| _InitSpecific(T *, bool &, bool &) | ConfusedMovementGenerator< T > | private |
| _InitSpecific(Creature *creature, bool &is_water_ok, bool &is_land_ok) | ConfusedMovementGenerator< T > | private |
| _InitSpecific(Player *, bool &is_water_ok, bool &is_land_ok) | ConfusedMovementGenerator< T > | private |
| ConfusedMovementGenerator() | ConfusedMovementGenerator< T > | inlineexplicit |
| DoFinalize(T *) | ConfusedMovementGenerator< T > | |
| DoFinalize(Player *unit) | ConfusedMovementGenerator< T > | |
| DoFinalize(Creature *unit) | ConfusedMovementGenerator< T > | |
| DoInitialize(T *) | ConfusedMovementGenerator< T > | |
| DoReset(T *) | ConfusedMovementGenerator< T > | |
| DoUpdate(T *, uint32) | ConfusedMovementGenerator< T > | |
| Finalize(Unit *u) override | MovementGeneratorMedium< T, ConfusedMovementGenerator< T > > | inlinevirtual |
| GetMovementGeneratorType() | ConfusedMovementGenerator< T > | inlinevirtual |
| GetResetPosition(float &, float &, float &) | MovementGenerator | inlinevirtual |
| GetSplineId() const | MovementGenerator | inlinevirtual |
| i_nextMove | ConfusedMovementGenerator< T > | private |
| i_nextMoveTime | ConfusedMovementGenerator< T > | private |
| i_waypoints | ConfusedMovementGenerator< T > | private |
| Initialize(Unit *u) override | MovementGeneratorMedium< T, ConfusedMovementGenerator< T > > | inlinevirtual |
| Pause(uint32) | MovementGenerator | inlinevirtual |
| Reset(Unit *u) override | MovementGeneratorMedium< T, ConfusedMovementGenerator< T > > | inlinevirtual |
| Resume(uint32) | MovementGenerator | inlinevirtual |
| unitSpeedChanged() | MovementGenerator | inlinevirtual |
| Update(Unit *u, uint32 time_diff) override | MovementGeneratorMedium< T, ConfusedMovementGenerator< T > > | inlinevirtual |
| ~MovementGenerator() | MovementGenerator | virtual |