AzerothCore 3.3.5a
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instance_utgarde_keep::instance_utgarde_keep_InstanceMapScript Struct Reference
Inheritance diagram for instance_utgarde_keep::instance_utgarde_keep_InstanceMapScript:
InstanceScript ZoneScript

Public Member Functions

 instance_utgarde_keep_InstanceMapScript (Map *pMap)
 
void Initialize () override
 
bool IsEncounterInProgress () const override
 
void OnPlayerEnter (Player *plr) override
 
void OnCreatureCreate (Creature *creature) override
 
void OnGameObjectCreate (GameObject *go) override
 
void SetData (uint32 type, uint32 data) override
 
ObjectGuid GetGuidData (uint32 id) const override
 
uint32 GetData (uint32 id) const override
 
void ReadSaveDataMore (std::istringstream &data) override
 
void WriteSaveDataMore (std::ostringstream &data) override
 
bool CheckAchievementCriteriaMeet (uint32 criteria_id, Player const *, Unit const *, uint32) override
 
- Public Member Functions inherited from InstanceScript
 InstanceScript (Map *map)
 
 ~InstanceScript () override
 
virtual void Initialize ()
 
virtual void Load (char const *data)
 
virtual void CreatureLooted (Creature *, LootType)
 
virtual std::string GetSaveData ()
 
void SaveToDB ()
 
virtual void Update (uint32)
 
virtual bool IsEncounterInProgress () const
 
void OnCreatureCreate (Creature *creature) override
 
void OnCreatureRemove (Creature *creature) override
 
void OnGameObjectCreate (GameObject *go) override
 
void OnGameObjectRemove (GameObject *go) override
 
ObjectGuid GetObjectGuid (uint32 type) const
 
ObjectGuid GetGuidData (uint32 type) const override
 
CreatureGetCreature (uint32 type)
 
GameObjectGetGameObject (uint32 type)
 
virtual void OnPlayerEnter (Player *)
 
virtual void OnPlayerAreaUpdate (Player *, uint32, uint32)
 
void HandleGameObject (ObjectGuid guid, bool open, GameObject *go=nullptr)
 
void DoUseDoorOrButton (ObjectGuid guid, uint32 withRestoreTime=0, bool useAlternativeState=false)
 
void DoRespawnGameObject (ObjectGuid guid, uint32 timeToDespawn=MINUTE)
 
void DoRespawnCreature (ObjectGuid guid, bool force=false)
 
void DoRespawnCreature (uint32 type, bool force=false)
 
void DoUpdateWorldState (uint32 worldstateId, uint32 worldstateValue)
 
void DoSendNotifyToInstance (char const *format,...)
 
void DoUpdateAchievementCriteria (AchievementCriteriaTypes type, uint32 miscValue1=0, uint32 miscValue2=0, Unit *unit=nullptr)
 
void DoStartTimedAchievement (AchievementCriteriaTimedTypes type, uint32 entry)
 
void DoStopTimedAchievement (AchievementCriteriaTimedTypes type, uint32 entry)
 
void DoRemoveAurasDueToSpellOnPlayers (uint32 spell)
 
void DoCastSpellOnPlayers (uint32 spell)
 
void DoCastSpellOnPlayer (Player *player, uint32 spell, bool includePets, bool includeControlled)
 
bool ServerAllowsTwoSideGroups ()
 
virtual bool SetBossState (uint32 id, EncounterState state)
 
EncounterState GetBossState (uint32 id) const
 
CreatureBoundary const * GetBossBoundary (uint32 id) const
 
BossInfo const * GetBossInfo (uint32 id) const
 
uint32 GetPersistentData (uint32 index) const
 
void StorePersistentData (uint32 index, uint32 data)
 
virtual bool CheckAchievementCriteriaMeet (uint32, Player const *, Unit const *=nullptr, uint32=0)
 
virtual bool CheckRequiredBosses (uint32, Player const *=nullptr) const
 
void SetCompletedEncountersMask (uint32 newMask, bool save)
 
uint32 GetCompletedEncounterMask () const
 
void SendEncounterUnit (uint32 type, Unit *unit=nullptr, uint8 param1=0, uint8 param2=0)
 
virtual void FillInitialWorldStates (WorldPacket &)
 
uint32 GetEncounterCount () const
 
void MarkAreaTriggerDone (uint32 id)
 
void ResetAreaTriggerDone (uint32 id)
 
bool IsAreaTriggerDone (uint32 id) const
 
virtual void DoAction (int32)
 
- Public Member Functions inherited from ZoneScript
 ZoneScript ()
 
virtual ~ZoneScript ()
 
virtual uint32 GetCreatureEntry (ObjectGuid::LowType, CreatureData const *data)
 
virtual uint32 GetGameObjectEntry (ObjectGuid::LowType, uint32 entry)
 
virtual void OnCreatureCreate (Creature *)
 
virtual void OnCreatureRemove (Creature *)
 
virtual void OnGameObjectCreate (GameObject *)
 
virtual void OnGameObjectRemove (GameObject *)
 
virtual void OnUnitDeath (Unit *)
 
virtual void OnCreatureEvade (Creature *)
 
virtual ObjectGuid GetGuidData (uint32) const
 
virtual void SetGuidData (uint32, ObjectGuid)
 
virtual uint64 GetData64 (uint32) const
 
virtual void SetData64 (uint32, uint64)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void ProcessEvent (WorldObject *, uint32)
 

Public Attributes

uint32 m_auiEncounter [MAX_ENCOUNTER]
 
uint32 ForgeEventMask
 
std::string str_data
 
ObjectGuid GO_ForgeBellowGUID [3]
 
ObjectGuid GO_ForgeFireGUID [3]
 
ObjectGuid GO_ForgeAnvilGUID [3]
 
ObjectGuid GO_PortcullisGUID [2]
 
ObjectGuid NPC_KelesethGUID
 
ObjectGuid NPC_DalronnGUID
 
ObjectGuid NPC_SkarvaldGUID
 
ObjectGuid NPC_DalronnGhostGUID
 
ObjectGuid NPC_SkarvaldGhostGUID
 
ObjectGuid NPC_IngvarGUID
 
ObjectGuid NPC_DarkRangerMarrahGUID
 
ObjectGuid NPC_SpecialDrakeGUID
 
bool bRocksAchiev
 
- Public Attributes inherited from InstanceScript
Mapinstance
 

Additional Inherited Members

- Static Public Member Functions inherited from InstanceScript
static std::string GetBossStateName (uint8 state)
 
- Protected Member Functions inherited from InstanceScript
void SetHeaders (std::string const &dataHeaders)
 
void SetBossNumber (uint32 number)
 
void SetPersistentDataCount (uint32 number)
 
void LoadBossBoundaries (BossBoundaryData const &data)
 
void LoadDoorData (DoorData const *data)
 
void LoadMinionData (MinionData const *data)
 
void LoadObjectData (ObjectData const *creatureData, ObjectData const *gameObjectData)
 
void AddObject (Creature *obj, bool add)
 
void AddObject (GameObject *obj, bool add)
 
void AddObject (WorldObject *obj, uint32 type, bool add)
 
void AddDoor (GameObject *door, bool add)
 
void AddMinion (Creature *minion, bool add)
 
void UpdateDoorState (GameObject *door)
 
void UpdateMinionState (Creature *minion, EncounterState state)
 
bool ReadSaveDataHeaders (std::istringstream &data)
 
void ReadSaveDataBossStates (std::istringstream &data)
 
void ReadSavePersistentData (std::istringstream &data)
 
virtual void ReadSaveDataMore (std::istringstream &)
 
void WriteSaveDataHeaders (std::ostringstream &data)
 
void WriteSaveDataBossStates (std::ostringstream &data)
 
void WritePersistentData (std::ostringstream &data)
 
virtual void WriteSaveDataMore (std::ostringstream &)
 

Detailed Description

Constructor & Destructor Documentation

◆ instance_utgarde_keep_InstanceMapScript()

instance_utgarde_keep::instance_utgarde_keep_InstanceMapScript::instance_utgarde_keep_InstanceMapScript ( Map pMap)
inline
35: InstanceScript(pMap) {}
Definition: InstanceScript.h:140

Member Function Documentation

◆ CheckAchievementCriteriaMeet()

bool instance_utgarde_keep::instance_utgarde_keep_InstanceMapScript::CheckAchievementCriteriaMeet ( uint32  criteria_id,
Player const *  ,
Unit const *  ,
uint32   
)
inlineoverridevirtual

Reimplemented from InstanceScript.

335 {
336 switch(criteria_id)
337 {
338 case 7231: // On The Rocks
339 return bRocksAchiev;
340 }
341 return false;
342 }
bool bRocksAchiev
Definition: instance_utgarde_keep.cpp:54

References bRocksAchiev.

◆ GetData()

uint32 instance_utgarde_keep::instance_utgarde_keep_InstanceMapScript::GetData ( uint32  id) const
inlineoverridevirtual

Reimplemented from ZoneScript.

305 {
306 switch (id)
307 {
308 case DATA_KELESETH:
310 case DATA_INGVAR:
311 return m_auiEncounter[id];
312 case DATA_FORGE_1:
313 case DATA_FORGE_2:
314 case DATA_FORGE_3:
315 return ForgeEventMask & (uint32)(1 << (id - 100));
316 }
317
318 return 0;
319 }
std::uint32_t uint32
Definition: Define.h:108
@ DATA_FORGE_2
Definition: utgarde_keep.h:40
@ DATA_KELESETH
Definition: utgarde_keep.h:28
@ DATA_FORGE_1
Definition: utgarde_keep.h:39
@ DATA_FORGE_3
Definition: utgarde_keep.h:41
@ DATA_INGVAR
Definition: utgarde_keep.h:30
@ DATA_DALRONN_AND_SKARVALD
Definition: utgarde_keep.h:29
uint32 ForgeEventMask
Definition: instance_utgarde_keep.cpp:38
uint32 m_auiEncounter[MAX_ENCOUNTER]
Definition: instance_utgarde_keep.cpp:37

References DATA_DALRONN_AND_SKARVALD, DATA_FORGE_1, DATA_FORGE_2, DATA_FORGE_3, DATA_INGVAR, DATA_KELESETH, ForgeEventMask, and m_auiEncounter.

◆ GetGuidData()

ObjectGuid instance_utgarde_keep::instance_utgarde_keep_InstanceMapScript::GetGuidData ( uint32  id) const
inlineoverridevirtual

Reimplemented from InstanceScript.

288 {
289 switch (id)
290 {
291 case DATA_KELESETH:
292 return NPC_KelesethGUID;
293 case DATA_DALRONN:
294 return NPC_DalronnGUID;
295 case DATA_SKARVALD:
296 return NPC_SkarvaldGUID;
297 case DATA_INGVAR:
298 return NPC_IngvarGUID;
299 }
300
301 return ObjectGuid::Empty;
302 }
@ DATA_DALRONN
Definition: utgarde_keep.h:33
@ DATA_SKARVALD
Definition: utgarde_keep.h:34
static ObjectGuid const Empty
Definition: ObjectGuid.h:122
ObjectGuid NPC_KelesethGUID
Definition: instance_utgarde_keep.cpp:46
ObjectGuid NPC_DalronnGUID
Definition: instance_utgarde_keep.cpp:47
ObjectGuid NPC_SkarvaldGUID
Definition: instance_utgarde_keep.cpp:48
ObjectGuid NPC_IngvarGUID
Definition: instance_utgarde_keep.cpp:51

References DATA_DALRONN, DATA_INGVAR, DATA_KELESETH, DATA_SKARVALD, ObjectGuid::Empty, NPC_DalronnGUID, NPC_IngvarGUID, NPC_KelesethGUID, and NPC_SkarvaldGUID.

◆ Initialize()

void instance_utgarde_keep::instance_utgarde_keep_InstanceMapScript::Initialize ( )
inlineoverridevirtual

Reimplemented from InstanceScript.

57 {
58 memset(&m_auiEncounter, 0, sizeof(m_auiEncounter));
60
61 bRocksAchiev = true;
62 }

References bRocksAchiev, ForgeEventMask, and m_auiEncounter.

◆ IsEncounterInProgress()

bool instance_utgarde_keep::instance_utgarde_keep_InstanceMapScript::IsEncounterInProgress ( ) const
inlineoverridevirtual

Reimplemented from InstanceScript.

65 {
66 for (uint8 i = 0; i < MAX_ENCOUNTER; ++i)
67 if (m_auiEncounter[i] == IN_PROGRESS) return true;
68
69 return false;
70 }
std::uint8_t uint8
Definition: Define.h:110
@ IN_PROGRESS
Definition: InstanceScript.h:57
#define MAX_ENCOUNTER
Definition: violet_hold.h:21

References IN_PROGRESS, m_auiEncounter, and MAX_ENCOUNTER.

◆ OnCreatureCreate()

void instance_utgarde_keep::instance_utgarde_keep_InstanceMapScript::OnCreatureCreate ( Creature creature)
inlineoverridevirtual

Reimplemented from InstanceScript.

90 {
91 switch(creature->GetEntry())
92 {
93 case NPC_KELESETH:
94 NPC_KelesethGUID = creature->GetGUID();
95 break;
96 case NPC_DALRONN:
97 NPC_DalronnGUID = creature->GetGUID();
98 break;
99 case NPC_SKARVALD:
100 NPC_SkarvaldGUID = creature->GetGUID();
101 break;
103 NPC_DalronnGhostGUID = creature->GetGUID();
104 break;
106 NPC_SkarvaldGhostGUID = creature->GetGUID();
107 break;
108 case NPC_INGVAR:
109 NPC_IngvarGUID = creature->GetGUID();
110 break;
112 NPC_DarkRangerMarrahGUID = creature->GetGUID();
113 break;
115 if (creature->GetPositionX() < 250.0f) NPC_SpecialDrakeGUID = creature->GetGUID();
116 break;
117 }
118 }
@ NPC_KELESETH
Definition: utgarde_keep.h:67
@ NPC_SKARVALD
Definition: utgarde_keep.h:70
@ NPC_DARK_RANGER_MARRAH
Definition: utgarde_keep.h:74
@ NPC_SKARVALD_GHOST
Definition: utgarde_keep.h:71
@ NPC_INGVAR
Definition: utgarde_keep.h:72
@ NPC_ENSLAVED_PROTO_DRAKE
Definition: utgarde_keep.h:75
@ NPC_DALRONN_GHOST
Definition: utgarde_keep.h:69
@ NPC_DALRONN
Definition: utgarde_keep.h:68
uint32 GetEntry() const
Definition: Object.h:109
static ObjectGuid GetGUID(Object const *o)
Definition: Object.h:106
float GetPositionX() const
Definition: Position.h:117
ObjectGuid NPC_SpecialDrakeGUID
Definition: instance_utgarde_keep.cpp:53
ObjectGuid NPC_SkarvaldGhostGUID
Definition: instance_utgarde_keep.cpp:50
ObjectGuid NPC_DalronnGhostGUID
Definition: instance_utgarde_keep.cpp:49
ObjectGuid NPC_DarkRangerMarrahGUID
Definition: instance_utgarde_keep.cpp:52

References Object::GetEntry(), Object::GetGUID(), Position::GetPositionX(), NPC_DALRONN, NPC_DALRONN_GHOST, NPC_DalronnGhostGUID, NPC_DalronnGUID, NPC_DARK_RANGER_MARRAH, NPC_DarkRangerMarrahGUID, NPC_ENSLAVED_PROTO_DRAKE, NPC_INGVAR, NPC_IngvarGUID, NPC_KELESETH, NPC_KelesethGUID, NPC_SKARVALD, NPC_SKARVALD_GHOST, NPC_SkarvaldGhostGUID, NPC_SkarvaldGUID, and NPC_SpecialDrakeGUID.

◆ OnGameObjectCreate()

void instance_utgarde_keep::instance_utgarde_keep_InstanceMapScript::OnGameObjectCreate ( GameObject go)
inlineoverridevirtual

Reimplemented from InstanceScript.

121 {
122 switch(go->GetEntry())
123 {
124 case GO_BELLOW_1:
125 GO_ForgeBellowGUID[0] = go->GetGUID();
127 break;
128 case GO_BELLOW_2:
129 GO_ForgeBellowGUID[1] = go->GetGUID();
131 break;
132 case GO_BELLOW_3:
133 GO_ForgeBellowGUID[2] = go->GetGUID();
135 break;
136 case GO_FORGEFIRE_1:
137 GO_ForgeFireGUID[0] = go->GetGUID();
139 break;
140 case GO_FORGEFIRE_2:
141 GO_ForgeFireGUID[1] = go->GetGUID();
143 break;
144 case GO_FORGEFIRE_3:
145 GO_ForgeFireGUID[2] = go->GetGUID();
147 break;
149 GO_ForgeAnvilGUID[0] = go->GetGUID();
151 break;
153 GO_ForgeAnvilGUID[1] = go->GetGUID();
155 break;
157 GO_ForgeAnvilGUID[2] = go->GetGUID();
159 break;
161 GO_PortcullisGUID[0] = go->GetGUID();
163 break;
165 GO_PortcullisGUID[1] = go->GetGUID();
167 break;
168 }
169 }
@ DONE
Definition: InstanceScript.h:59
@ GO_FORGEFIRE_3
Definition: utgarde_keep.h:55
@ GO_GIANT_PORTCULLIS_1
Definition: utgarde_keep.h:61
@ GO_BELLOW_3
Definition: utgarde_keep.h:51
@ GO_GLOWING_ANVIL_1
Definition: utgarde_keep.h:57
@ GO_GLOWING_ANVIL_2
Definition: utgarde_keep.h:58
@ GO_BELLOW_1
Definition: utgarde_keep.h:49
@ GO_GIANT_PORTCULLIS_2
Definition: utgarde_keep.h:62
@ GO_BELLOW_2
Definition: utgarde_keep.h:50
@ GO_FORGEFIRE_2
Definition: utgarde_keep.h:54
@ GO_GLOWING_ANVIL_3
Definition: utgarde_keep.h:59
@ GO_FORGEFIRE_1
Definition: utgarde_keep.h:53
void HandleGameObject(ObjectGuid guid, bool open, GameObject *go=nullptr)
Definition: InstanceScript.cpp:109
ObjectGuid GO_ForgeAnvilGUID[3]
Definition: instance_utgarde_keep.cpp:43
ObjectGuid GO_ForgeFireGUID[3]
Definition: instance_utgarde_keep.cpp:42
ObjectGuid GO_PortcullisGUID[2]
Definition: instance_utgarde_keep.cpp:44
ObjectGuid GO_ForgeBellowGUID[3]
Definition: instance_utgarde_keep.cpp:41

References DONE, ObjectGuid::Empty, ForgeEventMask, Object::GetEntry(), Object::GetGUID(), GO_BELLOW_1, GO_BELLOW_2, GO_BELLOW_3, GO_ForgeAnvilGUID, GO_ForgeBellowGUID, GO_FORGEFIRE_1, GO_FORGEFIRE_2, GO_FORGEFIRE_3, GO_ForgeFireGUID, GO_GIANT_PORTCULLIS_1, GO_GIANT_PORTCULLIS_2, GO_GLOWING_ANVIL_1, GO_GLOWING_ANVIL_2, GO_GLOWING_ANVIL_3, GO_PortcullisGUID, InstanceScript::HandleGameObject(), and m_auiEncounter.

◆ OnPlayerEnter()

void instance_utgarde_keep::instance_utgarde_keep_InstanceMapScript::OnPlayerEnter ( Player plr)
inlineoverridevirtual

Reimplemented from InstanceScript.

73 {
75 {
76 c->SetReactState(REACT_PASSIVE);
77 c->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
78 if (plr && plr->GetTeamId() == TEAM_HORDE)
79 {
80 if (!c->IsVisible())
81 c->SetVisible(true);
82 return;
83 }
84 else if(c->IsVisible())
85 c->SetVisible(false);
86 }
87 }
@ REACT_PASSIVE
Definition: Unit.h:1023
@ UNIT_FLAG_NON_ATTACKABLE
Definition: Unit.h:449
@ TEAM_HORDE
Definition: SharedDefines.h:733
Definition: Creature.h:46
TeamId GetTeamId(bool original=false) const
Definition: Player.h:2059
Map * instance
Definition: InstanceScript.h:146
Creature * GetCreature(ObjectGuid const guid)
Definition: Map.cpp:3293

References Map::GetCreature(), Player::GetTeamId(), InstanceScript::instance, NPC_DarkRangerMarrahGUID, REACT_PASSIVE, TEAM_HORDE, and UNIT_FLAG_NON_ATTACKABLE.

◆ ReadSaveDataMore()

void instance_utgarde_keep::instance_utgarde_keep_InstanceMapScript::ReadSaveDataMore ( std::istringstream &  data)
inlineoverridevirtual

Reimplemented from InstanceScript.

322 {
323 data >> m_auiEncounter[0];
324 data >> m_auiEncounter[1];
325 data >> m_auiEncounter[2];
326 data >> ForgeEventMask;
327 }

References ForgeEventMask, and m_auiEncounter.

◆ SetData()

void instance_utgarde_keep::instance_utgarde_keep_InstanceMapScript::SetData ( uint32  type,
uint32  data 
)
inlineoverridevirtual

Reimplemented from ZoneScript.

172 {
173 switch(type)
174 {
175 case DATA_KELESETH:
176 m_auiEncounter[0] = data;
177 if (data == NOT_STARTED)
178 bRocksAchiev = true;
179 break;
181 bRocksAchiev = false;
182 break;
184 if (data == NOT_STARTED)
185 {
187 if( c->isDead() )
188 {
189 c->AI()->DoAction(-1);
190 c->Respawn();
191 }
193 if( c->isDead() )
194 c->Respawn();
196 {
197 c->AI()->DoAction(-1);
198 c->DespawnOrUnsummon();
199 }
202 c->DespawnOrUnsummon();
204 }
205 if (data == DONE)
206 {
208 {
209 c->AI()->DoAction(-1);
210 c->DespawnOrUnsummon();
211 }
214 c->DespawnOrUnsummon();
216 }
217
218 m_auiEncounter[1] = data;
219 break;
222 {
224 c->SetLootMode(1);
225 c->loot.clear();
226 if (uint32 lootid = c->GetCreatureTemplate()->lootid)
227 c->loot.FillLoot(lootid, LootTemplates_Creature, c->GetLootRecipient(), false, false, c->GetLootMode(), c);
228 if (c->GetLootMode())
229 c->loot.generateMoneyLoot(c->GetCreatureTemplate()->mingold, c->GetCreatureTemplate()->maxgold);
230 c->DestroyForNearbyPlayers();
231 c->SetVisible(true);
232 }
233 break;
236 {
237 c->AI()->DoAction(-1);
239 c->SetLootMode(1);
240 c->loot.clear();
241 if (uint32 lootid = c->GetCreatureTemplate()->lootid)
242 c->loot.FillLoot(lootid, LootTemplates_Creature, c->GetLootRecipient(), false, false, c->GetLootMode(), c);
243 if (c->GetLootMode())
244 c->loot.generateMoneyLoot(c->GetCreatureTemplate()->mingold, c->GetCreatureTemplate()->maxgold);
245 c->DestroyForNearbyPlayers();
246 c->SetVisible(true);
247 }
248 break;
249 case DATA_INGVAR:
250 if (data == DONE)
251 {
254 }
255 m_auiEncounter[2] = data;
256 break;
257 case DATA_FORGE_1:
258 case DATA_FORGE_2:
259 case DATA_FORGE_3:
260 if (data == NOT_STARTED)
261 {
262 HandleGameObject(GO_ForgeBellowGUID[type - 100], false);
263 HandleGameObject(GO_ForgeFireGUID[type - 100], false);
264 HandleGameObject(GO_ForgeAnvilGUID[type - 100], false);
265 ForgeEventMask &= ~((uint32)(1 << (type - 100)));
266 }
267 else
268 {
269 HandleGameObject(GO_ForgeBellowGUID[type - 100], true);
270 HandleGameObject(GO_ForgeFireGUID[type - 100], true);
271 HandleGameObject(GO_ForgeAnvilGUID[type - 100], true);
272 ForgeEventMask |= (uint32)(1 << (type - 100));
273 }
274 break;
277 c->AI()->SetData(28, 6);
278 break;
279 }
280
281 if (data == DONE)
282 {
283 SaveToDB();
284 }
285 }
@ NOT_STARTED
Definition: InstanceScript.h:56
LootStore LootTemplates_Creature("creature_loot_template", "creature entry", true)
@ DATA_SPECIAL_DRAKE
Definition: utgarde_keep.h:37
@ DATA_UNLOCK_DALRONN_LOOT
Definition: utgarde_keep.h:44
@ DATA_ON_THE_ROCKS_ACHIEV
Definition: utgarde_keep.h:35
@ DATA_UNLOCK_SKARVALD_LOOT
Definition: utgarde_keep.h:43
@ UNIT_DYNFLAG_TAPPED_BY_PLAYER
Definition: SharedDefines.h:3096
@ UNIT_DYNFLAG_TAPPED
Definition: SharedDefines.h:3095
@ UNIT_DYNFLAG_LOOTABLE
Definition: SharedDefines.h:3093
void Clear()
Definition: ObjectGuid.h:140
void SaveToDB()
Definition: InstanceScript.cpp:41

References bRocksAchiev, ObjectGuid::Clear(), DATA_DALRONN_AND_SKARVALD, DATA_FORGE_1, DATA_FORGE_2, DATA_FORGE_3, DATA_INGVAR, DATA_KELESETH, DATA_ON_THE_ROCKS_ACHIEV, DATA_SPECIAL_DRAKE, DATA_UNLOCK_DALRONN_LOOT, DATA_UNLOCK_SKARVALD_LOOT, DONE, ForgeEventMask, Map::GetCreature(), GO_ForgeAnvilGUID, GO_ForgeBellowGUID, GO_ForgeFireGUID, GO_PortcullisGUID, InstanceScript::HandleGameObject(), InstanceScript::instance, LootTemplates_Creature, m_auiEncounter, NOT_STARTED, NPC_DalronnGhostGUID, NPC_DalronnGUID, NPC_SkarvaldGhostGUID, NPC_SkarvaldGUID, NPC_SpecialDrakeGUID, InstanceScript::SaveToDB(), UNIT_DYNFLAG_LOOTABLE, UNIT_DYNFLAG_TAPPED, and UNIT_DYNFLAG_TAPPED_BY_PLAYER.

◆ WriteSaveDataMore()

void instance_utgarde_keep::instance_utgarde_keep_InstanceMapScript::WriteSaveDataMore ( std::ostringstream &  data)
inlineoverridevirtual

Reimplemented from InstanceScript.

330 {
331 data << m_auiEncounter[0] << ' ' << m_auiEncounter[1] << ' ' << m_auiEncounter[2] << ' ' << ForgeEventMask;
332 }

References ForgeEventMask, and m_auiEncounter.

Member Data Documentation

◆ bRocksAchiev

bool instance_utgarde_keep::instance_utgarde_keep_InstanceMapScript::bRocksAchiev

◆ ForgeEventMask

uint32 instance_utgarde_keep::instance_utgarde_keep_InstanceMapScript::ForgeEventMask

◆ GO_ForgeAnvilGUID

ObjectGuid instance_utgarde_keep::instance_utgarde_keep_InstanceMapScript::GO_ForgeAnvilGUID[3]

Referenced by OnGameObjectCreate(), and SetData().

◆ GO_ForgeBellowGUID

ObjectGuid instance_utgarde_keep::instance_utgarde_keep_InstanceMapScript::GO_ForgeBellowGUID[3]

Referenced by OnGameObjectCreate(), and SetData().

◆ GO_ForgeFireGUID

ObjectGuid instance_utgarde_keep::instance_utgarde_keep_InstanceMapScript::GO_ForgeFireGUID[3]

Referenced by OnGameObjectCreate(), and SetData().

◆ GO_PortcullisGUID

ObjectGuid instance_utgarde_keep::instance_utgarde_keep_InstanceMapScript::GO_PortcullisGUID[2]

Referenced by OnGameObjectCreate(), and SetData().

◆ m_auiEncounter

uint32 instance_utgarde_keep::instance_utgarde_keep_InstanceMapScript::m_auiEncounter[MAX_ENCOUNTER]

◆ NPC_DalronnGhostGUID

ObjectGuid instance_utgarde_keep::instance_utgarde_keep_InstanceMapScript::NPC_DalronnGhostGUID

Referenced by OnCreatureCreate(), and SetData().

◆ NPC_DalronnGUID

ObjectGuid instance_utgarde_keep::instance_utgarde_keep_InstanceMapScript::NPC_DalronnGUID

◆ NPC_DarkRangerMarrahGUID

ObjectGuid instance_utgarde_keep::instance_utgarde_keep_InstanceMapScript::NPC_DarkRangerMarrahGUID

Referenced by OnCreatureCreate(), and OnPlayerEnter().

◆ NPC_IngvarGUID

ObjectGuid instance_utgarde_keep::instance_utgarde_keep_InstanceMapScript::NPC_IngvarGUID

Referenced by GetGuidData(), and OnCreatureCreate().

◆ NPC_KelesethGUID

ObjectGuid instance_utgarde_keep::instance_utgarde_keep_InstanceMapScript::NPC_KelesethGUID

Referenced by GetGuidData(), and OnCreatureCreate().

◆ NPC_SkarvaldGhostGUID

ObjectGuid instance_utgarde_keep::instance_utgarde_keep_InstanceMapScript::NPC_SkarvaldGhostGUID

Referenced by OnCreatureCreate(), and SetData().

◆ NPC_SkarvaldGUID

ObjectGuid instance_utgarde_keep::instance_utgarde_keep_InstanceMapScript::NPC_SkarvaldGUID

◆ NPC_SpecialDrakeGUID

ObjectGuid instance_utgarde_keep::instance_utgarde_keep_InstanceMapScript::NPC_SpecialDrakeGUID

Referenced by OnCreatureCreate(), and SetData().

◆ str_data

std::string instance_utgarde_keep::instance_utgarde_keep_InstanceMapScript::str_data