AzeorthCore 3.3.5a
OpenSource WoW Emulator
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RandomMovementGenerator< T > Member List

This is the complete list of members for RandomMovementGenerator< T >, including all inherited members.

_currDestPositionRandomMovementGenerator< T >private
_currentPointRandomMovementGenerator< T >private
_destinationPointsRandomMovementGenerator< T >private
_initialPositionRandomMovementGenerator< T >private
_moveCountRandomMovementGenerator< T >private
_nextMoveTimeRandomMovementGenerator< T >private
_pathGeneratorRandomMovementGenerator< T >private
_preComputedPathsRandomMovementGenerator< T >private
_setRandomLocation(T *)RandomMovementGenerator< T >
_setRandomLocation(Creature *creature)RandomMovementGenerator< T >
_validPointsVectorRandomMovementGenerator< T >private
_wanderDistanceRandomMovementGenerator< T >private
DoFinalize(T *)RandomMovementGenerator< T >
DoFinalize(Creature *creature)RandomMovementGenerator< T >
DoInitialize(T *)RandomMovementGenerator< T >
DoInitialize(Creature *creature)RandomMovementGenerator< T >
DoReset(T *)RandomMovementGenerator< T >
DoReset(Creature *creature)RandomMovementGenerator< T >
DoUpdate(T *, const uint32)RandomMovementGenerator< T >
DoUpdate(Creature *creature, const uint32 diff)RandomMovementGenerator< T >
Finalize(Unit *u) overrideMovementGeneratorMedium< T, RandomMovementGenerator< T > >inlinevirtual
GetMovementGeneratorType()RandomMovementGenerator< T >inlinevirtual
GetResetPosition(float &x, float &y, float &z)RandomMovementGenerator< T >virtual
GetResetPosition(float &x, float &y, float &z)RandomMovementGenerator< T >virtual
GetSplineId() constMovementGeneratorinlinevirtual
Initialize(Unit *u) overrideMovementGeneratorMedium< T, RandomMovementGenerator< T > >inlinevirtual
Pause(uint32)MovementGeneratorinlinevirtual
RandomMovementGenerator(float wanderDistance=0.0f)RandomMovementGenerator< T >inline
Reset(Unit *u) overrideMovementGeneratorMedium< T, RandomMovementGenerator< T > >inlinevirtual
Resume(uint32)MovementGeneratorinlinevirtual
unitSpeedChanged()MovementGeneratorinlinevirtual
Update(Unit *u, uint32 time_diff) overrideMovementGeneratorMedium< T, RandomMovementGenerator< T > >inlinevirtual
~MovementGenerator()MovementGeneratorvirtual
~RandomMovementGenerator()RandomMovementGenerator< T >
~RandomMovementGenerator()RandomMovementGenerator< T >