AzeorthCore 3.3.5a
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boss_skeram Struct Reference
Inheritance diagram for boss_skeram:
BossAI ScriptedAI CreatureAI UnitAI

Public Member Functions

 boss_skeram (Creature *creature)
void Reset () override
void KilledUnit (Unit *) override
void EnterEvadeMode (EvadeReason why) override
void JustSummoned (Creature *creature) override
void DoTeleport (Creature *creature)
void JustDied (Unit *) override
void EnterCombat (Unit *) override
void UpdateAI (uint32 diff) override
- Public Member Functions inherited from BossAI
 BossAI (Creature *creature, uint32 bossId)
 ~BossAI () override
bool CanRespawn () override
void JustSummoned (Creature *summon) override
void SummonedCreatureDespawn (Creature *summon) override
void SummonedCreatureDespawnAll () override
void UpdateAI (uint32 diff) override
virtual void ExecuteEvent (uint32)
virtual void ScheduleTasks ()
void Reset () override
void EnterCombat (Unit *) override
void JustDied (Unit *) override
void JustReachedHome () override
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 ~ScriptedAI () override
void AttackStartNoMove (Unit *target)
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
void UpdateAI (uint32 diff) override
void JustDied (Unit *) override
void KilledUnit (Unit *) override
void JustSummoned (Creature *) override
void SummonedCreatureDespawn (Creature *) override
void SpellHit (Unit *, SpellInfo const *) override
void SpellHitTarget (Unit *, SpellInfo const *) override
void MovementInform (uint32, uint32) override
void OnPossess (bool)
bool IsInRoom (const Position *pos, Axis axis, bool above)
void Reset () override
void EnterCombat (Unit *) override
void AttackStart (Unit *) override
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
void DoStartNoMovement (Unit *target)
void DoStopAttack ()
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
void DoPlayMusic (uint32 soundId, bool zone)
void DoAddThreat (Unit *unit, float amount)
void DoModifyThreatByPercent (Unit *unit, int32 pct)
void DoResetThreat (Unit *unit)
void DoResetThreatList ()
float DoGetThreat (Unit *unit)
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
void DoTeleportAll (float x, float y, float z, float o)
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
std::list< Creature * > DoFindFriendlyCC (float range)
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
PlayerGetPlayerAtMinimumRange (float minRange)
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
bool HealthBelowPct (uint32 pct) const
bool HealthAbovePct (uint32 pct) const
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
void SetCombatMovement (bool allowMovement)
bool IsCombatMovementAllowed () const
virtual bool CheckEvadeIfOutOfCombatArea () const
bool IsHeroic () const
Difficulty GetDifficulty () const
bool Is25ManRaid () const
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 CreatureAI (Creature *creature)
 ~CreatureAI () override
void MoveCircleChecks ()
void MoveBackwardsChecks ()
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
void TriggerAlert (Unit const *who) const
virtual bool CanRespawn ()
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
virtual void EnterCombat (Unit *)
virtual void JustDied (Unit *)
virtual void KilledUnit (Unit *)
virtual void JustSummoned (Creature *)
virtual void IsSummonedBy (WorldObject *)
virtual void SummonedCreatureDespawn (Creature *)
virtual void SummonedCreatureDies (Creature *, Unit *)
virtual void SummonedCreatureDespawnAll ()
virtual void SpellHit (Unit *, SpellInfo const *)
virtual void SpellHitTarget (Unit *, SpellInfo const *)
virtual void AttackedBy (Unit *)
virtual bool IsEscorted ()
virtual void JustRespawned ()
virtual void MovementInform (uint32, uint32)
virtual void PathEndReached (uint32)
void OnCharmed (bool apply) override
virtual void JustReachedHome ()
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
virtual void ReceiveEmote (Player *, uint32)
virtual void OwnerAttackedBy (Unit *)
virtual void OwnerAttacked (Unit *)
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
virtual bool BeforeSpellClick (Unit *)
virtual void OnSpellClick (Unit *, bool &)
virtual bool CanSeeAlways (WorldObject const *)
virtual bool CanBeSeen (Player const *)
virtual bool CanAlwaysBeDetectable (WorldObject const *)
virtual void PetStopAttack ()
virtual bool CheckInRoom ()
CreatureBoundary const * GetBoundary () const
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
bool IsInBoundary (Position const *who=nullptr) const
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
virtual bool OnTeleportUnreacheablePlayer (Player *)
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
virtual ~UnitAI ()
virtual bool CanAIAttack (Unit const *) const
virtual void AttackStart (Unit *)
virtual void UpdateAI (uint32)=0
virtual void InitializeAI ()
virtual void Reset ()
virtual void OnCharmed (bool apply)=0
virtual void DoAction (int32)
virtual uint32 GetData (uint32) const
virtual void SetData (uint32, uint32)
virtual void SetGUID (ObjectGuid, int32=0)
virtual ObjectGuid GetGUID (int32=0) const
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
virtual void HealReceived (Unit *, uint32 &)
virtual void HealDone (Unit *, uint32 &)
void AttackStartCaster (Unit *victim, float dist)
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
SpellCastResult DoCast (uint32 spellId)
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
void DoMeleeAttackIfReady ()
bool DoSpellAttackIfReady (uint32 spell)
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
virtual void SummonMovementInform (Creature *, uint32, uint32)
virtual void sGossipHello (Player *)
virtual void sGossipSelect (Player *, uint32, uint32)
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
virtual void sQuestAccept (Player *, Quest const *)
virtual void sQuestSelect (Player *, Quest const *)
virtual void sQuestComplete (Player *, Quest const *)
virtual void sQuestReward (Player *, Quest const *, uint32)
virtual void sOnGameEvent (bool, uint16)
virtual std::string GetDebugInfo () const

Private Attributes

float _hpct
uint8 _flag
GuidVector _copiesGUIDs

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
- Public Types inherited from CreatureAI
enum  EvadeReason {
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
- Public Attributes inherited from BossAI
InstanceScript *const instance
- Public Attributes inherited from ScriptedAI
bool IsFleeing
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
- Protected Member Functions inherited from BossAI
void _Reset ()
void _EnterCombat ()
void _JustDied ()
void _JustReachedHome ()
void TeleportCheaters ()
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
bool UpdateVictimWithGaze ()
void SetGazeOn (Unit *target)
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
virtual void MoveInLineOfSight (Unit *)
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
- Protected Attributes inherited from BossAI
EventMap events
SummonList summons
TaskScheduler scheduler
- Protected Attributes inherited from CreatureAI
Creature *const me
EventMap events
CreatureBoundary const * _boundary
bool _negateBoundary
- Protected Attributes inherited from UnitAI
Unit *const me

Detailed Description

Constructor & Destructor Documentation

◆ boss_skeram()

boss_skeram::boss_skeram ( Creature creature)
55: BossAI(creature, DATA_SKERAM) { }
Definition: temple_of_ahnqiraj.h:27
Definition: ScriptedCreature.h:434

Member Function Documentation

◆ DoTeleport()

void boss_skeram::DoTeleport ( Creature creature)
103 {
104 // Shift the boss and images (Get it? *Shift*?)
105 uint8 rand = 0;
106 if (_flag != 0)
107 {
108 while (_flag & (1 << rand))
109 rand = urand(0, 2);
110 DoCast(me, BlinkSpells[rand]);
111 _flag |= (1 << rand);
112 _flag |= (1 << 7);
113 }
115 while (_flag & (1 << rand))
116 rand = urand(0, 2);
119 creature->SetImmuneToAll(false);
120 creature->SetControlled(false, UNIT_STATE_ROOT);
121 creature->CastSpell(creature, BlinkSpells[rand], true);
123 _flag |= (1 << rand);
125 if (_flag & (1 << 7))
126 _flag = 0;
128 events.ScheduleEvent(EVENT_INIT_IMAGE, 400ms);
129 }
std::uint8_t uint8
Definition: Define.h:110
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:44
Definition: Unit.h:1025
Definition: Unit.h:335
Definition: boss_sartura.cpp:43
uint32 const BlinkSpells[3]
Definition: boss_skeram.cpp:51
Definition: boss_skeram.cpp:48
SpellCastResult DoCast(uint32 spellId)
Definition: UnitAI.cpp:178
Creature * me
Definition: ScriptedCreature.h:268
void SetReactState(ReactStates st)
Definition: Creature.h:89
void SetControlled(bool apply, UnitState state, Unit *source=nullptr, bool isFear=false)
Definition: Unit.cpp:18165
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1169
void SetImmuneToAll(bool apply, bool keepCombat=false)
Definition: Unit.h:1678
uint8 _flag
Definition: boss_skeram.cpp:239

References _flag, BlinkSpells, Unit::CastSpell(), UnitAI::DoCast(), EVENT_INIT_IMAGE, ScriptedAI::me, REACT_AGGRESSIVE, Unit::SetControlled(), Unit::SetImmuneToAll(), Creature::SetReactState(), UNIT_STATE_ROOT, and urand().

Referenced by UpdateAI().

◆ EnterCombat()

void boss_skeram::EnterCombat ( Unit )

Reimplemented from BossAI.

145 {
146 _EnterCombat();
147 events.Reset();
149 events.ScheduleEvent(EVENT_ARCANE_EXPLOSION, 6s, 12s);
150 events.ScheduleEvent(EVENT_FULLFILMENT, 15s);
151 events.ScheduleEvent(EVENT_BLINK, 30s, 45s);
152 events.ScheduleEvent(EVENT_EARTH_SHOCK, 1200ms);
154 if (!me->IsSummon())
155 {
157 }
158 }
Definition: boss_skeram.cpp:25
Definition: boss_skeram.cpp:45
Definition: boss_skeram.cpp:43
Definition: boss_skeram.cpp:46
Definition: boss_skeram.cpp:44
Definition: boss_fathomlord_karathress.cpp:23
void _EnterCombat()
Definition: ScriptedCreature.cpp:595
bool IsSummon() const
Definition: Unit.h:1410


◆ EnterEvadeMode()

void boss_skeram::EnterEvadeMode ( EvadeReason  why)

Reimplemented from CreatureAI.

73 {
75 if (me->IsSummon())
76 ((TempSummon*)me)->UnSummon();
77 }
virtual void EnterEvadeMode(EvadeReason why=EVADE_REASON_OTHER)
Definition: CreatureAI.cpp:180
Definition: TemporarySummon.h:40

References CreatureAI::EnterEvadeMode(), Unit::IsSummon(), and ScriptedAI::me.

◆ JustDied()

void boss_skeram::JustDied ( Unit )

Reimplemented from BossAI.

132 {
133 if (!me->IsSummon())
134 {
135 _JustDied();
137 if (me->GetMap() && me->GetMap()->ToInstanceMap())
139 }
140 else
141 me->RemoveCorpse();
142 }
Definition: boss_skeram.cpp:28
void _JustDied()
Definition: ScriptedCreature.cpp:583
void RemoveCorpse(bool setSpawnTime=true, bool skipVisibility=false)
Definition: Creature.cpp:347
Map * GetMap() const
Definition: Object.h:517
InstanceMap * ToInstanceMap()
Definition: Map.h:544
void PermBindAllPlayers()
Definition: Map.cpp:3131

References BossAI::_JustDied(), WorldObject::GetMap(), Unit::IsSummon(), ScriptedAI::me, InstanceMap::PermBindAllPlayers(), Creature::RemoveCorpse(), SAY_DEATH, and Map::ToInstanceMap().

◆ JustSummoned()

void boss_skeram::JustSummoned ( Creature creature)

Reimplemented from BossAI.

80 {
81 BossAI::JustSummoned(creature);
83 float ImageHealthPct = 0.f;
84 if (me->GetHealthPct() < 25.0f)
85 ImageHealthPct = 0.50f;
86 else if (me->GetHealthPct() < 50.0f)
87 ImageHealthPct = 0.20f;
88 else
89 ImageHealthPct = 0.10f;
91 creature->SetMaxHealth(me->GetMaxHealth() * ImageHealthPct);
92 creature->SetHealth(creature->GetMaxHealth() * (me->GetHealthPct() / 100.0f));
94 creature->CastSpell(creature, SPELL_BIRTH, true);
95 creature->SetControlled(true, UNIT_STATE_ROOT);
97 creature->SetImmuneToAll(true);
99 _copiesGUIDs.push_back(creature->GetGUID());
100 }
Definition: Unit.h:1023
Definition: boss_skeram.cpp:38
void JustSummoned(Creature *summon) override
Definition: ScriptedCreature.cpp:624
static ObjectGuid GetGUID(Object const *o)
Definition: Object.h:106
float GetHealthPct() const
Definition: Unit.h:1448
uint32 GetMaxHealth() const
Definition: Unit.h:1441
void SetHealth(uint32 val)
Definition: Unit.cpp:15365
void SetMaxHealth(uint32 val)
Definition: Unit.cpp:15415
GuidVector _copiesGUIDs
Definition: boss_skeram.cpp:240

References _copiesGUIDs, Unit::CastSpell(), Object::GetGUID(), Unit::GetHealthPct(), Unit::GetMaxHealth(), BossAI::JustSummoned(), ScriptedAI::me, REACT_PASSIVE, Unit::SetControlled(), Unit::SetHealth(), Unit::SetImmuneToAll(), Unit::SetMaxHealth(), Creature::SetReactState(), SPELL_BIRTH, and UNIT_STATE_ROOT.

◆ KilledUnit()

void boss_skeram::KilledUnit ( Unit )

Reimplemented from ScriptedAI.

68 {
70 }
Definition: boss_skeram.cpp:26

References SAY_SLAY.

◆ Reset()

void boss_skeram::Reset ( )

Reimplemented from BossAI.

58 {
59 _Reset();
60 _flag = 0;
61 _hpct = 75.0f;
63 me->SetImmuneToAll(false);
65 }
void _Reset()
Definition: ScriptedCreature.cpp:570
float _hpct
Definition: boss_skeram.cpp:238

References _flag, _hpct, BossAI::_Reset(), ScriptedAI::me, REACT_AGGRESSIVE, Unit::SetControlled(), Unit::SetImmuneToAll(), Creature::SetReactState(), and UNIT_STATE_ROOT.

◆ UpdateAI()

void boss_skeram::UpdateAI ( uint32  diff)

Reimplemented from BossAI.

161 {
162 if (!UpdateVictim())
163 return;
165 events.Update(diff);
167 while (uint32 eventId = events.ExecuteEvent())
168 {
169 switch (eventId)
170 {
173 events.ScheduleEvent(EVENT_ARCANE_EXPLOSION, 8s, 18s);
174 break;
176 DoCast(SelectTarget(SelectTargetMethod::MinDistance, 1, 0.0f, true), SPELL_TRUE_FULFILLMENT, false);
177 events.ScheduleEvent(EVENT_FULLFILMENT, 20s, 30s);
178 break;
179 case EVENT_BLINK:
180 DoCast(me, BlinkSpells[urand(0, 2)]);
182 events.ScheduleEvent(EVENT_BLINK, 10s, 30s);
183 break;
186 events.ScheduleEvent(EVENT_EARTH_SHOCK, 1200ms);
187 break;
190 me->SetImmuneToAll(false);
192 for (ObjectGuid const& guid : _copiesGUIDs)
193 {
194 if (Creature* image = ObjectAccessor::GetCreature(*me, guid))
195 {
196 DoTeleport(image);
197 }
198 }
200 events.RescheduleEvent(EVENT_BLINK, 10s, 30s);
201 break;
204 break;
205 }
206 }
208 if (!me->IsSummon() && me->GetHealthPct() < _hpct)
209 {
210 _copiesGUIDs.clear();
213 me->SetImmuneToAll(true);
216 _hpct -= 25.0f;
217 events.ScheduleEvent(EVENT_TELEPORT, 2s);
218 }
220 if (Unit* myVictim = me->GetVictim())
221 {
222 if (me->IsWithinMeleeRange(myVictim))
223 {
226 if (Unit* victimTarget = myVictim->GetVictim())
227 {
228 if (victimTarget->GetGUID() == me->GetGUID())
229 {
230 events.RescheduleEvent(EVENT_EARTH_SHOCK, 1200ms);
231 }
232 }
233 }
234 }
235 }
std::uint32_t uint32
Definition: Define.h:108
Definition: boss_skeram.cpp:27
Definition: boss_skeram.cpp:35
Definition: boss_skeram.cpp:37
Definition: boss_skeram.cpp:33
Definition: boss_skeram.cpp:36
Definition: boss_skeram.cpp:34
Definition: boss_skeram.cpp:47
Creature * GetCreature(WorldObject const &u, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:215
SpellCastResult DoCastAOE(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:249
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:40
SpellCastResult DoCastVictim(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:241
Unit * SelectTarget(SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
Definition: UnitAI.cpp:111
bool UpdateVictim()
Definition: CreatureAI.cpp:252
void DoResetThreatList()
Definition: ScriptedCreature.cpp:411
Definition: Creature.h:46
Definition: ObjectGuid.h:120
Definition: Unit.h:1290
bool IsWithinMeleeRange(Unit const *obj, float dist=0.f) const
Definition: Unit.cpp:683
Unit * GetVictim() const
Definition: Unit.h:1386
void DoTeleport(Creature *creature)
Definition: boss_skeram.cpp:102

References _copiesGUIDs, _hpct, BlinkSpells, Unit::CastSpell(), UnitAI::DoCast(), UnitAI::DoCastAOE(), UnitAI::DoCastVictim(), UnitAI::DoMeleeAttackIfReady(), ScriptedAI::DoResetThreatList(), DoTeleport(), EVENT_ARCANE_EXPLOSION, EVENT_BLINK, EVENT_EARTH_SHOCK, EVENT_FULLFILMENT, EVENT_INIT_IMAGE, EVENT_TELEPORT, ObjectAccessor::GetCreature(), Object::GetGUID(), Unit::GetHealthPct(), Unit::GetVictim(), Unit::IsSummon(), Unit::IsWithinMeleeRange(), ScriptedAI::me, REACT_AGGRESSIVE, REACT_PASSIVE, SAY_SPLIT, UnitAI::SelectTarget(), Unit::SetControlled(), Unit::SetImmuneToAll(), Creature::SetReactState(), SPELL_ARCANE_EXPLOSION, SPELL_EARTH_SHOCK, SPELL_INITIALIZE_IMAGE, SPELL_SUMMON_IMAGES, SPELL_TRUE_FULFILLMENT, UNIT_STATE_ROOT, CreatureAI::UpdateVictim(), and urand().

Member Data Documentation

◆ _copiesGUIDs

GuidVector boss_skeram::_copiesGUIDs

Referenced by JustSummoned(), and UpdateAI().

◆ _flag

uint8 boss_skeram::_flag

Referenced by DoTeleport(), and Reset().

◆ _hpct

float boss_skeram::_hpct

Referenced by Reset(), and UpdateAI().