
 ~npc_escortAI () override
void AttackStart (Unit *who) override
void MoveInLineOfSight (Unit *who) override
void JustDied (Unit *) override
void JustRespawned () override
void ReturnToLastPoint ()
void EnterEvadeMode (EvadeReason=EVADE_REASON_OTHER) override
void UpdateAI (uint32 diff) override
virtual void UpdateEscortAI (uint32 diff)
void MovementInform (uint32, uint32) override
void AddWaypoint (uint32 id, float x, float y, float z, uint32 waitTime=0)
bool SetNextWaypoint (uint32 pointId, float x, float y, float z, float orientation)
bool SetNextWaypoint (uint32 pointId, bool setPosition=true)
bool GetWaypointPosition (uint32 pointId, float &x, float &y, float &z)
void GenerateWaypointArray (Movement::PointsArray *points)
virtual void WaypointReached (uint32 pointId)=0
virtual void WaypointStart (uint32)
void Start (bool isActiveAttacker=true, bool run=false, ObjectGuid playerGUID=ObjectGuid::Empty, Quest const *quest=nullptr, bool instantRespawn=false, bool canLoopPath=false, bool resetWaypoints=true)
void SetRun (bool on=true)
void SetEscortPaused (bool on)
bool HasEscortState (uint32 escortState)
bool IsEscorted () override
void SetMaxPlayerDistance (float newMax)
float GetMaxPlayerDistance ()
void SetDespawnAtEnd (bool despawn)
void SetDespawnAtFar (bool despawn)
bool GetAttack ()
void SetCanAttack (bool attack)
ObjectGuid GetEventStarterGUID ()
void AddEscortState (uint32 escortState)
void RemoveEscortState (uint32 escortState)
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 ~ScriptedAI () override
void AttackStartNoMove (Unit *target)
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
void UpdateAI (uint32 diff) override
void JustDied (Unit *) override
void KilledUnit (Unit *) override
void JustSummoned (Creature *) override
void SummonedCreatureDespawn (Creature *) override
void SpellHit (Unit *, SpellInfo const *) override
void SpellHitTarget (Unit *, SpellInfo const *) override
void MovementInform (uint32, uint32) override
void OnPossess (bool)
bool IsInRoom (const Position *pos, Axis axis, bool above)
void Reset () override
void EnterCombat (Unit *) override
void AttackStart (Unit *) override
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
void DoStartNoMovement (Unit *target)
void DoStopAttack ()
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 Cast Spell. More...
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 Play sound. More...
void DoPlayMusic (uint32 soundId, bool zone)
void DoResetThreat ()
 Reset Threat. More...
float DoGetThreat (Unit *unit)
void DoModifyThreatPercent (Unit *unit, int32 pct)
 Modify Unit Threat. More...
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 Teleport player. More...
void DoTeleportAll (float x, float y, float z, float o)
 Teleport all. More...
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
std::list< Creature * > DoFindFriendlyCC (float range)
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
PlayerGetPlayerAtMinimumRange (float minRange)
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
bool HealthBelowPct (uint32 pct) const
bool HealthAbovePct (uint32 pct) const
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
void SetCombatMovement (bool allowMovement)
 Set Combat Movement. More...
bool IsCombatMovementAllowed () const
virtual bool CheckEvadeIfOutOfCombatArea () const
bool IsHeroic () const
Difficulty GetDifficulty () const
bool Is25ManRaid () const
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 CreatureAI (Creature *creature)
 ~CreatureAI () override
void MoveCircleChecks ()
void MoveBackwardsChecks ()
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
void TriggerAlert (Unit const *who) const
virtual bool CanRespawn ()
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
virtual void EnterCombat (Unit *)
virtual void JustDied (Unit *)
virtual void KilledUnit (Unit *)
virtual void JustSummoned (Creature *)
virtual void IsSummonedBy (Unit *)
virtual void SummonedCreatureDespawn (Creature *)
virtual void SummonedCreatureDies (Creature *, Unit *)
virtual void SummonedCreatureDespawnAll ()
virtual void SpellHit (Unit *, SpellInfo const *)
virtual void SpellHitTarget (Unit *, SpellInfo const *)
virtual void AttackedBy (Unit *)
virtual bool IsEscorted ()
virtual void JustRespawned ()
virtual void MovementInform (uint32, uint32)
virtual void PathEndReached (uint32)
void OnCharmed (bool apply) override
virtual void JustReachedHome ()
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
virtual void ReceiveEmote (Player *, uint32)
virtual void OwnerAttackedBy (Unit *)
virtual void OwnerAttacked (Unit *)
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
virtual bool BeforeSpellClick (Unit *)
virtual void OnSpellClick (Unit *, bool &)
virtual bool CanSeeAlways (WorldObject const *)
virtual bool CanBeSeen (Player const *)
virtual bool CanAlwaysBeDetectable (WorldObject const *)
virtual void PetStopAttack ()
virtual bool CheckInRoom ()
CreatureBoundary const * GetBoundary () const
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
bool IsInBoundary (Position const *who=nullptr) const
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
virtual bool OnTeleportUnreacheablePlayer (Player *)
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
virtual ~UnitAI ()
virtual bool CanAIAttack (Unit const *) const
virtual void AttackStart (Unit *)
virtual void UpdateAI (uint32)=0
virtual void InitializeAI ()
virtual void Reset ()
virtual void OnCharmed (bool apply)=0
virtual void DoAction (int32)
virtual uint32 GetData (uint32) const
virtual void SetData (uint32, uint32)
virtual void SetGUID (ObjectGuid, int32=0)
virtual ObjectGuid GetGUID (int32=0) const
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectTargetMethod targetType)
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
virtual void HealReceived (Unit *, uint32 &)
virtual void HealDone (Unit *, uint32 &)
void AttackStartCaster (Unit *victim, float dist)
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
SpellCastResult DoCast (uint32 spellId)
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
void DoMeleeAttackIfReady ()
bool DoSpellAttackIfReady (uint32 spell)
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
virtual void SummonMovementInform (Creature *, uint32, uint32)
virtual void sGossipHello (Player *)
virtual void sGossipSelect (Player *, uint32, uint32)
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
virtual void sQuestAccept (Player *, Quest const *)
virtual void sQuestSelect (Player *, Quest const *)
virtual void sQuestComplete (Player *, Quest const *)
virtual void sQuestReward (Player *, Quest const *, uint32)
virtual void sOnGameEvent (bool, uint16)
virtual std::string GetDebugInfo () const

Public Attributes

uint32 _checkTimer
bool _isSummoning
- Public Attributes inherited from ScriptedAI
bool IsFleeing

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
- Public Types inherited from CreatureAI
enum  EvadeReason {
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
- Protected Member Functions inherited from npc_escortAI
PlayerGetPlayerForEscort ()
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
bool UpdateVictimWithGaze ()
void SetGazeOn (Unit *target)
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
virtual void MoveInLineOfSight (Unit *)
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
- Protected Attributes inherited from CreatureAI
Creature *const me
EventMap events
CreatureBoundary const * _boundary
bool _negateBoundary
- Protected Attributes inherited from UnitAI
Unit *const me

Detailed Description

Constructor & Destructor Documentation

◆ boss_yoggsaron_cloudAI()

boss_yoggsaron_cloud::boss_yoggsaron_cloudAI::boss_yoggsaron_cloudAI ( Creature pCreature)
898 : npc_escortAI(pCreature)
899 {
900 InitWaypoint();
901 Reset();
902 Start(false, true, ObjectGuid::Empty, nullptr, false, true);
903 }
Definition: ScriptedEscortAI.h:53
void Start(bool isActiveAttacker=true, bool run=false, ObjectGuid playerGUID=ObjectGuid::Empty, Quest const *quest=nullptr, bool instantRespawn=false, bool canLoopPath=false, bool resetWaypoints=true)
Definition: ScriptedEscortAI.cpp:450
static ObjectGuid const Empty
Definition: ObjectGuid.h:122
void Reset() override
Definition: boss_yoggsaron.cpp:922
void InitWaypoint()
Definition: boss_yoggsaron.cpp:942

References ObjectGuid::Empty, InitWaypoint(), Reset(), and npc_escortAI::Start().

Member Function Documentation

◆ AttackStart()

void boss_yoggsaron_cloud::boss_yoggsaron_cloudAI::AttackStart ( Unit )

Reimplemented from npc_escortAI.


◆ DoAction()

void boss_yoggsaron_cloud::boss_yoggsaron_cloudAI::DoAction ( int32  param)

Reimplemented from UnitAI.

930 {
931 if (param == ACTION_UNSUMMON_CLOUDS)
932 {
934 }
935 else if (param == ACTION_START_SUMMONING)
936 {
937 _isSummoning = true;
939 }
940 }
Definition: boss_yoggsaron.cpp:55
Definition: boss_yoggsaron.cpp:284
Definition: boss_yoggsaron.cpp:282
Creature * me
Definition: ScriptedCreature.h:267
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1428
void RemoveAllAuras()
Definition: Unit.cpp:6083
bool _isSummoning
Definition: boss_yoggsaron.cpp:906

References _isSummoning, ACTION_START_SUMMONING, ACTION_UNSUMMON_CLOUDS, Unit::CastSpell(), ScriptedAI::me, Unit::RemoveAllAuras(), and SPELL_SUMMON_GUARDIAN_OF_YS.

◆ InitWaypoint()

void boss_yoggsaron_cloud::boss_yoggsaron_cloudAI::InitWaypoint ( )
943 {
944 float dist = Middle.GetExactDist(me);
946 {
947 for (uint8 i = 0; i <= dist; ++i)
948 {
949 float angle = M_PI * 2 / dist * i;
950 AddWaypoint(i, Middle.GetPositionX() + dist * cos(angle), Middle.GetPositionY() + dist * std::sin(angle), me->GetPositionZ(), 0);
951 }
952 }
953 else
954 {
955 for (uint8 i = 0; i <= dist; ++i)
956 {
957 float angle = M_PI * 2 - (M_PI * 2 / dist * i);
958 AddWaypoint(i, Middle.GetPositionX() + dist * cos(angle), Middle.GetPositionY() + dist * std::sin(angle), me->GetPositionZ(), 0);
959 }
960 }
961 }
std::uint8_t uint8
Definition: Define.h:110
const Position Middle
Definition: boss_yoggsaron.cpp:333
void AddWaypoint(uint32 id, float x, float y, float z, uint32 waitTime=0)
Definition: ScriptedEscortAI.cpp:397
float GetExactDist(float x, float y, float z) const
Definition: Position.h:178
float GetPositionZ() const
Definition: Position.h:119
float GetPositionX() const
Definition: Position.h:117
float GetPositionY() const
Definition: Position.h:118

References npc_escortAI::AddWaypoint(), Position::GetExactDist(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), ScriptedAI::me, and Middle.

Referenced by boss_yoggsaron_cloudAI().

◆ JustSummoned()

void boss_yoggsaron_cloud::boss_yoggsaron_cloudAI::JustSummoned ( Creature cr)

Reimplemented from ScriptedAI.

909 {
912 _isSummoning = false;
913 if (me->GetInstanceScript())
915 sara->AI()->JustSummoned(cr);
916 }
Definition: Object.h:46
Definition: ulduar.h:124
Creature * GetCreature(WorldObject const &u, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:215
Definition: Creature.h:46
void SetTempSummonType(TempSummonType type)
Definition: TemporarySummon.cpp:265
InstanceScript * GetInstanceScript() const
Definition: Object.cpp:1194
TempSummon * ToTempSummon()
Definition: Unit.h:2668
ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:93

References _isSummoning, ObjectAccessor::GetCreature(), InstanceScript::GetGuidData(), WorldObject::GetInstanceScript(), ScriptedAI::me, NPC_SARA, TempSummon::SetTempSummonType(), TEMPSUMMON_CORPSE_DESPAWN, and Unit::ToTempSummon().

◆ MoveInLineOfSight()

void boss_yoggsaron_cloud::boss_yoggsaron_cloudAI::MoveInLineOfSight ( Unit )

Reimplemented from npc_escortAI.


◆ Reset()

void boss_yoggsaron_cloud::boss_yoggsaron_cloudAI::Reset ( )

Reimplemented from ScriptedAI.

923 {
925 _checkTimer = 0;
926 _isSummoning = false;
927 }
Definition: boss_yoggsaron.cpp:54
uint32 _checkTimer
Definition: boss_yoggsaron.cpp:905

References _checkTimer, _isSummoning, Unit::CastSpell(), ScriptedAI::me, and SPELL_CLOUD_VISUAL.

Referenced by boss_yoggsaron_cloudAI().

◆ UpdateEscortAI()

void boss_yoggsaron_cloud::boss_yoggsaron_cloudAI::UpdateEscortAI ( uint32  diff)

Reimplemented from npc_escortAI.

964 {
965 _checkTimer += diff;
966 if (_checkTimer >= 500 && !_isSummoning)
967 {
968 Unit* who = me->SelectNearbyTarget(nullptr, 6.0f);
970 {
971 _isSummoning = true;
972 Talk(0, who);
974 }
976 _checkTimer = 0;
977 }
978 }
Definition: ObjectGuid.h:38
Definition: boss_yoggsaron.cpp:44
Definition: boss_fathomlord_karathress.cpp:23
TypeID GetTypeId() const
Definition: Object.h:121
Definition: Unit.h:1290
Unit * SelectNearbyTarget(Unit *exclude=nullptr, float dist=NOMINAL_MELEE_RANGE) const
Definition: Unit.cpp:17901
bool HasAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0) const
Definition: Unit.cpp:6454

References _checkTimer, _isSummoning, Unit::CastSpell(), Object::GetTypeId(), Unit::HasAura(), ScriptedAI::me, Unit::SelectNearbyTarget(), SPELL_HODIR_FLASH_FREEZE, SPELL_SUMMON_GUARDIAN_OF_YS, and TYPEID_PLAYER.

◆ WaypointReached()

void boss_yoggsaron_cloud::boss_yoggsaron_cloudAI::WaypointReached ( uint32  )

Implements npc_escortAI.


Member Data Documentation

◆ _checkTimer

uint32 boss_yoggsaron_cloud::boss_yoggsaron_cloudAI::_checkTimer

Referenced by Reset(), and UpdateEscortAI().

◆ _isSummoning

bool boss_yoggsaron_cloud::boss_yoggsaron_cloudAI::_isSummoning