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npc_nelson::npc_nelsonAI Struct Reference
Inheritance diagram for npc_nelson::npc_nelsonAI:
NPCStaveQuestAI ScriptedAI CreatureAI UnitAI

Public Member Functions

 npc_nelsonAI (Creature *creature)
void JustSummoned (Creature *summon) override
void SummonedCreatureDies (Creature *, Unit *killer) override
void Reset () override
void EnterCombat (Unit *victim) override
void UpdateAI (uint32 diff) override
void SpellHit (Unit *, SpellInfo const *Spell) override
void DoAction (int32 action) override
- Public Member Functions inherited from NPCStaveQuestAI
 NPCStaveQuestAI (Creature *creature)
uint32 GetFormEntry (std::string)
bool InNormalForm ()
void RevealForm ()
void StorePlayerGUID ()
PlayerGetGossipPlayer ()
bool IsAllowedEntry (uint32)
bool UnitIsUnfair (Unit *unit)
bool IsFairFight ()
bool ValidThreatlist ()
void SetHomePosition ()
void PrepareForEncounter ()
void ClearLootIfUnfair (Unit *killer)
bool PlayerEligibleForReward (Unit *killer)
void StoreAttackerGuidValue (Unit *attacker)
bool QuestIncomplete (Unit *unit, uint32 questItem)
void ResetState (uint32)
void EvadeOnFeignDeath ()
virtual void AttackStart (Unit *)
virtual void AttackedBy (Unit *)
virtual void JustDied (Unit *)
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 ~ScriptedAI () override
void AttackStartNoMove (Unit *target)
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
void UpdateAI (uint32 diff) override
void JustDied (Unit *) override
void KilledUnit (Unit *) override
void JustSummoned (Creature *) override
void SummonedCreatureDespawn (Creature *) override
void SpellHit (Unit *, SpellInfo const *) override
void SpellHitTarget (Unit *, SpellInfo const *) override
void MovementInform (uint32, uint32) override
void OnPossess (bool)
bool IsInRoom (const Position *pos, Axis axis, bool above)
void Reset () override
void EnterCombat (Unit *) override
void AttackStart (Unit *) override
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
void DoStartNoMovement (Unit *target)
void DoStopAttack ()
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
void DoPlayMusic (uint32 soundId, bool zone)
void DoAddThreat (Unit *unit, float amount)
void DoModifyThreatByPercent (Unit *unit, int32 pct)
void DoResetThreat (Unit *unit)
void DoResetThreatList ()
float DoGetThreat (Unit *unit)
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
void DoTeleportAll (float x, float y, float z, float o)
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
std::list< Creature * > DoFindFriendlyCC (float range)
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
PlayerGetPlayerAtMinimumRange (float minRange)
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
bool HealthBelowPct (uint32 pct) const
bool HealthAbovePct (uint32 pct) const
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
void SetCombatMovement (bool allowMovement)
bool IsCombatMovementAllowed () const
virtual bool CheckEvadeIfOutOfCombatArea () const
bool IsHeroic () const
Difficulty GetDifficulty () const
bool Is25ManRaid () const
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 CreatureAI (Creature *creature)
 ~CreatureAI () override
void MoveCircleChecks ()
void MoveBackwardsChecks ()
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
void TriggerAlert (Unit const *who) const
virtual bool CanRespawn ()
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
virtual void EnterCombat (Unit *)
virtual void JustDied (Unit *)
virtual void KilledUnit (Unit *)
virtual void JustSummoned (Creature *)
virtual void IsSummonedBy (Unit *)
virtual void SummonedCreatureDespawn (Creature *)
virtual void SummonedCreatureDies (Creature *, Unit *)
virtual void SummonedCreatureDespawnAll ()
virtual void SpellHit (Unit *, SpellInfo const *)
virtual void SpellHitTarget (Unit *, SpellInfo const *)
virtual void AttackedBy (Unit *)
virtual bool IsEscorted ()
virtual void JustRespawned ()
virtual void MovementInform (uint32, uint32)
virtual void PathEndReached (uint32)
void OnCharmed (bool apply) override
virtual void JustReachedHome ()
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
virtual void ReceiveEmote (Player *, uint32)
virtual void OwnerAttackedBy (Unit *)
virtual void OwnerAttacked (Unit *)
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
virtual bool BeforeSpellClick (Unit *)
virtual void OnSpellClick (Unit *, bool &)
virtual bool CanSeeAlways (WorldObject const *)
virtual bool CanBeSeen (Player const *)
virtual bool CanAlwaysBeDetectable (WorldObject const *)
virtual void PetStopAttack ()
virtual bool CheckInRoom ()
CreatureBoundary const * GetBoundary () const
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
bool IsInBoundary (Position const *who=nullptr) const
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
virtual bool OnTeleportUnreacheablePlayer (Player *)
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
virtual ~UnitAI ()
virtual bool CanAIAttack (Unit const *) const
virtual void AttackStart (Unit *)
virtual void UpdateAI (uint32)=0
virtual void InitializeAI ()
virtual void Reset ()
virtual void OnCharmed (bool apply)=0
virtual void DoAction (int32)
virtual uint32 GetData (uint32) const
virtual void SetData (uint32, uint32)
virtual void SetGUID (ObjectGuid, int32=0)
virtual ObjectGuid GetGUID (int32=0) const
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
virtual void HealReceived (Unit *, uint32 &)
virtual void HealDone (Unit *, uint32 &)
void AttackStartCaster (Unit *victim, float dist)
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
SpellCastResult DoCast (uint32 spellId)
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
void DoMeleeAttackIfReady ()
bool DoSpellAttackIfReady (uint32 spell)
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
virtual void SummonMovementInform (Creature *, uint32, uint32)
virtual void sGossipHello (Player *)
virtual void sGossipSelect (Player *, uint32, uint32)
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
virtual void sQuestAccept (Player *, Quest const *)
virtual void sQuestSelect (Player *, Quest const *)
virtual void sQuestComplete (Player *, Quest const *)
virtual void sQuestReward (Player *, Quest const *, uint32)
virtual void sOnGameEvent (bool, uint16)
virtual std::string GetDebugInfo () const

Public Attributes

EventMap events
bool shouldDespawn
- Public Attributes inherited from NPCStaveQuestAI
ObjectGuid gossipPlayerGUID
ObjectGuid playerGUID
bool encounterStarted
ThreatContainer::StorageType const & threatList = me->GetThreatMgr().GetThreatList()
std::map< int, int > entryKeys
std::map< int, std::map< std::string, int > > entryList
std::vector< uint64attackerGuids
- Public Attributes inherited from ScriptedAI
bool IsFleeing

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
- Public Types inherited from CreatureAI
enum  EvadeReason {
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
bool UpdateVictimWithGaze ()
void SetGazeOn (Unit *target)
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
virtual void MoveInLineOfSight (Unit *)
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
- Protected Attributes inherited from CreatureAI
Creature *const me
EventMap events
CreatureBoundary const * _boundary
bool _negateBoundary
- Protected Attributes inherited from UnitAI
Unit *const me

Detailed Description

Constructor & Destructor Documentation

◆ npc_nelsonAI()

npc_nelson::npc_nelsonAI::npc_nelsonAI ( Creature creature)
849: NPCStaveQuestAI(creature) { }
Definition: npc_stave_of_ancients.h:135

Member Function Documentation

◆ DoAction()

void npc_nelson::npc_nelsonAI::DoAction ( int32  action)

Reimplemented from UnitAI.

1019 {
1020 if (action == EVENT_ENCOUNTER_START)
1021 {
1023 events.ScheduleEvent(EVENT_ENCOUNTER_START, 5000);
1024 }
1025 }
Definition: boss_sartura.cpp:43
Definition: npc_stave_of_ancients.h:30
void PrepareForEncounter()
Definition: npc_stave_of_ancients.cpp:152

References EVENT_ENCOUNTER_START, and NPCStaveQuestAI::PrepareForEncounter().

◆ EnterCombat()

void npc_nelson::npc_nelsonAI::EnterCombat ( Unit victim)

Reimplemented from ScriptedAI.

890 {
891 RevealForm();
894 if (InNormalForm())
895 {
896 return;
897 }
900 {
902 }
904 if (victim && (UnitIsUnfair(victim) || !QuestIncomplete(victim, NELSON_HEAD)))
905 {
906 me->CastSpell(victim, SPELL_FOOLS_PLIGHT, true);
907 }
909 events.ScheduleEvent(EVENT_FOOLS_PLIGHT, urand(2000, 3000));
910 events.ScheduleEvent(EVENT_RANGE_CHECK, 1000);
911 events.ScheduleEvent(EVENT_UNFAIR_FIGHT, 1000);
912 events.ScheduleEvent(NELSON_EVENT_DREADFUL_FRIGHT, 10000);
913 events.ScheduleEvent(NELSON_EVENT_CREEPING_DOOM, 5000);
914 }
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:44
Definition: Unit.h:516
Definition: npc_stave_of_ancients.h:34
Definition: npc_stave_of_ancients.h:32
Definition: npc_stave_of_ancients.h:33
Definition: npc_stave_of_ancients.h:43
Definition: npc_stave_of_ancients.h:94
Definition: npc_stave_of_ancients.h:105
Definition: npc_stave_of_ancients.h:95
Definition: npc_stave_of_ancients.h:110
Creature * me
Definition: ScriptedCreature.h:267
void RemoveNpcFlag(NPCFlags flags)
Definition: Unit.h:1648
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1168
bool encounterStarted
Definition: npc_stave_of_ancients.h:140
bool QuestIncomplete(Unit *unit, uint32 questItem)
Definition: npc_stave_of_ancients.cpp:213
bool InNormalForm()
Definition: npc_stave_of_ancients.cpp:34
void RevealForm()
Definition: npc_stave_of_ancients.cpp:39
bool UnitIsUnfair(Unit *unit)
Definition: npc_stave_of_ancients.cpp:77

References Unit::CastSpell(), NPCStaveQuestAI::encounterStarted, EVENT_FOOLS_PLIGHT, EVENT_RANGE_CHECK, EVENT_UNFAIR_FIGHT, NPCStaveQuestAI::InNormalForm(), ScriptedAI::me, NELSON_EVENT_CREEPING_DOOM, NELSON_EVENT_DREADFUL_FRIGHT, NELSON_HEAD, NELSON_SPELL_SOUL_FLAME, NPCStaveQuestAI::QuestIncomplete(), Unit::RemoveNpcFlag(), NPCStaveQuestAI::RevealForm(), SPELL_FOOLS_PLIGHT, UNIT_NPC_FLAG_GOSSIP, NPCStaveQuestAI::UnitIsUnfair(), and urand().

◆ JustSummoned()

void npc_nelson::npc_nelsonAI::JustSummoned ( Creature summon)

Reimplemented from ScriptedAI.

855 {
856 if (!summon)
857 {
858 return;
859 }
861 // Workaround for increasing the Summoned Guardian damage by using the template modifier value
862 summon->Unit::UpdateDamagePhysical(BASE_ATTACK);
864 if (me->IsInCombat())
865 {
866 summon->AI()->AttackStart(me->GetVictim());
867 }
868 }
Definition: Unit.h:396
virtual void AttackStart(Unit *)
Definition: UnitAI.cpp:28
CreatureAI * AI() const
Definition: Creature.h:134
Unit * GetVictim() const
Definition: Unit.h:1386
bool IsInCombat() const
Definition: Unit.h:1688

References Creature::AI(), UnitAI::AttackStart(), BASE_ATTACK, Unit::GetVictim(), Unit::IsInCombat(), and ScriptedAI::me.

◆ Reset()

void npc_nelson::npc_nelsonAI::Reset ( )

Reimplemented from ScriptedAI.

881 {
883 shouldDespawn = false;
884 events.Reset();
887 }
Definition: npc_stave_of_ancients.h:103
Definition: npc_stave_of_ancients.h:112
void RemoveAllMinionsByEntry(uint32 entry)
Definition: Unit.cpp:10811
bool shouldDespawn
Definition: npc_stave_of_ancients.cpp:852
void ResetState(uint32)
Definition: npc_stave_of_ancients.cpp:227

References CREEPING_DOOM_ENTRY, ScriptedAI::me, NELSON_SPELL_CRIPPLING_CLIP, Unit::RemoveAllMinionsByEntry(), NPCStaveQuestAI::ResetState(), and shouldDespawn.

◆ SpellHit()

void npc_nelson::npc_nelsonAI::SpellHit ( Unit ,
SpellInfo const *  Spell 

Reimplemented from ScriptedAI.

1000 {
1001 if (InNormalForm())
1002 {
1003 return;
1004 }
1007 {
1009 }
1012 {
1015 }
1016 }
Definition: npc_stave_of_ancients.h:108
Definition: npc_stave_of_ancients.h:107
Definition: npc_stave_of_ancients.h:98
void RemoveAura(AuraApplicationMap::iterator &i, AuraRemoveMode mode=AURA_REMOVE_BY_DEFAULT)
Definition: Unit.cpp:4696
Aura * AddAura(uint32 spellId, Unit *target)
Definition: Unit.cpp:18918
bool HasAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0) const
Definition: Unit.cpp:5598
virtual void TextEmote(std::string_view text, WorldObject const *target=nullptr, bool isBossEmote=false)
Definition: Unit.cpp:21177
Definition: Spell.h:284

References Unit::AddAura(), Unit::HasAura(), NPCStaveQuestAI::InNormalForm(), ScriptedAI::me, NELSON_SPELL_CRIPPLING_CLIP, NELSON_SPELL_SOUL_FLAME, NELSON_WEAKNESS_EMOTE, NELSON_WEAKNESS_FROST_TRAP, NELSON_WEAKNESS_WING_CLIP, Unit::RemoveAura(), and Unit::TextEmote().

◆ SummonedCreatureDies()

void npc_nelson::npc_nelsonAI::SummonedCreatureDies ( Creature ,
Unit killer 

Reimplemented from CreatureAI.

871 {
872 // This should trigger the despawn event when a another player or unit
873 // kills a creeping doom unit
874 if (UnitIsUnfair(killer))
875 {
876 shouldDespawn = true;
877 }
878 }

References shouldDespawn, and NPCStaveQuestAI::UnitIsUnfair().

◆ UpdateAI()

void npc_nelson::npc_nelsonAI::UpdateAI ( uint32  diff)

Reimplemented from ScriptedAI.

917 {
918 events.Update(diff);
919 uint32 eventId = events.ExecuteEvent();
921 // Out of combat events
922 switch (eventId)
923 {
925 me->Say(NELSON_SAY);
928 events.ScheduleEvent(EVENT_REVEAL, 5000);
929 break;
930 case EVENT_REVEAL:
931 RevealForm();
932 break;
933 }
935 if (UpdateVictim())
936 {
937 // This should prevent hunters from staying in combat when feign death is used and there is a bystander with 0 threat
939 }
940 else
941 {
942 return;
943 }
946 {
947 events.RepeatEvent(1000);
948 return;
949 }
951 // In combat events
952 switch (eventId)
953 {
956 {
958 }
959 events.RepeatEvent(urand(3000, 6000));
960 break;
962 if (!me->GetVictim()->IsWithinDist2d(me, 60.0f))
963 {
965 }
966 else
967 {
968 events.RepeatEvent(2000);
969 }
970 break;
973 {
977 me->SetImmuneToAll(true);
978 me->CombatStop(true);
981 me->DespawnOrUnsummon(5000);
982 break;
983 }
984 events.RepeatEvent(2000);
985 break;
988 events.RepeatEvent(urand(12000, 19000));
989 break;
992 events.RepeatEvent(urand(10000, 12000));
993 break;
994 }
997 }
std::uint32_t uint32
Definition: Define.h:108
Definition: Unit.h:340
Definition: Unit.h:449
Definition: Unit.h:450
Definition: Unit.h:455
Definition: npc_stave_of_ancients.h:31
Definition: npc_stave_of_ancients.h:113
Definition: npc_stave_of_ancients.h:97
Definition: npc_stave_of_ancients.h:99
Definition: npc_stave_of_ancients.h:111
Definition: SharedDefines.h:1867
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:40
bool UpdateVictim()
Definition: CreatureAI.cpp:268
virtual void EnterEvadeMode(EvadeReason why=EVADE_REASON_OTHER)
Definition: CreatureAI.cpp:195
void DespawnOrUnsummon(Milliseconds msTimeToDespawn, Seconds forcedRespawnTimer)
Definition: Creature.cpp:2092
bool IsWithinDist2d(float x, float y, float dist) const
Definition: Object.cpp:1305
void CombatStop(bool includingCast=false)
Definition: Unit.cpp:10389
virtual void Say(std::string_view text, Language language, WorldObject const *target=nullptr)
Definition: Unit.cpp:21167
bool HasUnitState(const uint32 f) const
Definition: Unit.h:1398
void SetUnitFlag(UnitFlags flags)
Definition: Unit.h:1482
void HandleEmoteCommand(uint32 emoteId)
Definition: Unit.cpp:1958
void SetImmuneToAll(bool apply, bool keepCombat=false)
Definition: Unit.h:1678
void RemoveUnitFlag(UnitFlags flags)
Definition: Unit.h:1483
void EvadeOnFeignDeath()
Definition: npc_stave_of_ancients.cpp:242
bool ValidThreatlist()
Definition: npc_stave_of_ancients.cpp:130
void SetHomePosition()
Definition: npc_stave_of_ancients.cpp:142

References Unit::CastSpell(), Unit::CombatStop(), CREEPING_DOOM_ENTRY, Creature::DespawnOrUnsummon(), UnitAI::DoMeleeAttackIfReady(), EMOTE_ONESHOT_TALK, CreatureAI::EnterEvadeMode(), NPCStaveQuestAI::EvadeOnFeignDeath(), EVENT_ENCOUNTER_START, EVENT_FOOLS_PLIGHT, EVENT_RANGE_CHECK, EVENT_REVEAL, EVENT_UNFAIR_FIGHT, Unit::GetVictim(), Unit::HandleEmoteCommand(), Unit::HasUnitState(), WorldObject::IsWithinDist2d(), ScriptedAI::me, NELSON_DESPAWN_SAY, NELSON_EVENT_CREEPING_DOOM, NELSON_EVENT_DREADFUL_FRIGHT, NELSON_HEAD, NELSON_SAY, NELSON_SPELL_CREEPING_DOOM, NELSON_SPELL_DREADFUL_FRIGHT, NPCStaveQuestAI::QuestIncomplete(), Unit::RemoveAllMinionsByEntry(), Unit::RemoveUnitFlag(), NPCStaveQuestAI::RevealForm(), Unit::Say(), NPCStaveQuestAI::SetHomePosition(), Unit::SetImmuneToAll(), Unit::SetUnitFlag(), shouldDespawn, SPELL_FOOLS_PLIGHT, UNIT_FLAG_DISABLE_MOVE, UNIT_FLAG_NON_ATTACKABLE, UNIT_FLAG_NOT_ATTACKABLE_1, UNIT_STATE_CASTING, NPCStaveQuestAI::UnitIsUnfair(), CreatureAI::UpdateVictim(), urand(), and NPCStaveQuestAI::ValidThreatlist().

Member Data Documentation

◆ events

EventMap npc_nelson::npc_nelsonAI::events

◆ shouldDespawn

bool npc_nelson::npc_nelsonAI::shouldDespawn