AzerothCore 3.3.5a
OpenSource WoW Emulator
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BattlefieldWG Member List

This is the complete list of members for BattlefieldWG, including all inherited members.

_schedulerBattlefieldprotected
ActiveBattlefieldprotected
AddCapturePoint(BfCapturePoint *cp)Battlefieldinlineprotected
AddOrSetPlayerToCorrectBfGroup(Player *player)Battlefield
AddPlayerToResurrectQueue(ObjectGuid npcGuid, ObjectGuid playerGuid)Battlefieldvirtual
AddUpdateTenacity(Player *player)BattlefieldWG
AskToLeaveQueue(Player *player)Battlefield
Battlefield()Battlefield
BattleIdBattlefieldprotected
BattleTimeBattlefieldprotected
BfCapturePointVector typedefBattlefield
BfMapBattlefieldprotected
BroadcastPacketToQueue(WorldPacket const *data) constBattlefieldprotected
BroadcastPacketToWar(WorldPacket const *data) constBattlefieldprotected
BroadcastPacketToZone(WorldPacket const *data) constBattlefieldprotected
BrokenWallOrTower(TeamId team)BattlefieldWG
BuildingsInZoneBattlefieldWGprotected
CanFlyIn() constBattlefieldinline
CanInteractWithRelic()BattlefieldWGinline
CanonListBattlefieldWGprotected
CapturePointsBattlefieldprotected
CapturePointTaken(uint32 areaId)BattlefieldWG
Data32Battlefieldprotected
Data64Battlefieldprotected
DefenderPortalListBattlefieldWGprotected
DefenderTeamBattlefieldprotected
DoPlaySoundToAll(uint32 soundId)Battlefield
EnabledBattlefieldprotected
EndBattle(bool endByTimer)Battlefield
FillInitialWorldStates(WorldPackets::WorldState::InitWorldStates &packet) overrideBattlefieldWGvirtual
FindAndRemoveVehicleFromList(Unit *vehicle)BattlefieldWG
ForEachPlayerInQueue(Func &&fn) constBattlefieldinlineprotected
ForEachPlayerInWar(Func &&fn) constBattlefieldinlineprotected
ForEachPlayerInWar(TeamId team, Func &&fn) constBattlefieldinlineprotected
ForEachPlayerInZone(Func &&fn) constBattlefieldinlineprotected
GetAreaByGraveyardId(uint8 gId) constBattlefieldWG
GetAttackerTeam() constBattlefieldinline
GetBattleId() constBattlefieldinline
GetClosestGraveyard(Player *player)Battlefield
GetCreature(ObjectGuid const &guid)Battlefield
GetCreatureEntry(ObjectGuid::LowType, CreatureData const *data)ZoneScriptinlinevirtual
GetData(uint32 data) const overrideBattlefieldWGvirtual
GetData64(uint32 dataId) const overrideBattlefieldinlinevirtual
GetDefenderTeam() constBattlefieldinline
GetFreeBfRaid(TeamId teamId)Battlefield
GetGameObject(ObjectGuid const &guid)Battlefield
GetGameObjectEntry(ObjectGuid::LowType, uint32 entry)ZoneScriptinlinevirtual
GetGraveyardById(uint32 id) constBattlefield
GetGraveyardVector() constBattlefieldinline
GetGroupPlayer(ObjectGuid guid, TeamId teamId)Battlefield
GetGuidData(uint32) constZoneScriptinlinevirtual
GetHonorBuff(int32 stack) constBattlefieldWG
GetInvitedPlayersMap(TeamId teamId) constBattlefieldinline
GetMaxPlayersPerTeam() constBattlefieldinline
GetOtherTeam(TeamId team) constBattlefieldinline
GetPlayersInWarCount(TeamId teamId) constBattlefieldinline
GetPlayersInWarSet(TeamId teamId) constBattlefieldinline
GetPlayersInZoneCount(TeamId teamId) constBattlefieldinline
GetPlayersQueueSet(TeamId teamId) constBattlefieldinline
GetRelic()BattlefieldWGinline
GetSpiritGraveyardId(uint32 areaId) constBattlefieldWG
GetTimer() constBattlefieldinline
GetTypeId() constBattlefieldinline
GetZoneId() constBattlefieldinline
GraveyardListBattlefieldprotected
GroupsBattlefieldprotected
HandleKill(Player *killer, Unit *victim) overrideBattlefieldWGvirtual
HandlePlayerEnterZone(Player *player, uint32 zone)Battlefield
HandlePlayerLeaveZone(Player *player, uint32 zone)Battlefield
HasPlayer(Player *player) constBattlefieldprotected
HasWarVacancy(TeamId teamId) constBattlefieldinline
HideNpc(Creature *creature)Battlefield
InitStalker(uint32 entry, float x, float y, float z, float o)Battlefield
InvitedPlayersBattlefieldprotected
InvitePlayersInQueueToWar()Battlefield
InvitePlayersInZoneToQueue()Battlefield
InvitePlayersInZoneToWar()Battlefield
InvitePlayerToQueue(Player *player)Battlefield
InvitePlayerToWar(Player *player)Battlefield
IsEnabled() constBattlefieldinline
IsKeepNpc(uint32 entry)BattlefieldWGinline
IsPlayerInWarOrInvited(Player *player) constBattlefieldprotected
IsRelicInteractibleBattlefieldWGprotected
IsWarTime() constBattlefieldinline
KeepCreatureBattlefieldWGprotected
KeepGameObjectBattlefieldWGprotected
KickAfkPlayers()Battlefieldprotected
KickPlayerFromBattlefield(ObjectGuid guid)Battlefield
KickPositionBattlefieldprotected
MapIdBattlefieldprotected
MaxPlayerBattlefieldprotected
MinLevelBattlefieldprotected
MinPlayerBattlefieldprotected
NoWarBattleTimeBattlefieldprotected
OnBattleEnd(bool endByTimer) overrideBattlefieldWGvirtual
OnBattleStart() overrideBattlefieldWGvirtual
OnCreatureCreate(Creature *creature) overrideBattlefieldWGvirtual
OnCreatureEvade(Creature *)ZoneScriptinlinevirtual
OnCreatureRemove(Creature *creature) overrideBattlefieldWGvirtual
OnGameObjectCreate(GameObject *go) overrideBattlefieldWGvirtual
OnGameObjectRemove(GameObject *)ZoneScriptinlinevirtual
OnPlayerEnterZone(Player *player) overrideBattlefieldWGvirtual
OnPlayerJoinWar(Player *player) overrideBattlefieldWGvirtual
OnPlayerLeaveWar(Player *player) overrideBattlefieldWGvirtual
OnPlayerLeaveZone(Player *player) overrideBattlefieldWGvirtual
OnStartGrouping() overrideBattlefieldWGvirtual
OnUnitDeath(Unit *unit) overrideBattlefieldWGvirtual
OutsideCreatureBattlefieldWGprotected
PlayerAcceptInviteToQueue(Player *player)Battlefield
PlayerAcceptInviteToWar(Player *player)Battlefield
PlayerAskToLeave(Player *player)Battlefield
PlayersBattlefieldprotected
PlayersInQueueBattlefieldprotected
PlayersInWarBattlefieldprotected
PlayersWillBeKickBattlefieldprotected
ProcessEvent(WorldObject *obj, uint32 eventId) overrideBattlefieldWGvirtual
PromotePlayer(Player *killer)BattlefieldWG
RegisterZone(uint32 zoneId)Battlefieldprotected
RemoveAurasFromPlayer(Player *player)BattlefieldWG
RemovePlayerFromResurrectQueue(ObjectGuid playerGuid)Battlefield
RemoveUpdateTenacity(Player *player)BattlefieldWG
RestartAfterCrashBattlefieldprotected
SendAreaSpiritHealerQueryOpcode(Player *player, ObjectGuid const &guid)Battlefield
SendInitWorldStatesTo(Player *player)BattlefieldWG
SendInitWorldStatesToAll() overrideBattlefieldWGvirtual
SendRemoveWorldStates(Player *)Battlefieldinlineprotectedvirtual
SendUpdateWorldState(uint32 field, uint32 value)Battlefield
SendUpdateWorldStateMessage(uint32 variable, uint32 value, Player *player=nullptr)BattlefieldWG
SendUpdateWorldStates(Player *player=nullptr) overrideBattlefieldWGvirtual
SendWarning(uint8 id, WorldObject const *target=nullptr)Battlefield
SetData(uint32 dataId, uint32 value) overrideBattlefieldinlinevirtual
SetData64(uint32 dataId, uint64 value) overrideBattlefieldinlinevirtual
SetDefenderTeam(TeamId team)Battlefieldinline
SetGraveyardNumber(uint32 number)Battlefieldinline
SetGuidData(uint32, ObjectGuid)ZoneScriptinlinevirtual
SetRelicInteractible(bool allow)BattlefieldWGinline
SetTimer(uint32 timer)Battlefieldinline
SetupBattlefield() overrideBattlefieldWGvirtual
ShowNpc(Creature *creature, bool aggressive)Battlefield
SpawnCreature(uint32 entry, float x, float y, float z, float o, TeamId teamId)Battlefield
SpawnCreature(uint32 entry, Position pos, TeamId teamId)Battlefield
SpawnGameObject(uint32 entry, float x, float y, float z, float o)Battlefield
StalkerGuidBattlefieldprotected
StartBattle()Battlefield
StartGroupingBattlefieldprotected
StartGroupingTimerBattlefieldprotected
TeamApplyBuff(TeamId team, uint32 spellId, uint32 spellId2=0)Battlefield
TeamCastSpell(TeamId team, int32 spellId)Battlefieldprotected
TenacityStackBattlefieldWGprotected
TimeForAcceptInviteBattlefieldprotected
TimerBattlefieldprotected
TitansRelicBattlefieldWGprotected
ToggleBattlefield(bool enable)Battlefieldinline
TypeIdBattlefieldprotected
Update(uint32 diff) overrideBattlefieldWGvirtual
UpdateCounterVehicle(bool init)BattlefieldWG
UpdateDamagedTowerCount(TeamId team)BattlefieldWG
UpdateData(uint32 index, int32 pad)Battlefieldinlinevirtual
UpdatedDestroyedTowerCount(TeamId team, GameObject *go)BattlefieldWG
UpdateTenacity()BattlefieldWG
UpdateTenacityListBattlefieldWGprotected
UpdateVehicleCountWG()BattlefieldWG
VehiclesBattlefieldWGprotected
WorkshopsListBattlefieldWGprotected
ZoneIdBattlefieldprotected
ZoneScript()ZoneScriptinline
~Battlefield() overrideBattlefield
~BattlefieldWG() overrideBattlefieldWG
~ZoneScript()ZoneScriptinlinevirtual