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npc_pos_leader_second::npc_pos_leader_secondAI Struct Reference
Inheritance diagram for npc_pos_leader_second::npc_pos_leader_secondAI:
NullCreatureAI CreatureAI UnitAI

Public Member Functions

 npc_pos_leader_secondAI (Creature *creature)
void DoAction (int32 p) override
void SpellHitTarget (Unit *target, SpellInfo const *spell) override
void MovementInform (uint32 type, uint32 id) override
void UpdateAI (uint32 diff) override
- Public Member Functions inherited from NullCreatureAI
 NullCreatureAI (Creature *c)
void MoveInLineOfSight (Unit *) override
void AttackStart (Unit *) override
void UpdateAI (uint32) override
void EnterEvadeMode (EvadeReason) override
void OnCharmed (bool) override
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
void Talk (uint8 id, Milliseconds delay)
 CreatureAI (Creature *creature)
 ~CreatureAI () override
void MoveCircleChecks ()
void MoveBackwardsChecks ()
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
void TriggerAlert (Unit const *who) const
virtual bool CanRespawn ()
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
virtual void JustDied (Unit *)
virtual void KilledUnit (Unit *)
virtual void JustSummoned (Creature *)
virtual void IsSummonedBy (WorldObject *)
virtual void SummonedCreatureDespawn (Creature *)
virtual void SummonedCreatureDies (Creature *, Unit *)
virtual void SummonedCreatureDespawnAll ()
virtual void SpellHit (Unit *, SpellInfo const *)
virtual void SpellHitTarget (Unit *, SpellInfo const *)
virtual void AttackedBy (Unit *)
virtual bool IsEscorted ()
virtual void JustRespawned ()
virtual void MovementInform (uint32, uint32)
virtual void PathEndReached (uint32)
void OnCharmed (bool apply) override
virtual void JustReachedHome ()
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
virtual void ReceiveEmote (Player *, uint32)
virtual void OwnerAttackedBy (Unit *)
virtual void OwnerAttacked (Unit *)
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
virtual bool BeforeSpellClick (Unit *)
virtual void OnSpellClick (Unit *, bool &)
virtual bool CanSeeAlways (WorldObject const *)
virtual bool CanBeSeen (Player const *)
virtual bool CanAlwaysBeDetectable (WorldObject const *)
virtual void PetStopAttack ()
virtual bool CheckInRoom ()
CreatureBoundary const * GetBoundary () const
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
bool IsInBoundary (Position const *who=nullptr) const
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
virtual bool OnTeleportUnreacheablePlayer (Player *)
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
virtual ~UnitAI ()
virtual bool CanAIAttack (Unit const *) const
virtual void AttackStart (Unit *)
virtual void UpdateAI (uint32)=0
virtual void InitializeAI ()
virtual void Reset ()
virtual void OnCharmed (bool apply)=0
virtual void DoAction (int32)
virtual uint32 GetData (uint32) const
virtual void SetData (uint32, uint32)
virtual void SetGUID (ObjectGuid, int32=0)
virtual ObjectGuid GetGUID (int32=0) const
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat (NOTE: Creature engage logic should NOT be here, but in JustEngagedWith, which happens once threat is established!)
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
virtual void HealReceived (Unit *, uint32 &)
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
virtual void HealDone (Unit *, uint32 &)
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
void AttackStartCaster (Unit *victim, float dist)
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
SpellCastResult DoCast (uint32 spellId)
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the max threat target, which may not always be the current victim.
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
void DoMeleeAttackIfReady ()
bool DoSpellAttackIfReady (uint32 spell)
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
virtual void SummonMovementInform (Creature *, uint32, uint32)
virtual void sGossipHello (Player *)
virtual void sGossipSelect (Player *, uint32, uint32)
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
virtual void sQuestAccept (Player *, Quest const *)
virtual void sQuestSelect (Player *, Quest const *)
virtual void sQuestComplete (Player *, Quest const *)
virtual void sQuestReward (Player *, Quest const *, uint32)
virtual void sOnGameEvent (bool, uint16)
virtual std::string GetDebugInfo () const

Public Attributes

EventMap events
ObjectGuid barrierGUID

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason {
- Static Public Member Functions inherited from NullCreatureAI
static int32 Permissible (Creature const *creature)
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
bool UpdateVictimWithGaze ()
void SetGazeOn (Unit *target)
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
virtual void MoveInLineOfSight (Unit *)
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
- Protected Attributes inherited from CreatureAI
Creature *const me
EventMap events
TaskScheduler scheduler
CreatureBoundary const * _boundary
bool _negateBoundary
- Protected Attributes inherited from UnitAI
Unit *const me

Detailed Description

Constructor & Destructor Documentation

◆ npc_pos_leader_secondAI()

npc_pos_leader_second::npc_pos_leader_secondAI::npc_pos_leader_secondAI ( Creature creature)
1150 : NullCreatureAI(creature)
1151 {
1154 events.Reset();
1157 if (pInstance)
1158 {
1160 {
1161 c->RemoveAllAuras();
1162 c->GetMotionMaster()->Clear();
1163 c->GetMotionMaster()->MoveIdle();
1164 c->SetVisible(false);
1165 }
1167 {
1168 c->AI()->DoAction(2);
1169 }
1170 }
1171 }
Definition: Unit.h:517
Definition: boss_sartura.cpp:43
Definition: pit_of_saron.h:44
Definition: pit_of_saron.h:45
Definition: PassiveAI.h:53
Creature *const me
Definition: CreatureAI.h:73
Definition: Creature.h:46
InstanceScript * GetInstanceScript() const
Definition: Object.cpp:1192
void Clear()
Definition: ObjectGuid.h:140
void RemoveNpcFlag(NPCFlags flags)
Definition: Unit.h:1662
ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:94
Map * instance
Definition: InstanceScript.h:147
Creature * GetCreature(ObjectGuid const guid)
Definition: Map.cpp:3307
ObjectGuid barrierGUID
Definition: pit_of_saron.cpp:1175
InstanceScript * pInstance
Definition: pit_of_saron.cpp:1173

References barrierGUID, ObjectGuid::Clear(), DATA_MARTIN_OR_GORKUN_GUID, DATA_RIMEFANG_GUID, Map::GetCreature(), InstanceScript::GetGuidData(), WorldObject::GetInstanceScript(), InstanceScript::instance, CreatureAI::me, pInstance, Unit::RemoveNpcFlag(), and UNIT_NPC_FLAG_QUESTGIVER.

Member Function Documentation

◆ DoAction()

void npc_pos_leader_second::npc_pos_leader_secondAI::DoAction ( int32  p)

Reimplemented from UnitAI.

1178 {
1179 if (p == 1)
1180 {
1181 events.RescheduleEvent(1, me->GetEntry() == NPC_JAINA_PART2 ? 15s + 500ms : 18s);
1182 events.RescheduleEvent(2, me->GetEntry() == NPC_JAINA_PART2 ? 16s + 500ms : 19s);
1183 }
1184 }
Definition: forge_of_souls.h:43
uint32 GetEntry() const
Definition: Object.h:109

References Object::GetEntry(), CreatureAI::me, and NPC_JAINA_PART2.

◆ MovementInform()

void npc_pos_leader_second::npc_pos_leader_secondAI::MovementInform ( uint32  type,
uint32  id 

Reimplemented from CreatureAI.

1197 {
1198 if (type != WAYPOINT_MOTION_TYPE)
1199 return;
1201 switch(id)
1202 {
1203 case 0:
1205 break;
1206 case 1:
1207 if (me->GetEntry() == NPC_JAINA_PART2)
1208 {
1210 }
1211 break;
1212 case 6:
1215 g->SetGoState(GO_STATE_ACTIVE);
1216 break;
1217 }
1218 }
Definition: GameObjectData.h:690
Definition: MotionMaster.h:39
Definition: pit_of_saron.h:126
Definition: pit_of_saron.h:325
Definition: pit_of_saron.h:326
Definition: pit_of_saron.h:327
Definition: boss_fathomlord_karathress.cpp:25
Definition: GameObject.h:122
GameObject * FindNearestGameObject(uint32 entry, float range, bool onlySpawned=false) const
Definition: Object.cpp:2443
void SetNpcFlag(NPCFlags flags)
Definition: Unit.h:1661


◆ SpellHitTarget()

void npc_pos_leader_second::npc_pos_leader_secondAI::SpellHitTarget ( Unit target,
SpellInfo const *  spell 

Reimplemented from CreatureAI.

1187 {
1188 if ((spell->Id == SPELL_TELEPORT_JAINA || spell->Id == SPELL_TELEPORT_SYLVANAS) && target && target->GetTypeId() == TYPEID_PLAYER)
1189 {
1190 float angle = rand_norm() * 2 * M_PI;
1191 float dist = urand(1, 4);
1192 target->ToPlayer()->NearTeleportTo(me->GetPositionX() + cos(angle)*dist, me->GetPositionY() + std::sin(angle)*dist, me->GetPositionZ(), me->GetOrientation());
1193 }
1194 }
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:44
double rand_norm()
Definition: Random.cpp:77
Definition: ObjectGuid.h:38
Definition: pit_of_saron.h:136
Definition: pit_of_saron.h:138
Player * ToPlayer()
Definition: Object.h:195
TypeID GetTypeId() const
Definition: Object.h:121
float GetPositionZ() const
Definition: Position.h:119
float GetOrientation() const
Definition: Position.h:120
float GetPositionX() const
Definition: Position.h:117
float GetPositionY() const
Definition: Position.h:118
void NearTeleportTo(Position &pos, bool casting=false, bool vehicleTeleport=false, bool withPet=false, bool removeTransport=false)
Definition: Unit.cpp:20250

References Position::GetOrientation(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), Object::GetTypeId(), SpellInfo::Id, CreatureAI::me, Unit::NearTeleportTo(), rand_norm(), SPELL_TELEPORT_JAINA, SPELL_TELEPORT_SYLVANAS, Object::ToPlayer(), TYPEID_PLAYER, and urand().

◆ UpdateAI()

void npc_pos_leader_second::npc_pos_leader_secondAI::UpdateAI ( uint32  diff)

Reimplemented from NullCreatureAI.

1221 {
1222 events.Update(diff);
1224 switch(events.ExecuteEvent())
1225 {
1226 case 0:
1227 break;
1228 case 1:
1229 if (pInstance)
1231 {
1232 c->SetCanFly(true);
1233 c->SetDisableGravity(true);
1234 c->GetMotionMaster()->MovePoint(0, TSSindragosaPos2);
1235 }
1237 break;
1238 case 2:
1239 if (pInstance)
1241 c->AI()->Talk(SAY_GENERAL_OUTRO_2);
1243 events.RescheduleEvent(3, me->GetEntry() == NPC_JAINA_PART2 ? 7s : 8s);
1244 break;
1245 case 3:
1249 events.RescheduleEvent(4, 2s);
1250 break;
1251 case 4:
1253 if (GameObject* barrier = me->SummonGameObject(203005, 1055.49f, 115.03f, 628.15f, 2.08f, 0.0f, 0.0f, 0.0f, 0.0f, 86400, false))
1254 barrierGUID = barrier->GetGUID();
1256 events.RescheduleEvent(5, 1500ms);
1257 break;
1258 case 5:
1259 if (pInstance)
1261 {
1263 c->CastSpell(x->GetPositionX(), x->GetPositionY(), x->GetPositionZ(), SPELL_SINDRAGOSA_FROST_BOMB_POS, true);
1264 }
1266 events.RescheduleEvent(6, 5s);
1267 events.RescheduleEvent(10, 2s);
1268 break;
1269 case 6:
1270 if (pInstance)
1272 c->GetMotionMaster()->MovePoint(0, TSSindragosaPos1);
1274 events.RescheduleEvent(7, 4500ms);
1275 break;
1276 case 7:
1277 if (pInstance)
1279 c->SetVisible(false);
1281 barrier->Delete();
1284 events.RescheduleEvent(8, 2s);
1285 break;
1286 case 8:
1288 break;
1289 case 10:
1291 x->AI()->DoAction(3);
1293 break;
1294 }
1295 }
Definition: forge_of_souls.h:65
const Position TSSindragosaPos2
Definition: pit_of_saron.h:286
const Position TSSindragosaPos1
Definition: pit_of_saron.h:285
Definition: pit_of_saron.h:72
Definition: pit_of_saron.h:322
Definition: pit_of_saron.h:324
Definition: pit_of_saron.h:323
Definition: pit_of_saron.h:135
Definition: pit_of_saron.h:137
Definition: pit_of_saron.h:139
Definition: pit_of_saron.h:48
TempSummon * SummonCreature(uint32 id, const Position &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) const
Definition: Object.cpp:2343
GameObject * SummonGameObject(uint32 entry, float x, float y, float z, float ang, float rotation0, float rotation1, float rotation2, float rotation3, uint32 respawnTime, bool checkTransport=true, GOSummonType summonType=GO_SUMMON_TIMED_OR_CORPSE_DESPAWN)
Definition: Object.cpp:2357
MotionMaster * GetMotionMaster()
Definition: Unit.h:2276
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1169
GameObject * GetGameObject(ObjectGuid const guid)
Definition: Map.cpp:3312
void MovePath(uint32 path_id, bool repeatable)
Definition: MotionMaster.cpp:800

References barrierGUID, Unit::CastSpell(), ObjectGuid::Clear(), DATA_MARTIN_OR_GORKUN_GUID, DATA_SINDRAGOSA_GUID, Map::GetCreature(), Object::GetEntry(), Map::GetGameObject(), InstanceScript::GetGuidData(), Unit::GetMotionMaster(), InstanceScript::instance, CreatureAI::me, MotionMaster::MovePath(), NPC_JAINA_PART2, NPC_SINDRAGOSA, PATH_BEGIN_VALUE, pInstance, SAY_GENERAL_OUTRO_2, SAY_JAINA_OUTRO_1, SAY_SYLVANAS_OUTRO_1, SPELL_SINDRAGOSA_FROST_BOMB_POS, SPELL_TELEPORT_JAINA, SPELL_TELEPORT_JAINA_VISUAL, SPELL_TELEPORT_SYLVANAS, SPELL_TELEPORT_SYLVANAS_VISUAL, WorldObject::SummonCreature(), WorldObject::SummonGameObject(), TSSindragosaPos1, and TSSindragosaPos2.

Member Data Documentation

◆ barrierGUID

ObjectGuid npc_pos_leader_second::npc_pos_leader_secondAI::barrierGUID

◆ events

EventMap npc_pos_leader_second::npc_pos_leader_secondAI::events

◆ pInstance

InstanceScript* npc_pos_leader_second::npc_pos_leader_secondAI::pInstance