AzeorthCore 3.3.5a
OpenSource WoW Emulator
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DynamicMapTree Member List

This is the complete list of members for DynamicMapTree, including all inherited members.

balance()DynamicMapTree
contains(const GameObjectModel &) constDynamicMapTree
DynamicMapTree()DynamicMapTree
GetAreaAndLiquidData(float x, float y, float z, uint32 phasemask, uint8 reqLiquidType, VMAP::AreaAndLiquidData &data) constDynamicMapTree
GetAreaInfo(float x, float y, float &z, uint32 phasemask, uint32 &flags, int32 &adtId, int32 &rootId, int32 &groupId) constDynamicMapTree
getHeight(float x, float y, float z, float maxSearchDist, uint32 phasemask) constDynamicMapTree
GetIntersectionTime(uint32 phasemask, const G3D::Ray &ray, const G3D::Vector3 &endPos, float &maxDist) constDynamicMapTree
GetObjectHitPos(uint32 phasemask, const G3D::Vector3 &pPos1, const G3D::Vector3 &pPos2, G3D::Vector3 &pResultHitPos, float pModifyDist) constDynamicMapTree
implDynamicMapTreeprivate
insert(const GameObjectModel &)DynamicMapTree
isInLineOfSight(float x1, float y1, float z1, float x2, float y2, float z2, uint32 phasemask, VMAP::ModelIgnoreFlags ignoreFlags) constDynamicMapTree
remove(const GameObjectModel &)DynamicMapTree
size() constDynamicMapTree
update(uint32 diff)DynamicMapTree
~DynamicMapTree()DynamicMapTree