This is the complete list of members for WorldMapScript, including all inherited members.
| _mapEntry | MapScript< Map > | private |
| _mapId | MapScript< Map > | private |
| _name | ScriptObject | private |
| _totalAvailableHooks | ScriptObject | private |
| checkMap() | MapScript< Map > | |
| checkValidity() override | WorldMapScript | virtual |
| GetEntry() | MapScript< Map > | inline |
| GetName() const | ScriptObject | inline |
| GetTotalAvailableHooks() | ScriptObject | inline |
| isAfterLoadScript() const override | WorldMapScript | inlinevirtual |
| IsDatabaseBound() const | ScriptObject | inlinevirtual |
| MapScript(uint32 mapId) | MapScript< Map > | inlineexplicitprotected |
| OnCreate(Map *) | MapScript< Map > | inlinevirtual |
| OnDestroy(Map *) | MapScript< Map > | inlinevirtual |
| OnLoadGridMap(Map *, GridTerrainData *, uint32, uint32) | MapScript< Map > | inlinevirtual |
| OnPlayerEnter(Map *, Player *) | MapScript< Map > | inlinevirtual |
| OnPlayerLeave(Map *, Player *) | MapScript< Map > | inlinevirtual |
| OnUnloadGridMap(Map *, GridTerrainData *, uint32, uint32) | MapScript< Map > | inlinevirtual |
| OnUpdate(Map *, uint32) override | MapScript< Map > | inline |
| UpdatableScript::OnUpdate(TObject *, uint32) | UpdatableScript< TObject > | inlinevirtual |
| ScriptObject(const char *name, uint16 totalAvailableHooks=0) | ScriptObject | inlineprotected |
| UpdatableScript()=default | UpdatableScript< TObject > | protected |
| WorldMapScript(const char *name, uint32 mapId) | WorldMapScript | protected |
| ~ScriptObject()=default | ScriptObject | protectedvirtual |