| AddCapturePoint(BfCapturePoint *cp) | Battlefield | inlineprotected |
| AddOrSetPlayerToCorrectBfGroup(Player *player) | Battlefield | |
| AddPlayerToResurrectQueue(ObjectGuid npc_guid, ObjectGuid player_guid) | Battlefield | virtual |
| AddUpdateTenacity(Player *player) | BattlefieldWG | |
| AskToLeaveQueue(Player *player) | Battlefield | |
| Battlefield() | Battlefield | |
| BfCapturePointVector typedef | Battlefield | |
| BroadcastPacketToQueue(WorldPacket const *data) const | Battlefield | protected |
| BroadcastPacketToWar(WorldPacket const *data) const | Battlefield | protected |
| BroadcastPacketToZone(WorldPacket const *data) const | Battlefield | protected |
| BrokenWallOrTower(TeamId team) | BattlefieldWG | |
| BuildingsInZone | BattlefieldWG | protected |
| CanFlyIn() | Battlefield | inline |
| CanInteractWithRelic() | BattlefieldWG | inline |
| CanonList | BattlefieldWG | protected |
| CapturePointTaken(uint32 areaId) | BattlefieldWG | |
| DefenderPortalList | BattlefieldWG | protected |
| DoPlaySoundToAll(uint32 SoundID) | Battlefield | |
| EndBattle(bool endByTimer) | Battlefield | |
| FillInitialWorldStates(WorldPackets::WorldState::InitWorldStates &packet) override | BattlefieldWG | virtual |
| FindAndRemoveVehicleFromList(Unit *vehicle) | BattlefieldWG | |
| GetAreaByGraveyardId(uint8 gId) const | BattlefieldWG | |
| GetAttackerTeam() | Battlefield | inline |
| GetBattleId() | Battlefield | inline |
| GetClosestGraveyard(Player *player) | Battlefield | |
| GetCreature(ObjectGuid const &guid) | Battlefield | |
| GetCreatureEntry(ObjectGuid::LowType, CreatureData const *data) | ZoneScript | inlinevirtual |
| GetData(uint32 data) const override | BattlefieldWG | virtual |
| GetData64(uint32 dataId) const override | Battlefield | inlinevirtual |
| GetDefenderTeam() | Battlefield | inline |
| GetFreeBfRaid(TeamId TeamId) | Battlefield | |
| GetGameObject(ObjectGuid const &guid) | Battlefield | |
| GetGameObjectEntry(ObjectGuid::LowType, uint32 entry) | ZoneScript | inlinevirtual |
| GetGraveyardById(uint32 id) const | Battlefield | |
| GetGraveyardVector() | Battlefield | inline |
| GetGroupPlayer(ObjectGuid guid, TeamId TeamId) | Battlefield | |
| GetGuidData(uint32) const | ZoneScript | inlinevirtual |
| GetHonorBuff(int32 stack) const | BattlefieldWG | |
| GetOtherTeam(TeamId team) | Battlefield | inline |
| GetRelic() | BattlefieldWG | inline |
| GetSpiritGraveyardId(uint32 areaId) const | BattlefieldWG | |
| GetTimer() | Battlefield | inline |
| GetTypeId() | Battlefield | inline |
| GetZoneId() | Battlefield | inline |
| HandleKill(Player *killer, Unit *victim) override | BattlefieldWG | virtual |
| HandlePlayerEnterZone(Player *player, uint32 zone) | Battlefield | |
| HandlePlayerLeaveZone(Player *player, uint32 zone) | Battlefield | |
| HasPlayer(Player *player) const | Battlefield | protected |
| HideNpc(Creature *creature) | Battlefield | |
| InitStalker(uint32 entry, float x, float y, float z, float o) | Battlefield | |
| InvitePlayersInQueueToWar() | Battlefield | |
| InvitePlayersInZoneToQueue() | Battlefield | |
| InvitePlayersInZoneToWar() | Battlefield | |
| InvitePlayerToQueue(Player *player) | Battlefield | |
| InvitePlayerToWar(Player *player) | Battlefield | |
| IsEnabled() | Battlefield | inline |
| IsKeepNpc(uint32 entry) | BattlefieldWG | inline |
| IsWarTime() | Battlefield | inline |
| KeepCreature | BattlefieldWG | protected |
| KickAfkPlayers() | Battlefield | protected |
| KickPlayerFromBattlefield(ObjectGuid guid) | Battlefield | |
| KickPosition | Battlefield | protected |
| m_BattleId | Battlefield | protected |
| m_BattleTime | Battlefield | protected |
| m_capturePoints | Battlefield | protected |
| m_Data32 | Battlefield | protected |
| m_Data64 | Battlefield | protected |
| m_DefenderTeam | Battlefield | protected |
| m_GraveyardList | Battlefield | protected |
| m_Groups | Battlefield | protected |
| m_InvitedPlayers | Battlefield | protected |
| m_isActive | Battlefield | protected |
| m_IsEnabled | Battlefield | protected |
| m_isRelicInteractible | BattlefieldWG | protected |
| m_KeepGameObject | BattlefieldWG | protected |
| m_LastResurectTimer | Battlefield | protected |
| m_Map | Battlefield | protected |
| m_MapId | Battlefield | protected |
| m_MaxPlayer | Battlefield | protected |
| m_MinLevel | Battlefield | protected |
| m_MinPlayer | Battlefield | protected |
| m_NoWarBattleTime | Battlefield | protected |
| m_players | Battlefield | protected |
| m_PlayersInQueue | Battlefield | protected |
| m_PlayersInWar | Battlefield | protected |
| m_PlayersWillBeKick | Battlefield | protected |
| m_RestartAfterCrash | Battlefield | protected |
| m_saveTimer | BattlefieldWG | protected |
| m_StartGrouping | Battlefield | protected |
| m_StartGroupingTimer | Battlefield | protected |
| m_tenacityStack | BattlefieldWG | protected |
| m_tenacityUpdateTimer | BattlefieldWG | protected |
| m_TimeForAcceptInvite | Battlefield | protected |
| m_Timer | Battlefield | protected |
| m_titansRelic | BattlefieldWG | protected |
| m_TypeId | Battlefield | protected |
| m_uiKickAfkPlayersTimer | Battlefield | protected |
| m_uiKickDontAcceptTimer | Battlefield | protected |
| m_updateTenacityList | BattlefieldWG | protected |
| m_vehicles | BattlefieldWG | protected |
| m_ZoneId | Battlefield | protected |
| OnBattleEnd(bool endByTimer) override | BattlefieldWG | virtual |
| OnBattleStart() override | BattlefieldWG | virtual |
| OnCreatureCreate(Creature *creature) override | BattlefieldWG | virtual |
| OnCreatureEvade(Creature *) | ZoneScript | inlinevirtual |
| OnCreatureRemove(Creature *creature) override | BattlefieldWG | virtual |
| OnGameObjectCreate(GameObject *go) override | BattlefieldWG | virtual |
| OnGameObjectRemove(GameObject *) | ZoneScript | inlinevirtual |
| OnPlayerEnterZone(Player *player) override | BattlefieldWG | virtual |
| OnPlayerJoinWar(Player *player) override | BattlefieldWG | virtual |
| OnPlayerLeaveWar(Player *player) override | BattlefieldWG | virtual |
| OnPlayerLeaveZone(Player *player) override | BattlefieldWG | virtual |
| OnStartGrouping() override | BattlefieldWG | virtual |
| OnUnitDeath(Unit *unit) override | BattlefieldWG | virtual |
| OutsideCreature | BattlefieldWG | protected |
| PlayerAcceptInviteToQueue(Player *player) | Battlefield | |
| PlayerAcceptInviteToWar(Player *player) | Battlefield | |
| PlayerAskToLeave(Player *player) | Battlefield | |
| ProcessEvent(WorldObject *obj, uint32 eventId) override | BattlefieldWG | virtual |
| PromotePlayer(Player *killer) | BattlefieldWG | |
| RegisterZone(uint32 zoneid) | Battlefield | protected |
| RemoveAurasFromPlayer(Player *player) | BattlefieldWG | |
| RemovePlayerFromResurrectQueue(ObjectGuid player_guid) | Battlefield | |
| RemoveUpdateTenacity(Player *player) | BattlefieldWG | |
| SendAreaSpiritHealerQueryOpcode(Player *player, const ObjectGuid &guid) | Battlefield | |
| SendInitWorldStatesTo(Player *player) | BattlefieldWG | |
| SendInitWorldStatesToAll() override | BattlefieldWG | virtual |
| SendRemoveWorldStates(Player *) | Battlefield | inlineprotectedvirtual |
| SendUpdateWorldState(uint32 field, uint32 value) | Battlefield | |
| SendUpdateWorldStateMessage(uint32 variable, uint32 value, Player *player=nullptr) | BattlefieldWG | |
| SendUpdateWorldStates(Player *player=nullptr) override | BattlefieldWG | virtual |
| SendWarning(uint8 id, WorldObject const *target=nullptr) | Battlefield | |
| SetData(uint32 dataId, uint32 value) override | Battlefield | inlinevirtual |
| SetData64(uint32 dataId, uint64 value) override | Battlefield | inlinevirtual |
| SetDefenderTeam(TeamId team) | Battlefield | inline |
| SetGraveyardNumber(uint32 number) | Battlefield | inline |
| SetGuidData(uint32, ObjectGuid) | ZoneScript | inlinevirtual |
| SetRelicInteractible(bool allow) | BattlefieldWG | inline |
| SetTimer(uint32 timer) | Battlefield | inline |
| SetupBattlefield() override | BattlefieldWG | virtual |
| ShowNpc(Creature *creature, bool aggressive) | Battlefield | |
| SpawnCreature(uint32 entry, float x, float y, float z, float o, TeamId teamId) | Battlefield | |
| SpawnCreature(uint32 entry, Position pos, TeamId teamId) | Battlefield | |
| SpawnGameObject(uint32 entry, float x, float y, float z, float o) | Battlefield | |
| StalkerGuid | Battlefield | protected |
| StartBattle() | Battlefield | |
| TeamApplyBuff(TeamId team, uint32 spellId, uint32 spellId2=0) | Battlefield | |
| TeamCastSpell(TeamId team, int32 spellId) | Battlefield | protected |
| ToggleBattlefield(bool enable) | Battlefield | inline |
| Update(uint32 diff) override | BattlefieldWG | virtual |
| UpdateCounterVehicle(bool init) | BattlefieldWG | |
| UpdateDamagedTowerCount(TeamId team) | BattlefieldWG | |
| UpdateData(uint32 index, int32 pad) | Battlefield | inlinevirtual |
| UpdatedDestroyedTowerCount(TeamId team, GameObject *go) | BattlefieldWG | |
| UpdateTenacity() | BattlefieldWG | |
| UpdateVehicleCountWG() | BattlefieldWG | |
| WorkshopsList | BattlefieldWG | protected |
| ZoneScript() | ZoneScript | inline |
| ~Battlefield() override | Battlefield | |
| ~BattlefieldWG() override | BattlefieldWG | |
| ~ZoneScript() | ZoneScript | inlinevirtual |