AzerothCore 3.3.5a
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boss_watchkeeper_gargolmar::boss_watchkeeper_gargolmarAI Struct Reference
Inheritance diagram for boss_watchkeeper_gargolmar::boss_watchkeeper_gargolmarAI:
BossAI ScriptedAI CreatureAI UnitAI

Public Member Functions

 boss_watchkeeper_gargolmarAI (Creature *creature)
 
void Reset () override
 
void JustEngagedWith (Unit *who) override
 Called for reaction when initially engaged.
 
void MoveInLineOfSight (Unit *who) override
 
void KilledUnit (Unit *) override
 
void JustDied (Unit *killer) override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from BossAI
 BossAI (Creature *creature, uint32 bossId)
 
 ~BossAI () override
 
bool CanRespawn () override
 
void DamageTaken (Unit *attacker, uint32 &damage, DamageEffectType damagetype, SpellSchoolMask damageSchoolMask) override
 
void JustSummoned (Creature *summon) override
 
void SummonedCreatureDespawn (Creature *summon) override
 
void SummonedCreatureDespawnAll () override
 
void UpdateAI (uint32 diff) override
 
void ScheduleHealthCheckEvent (uint32 healthPct, std::function< void()> exec)
 Executes a function once the creature reaches the defined health point percent.
 
virtual void ExecuteEvent (uint32)
 
virtual void ScheduleTasks ()
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void JustDied (Unit *) override
 
void JustReachedHome () override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 
void UpdateAI (uint32 diff) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat (NOTE: Creature engage logic should NOT be here, but in JustEngagedWith, which happens once threat is established!)
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the max threat target, which may not always be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Private Attributes

bool _taunted
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from BossAI
InstanceScript *const instance
 
- Public Attributes inherited from ScriptedAI
Creatureme
 
bool IsFleeing
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from BossAI
void _Reset ()
 
void _JustEngagedWith ()
 
void _JustDied ()
 
void _JustReachedHome ()
 
bool _ProccessHealthCheckEvent (uint8 healthPct, uint32 damage, std::function< void()> exec) const
 
void TeleportCheaters ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from BossAI
EventMap events
 
SummonList summons
 
TaskScheduler scheduler
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ boss_watchkeeper_gargolmarAI()

boss_watchkeeper_gargolmar::boss_watchkeeper_gargolmarAI::boss_watchkeeper_gargolmarAI ( Creature creature)
inline
58 {
59 _taunted = false;
60 }
@ DATA_WATCHKEEPER_GARGOLMAR
Definition: hellfire_ramparts.h:29
Definition: ScriptedCreature.h:456
bool _taunted
Definition: boss_watchkeeper_gargolmar.cpp:154

References _taunted.

Member Function Documentation

◆ JustDied()

void boss_watchkeeper_gargolmar::boss_watchkeeper_gargolmarAI::JustDied ( Unit killer)
inlineoverridevirtual

Reimplemented from BossAI.

101 {
102 Talk(SAY_DIE);
103 BossAI::JustDied(killer);
104 }
Talk
Definition: boss_fathomlord_karathress.cpp:23
@ SAY_DIE
Definition: boss_watchkeeper_gargolmar.cpp:29
void JustDied(Unit *) override
Definition: ScriptedCreature.h:484

References BossAI::JustDied(), and SAY_DIE.

◆ JustEngagedWith()

void boss_watchkeeper_gargolmar::boss_watchkeeper_gargolmarAI::JustEngagedWith ( Unit )
inlineoverridevirtual

Called for reaction when initially engaged.

Reimplemented from BossAI.

68 {
71 events.ScheduleEvent(EVENT_MORTAL_WOUND, 5000);
72 events.ScheduleEvent(EVENT_SURGE, 3000);
73 events.ScheduleEvent(EVENT_CHECK_HEALTH, 1000);
74 events.ScheduleEvent(EVENT_RETALIATION, 1000);
75 }
events
Definition: boss_sartura.cpp:43
@ SAY_AGGRO
Definition: boss_watchkeeper_gargolmar.cpp:27
@ EVENT_MORTAL_WOUND
Definition: boss_watchkeeper_gargolmar.cpp:43
@ EVENT_CHECK_HEALTH
Definition: boss_watchkeeper_gargolmar.cpp:47
@ EVENT_RETALIATION
Definition: boss_watchkeeper_gargolmar.cpp:45
@ EVENT_SURGE
Definition: boss_watchkeeper_gargolmar.cpp:44
void JustEngagedWith(Unit *) override
Called for reaction when initially engaged.
Definition: ScriptedCreature.h:483

References EVENT_CHECK_HEALTH, EVENT_MORTAL_WOUND, EVENT_RETALIATION, EVENT_SURGE, BossAI::JustEngagedWith(), and SAY_AGGRO.

◆ KilledUnit()

void boss_watchkeeper_gargolmar::boss_watchkeeper_gargolmarAI::KilledUnit ( Unit )
inlineoverridevirtual

Reimplemented from ScriptedAI.

92 {
93 if (events.GetNextEventTime(EVENT_KILL_TALK) == 0)
94 {
96 events.ScheduleEvent(EVENT_KILL_TALK, 6000);
97 }
98 }
@ SAY_KILL
Definition: boss_watchkeeper_gargolmar.cpp:28
@ EVENT_KILL_TALK
Definition: boss_watchkeeper_gargolmar.cpp:46

References EVENT_KILL_TALK, and SAY_KILL.

◆ MoveInLineOfSight()

void boss_watchkeeper_gargolmar::boss_watchkeeper_gargolmarAI::MoveInLineOfSight ( Unit who)
inlineoverridevirtual

Reimplemented from CreatureAI.

78 {
79 if (!_taunted)
80 {
81 if (who->GetTypeId() == TYPEID_PLAYER)
82 {
83 _taunted = true;
85 }
86 }
87
89 }
@ TYPEID_PLAYER
Definition: ObjectGuid.h:38
@ SAY_TAUNT
Definition: boss_watchkeeper_gargolmar.cpp:24
virtual void MoveInLineOfSight(Unit *)
Definition: CreatureAI.cpp:158
TypeID GetTypeId() const
Definition: Object.h:121

References _taunted, Object::GetTypeId(), CreatureAI::MoveInLineOfSight(), SAY_TAUNT, and TYPEID_PLAYER.

◆ Reset()

void boss_watchkeeper_gargolmar::boss_watchkeeper_gargolmarAI::Reset ( )
inlineoverridevirtual

Reimplemented from BossAI.

63 {
65 }
void Reset() override
Definition: ScriptedCreature.h:482

References BossAI::Reset().

◆ UpdateAI()

void boss_watchkeeper_gargolmar::boss_watchkeeper_gargolmarAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from BossAI.

107 {
108 if (!UpdateVictim())
109 return;
110
111 events.Update(diff);
113 return;
114
115 switch (events.ExecuteEvent())
116 {
119 events.ScheduleEvent(EVENT_MORTAL_WOUND, 8000);
120 break;
121 case EVENT_SURGE:
123 if (Unit* target = SelectTarget(SelectTargetMethod::MinDistance, 0))
124 me->CastSpell(target, SPELL_SURGE, false);
125 events.ScheduleEvent(EVENT_SURGE, 11000);
126 break;
128 if (me->HealthBelowPct(20))
129 {
131 events.ScheduleEvent(EVENT_RETALIATION, 30000);
132 }
133 else
134 events.ScheduleEvent(EVENT_RETALIATION, 500);
135 break;
137 if (me->HealthBelowPct(50))
138 {
139 Talk(SAY_HEAL);
140 std::list<Creature*> clist;
142 for (std::list<Creature*>::const_iterator itr = clist.begin(); itr != clist.end(); ++itr)
143 (*itr)->AI()->SetData(NPC_HELLFIRE_WATCHER, 0);
144 break;
145 }
146 events.ScheduleEvent(EVENT_CHECK_HEALTH, 500);
147 break;
148 }
149
151 }
@ UNIT_STATE_CASTING
Definition: Unit.h:340
@ SAY_SURGE
Definition: boss_watchkeeper_gargolmar.cpp:26
@ SAY_HEAL
Definition: boss_watchkeeper_gargolmar.cpp:25
@ NPC_HELLFIRE_WATCHER
Definition: boss_watchkeeper_gargolmar.cpp:41
@ SPELL_RETALIATION
Definition: boss_watchkeeper_gargolmar.cpp:36
@ SPELL_MORTAL_WOUND
Definition: boss_watchkeeper_gargolmar.cpp:34
@ SPELL_SURGE
Definition: boss_watchkeeper_gargolmar.cpp:35
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:40
Unit * SelectTarget(SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
Definition: UnitAI.cpp:111
bool UpdateVictim()
Definition: CreatureAI.cpp:269
Creature * me
Definition: ScriptedCreature.h:282
void GetCreaturesWithEntryInRange(std::list< Creature * > &creatureList, float radius, uint32 entry)
Definition: Object.cpp:3015
Definition: Unit.h:1290
bool HealthBelowPct(int32 pct) const
Definition: Unit.h:1444
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1169
Unit * GetVictim() const
Definition: Unit.h:1386
bool HasUnitState(const uint32 f) const
Definition: Unit.h:1398

References Unit::CastSpell(), UnitAI::DoMeleeAttackIfReady(), EVENT_CHECK_HEALTH, EVENT_MORTAL_WOUND, EVENT_RETALIATION, EVENT_SURGE, WorldObject::GetCreaturesWithEntryInRange(), Unit::GetVictim(), Unit::HasUnitState(), Unit::HealthBelowPct(), ScriptedAI::me, NPC_HELLFIRE_WATCHER, SAY_HEAL, SAY_SURGE, UnitAI::SelectTarget(), SPELL_MORTAL_WOUND, SPELL_RETALIATION, SPELL_SURGE, UNIT_STATE_CASTING, and CreatureAI::UpdateVictim().

Member Data Documentation

◆ _taunted

bool boss_watchkeeper_gargolmar::boss_watchkeeper_gargolmarAI::_taunted
private