AzeorthCore 3.3.5a
OpenSource WoW Emulator
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FlightPathMovementGenerator Member List

This is the complete list of members for FlightPathMovementGenerator, including all inherited members.

_endGridXFlightPathMovementGeneratorprivate
_endGridYFlightPathMovementGeneratorprivate
_endMapIdFlightPathMovementGeneratorprivate
_pointsForPathSwitchFlightPathMovementGeneratorprivate
_preloadTargetNodeFlightPathMovementGeneratorprivate
DoEventIfAny(Player *player, TaxiPathNodeEntry const *node, bool departure)FlightPathMovementGenerator
DoFinalize(Player *)FlightPathMovementGenerator
DoInitialize(Player *)FlightPathMovementGenerator
DoReset(Player *)FlightPathMovementGenerator
DoUpdate(Player *, uint32)FlightPathMovementGenerator
Finalize(Unit *u) overrideMovementGeneratorMedium< Player, FlightPathMovementGenerator >inlinevirtual
FlightPathMovementGenerator(uint32 startNode=0)FlightPathMovementGeneratorinlineexplicit
GetCurrentNode() constPathMovementBase< Player, TaxiPathNodeList >inline
GetMovementGeneratorType() overrideFlightPathMovementGeneratorinlinevirtual
GetPath()FlightPathMovementGeneratorinline
GetPathAtMapEnd() constFlightPathMovementGenerator
GetResetPos(Player *, float &x, float &y, float &z)FlightPathMovementGenerator
GetResetPosition(float &, float &, float &)MovementGeneratorinlinevirtual
GetSplineId() constMovementGeneratorinlinevirtual
HasArrived() constFlightPathMovementGeneratorinline
i_currentNodePathMovementBase< Player, TaxiPathNodeList >protected
i_pathPathMovementBase< Player, TaxiPathNodeList >protected
InitEndGridInfo()FlightPathMovementGenerator
Initialize(Unit *u) overrideMovementGeneratorMedium< Player, FlightPathMovementGenerator >inlinevirtual
LoadPath(Player *player)FlightPathMovementGenerator
PathMovementBase()PathMovementBase< Player, TaxiPathNodeList >inline
PathMovementBase(TaxiPathNodeList path)PathMovementBase< Player, TaxiPathNodeList >inline
Pause(uint32)MovementGeneratorinlinevirtual
PreloadEndGrid()FlightPathMovementGenerator
Reset(Unit *u) overrideMovementGeneratorMedium< Player, FlightPathMovementGenerator >inlinevirtual
Resume(uint32)MovementGeneratorinlinevirtual
SetCurrentNodeAfterTeleport()FlightPathMovementGenerator
SkipCurrentNode()FlightPathMovementGeneratorinline
unitSpeedChanged()MovementGeneratorinlinevirtual
Update(Unit *u, uint32 time_diff) overrideMovementGeneratorMedium< Player, FlightPathMovementGenerator >inlinevirtual
~MovementGenerator()MovementGeneratorvirtual
~PathMovementBase()PathMovementBase< Player, TaxiPathNodeList >inlinevirtual