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npc_lord_arete::npc_lord_areteAI Struct Reference
Inheritance diagram for npc_lord_arete::npc_lord_areteAI:
ScriptedAI CreatureAI UnitAI

Public Member Functions

 npc_lord_areteAI (Creature *creature)
void InitializeAI () override
void UpdateAI (uint32 diff) override
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 ~ScriptedAI () override
void AttackStartNoMove (Unit *target)
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
void UpdateAI (uint32 diff) override
void JustDied (Unit *) override
void KilledUnit (Unit *) override
void JustSummoned (Creature *) override
void SummonedCreatureDespawn (Creature *) override
void SpellHit (Unit *, SpellInfo const *) override
void SpellHitTarget (Unit *, SpellInfo const *) override
void MovementInform (uint32, uint32) override
void OnPossess (bool)
bool IsInRoom (const Position *pos, Axis axis, bool above)
void Reset () override
void EnterCombat (Unit *) override
void AttackStart (Unit *) override
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
void DoStartNoMovement (Unit *target)
void DoStopAttack ()
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 Cast Spell. More...
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 Play sound. More...
void DoPlayMusic (uint32 soundId, bool zone)
void DoResetThreat ()
 Reset Threat. More...
float DoGetThreat (Unit *unit)
void DoModifyThreatPercent (Unit *unit, int32 pct)
 Modify Unit Threat. More...
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 Teleport player. More...
void DoTeleportAll (float x, float y, float z, float o)
 Teleport all. More...
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
std::list< Creature * > DoFindFriendlyCC (float range)
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
PlayerGetPlayerAtMinimumRange (float minRange)
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
bool HealthBelowPct (uint32 pct) const
bool HealthAbovePct (uint32 pct) const
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
void SetCombatMovement (bool allowMovement)
 Set Combat Movement. More...
bool IsCombatMovementAllowed () const
virtual bool CheckEvadeIfOutOfCombatArea () const
bool IsHeroic () const
Difficulty GetDifficulty () const
bool Is25ManRaid () const
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 CreatureAI (Creature *creature)
 ~CreatureAI () override
void MoveCircleChecks ()
void MoveBackwardsChecks ()
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
void TriggerAlert (Unit const *who) const
virtual bool CanRespawn ()
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
virtual void EnterCombat (Unit *)
virtual void JustDied (Unit *)
virtual void KilledUnit (Unit *)
virtual void JustSummoned (Creature *)
virtual void IsSummonedBy (Unit *)
virtual void SummonedCreatureDespawn (Creature *)
virtual void SummonedCreatureDies (Creature *, Unit *)
virtual void SummonedCreatureDespawnAll ()
virtual void SpellHit (Unit *, SpellInfo const *)
virtual void SpellHitTarget (Unit *, SpellInfo const *)
virtual void AttackedBy (Unit *)
virtual bool IsEscorted ()
virtual void JustRespawned ()
virtual void MovementInform (uint32, uint32)
virtual void PathEndReached (uint32)
void OnCharmed (bool apply) override
virtual void JustReachedHome ()
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
virtual void ReceiveEmote (Player *, uint32)
virtual void OwnerAttackedBy (Unit *)
virtual void OwnerAttacked (Unit *)
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
virtual bool BeforeSpellClick (Unit *)
virtual void OnSpellClick (Unit *, bool &)
virtual bool CanSeeAlways (WorldObject const *)
virtual bool CanBeSeen (Player const *)
virtual bool CanAlwaysBeDetectable (WorldObject const *)
virtual void PetStopAttack ()
virtual bool CheckInRoom ()
CreatureBoundary const * GetBoundary () const
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
bool IsInBoundary (Position const *who=nullptr) const
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
virtual bool OnTeleportUnreacheablePlayer (Player *)
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
virtual ~UnitAI ()
virtual bool CanAIAttack (Unit const *) const
virtual void AttackStart (Unit *)
virtual void UpdateAI (uint32)=0
virtual void InitializeAI ()
virtual void Reset ()
virtual void OnCharmed (bool apply)=0
virtual void DoAction (int32)
virtual uint32 GetData (uint32) const
virtual void SetData (uint32, uint32)
virtual void SetGUID (ObjectGuid, int32=0)
virtual ObjectGuid GetGUID (int32=0) const
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectTargetMethod targetType)
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
virtual void HealReceived (Unit *, uint32 &)
virtual void HealDone (Unit *, uint32 &)
void AttackStartCaster (Unit *victim, float dist)
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
SpellCastResult DoCast (uint32 spellId)
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
void DoMeleeAttackIfReady ()
bool DoSpellAttackIfReady (uint32 spell)
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
virtual void SummonMovementInform (Creature *, uint32, uint32)
virtual void sGossipHello (Player *)
virtual void sGossipSelect (Player *, uint32, uint32)
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
virtual void sQuestAccept (Player *, Quest const *)
virtual void sQuestSelect (Player *, Quest const *)
virtual void sQuestComplete (Player *, Quest const *)
virtual void sQuestReward (Player *, Quest const *, uint32)
virtual void sOnGameEvent (bool, uint16)
virtual std::string GetDebugInfo () const

Public Attributes

EventMap events
ObjectGuid _landgrenGUID
ObjectGuid _landgrenSoulGUID
- Public Attributes inherited from ScriptedAI
bool IsFleeing

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
- Public Types inherited from CreatureAI
enum  EvadeReason {
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
bool UpdateVictimWithGaze ()
void SetGazeOn (Unit *target)
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
virtual void MoveInLineOfSight (Unit *)
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
- Protected Attributes inherited from CreatureAI
Creature *const me
EventMap events
CreatureBoundary const * _boundary
bool _negateBoundary
- Protected Attributes inherited from UnitAI
Unit *const me

Detailed Description

Constructor & Destructor Documentation

◆ npc_lord_areteAI()

npc_lord_arete::npc_lord_areteAI::npc_lord_areteAI ( Creature creature)
477: ScriptedAI(creature) {}
Definition: ScriptedCreature.h:177

Member Function Documentation

◆ InitializeAI()

void npc_lord_arete::npc_lord_areteAI::InitializeAI ( )

Reimplemented from UnitAI.

484 {
488 events.Reset();
489 events.RescheduleEvent(EVENT_START, 1000);
491 me->SetWalk(true);
492 me->SetImmuneToAll(true);
493 me->setActive(true);
495 }
Definition: Unit.h:1023
Definition: Unit.h:515
Definition: boss_sartura.cpp:43
Definition: zone_icecrown.cpp:440
Creature * me
Definition: ScriptedCreature.h:267
void SetReactState(ReactStates st)
Definition: Creature.h:88
bool SetWalk(bool enable) override
Definition: Creature.cpp:3186
void setActive(bool isActiveObject)
Definition: Object.cpp:1087
void Clear()
Definition: ObjectGuid.h:140
void ReplaceAllNpcFlags(NPCFlags flags)
Definition: Unit.h:1685
void SetImmuneToAll(bool apply, bool keepCombat=false)
Definition: Unit.h:1714
ObjectGuid _landgrenSoulGUID
Definition: zone_icecrown.cpp:481
ObjectGuid _landgrenGUID
Definition: zone_icecrown.cpp:480

References _landgrenGUID, _landgrenSoulGUID, ObjectGuid::Clear(), EVENT_START, ScriptedAI::me, REACT_PASSIVE, Unit::ReplaceAllNpcFlags(), WorldObject::setActive(), Unit::SetImmuneToAll(), Creature::SetReactState(), Creature::SetWalk(), and UNIT_NPC_FLAG_NONE.

◆ UpdateAI()

void npc_lord_arete::npc_lord_areteAI::UpdateAI ( uint32  diff)

Reimplemented from ScriptedAI.

498 {
499 events.Update(diff);
500 switch (events.ExecuteEvent())
501 {
502 case EVENT_START:
505 if (Creature* cr = me->FindNearestCreature(NPC_LANDGREN, 100.0f, false))
506 {
507 _landgrenGUID = cr->GetGUID();
509 float o = cr->GetAngle(me);
510 me->GetMotionMaster()->MovePoint(1, cr->GetPositionX() + cos(o) * 3, cr->GetPositionY() + std::sin(o) * 3, cr->GetPositionZ());
511 events.RescheduleEvent(EVENT_SOUL_COAX, 5000);
512 }
513 else
515 break;
518 me->CastSpell(me, SPELL_SOUL_COAX, false);
519 events.ScheduleEvent(EVENT_SUMMON_SOUL, 8000);
520 break;
523 cr->CastSpell(cr, SPELL_SUMMON_LANDGREN_SOUL, true);
524 if (Creature* soul = me->FindNearestCreature(NPC_LANDGREN_SOUL, 100.0f))
525 {
526 _landgrenSoulGUID = soul->GetGUID();
527 soul->SetVisible(false);
528 }
529 events.ScheduleEvent(EVENT_SOUL_FLY, 3000);
530 break;
531 case EVENT_SOUL_FLY:
533 {
534 soul->SetCanFly(true);
535 soul->SetVisible(true);
536 Movement::MoveSplineInit init(soul);
537 init.MoveTo(soul->GetPositionX(), soul->GetPositionY(), soul->GetPositionZ() + 5.0f);
538 init.SetVelocity(1.0f);
539 init.Launch();
540 soul->CastSpell(soul, 64462, true); // Drown
541 }
542 events.ScheduleEvent(EVENT_SCENE_1, 6000);
543 break;
544 case EVENT_SCENE_1:
546 {
547 soul->SetPosition(soul->GetPositionX(), soul->GetPositionY(), soul->GetPositionZ() + 5.0f, soul->GetOrientation());
548 soul->CastSpell(soul, 64462, true); // Drown
549 soul->AI()->Talk(SAY_SOUL_0);
550 }
551 events.ScheduleEvent(EVENT_SCENE_2, 5000);
552 break;
553 case EVENT_SCENE_2:
555 events.ScheduleEvent(EVENT_SCENE_3, 5000);
556 break;
557 case EVENT_SCENE_3:
559 soul->AI()->Talk(SAY_SOUL_1);
560 events.ScheduleEvent(EVENT_SCENE_4, 3000);
561 break;
562 case EVENT_SCENE_4:
564 me->CastSpell(soul, SPELL_SOUL_WRACK, false);
566 events.ScheduleEvent(EVENT_SCENE_5, 6000);
567 break;
568 case EVENT_SCENE_5:
570 soul->AI()->Talk(SAY_SOUL_2);
572 events.ScheduleEvent(EVENT_SCENE_6, 4000);
573 break;
574 case EVENT_SCENE_6:
576 events.ScheduleEvent(EVENT_SCENE_7, 4000);
577 break;
578 case EVENT_SCENE_7:
580 soul->AI()->Talk(SAY_SOUL_3);
581 events.ScheduleEvent(EVENT_SCENE_8, 8000);
582 break;
583 case EVENT_SCENE_8:
585 me->CastSpell(soul, SPELL_SOUL_WRACK, false);
587 events.ScheduleEvent(EVENT_SCENE_9, 6000);
588 break;
589 case EVENT_SCENE_9:
591 {
592 soul->AI()->Talk(SAY_SOUL_4);
593 soul->DespawnOrUnsummon(2000);
594 }
595 events.ScheduleEvent(EVENT_SCENE_10, 3000);
596 break;
597 case EVENT_SCENE_10:
600 me->DespawnOrUnsummon(60000);
601 break;
602 }
603 }
Definition: Unit.h:517
Definition: zone_icecrown.cpp:443
Definition: zone_icecrown.cpp:463
Definition: zone_icecrown.cpp:458
Definition: zone_icecrown.cpp:444
Definition: zone_icecrown.cpp:460
Definition: zone_icecrown.cpp:448
Definition: zone_icecrown.cpp:447
Definition: zone_icecrown.cpp:441
Definition: zone_icecrown.cpp:433
Definition: zone_icecrown.cpp:432
Definition: zone_icecrown.cpp:445
Definition: zone_icecrown.cpp:446
Definition: zone_icecrown.cpp:435
Definition: zone_icecrown.cpp:467
Definition: zone_icecrown.cpp:461
Definition: zone_icecrown.cpp:450
Definition: zone_icecrown.cpp:452
Definition: zone_icecrown.cpp:438
Definition: zone_icecrown.cpp:453
Definition: zone_icecrown.cpp:465
Definition: zone_icecrown.cpp:437
Definition: zone_icecrown.cpp:459
Definition: zone_icecrown.cpp:449
Definition: zone_icecrown.cpp:455
Definition: zone_icecrown.cpp:451
Definition: zone_icecrown.cpp:464
Definition: zone_icecrown.cpp:456
Definition: zone_icecrown.cpp:434
Definition: zone_icecrown.cpp:442
Definition: zone_icecrown.cpp:457
Definition: zone_icecrown.cpp:466
Definition: boss_fathomlord_karathress.cpp:23
Creature * GetCreature(WorldObject const &u, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:215
Definition: Creature.h:46
void DespawnOrUnsummon(Milliseconds msTimeToDespawn, Seconds forcedRespawnTimer)
Despawn or Unsummon creature. If creature is a TempSummon it will be unsummoned.
Definition: Creature.cpp:2154
Creature * FindNearestCreature(uint32 entry, float range, bool alive=true) const
Definition: Object.cpp:2394
void InterruptNonMeleeSpells(bool withDelayed, uint32 spellid=0, bool withInstant=true, bool bySelf=false)
Definition: Unit.cpp:4654
MotionMaster * GetMotionMaster()
Definition: Unit.h:2530
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1428
void MovePoint(uint32 id, const Position &pos, bool generatePath=true, bool forceDestination=true)
Definition: MotionMaster.h:210
Definition: MoveSplineInit.h:71

References _landgrenGUID, _landgrenSoulGUID, Unit::CastSpell(), Creature::DespawnOrUnsummon(), EVENT_SCENE_1, EVENT_SCENE_10, EVENT_SCENE_2, EVENT_SCENE_3, EVENT_SCENE_4, EVENT_SCENE_5, EVENT_SCENE_6, EVENT_SCENE_7, EVENT_SCENE_8, EVENT_SCENE_9, EVENT_SOUL_COAX, EVENT_SOUL_FLY, EVENT_START, EVENT_SUMMON_SOUL, WorldObject::FindNearestCreature(), ObjectAccessor::GetCreature(), Unit::GetMotionMaster(), Unit::InterruptNonMeleeSpells(), Movement::MoveSplineInit::Launch(), ScriptedAI::me, MotionMaster::MovePoint(), Movement::MoveSplineInit::MoveTo(), NPC_LANDGREN, NPC_LANDGREN_SOUL, Unit::ReplaceAllNpcFlags(), SAY_ARETE_0, SAY_ARETE_1, SAY_ARETE_2, SAY_ARETE_3, SAY_ARETE_4, SAY_ARETE_5, SAY_ARETE_6, SAY_SOUL_0, SAY_SOUL_1, SAY_SOUL_2, SAY_SOUL_3, SAY_SOUL_4, Movement::MoveSplineInit::SetVelocity(), SPELL_SOUL_COAX, SPELL_SOUL_WRACK, SPELL_SUMMON_LANDGREN_SOUL, SPELL_TELEPORT_EFFECT, and UNIT_NPC_FLAG_QUESTGIVER.

Member Data Documentation

◆ _landgrenGUID

ObjectGuid npc_lord_arete::npc_lord_areteAI::_landgrenGUID

Referenced by InitializeAI(), and UpdateAI().

◆ _landgrenSoulGUID

ObjectGuid npc_lord_arete::npc_lord_areteAI::_landgrenSoulGUID

Referenced by InitializeAI(), and UpdateAI().

◆ events

EventMap npc_lord_arete::npc_lord_areteAI::events