AzerothCore 3.3.5a
OpenSource WoW Emulator
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go_ethereum_prison Class Reference
Inheritance diagram for go_ethereum_prison:
GameObjectScript ScriptObject UpdatableScript< GameObject >

Public Member Functions

 go_ethereum_prison ()
 
bool OnGossipHello (Player *player, GameObject *go) override
 
- Public Member Functions inherited from GameObjectScript
bool IsDatabaseBound () const override
 
virtual bool OnGossipHello (Player *, GameObject *)
 
virtual bool OnGossipSelect (Player *, GameObject *, uint32, uint32)
 
virtual bool OnGossipSelectCode (Player *, GameObject *, uint32, uint32, const char *)
 
virtual bool OnQuestAccept (Player *, GameObject *, Quest const *)
 
virtual bool OnQuestReward (Player *, GameObject *, Quest const *, uint32)
 
virtual uint32 GetDialogStatus (Player *, GameObject *)
 
virtual void OnDestroyed (GameObject *, Player *)
 
virtual void OnDamaged (GameObject *, Player *)
 
virtual void OnLootStateChanged (GameObject *, uint32, Unit *)
 
virtual void OnGameObjectStateChanged (GameObject *, uint32)
 
virtual GameObjectAIGetAI (GameObject *) const
 
- Public Member Functions inherited from ScriptObject
virtual bool IsDatabaseBound () const
 
virtual bool isAfterLoadScript () const
 
virtual void checkValidity ()
 
const std::string & GetName () const
 
- Public Member Functions inherited from UpdatableScript< GameObject >
virtual void OnUpdate (GameObject *, uint32)
 

Additional Inherited Members

- Protected Member Functions inherited from GameObjectScript
 GameObjectScript (const char *name)
 
- Protected Member Functions inherited from ScriptObject
 ScriptObject (const char *name)
 
virtual ~ScriptObject ()=default
 
- Protected Member Functions inherited from UpdatableScript< GameObject >
 UpdatableScript ()=default
 

Detailed Description

Constructor & Destructor Documentation

◆ go_ethereum_prison()

go_ethereum_prison::go_ethereum_prison ( )
inline
175: GameObjectScript("go_ethereum_prison") { }
Definition: ScriptMgr.h:759

Member Function Documentation

◆ OnGossipHello()

bool go_ethereum_prison::OnGossipHello ( Player player,
GameObject go 
)
inlineoverridevirtual

Reimplemented from GameObjectScript.

178 {
179 int Random = rand() % (sizeof(NpcPrisonEntry) / sizeof(uint32));
180
181 if (Creature* creature = player->SummonCreature(NpcPrisonEntry[Random], go->GetPositionX(), go->GetPositionY(), go->GetPositionZ(), go->GetAngle(player),
183 {
184 if (!creature->IsHostileTo(player))
185 {
186 uint32 Spell = 0;
187
188 switch (creature->GetEntry())
189 {
190 case 22811:
192 break;
193 case 22812:
195 break;
196 case 22810:
198 break;
199 case 22813:
201 break;
202 case 22815:
204 break;
205 case 22814:
207 break;
208 }
209
210 if (Spell)
211 creature->CastSpell(player, Spell, false);
212 }
213 }
214
215 return false;
216 }
std::uint32_t uint32
Definition: Define.h:108
@ TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT
Definition: Object.h:45
@ SPELL_REP_KT
Definition: go_scripts.cpp:162
@ SPELL_REP_CON
Definition: go_scripts.cpp:161
@ SPELL_REP_SPOR
Definition: go_scripts.cpp:163
@ SPELL_REP_LC
Definition: go_scripts.cpp:158
@ SPELL_REP_SHAT
Definition: go_scripts.cpp:159
@ SPELL_REP_CE
Definition: go_scripts.cpp:160
const uint32 NpcPrisonEntry[]
Definition: go_scripts.cpp:166
Definition: Creature.h:46
TempSummon * SummonCreature(uint32 id, const Position &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) const
Definition: Object.cpp:2318
float GetPositionZ() const
Definition: Position.h:119
float GetPositionX() const
Definition: Position.h:117
float GetPositionY() const
Definition: Position.h:118
float GetAngle(const Position *pos) const
Definition: Position.cpp:77
Definition: Spell.h:284

References Position::GetAngle(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), NpcPrisonEntry, Random, SPELL_REP_CE, SPELL_REP_CON, SPELL_REP_KT, SPELL_REP_LC, SPELL_REP_SHAT, SPELL_REP_SPOR, WorldObject::SummonCreature(), and TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT.