AzeorthCore 3.3.5a
OpenSource WoW Emulator
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go_violet_hold_gate_lever Member List

This is the complete list of members for go_violet_hold_gate_lever, including all inherited members.

_nameScriptObjectprivate
checkValidity()ScriptObjectinlinevirtual
GameObjectScript(const char *name)GameObjectScriptprotected
GetAI(GameObject *) constGameObjectScriptinlinevirtual
GetDialogStatus(Player *, GameObject *)GameObjectScriptinlinevirtual
GetName() constScriptObjectinline
go_violet_hold_gate_lever()go_violet_hold_gate_leverinline
isAfterLoadScript() constScriptObjectinlinevirtual
IsDatabaseBound() const overrideGameObjectScriptinlinevirtual
OnDamaged(GameObject *, Player *)GameObjectScriptinlinevirtual
OnDestroyed(GameObject *, Player *)GameObjectScriptinlinevirtual
OnGameObjectStateChanged(GameObject *, uint32)GameObjectScriptinlinevirtual
OnGossipHello(Player *player, GameObject *go) overridego_violet_hold_gate_leverinlinevirtual
OnGossipSelect(Player *, GameObject *, uint32, uint32)GameObjectScriptinlinevirtual
OnGossipSelectCode(Player *, GameObject *, uint32, uint32, const char *)GameObjectScriptinlinevirtual
OnLootStateChanged(GameObject *, uint32, Unit *)GameObjectScriptinlinevirtual
OnQuestAccept(Player *, GameObject *, Quest const *)GameObjectScriptinlinevirtual
OnQuestReward(Player *, GameObject *, Quest const *, uint32)GameObjectScriptinlinevirtual
OnUpdate(GameObject *, uint32)UpdatableScript< GameObject >inlinevirtual
ScriptObject(const char *name)ScriptObjectinlineprotected
UpdatableScript()=defaultUpdatableScript< GameObject >protected
~ScriptObject()=defaultScriptObjectprotectedvirtual