AzeorthCore 3.3.5a
OpenSource WoW Emulator
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InstanceSaveMgr Member List

This is the complete list of members for InstanceSaveMgr, including all inherited members.

_ResetOrWarnAll(uint32 mapid, Difficulty difficulty, bool warn, time_t resetTime)InstanceSaveMgrprivate
_ResetSave(InstanceSaveHashMap::iterator &itr)InstanceSaveMgrprivate
AddInstanceSave(uint32 mapId, uint32 instanceId, Difficulty difficulty, bool startup=false)InstanceSaveMgr
CopyBinds(ObjectGuid from, ObjectGuid to, Player *toPlr=nullptr)InstanceSaveMgr
DeleteInstanceSavedData(uint32 instanceId)InstanceSaveMgr
DeleteInstanceSaveIfNeeded(uint32 InstanceId, bool skipMapCheck)InstanceSaveMgr
DeleteInstanceSaveIfNeeded(InstanceSave *save, bool skipMapCheck, bool deleteSave=true)InstanceSaveMgr
emptyBoundInstancesMapInstanceSaveMgrprotectedstatic
GetExtendedResetTimeFor(uint32 mapid, Difficulty d) constInstanceSaveMgrinline
GetInstanceSave(uint32 InstanceId)InstanceSaveMgr
GetResetTimeFor(uint32 mapid, Difficulty d) constInstanceSaveMgrinline
GetResetTimeMap() constInstanceSaveMgrinline
instance()InstanceSaveMgrstatic
InstanceSaveInstanceSaveMgrfriend
InstanceSaveHashMap typedefInstanceSaveMgr
InstanceSaveMgr()=defaultInstanceSaveMgrprivate
LoadCharacterBinds()InstanceSaveMgr
LoadInstances()InstanceSaveMgr
LoadInstanceSaves()InstanceSaveMgr
LoadResetTimes()InstanceSaveMgr
lock_instListsInstanceSaveMgrprivate
m_instanceSaveByIdInstanceSaveMgrprivate
m_resetExtendedTimeByMapDifficultyInstanceSaveMgrprivate
m_resetTimeByMapDifficultyInstanceSaveMgrprivate
m_resetTimeQueueInstanceSaveMgrprivate
playerBindStorageInstanceSaveMgrprotectedstatic
PlayerBindToInstance(ObjectGuid guid, InstanceSave *save, bool permanent, Player *player=nullptr)InstanceSaveMgr
PlayerCreateBoundInstancesMaps(ObjectGuid guid)InstanceSaveMgr
PlayerGetBoundInstance(ObjectGuid guid, uint32 mapid, Difficulty difficulty)InstanceSaveMgr
PlayerGetBoundInstances(ObjectGuid guid, Difficulty difficulty)InstanceSaveMgr
PlayerGetDestinationInstanceId(Player *player, uint32 mapid, Difficulty difficulty)InstanceSaveMgr
PlayerGetInstanceSave(ObjectGuid guid, uint32 mapid, Difficulty difficulty)InstanceSaveMgr
PlayerIsPermBoundToInstance(ObjectGuid guid, uint32 mapid, Difficulty difficulty)InstanceSaveMgr
PlayerUnbindInstance(ObjectGuid guid, uint32 mapid, Difficulty difficulty, bool deleteFromDB, Player *player=nullptr)InstanceSaveMgr
PlayerUnbindInstanceNotExtended(ObjectGuid guid, uint32 mapid, Difficulty difficulty, Player *player=nullptr)InstanceSaveMgr
ResetTimeDelayInstanceSaveMgrprotectedstatic
ResetTimeQueue typedefInstanceSaveMgr
SanitizeInstanceSavedData()InstanceSaveMgr
ScheduleReset(time_t time, InstResetEvent event)InstanceSaveMgr
SetExtendedResetTimeFor(uint32 mapid, Difficulty d, time_t t)InstanceSaveMgrinline
SetResetTimeFor(uint32 mapid, Difficulty d, time_t t)InstanceSaveMgrinline
UnbindAllFor(InstanceSave *save)InstanceSaveMgr
Update()InstanceSaveMgr
~InstanceSaveMgr()InstanceSaveMgrprivate