| _endGridX | FlightPathMovementGenerator | private |
| _endGridY | FlightPathMovementGenerator | private |
| _endMapId | FlightPathMovementGenerator | private |
| _pointsForPathSwitch | FlightPathMovementGenerator | private |
| _preloadTargetNode | FlightPathMovementGenerator | private |
| DoEventIfAny(Player *player, TaxiPathNodeEntry const *node, bool departure) | FlightPathMovementGenerator | |
| DoFinalize(Player *) | FlightPathMovementGenerator | |
| DoInitialize(Player *) | FlightPathMovementGenerator | |
| DoReset(Player *) | FlightPathMovementGenerator | |
| DoUpdate(Player *, uint32) | FlightPathMovementGenerator | |
| Finalize(Unit *u) override | MovementGeneratorMedium< Player, FlightPathMovementGenerator > | inlinevirtual |
| FlightPathMovementGenerator(uint32 startNode=0) | FlightPathMovementGenerator | inlineexplicit |
| GetCurrentNode() const | PathMovementBase< Player, TaxiPathNodeList > | inline |
| GetMovementGeneratorType() override | FlightPathMovementGenerator | inlinevirtual |
| GetPath() | FlightPathMovementGenerator | inline |
| GetPathAtMapEnd() const | FlightPathMovementGenerator | |
| GetResetPos(Player *, float &x, float &y, float &z) | FlightPathMovementGenerator | |
| GetResetPosition(float &, float &, float &) | MovementGenerator | inlinevirtual |
| GetSplineId() const | MovementGenerator | inlinevirtual |
| HasArrived() const | FlightPathMovementGenerator | inline |
| i_currentNode | PathMovementBase< Player, TaxiPathNodeList > | protected |
| i_path | PathMovementBase< Player, TaxiPathNodeList > | protected |
| InitEndGridInfo() | FlightPathMovementGenerator | |
| Initialize(Unit *u) override | MovementGeneratorMedium< Player, FlightPathMovementGenerator > | inlinevirtual |
| LoadPath(Player *player) | FlightPathMovementGenerator | |
| PathMovementBase() | PathMovementBase< Player, TaxiPathNodeList > | inline |
| PathMovementBase(TaxiPathNodeList path) | PathMovementBase< Player, TaxiPathNodeList > | inline |
| Pause(uint32) | MovementGenerator | inlinevirtual |
| PreloadEndGrid() | FlightPathMovementGenerator | |
| Reset(Unit *u) override | MovementGeneratorMedium< Player, FlightPathMovementGenerator > | inlinevirtual |
| Resume(uint32) | MovementGenerator | inlinevirtual |
| SetCurrentNodeAfterTeleport() | FlightPathMovementGenerator | |
| SkipCurrentNode() | FlightPathMovementGenerator | inline |
| unitSpeedChanged() | MovementGenerator | inlinevirtual |
| Update(Unit *u, uint32 time_diff) override | MovementGeneratorMedium< Player, FlightPathMovementGenerator > | inlinevirtual |
| ~MovementGenerator() | MovementGenerator | virtual |
| ~PathMovementBase() | PathMovementBase< Player, TaxiPathNodeList > | inlinevirtual |