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npc_black_knight_ghoul::npc_black_knight_ghoulAI Struct Reference
Inheritance diagram for npc_black_knight_ghoul::npc_black_knight_ghoulAI:
ScriptedAI CreatureAI UnitAI

Public Member Functions

 npc_black_knight_ghoulAI (Creature *pCreature)
void Reset () override
void EnterCombat (Unit *) override
void SpellHit (Unit *, SpellInfo const *spell) override
void SpellHitTarget (Unit *target, SpellInfo const *spell) override
void UpdateAI (uint32 diff) override
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 ~ScriptedAI () override
void AttackStartNoMove (Unit *target)
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
void UpdateAI (uint32 diff) override
void JustDied (Unit *) override
void KilledUnit (Unit *) override
void JustSummoned (Creature *) override
void SummonedCreatureDespawn (Creature *) override
void SpellHit (Unit *, SpellInfo const *) override
void SpellHitTarget (Unit *, SpellInfo const *) override
void MovementInform (uint32, uint32) override
void OnPossess (bool)
bool IsInRoom (const Position *pos, Axis axis, bool above)
void Reset () override
void EnterCombat (Unit *) override
void AttackStart (Unit *) override
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
void DoStartNoMovement (Unit *target)
void DoStopAttack ()
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 Cast Spell. More...
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 Play sound. More...
void DoPlayMusic (uint32 soundId, bool zone)
void DoResetThreat ()
 Reset Threat. More...
float DoGetThreat (Unit *unit)
void DoModifyThreatPercent (Unit *unit, int32 pct)
 Modify Unit Threat. More...
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 Teleport player. More...
void DoTeleportAll (float x, float y, float z, float o)
 Teleport all. More...
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
std::list< Creature * > DoFindFriendlyCC (float range)
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
PlayerGetPlayerAtMinimumRange (float minRange)
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
bool HealthBelowPct (uint32 pct) const
bool HealthAbovePct (uint32 pct) const
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
void SetCombatMovement (bool allowMovement)
 Set Combat Movement. More...
bool IsCombatMovementAllowed () const
virtual bool CheckEvadeIfOutOfCombatArea () const
bool IsHeroic () const
Difficulty GetDifficulty () const
bool Is25ManRaid () const
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 CreatureAI (Creature *creature)
 ~CreatureAI () override
void MoveCircleChecks ()
void MoveBackwardsChecks ()
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
void TriggerAlert (Unit const *who) const
virtual bool CanRespawn ()
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
virtual void EnterCombat (Unit *)
virtual void JustDied (Unit *)
virtual void KilledUnit (Unit *)
virtual void JustSummoned (Creature *)
virtual void IsSummonedBy (Unit *)
virtual void SummonedCreatureDespawn (Creature *)
virtual void SummonedCreatureDies (Creature *, Unit *)
virtual void SummonedCreatureDespawnAll ()
virtual void SpellHit (Unit *, SpellInfo const *)
virtual void SpellHitTarget (Unit *, SpellInfo const *)
virtual void AttackedBy (Unit *)
virtual bool IsEscorted ()
virtual void JustRespawned ()
virtual void MovementInform (uint32, uint32)
virtual void PathEndReached (uint32)
void OnCharmed (bool apply) override
virtual void JustReachedHome ()
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
virtual void ReceiveEmote (Player *, uint32)
virtual void OwnerAttackedBy (Unit *)
virtual void OwnerAttacked (Unit *)
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
virtual bool BeforeSpellClick (Unit *)
virtual void OnSpellClick (Unit *, bool &)
virtual bool CanSeeAlways (WorldObject const *)
virtual bool CanBeSeen (Player const *)
virtual bool CanAlwaysBeDetectable (WorldObject const *)
virtual void PetStopAttack ()
virtual bool CheckInRoom ()
CreatureBoundary const * GetBoundary () const
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
bool IsInBoundary (Position const *who=nullptr) const
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
virtual bool OnTeleportUnreacheablePlayer (Player *)
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
virtual ~UnitAI ()
virtual bool CanAIAttack (Unit const *) const
virtual void AttackStart (Unit *)
virtual void UpdateAI (uint32)=0
virtual void InitializeAI ()
virtual void Reset ()
virtual void OnCharmed (bool apply)=0
virtual void DoAction (int32)
virtual uint32 GetData (uint32) const
virtual void SetData (uint32, uint32)
virtual void SetGUID (ObjectGuid, int32=0)
virtual ObjectGuid GetGUID (int32=0) const
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectTargetMethod targetType)
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
virtual void HealReceived (Unit *, uint32 &)
virtual void HealDone (Unit *, uint32 &)
void AttackStartCaster (Unit *victim, float dist)
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
SpellCastResult DoCast (uint32 spellId)
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
void DoMeleeAttackIfReady ()
bool DoSpellAttackIfReady (uint32 spell)
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
virtual void SummonMovementInform (Creature *, uint32, uint32)
virtual void sGossipHello (Player *)
virtual void sGossipSelect (Player *, uint32, uint32)
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
virtual void sQuestAccept (Player *, Quest const *)
virtual void sQuestSelect (Player *, Quest const *)
virtual void sQuestComplete (Player *, Quest const *)
virtual void sQuestReward (Player *, Quest const *, uint32)
virtual void sOnGameEvent (bool, uint16)
virtual std::string GetDebugInfo () const

Public Attributes

EventMap events
- Public Attributes inherited from ScriptedAI
bool IsFleeing

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
- Public Types inherited from CreatureAI
enum  EvadeReason {
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
bool UpdateVictimWithGaze ()
void SetGazeOn (Unit *target)
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
virtual void MoveInLineOfSight (Unit *)
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
- Protected Attributes inherited from CreatureAI
Creature *const me
EventMap events
CreatureBoundary const * _boundary
bool _negateBoundary
- Protected Attributes inherited from UnitAI
Unit *const me

Detailed Description

Constructor & Destructor Documentation

◆ npc_black_knight_ghoulAI()

npc_black_knight_ghoul::npc_black_knight_ghoulAI::npc_black_knight_ghoulAI ( Creature pCreature)
396 : ScriptedAI(pCreature)
397 {
398 pInstance = pCreature->GetInstanceScript();
399 }
Definition: ScriptedCreature.h:177
InstanceScript * GetInstanceScript() const
Definition: Object.cpp:1194
InstanceScript * pInstance
Definition: boss_black_knight.cpp:401

References WorldObject::GetInstanceScript(), and pInstance.

Member Function Documentation

◆ EnterCombat()

void npc_black_knight_ghoul::npc_black_knight_ghoulAI::EnterCombat ( Unit )

Reimplemented from ScriptedAI.

410 {
411 events.Reset();
413 events.RescheduleEvent(1, 1000); // leap
414 events.RescheduleEvent(2, urand(3000, 4000)); // claw
415 }
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:44
Definition: boss_sartura.cpp:43
Definition: trial_of_the_champion.h:144
Definition: trial_of_the_champion.h:145
Creature * me
Definition: ScriptedCreature.h:267
uint32 GetEntry() const
Definition: Object.h:109

References Object::GetEntry(), ScriptedAI::me, NPC_RISEN_ARELAS, NPC_RISEN_JAEREN, and urand().

◆ Reset()

void npc_black_knight_ghoul::npc_black_knight_ghoulAI::Reset ( )

Reimplemented from ScriptedAI.

405 {
406 events.Reset();
407 }

◆ SpellHit()

void npc_black_knight_ghoul::npc_black_knight_ghoulAI::SpellHit ( Unit ,
SpellInfo const *  spell 

Reimplemented from ScriptedAI.

418 {
419 if (spell->Id == SPELL_BK_GHOUL_EXPLODE)
420 {
422 me->CastSpell(me, SPELL_EXPLODE, false);
423 }
424 }
Definition: Unit.h:466
Definition: boss_black_knight.cpp:49
Definition: boss_black_knight.cpp:66
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1428
void RemoveUnitFlag(UnitFlags flags)
Definition: Unit.h:1480

References Unit::CastSpell(), SpellInfo::Id, ScriptedAI::me, Unit::RemoveUnitFlag(), SPELL_BK_GHOUL_EXPLODE, SPELL_EXPLODE, and UNIT_FLAG_STUNNED.

◆ SpellHitTarget()

void npc_black_knight_ghoul::npc_black_knight_ghoulAI::SpellHitTarget ( Unit target,
SpellInfo const *  spell 

Reimplemented from ScriptedAI.

427 {
428 switch(spell->Id)
429 {
430 case SPELL_CLAW_N:
431 case SPELL_CLAW_H:
433 if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 30.0f))
434 {
435 me->AddThreat(target, 100.0f);
436 AttackStart(target);
437 }
438 break;
440 if (target && target->GetTypeId() == TYPEID_PLAYER)
441 if (pInstance)
443 break;
444 }
445 }
Definition: ObjectGuid.h:38
Definition: boss_black_knight.cpp:58
Definition: boss_black_knight.cpp:59
Definition: boss_black_knight.cpp:61
Definition: trial_of_the_champion.h:46
Unit * SelectTarget(SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
Definition: UnitAI.cpp:111
void DoResetThreat()
Reset Threat.
Definition: ScriptedCreature.cpp:403
void AttackStart(Unit *) override
Definition: ScriptedCreature.cpp:206
TypeID GetTypeId() const
Definition: Object.h:121
Definition: Unit.h:1290
void AddThreat(Unit *victim, float fThreat, SpellSchoolMask schoolMask=SPELL_SCHOOL_MASK_NORMAL, SpellInfo const *threatSpell=nullptr)
Definition: Unit.cpp:15379
virtual void SetData(uint32, uint32)
Definition: ZoneScript.h:53

References Unit::AddThreat(), ScriptedAI::AttackStart(), DATA_ACHIEV_IVE_HAD_WORSE, ScriptedAI::DoResetThreat(), Object::GetTypeId(), SpellInfo::Id, ScriptedAI::me, pInstance, UnitAI::SelectTarget(), ZoneScript::SetData(), SPELL_CLAW_H, SPELL_CLAW_N, SPELL_EXPLODE_H, and TYPEID_PLAYER.

◆ UpdateAI()

void npc_black_knight_ghoul::npc_black_knight_ghoulAI::UpdateAI ( uint32  diff)

Reimplemented from ScriptedAI.

448 {
449 if( !UpdateVictim() )
450 return;
452 events.Update(diff);
455 return;
457 switch( events.ExecuteEvent() )
458 {
459 case 0:
460 break;
461 case 1: // leap
462 if (Unit* target = me->GetVictim())
463 if (me->GetDistance(target) > 5.0f && me->GetDistance(target) < 30.0f)
464 {
465 me->CastSpell(target, SPELL_LEAP, false);
467 break;
468 }
469 events.RepeatEvent(1000);
470 break;
471 case 2: // claw
472 if (Unit* target = me->GetVictim())
473 me->CastSpell(target, SPELL_CLAW_N, false);
474 events.RepeatEvent(urand(6000, 8000));
475 break;
476 }
479 }
Definition: Unit.h:340
#define SPELL_LEAP
Definition: boss_black_knight.cpp:65
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:40
bool UpdateVictim()
Definition: CreatureAI.cpp:268
float GetDistance(WorldObject const *obj) const
Definition: Object.cpp:1247
Unit * GetVictim() const
Definition: Unit.h:1386
bool HasUnitState(const uint32 f) const
Definition: Unit.h:1398

References Unit::CastSpell(), UnitAI::DoMeleeAttackIfReady(), WorldObject::GetDistance(), Unit::GetVictim(), Unit::HasUnitState(), ScriptedAI::me, SPELL_CLAW_N, SPELL_LEAP, UNIT_STATE_CASTING, CreatureAI::UpdateVictim(), and urand().

Member Data Documentation

◆ events

EventMap npc_black_knight_ghoul::npc_black_knight_ghoulAI::events

◆ pInstance

InstanceScript* npc_black_knight_ghoul::npc_black_knight_ghoulAI::pInstance