AzeorthCore 3.3.5a
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boss_halion::boss_halionAI Struct Reference
Inheritance diagram for boss_halion::boss_halionAI:
BossAI ScriptedAI CreatureAI UnitAI

Public Member Functions

 boss_halionAI (Creature *creature)
 
void Reset () override
 
void JustSummoned (Creature *summon) override
 
bool CanAIAttack (Unit const *who) const override
 
bool IsAnyPlayerValid ()
 
void EnterEvadeMode (EvadeReason why) override
 
void AttackStart (Unit *who) override
 
void JustReachedHome () override
 
void EnterCombat (Unit *who) override
 
void KilledUnit (Unit *victim) override
 
void JustDied (Unit *killer) override
 
void DamageTaken (Unit *attacker, uint32 &damage, DamageEffectType, SpellSchoolMask) override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from BossAI
 BossAI (Creature *creature, uint32 bossId)
 
 ~BossAI () override
 
void JustSummoned (Creature *summon) override
 
void SummonedCreatureDespawn (Creature *summon) override
 
void SummonedCreatureDespawnAll () override
 
void UpdateAI (uint32 diff) override
 
virtual void ExecuteEvent (uint32)
 
void Reset () override
 
void EnterCombat (Unit *) override
 
void JustDied (Unit *) override
 
void JustReachedHome () override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 
void UpdateAI (uint32 diff) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void EnterCombat (Unit *) override
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 Cast Spell. More...
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 Play sound. More...
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoResetThreat ()
 Reset Threat. More...
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 Modify Unit Threat. More...
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 Teleport player. More...
 
void DoTeleportAll (float x, float y, float z, float o)
 Teleport all. More...
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 Set Combat Movement. More...
 
bool IsCombatMovementAllowed () const
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void EnterCombat (Unit *)
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectTargetMethod targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Private Attributes

EventMap _events2
 
uint32 _livingEmberCount
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from BossAI
InstanceScript *const instance
 
- Public Attributes inherited from ScriptedAI
Creatureme
 
bool IsFleeing
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from BossAI
void _Reset ()
 
void _EnterCombat ()
 
void _JustDied ()
 
void _JustReachedHome ()
 
void TeleportCheaters ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from BossAI
EventMap events
 
SummonList summons
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ boss_halionAI()

boss_halion::boss_halionAI::boss_halionAI ( Creature creature)
inline
214 : BossAI(creature, DATA_HALION)
215 {
216 }
@ DATA_HALION
Definition: ruby_sanctum.h:41
Definition: ScriptedCreature.h:424

Member Function Documentation

◆ AttackStart()

void boss_halion::boss_halionAI::AttackStart ( Unit who)
inlineoverridevirtual

Reimplemented from ScriptedAI.

284 {
287 }
@ REACT_AGGRESSIVE
Definition: Unit.h:1025
virtual void AttackStart(Unit *)
Definition: UnitAI.cpp:28
Creature * me
Definition: ScriptedCreature.h:267
void SetReactState(ReactStates st)
Definition: Creature.h:88

References UnitAI::AttackStart(), ScriptedAI::me, REACT_AGGRESSIVE, and Creature::SetReactState().

◆ CanAIAttack()

bool boss_halion::boss_halionAI::CanAIAttack ( Unit const *  who) const
inlineoverridevirtual

Reimplemented from UnitAI.

261 {
262 return me->GetHomePosition().GetExactDist2d(who) < 52.0f;
263 }
void GetHomePosition(float &x, float &y, float &z, float &ori) const
Definition: Creature.h:322

References Creature::GetHomePosition(), and ScriptedAI::me.

◆ DamageTaken()

void boss_halion::boss_halionAI::DamageTaken ( Unit attacker,
uint32 damage,
DamageEffectType  ,
SpellSchoolMask   
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

339 {
340 if (events.GetNextEventTime(EVENT_CHECK_HEALTH) != 0)
341 return;
342
343 if (!attacker || !me->InSamePhase(attacker))
344 return;
345
347 controller->AI()->SetData(DATA_MATERIAL_DAMAGE_TAKEN, damage);
348 }
events
Definition: boss_sartura.cpp:43
@ DATA_MATERIAL_DAMAGE_TAKEN
Definition: boss_halion.cpp:158
@ EVENT_CHECK_HEALTH
Definition: boss_halion.cpp:130
@ NPC_HALION_CONTROLLER
Definition: ruby_sanctum.h:73
Creature * GetCreature(WorldObject const &u, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:215
InstanceScript *const instance
Definition: ScriptedCreature.h:429
Definition: Creature.h:46
bool InSamePhase(WorldObject const *obj) const
Definition: Object.h:435
ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:93

References DATA_MATERIAL_DAMAGE_TAKEN, EVENT_CHECK_HEALTH, ObjectAccessor::GetCreature(), InstanceScript::GetGuidData(), WorldObject::InSamePhase(), BossAI::instance, ScriptedAI::me, and NPC_HALION_CONTROLLER.

◆ EnterCombat()

void boss_halion::boss_halionAI::EnterCombat ( Unit who)
inlineoverridevirtual

Reimplemented from BossAI.

298 {
302
303 events.ScheduleEvent(EVENT_CLEAVE, urand(8000, 10000));
304 events.ScheduleEvent(EVENT_TAIL_LASH, 10000);
305 events.ScheduleEvent(EVENT_BREATH, urand(10000, 15000));
306 events.ScheduleEvent(EVENT_ACTIVATE_FIREWALL, 5000);
307 events.ScheduleEvent(EVENT_METEOR_STRIKE, urand(20000, 25000));
308 events.ScheduleEvent(EVENT_FIERY_COMBUSTION, urand(15000, 18000));
309 events.ScheduleEvent(EVENT_CHECK_HEALTH, 1000);
311 }
constexpr auto IN_MILLISECONDS
Definition: Common.h:62
constexpr auto MINUTE
Definition: Common.h:56
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:44
@ ENCOUNTER_FRAME_ENGAGE
Definition: InstanceScript.h:44
@ SAY_AGGRO
Definition: boss_halion.cpp:37
@ EVENT_ACTIVATE_FIREWALL
Definition: boss_halion.cpp:124
@ EVENT_TRIGGER_BERSERK
Definition: boss_halion.cpp:132
@ EVENT_FIERY_COMBUSTION
Definition: boss_halion.cpp:128
@ EVENT_TAIL_LASH
Definition: boss_halion.cpp:129
@ EVENT_BREATH
Definition: boss_halion.cpp:126
@ EVENT_CLEAVE
Definition: boss_halion.cpp:125
@ EVENT_METEOR_STRIKE
Definition: boss_halion.cpp:127
Talk
Definition: boss_fathomlord_karathress.cpp:23
void ScheduleEvent(uint32 eventId, uint32 time, uint32 group=0, uint32 phase=0)
Definition: EventMap.cpp:56
void EnterCombat(Unit *) override
Definition: ScriptedCreature.h:444
void SendEncounterUnit(uint32 type, Unit *unit=nullptr, uint8 param1=0, uint8 param2=0)
Definition: InstanceScript.cpp:540
EventMap _events2
Definition: boss_halion.cpp:422

References _events2, ENCOUNTER_FRAME_ENGAGE, BossAI::EnterCombat(), EVENT_ACTIVATE_FIREWALL, EVENT_BREATH, EVENT_CHECK_HEALTH, EVENT_CLEAVE, EVENT_FIERY_COMBUSTION, EVENT_METEOR_STRIKE, EVENT_TAIL_LASH, EVENT_TRIGGER_BERSERK, IN_MILLISECONDS, BossAI::instance, ScriptedAI::me, MINUTE, SAY_AGGRO, EventMap::ScheduleEvent(), InstanceScript::SendEncounterUnit(), and urand().

◆ EnterEvadeMode()

void boss_halion::boss_halionAI::EnterEvadeMode ( EvadeReason  why)
inlineoverridevirtual

Reimplemented from CreatureAI.

276 {
277 if (IsAnyPlayerValid())
278 return;
279
281 }
virtual void EnterEvadeMode(EvadeReason why=EVADE_REASON_OTHER)
Definition: CreatureAI.cpp:195
bool IsAnyPlayerValid()
Definition: boss_halion.cpp:265

References CreatureAI::EnterEvadeMode(), and IsAnyPlayerValid().

◆ IsAnyPlayerValid()

bool boss_halion::boss_halionAI::IsAnyPlayerValid ( )
inline
266 {
267 Map::PlayerList const& playerList = me->GetMap()->GetPlayers();
268 for(Map::PlayerList::const_iterator itr = playerList.begin(); itr != playerList.end(); ++itr)
269 if (Player* player = itr->GetSource())
270 if (!player->IsGameMaster() && player->IsAlive() && me->GetHomePosition().GetExactDist2d(player) < 52.0f && me->IsWithinLOSInMap(player) && !player->HasAuraType(SPELL_AURA_MOD_INVISIBILITY) && !player->HasAuraType(SPELL_AURA_MOD_STEALTH) && !player->HasAuraType(SPELL_AURA_MOD_UNATTACKABLE))
271 return true;
272 return false;
273 }
@ SPELL_AURA_MOD_INVISIBILITY
Definition: SpellAuraDefines.h:81
@ SPELL_AURA_MOD_UNATTACKABLE
Definition: SpellAuraDefines.h:156
@ SPELL_AURA_MOD_STEALTH
Definition: SpellAuraDefines.h:79
Definition: LinkedList.h:139
Map * GetMap() const
Definition: Object.h:517
bool IsWithinLOSInMap(WorldObject const *obj, VMAP::ModelIgnoreFlags ignoreFlags=VMAP::ModelIgnoreFlags::Nothing, LineOfSightChecks checks=LINEOFSIGHT_ALL_CHECKS, Optional< float > collisionHeight={ }) const
Definition: Object.cpp:1349
Definition: Player.h:1046
PlayerList const & GetPlayers() const
Definition: Map.h:484
Definition: MapRefMgr.h:26
iterator begin()
Definition: MapRefMgr.h:36
iterator end()
Definition: MapRefMgr.h:37

References MapRefMgr::begin(), MapRefMgr::end(), Creature::GetHomePosition(), WorldObject::GetMap(), Map::GetPlayers(), WorldObject::IsWithinLOSInMap(), ScriptedAI::me, SPELL_AURA_MOD_INVISIBILITY, SPELL_AURA_MOD_STEALTH, and SPELL_AURA_MOD_UNATTACKABLE.

Referenced by EnterEvadeMode().

◆ JustDied()

void boss_halion::boss_halionAI::JustDied ( Unit killer)
inlineoverridevirtual

Reimplemented from BossAI.

323 {
324 BossAI::JustDied(killer);
328
330 if (twilightHalion->IsAlive())
331 Unit::Kill(twilightHalion, twilightHalion);
332
334 if (controller->IsAlive())
335 Unit::Kill(controller, controller);
336 }
@ ENCOUNTER_FRAME_DISENGAGE
Definition: InstanceScript.h:45
@ SPELL_CLEAR_DEBUFFS
Definition: boss_halion.cpp:106
@ SAY_DEATH
Definition: boss_halion.cpp:40
@ NPC_TWILIGHT_HALION
Definition: ruby_sanctum.h:72
void JustDied(Unit *) override
Definition: ScriptedCreature.h:445
static void Kill(Unit *killer, Unit *victim, bool durabilityLoss=true, WeaponAttackType attackType=BASE_ATTACK, SpellInfo const *spellProto=nullptr, Spell const *spell=nullptr)
Definition: Unit.cpp:18608
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1428

References Unit::CastSpell(), ENCOUNTER_FRAME_DISENGAGE, ObjectAccessor::GetCreature(), InstanceScript::GetGuidData(), BossAI::instance, BossAI::JustDied(), Unit::Kill(), ScriptedAI::me, NPC_HALION_CONTROLLER, NPC_TWILIGHT_HALION, SAY_DEATH, InstanceScript::SendEncounterUnit(), and SPELL_CLEAR_DEBUFFS.

◆ JustReachedHome()

void boss_halion::boss_halionAI::JustReachedHome ( )
inlineoverridevirtual

◆ JustSummoned()

void boss_halion::boss_halionAI::JustSummoned ( Creature summon)
inlineoverridevirtual

Reimplemented from BossAI.

232 {
233 summons.Summon(summon);
234 switch (summon->GetEntry())
235 {
237 summon->CastSpell(summon, SPELL_METEOR_STRIKE_COUNTDOWN, false);
238 summon->CastSpell(summon, SPELL_BIRTH_NO_VISUAL, false);
239 break;
243 {
244 ember->SetVisible(false);
245 }
246 [[fallthrough]];
251 summon->CastSpell(summon, SPELL_METEOR_STRIKE_FIRE_AURA_2, true);
253 summon->CastSpell(summon, SPELL_METEOR_STRIKE_SPREAD, true);
254 if (Unit* summoner = summon->ToTempSummon()->GetSummonerUnit())
255 summon->SetOrientation(summoner->GetAngle(summon));
256 break;
257 }
258 }
bool roll_chance_i(int chance)
Definition: Random.h:59
@ TEMPSUMMON_CORPSE_TIMED_DESPAWN
Definition: Object.h:47
@ SPELL_METEOR_STRIKE_COUNTDOWN
Definition: boss_halion.cpp:88
@ SPELL_METEOR_STRIKE_SPREAD
Definition: boss_halion.cpp:87
@ SPELL_BIRTH_NO_VISUAL
Definition: boss_halion.cpp:92
@ SPELL_METEOR_STRIKE_FIRE_AURA_2
Definition: boss_halion.cpp:91
@ NPC_METEOR_STRIKE_EAST
Definition: ruby_sanctum.h:79
@ NPC_METEOR_STRIKE_NORTH
Definition: ruby_sanctum.h:78
@ NPC_METEOR_STRIKE_SOUTH
Definition: ruby_sanctum.h:81
@ NPC_METEOR_STRIKE_WEST
Definition: ruby_sanctum.h:80
@ NPC_METEOR_STRIKE_FLAME
Definition: ruby_sanctum.h:82
@ NPC_LIVING_EMBER
Definition: ruby_sanctum.h:75
@ NPC_METEOR_STRIKE_MARK
Definition: ruby_sanctum.h:77
uint32 GetEntryCount(uint32 entry) const
Definition: ScriptedCreature.cpp:101
void Summon(Creature const *summon)
Definition: ScriptedCreature.h:89
bool IsHeroic() const
Definition: ScriptedCreature.h:355
bool Is25ManRaid() const
Definition: ScriptedCreature.h:361
SummonList summons
Definition: ScriptedCreature.h:457
Unit * GetSummonerUnit() const
Definition: TemporarySummon.cpp:43
uint32 GetEntry() const
Definition: Object.h:109
TempSummon * SummonCreature(uint32 id, const Position &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr) const
Definition: Object.cpp:2303
void SetOrientation(float orientation)
Definition: Position.h:112
Definition: Unit.h:1290
TempSummon * ToTempSummon()
Definition: Unit.h:2668
uint32 _livingEmberCount
Definition: boss_halion.cpp:423

References _livingEmberCount, Unit::CastSpell(), Object::GetEntry(), SummonList::GetEntryCount(), TempSummon::GetSummonerUnit(), ScriptedAI::Is25ManRaid(), ScriptedAI::IsHeroic(), ScriptedAI::me, NPC_LIVING_EMBER, NPC_METEOR_STRIKE_EAST, NPC_METEOR_STRIKE_FLAME, NPC_METEOR_STRIKE_MARK, NPC_METEOR_STRIKE_NORTH, NPC_METEOR_STRIKE_SOUTH, NPC_METEOR_STRIKE_WEST, roll_chance_i(), Position::SetOrientation(), SPELL_BIRTH_NO_VISUAL, SPELL_METEOR_STRIKE_COUNTDOWN, SPELL_METEOR_STRIKE_FIRE_AURA_2, SPELL_METEOR_STRIKE_SPREAD, SummonList::Summon(), WorldObject::SummonCreature(), BossAI::summons, TEMPSUMMON_CORPSE_TIMED_DESPAWN, and Unit::ToTempSummon().

◆ KilledUnit()

void boss_halion::boss_halionAI::KilledUnit ( Unit victim)
inlineoverridevirtual

Reimplemented from ScriptedAI.

314 {
315 if (victim->GetTypeId() == TYPEID_PLAYER && events.GetNextEventTime(EVENT_KILL_TALK) == 0)
316 {
317 Talk(SAY_KILL);
318 events.ScheduleEvent(EVENT_KILL_TALK, 6000);
319 }
320 }
@ TYPEID_PLAYER
Definition: ObjectGuid.h:38
@ SAY_KILL
Definition: boss_halion.cpp:41
@ EVENT_KILL_TALK
Definition: boss_halion.cpp:131
TypeID GetTypeId() const
Definition: Object.h:121

References EVENT_KILL_TALK, Object::GetTypeId(), SAY_KILL, and TYPEID_PLAYER.

◆ Reset()

void boss_halion::boss_halionAI::Reset ( )
inlineoverridevirtual

Reimplemented from BossAI.

219 {
224
225 me->SetVisible(false);
227 _events2.Reset();
229 }
@ REACT_PASSIVE
Definition: Unit.h:1023
@ SPELL_TWILIGHT_PHASING
Definition: boss_halion.cpp:111
@ EVENT_HALION_VISIBILITY
Definition: boss_halion.cpp:133
void RescheduleEvent(uint32 eventId, uint32 time, uint32 groupId=0, uint32 phase=0)
Definition: EventMap.cpp:81
void Reset()
Definition: EventMap.cpp:21
void Reset() override
Definition: ScriptedCreature.h:443
void SetVisible(bool x)
Definition: Unit.cpp:14973
void RemoveAurasDueToSpell(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint8 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
Definition: Unit.cpp:5624

References _events2, _livingEmberCount, Unit::CastSpell(), EVENT_HALION_VISIBILITY, ScriptedAI::me, REACT_PASSIVE, Unit::RemoveAurasDueToSpell(), EventMap::RescheduleEvent(), EventMap::Reset(), BossAI::Reset(), Creature::SetReactState(), Unit::SetVisible(), SPELL_CLEAR_DEBUFFS, and SPELL_TWILIGHT_PHASING.

◆ UpdateAI()

void boss_halion::boss_halionAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from BossAI.

351 {
352 _events2.Update(diff);
353 switch (_events2.ExecuteEvent())
354 {
358 break;
360 me->CastSpell(me, SPELL_BERSERK, true);
362 twilightHalion->CastSpell(twilightHalion, SPELL_BERSERK, true);
363 break;
364 }
365
366 if (!UpdateVictim())
367 return;
368
369 // Xinef: halion is invisible (second phase)
371 return;
372
373 events.Update(diff);
375 return;
376
377 switch (events.ExecuteEvent())
378 {
379 case EVENT_CLEAVE:
380 me->CastSpell(me->GetVictim(), SPELL_CLEAVE, false);
381 events.ScheduleEvent(EVENT_CLEAVE, urand(8000, 10000));
382 break;
383 case EVENT_TAIL_LASH:
384 me->CastSpell(me, SPELL_TAIL_LASH, false);
385 events.ScheduleEvent(EVENT_TAIL_LASH, 10000);
386 break;
387 case EVENT_BREATH:
389 events.ScheduleEvent(EVENT_BREATH, urand(10000, 12000));
390 break;
394 break;
399 events.ScheduleEvent(EVENT_METEOR_STRIKE, 40000);
400 break;
402 if (Unit* target = SelectTarget(SelectTargetMethod::Random, 1, 100.0f, true, -SPELL_TWILIGHT_REALM))
403 me->CastSpell(target, SPELL_FIERY_COMBUSTION, false);
404 events.ScheduleEvent(EVENT_FIERY_COMBUSTION, 25000);
405 break;
407 if (me->HealthBelowPct(75))
408 {
411 events.DelayEvents(10000);
412 return;
413 }
414 events.ScheduleEvent(EVENT_CHECK_HEALTH, 1000);
415 break;
416 }
417
419 }
@ UNIT_STATE_CASTING
Definition: Unit.h:340
@ DONE
Definition: InstanceScript.h:59
@ SPELLVALUE_MAX_TARGETS
Definition: SpellDefines.h:118
@ SPELL_CLEAVE
Definition: boss_halion.cpp:58
@ SPELL_FLAME_BREATH
Definition: boss_halion.cpp:57
@ SPELL_METEOR_STRIKE_TARGETING
Definition: boss_halion.cpp:59
@ SPELL_TAIL_LASH
Definition: boss_halion.cpp:60
@ SPELL_TWILIGHT_REALM
Definition: boss_halion.cpp:116
@ SPELL_FIERY_COMBUSTION
Definition: boss_halion.cpp:67
@ SAY_PHASE_TWO
Definition: boss_halion.cpp:39
@ SAY_METEOR_STRIKE
Definition: boss_halion.cpp:38
@ GO_TWILIGHT_FLAME_RING
Definition: ruby_sanctum.h:96
@ GO_FLAME_RING
Definition: ruby_sanctum.h:95
@ DATA_HALION_INTRO_DONE
Definition: ruby_sanctum.h:40
#define SPELL_BERSERK
Definition: boss_ignis.cpp:39
uint32 ExecuteEvent()
Definition: EventMap.cpp:114
void Update(uint32 time)
Definition: EventMap.h:54
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:40
Unit * SelectTarget(SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
Definition: UnitAI.cpp:111
bool UpdateVictim()
Definition: CreatureAI.cpp:268
SpellCastResult CastCustomSpell(Unit *victim, uint32 spellId, int32 const *bp0, int32 const *bp1, int32 const *bp2, bool triggered, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1521
uint32 GetDisplayId() const
Definition: Unit.h:2425
uint32 GetNativeDisplayId() const
Definition: Unit.h:2427
bool HealthBelowPct(int32 pct) const
Definition: Unit.h:1442
Unit * GetVictim() const
Definition: Unit.h:1386
bool HasUnitState(const uint32 f) const
Definition: Unit.h:1398
void HandleGameObject(ObjectGuid guid, bool open, GameObject *go=nullptr)
Definition: InstanceScript.cpp:108
EncounterState GetBossState(uint32 id) const
Definition: InstanceScript.h:227

References _events2, _livingEmberCount, Unit::CastCustomSpell(), Unit::CastSpell(), DATA_HALION_INTRO_DONE, UnitAI::DoMeleeAttackIfReady(), DONE, EVENT_ACTIVATE_FIREWALL, EVENT_BREATH, EVENT_CHECK_HEALTH, EVENT_CLEAVE, EVENT_FIERY_COMBUSTION, EVENT_HALION_VISIBILITY, EVENT_METEOR_STRIKE, EVENT_TAIL_LASH, EVENT_TRIGGER_BERSERK, EventMap::ExecuteEvent(), InstanceScript::GetBossState(), ObjectAccessor::GetCreature(), Unit::GetDisplayId(), SummonList::GetEntryCount(), InstanceScript::GetGuidData(), Unit::GetNativeDisplayId(), Unit::GetVictim(), GO_FLAME_RING, GO_TWILIGHT_FLAME_RING, InstanceScript::HandleGameObject(), Unit::HasUnitState(), Unit::HealthBelowPct(), BossAI::instance, ScriptedAI::me, NPC_LIVING_EMBER, NPC_TWILIGHT_HALION, REACT_AGGRESSIVE, REACT_PASSIVE, SAY_METEOR_STRIKE, SAY_PHASE_TWO, UnitAI::SelectTarget(), Creature::SetReactState(), Unit::SetVisible(), SPELL_BERSERK, SPELL_CLEAVE, SPELL_FIERY_COMBUSTION, SPELL_FLAME_BREATH, SPELL_METEOR_STRIKE_TARGETING, SPELL_TAIL_LASH, SPELL_TWILIGHT_PHASING, SPELL_TWILIGHT_REALM, SPELLVALUE_MAX_TARGETS, BossAI::summons, UNIT_STATE_CASTING, EventMap::Update(), CreatureAI::UpdateVictim(), and urand().

Member Data Documentation

◆ _events2

EventMap boss_halion::boss_halionAI::_events2
private

Referenced by EnterCombat(), Reset(), and UpdateAI().

◆ _livingEmberCount

uint32 boss_halion::boss_halionAI::_livingEmberCount
private

Referenced by JustSummoned(), Reset(), and UpdateAI().