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AzerothCore 3.3.5a
OpenSource WoW Emulator
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This is the complete list of members for go_ossirian_crystal::go_ossirian_crystalAI, including all inherited members.
| _instance | go_ossirian_crystal::go_ossirian_crystalAI | private |
| _triggerGUID | go_ossirian_crystal::go_ossirian_crystalAI | private |
| CanBeSeen(Player const *) | GameObjectAI | inlinevirtual |
| Destroyed(Player *, uint32) | GameObjectAI | inlinevirtual |
| DoAction(int32 action) override | go_ossirian_crystal::go_ossirian_crystalAI | inlinevirtual |
| EventInform(uint32) | GameObjectAI | inlinevirtual |
| GameObjectAI(GameObject *go) | GameObjectAI | inlineexplicit |
| GetData(uint32) const | GameObjectAI | inlinevirtual |
| GetDialogStatus(Player *) | GameObjectAI | inlinevirtual |
| GetGUID(int32) const | GameObjectAI | inlinevirtual |
| go_ossirian_crystalAI(GameObject *go) | go_ossirian_crystal::go_ossirian_crystalAI | inline |
| GossipHello(Player *, bool reportUse) override | go_ossirian_crystal::go_ossirian_crystalAI | inlinevirtual |
| GossipSelect(Player *, uint32, uint32) | GameObjectAI | inlinevirtual |
| GossipSelectCode(Player *, uint32, uint32, char const *) | GameObjectAI | inlinevirtual |
| InitializeAI() | GameObjectAI | inlinevirtual |
| JustSummoned(Creature *) | GameObjectAI | inlinevirtual |
| me | GameObjectAI | protected |
| OnGameEvent(bool, uint16) | GameObjectAI | inlinevirtual |
| OnStateChanged(uint32, Unit *) | GameObjectAI | inlinevirtual |
| Permissible(GameObject const *go) | GameObjectAI | static |
| QuestAccept(Player *, Quest const *) | GameObjectAI | inlinevirtual |
| QuestReward(Player *, Quest const *, uint32) | GameObjectAI | inlinevirtual |
| Reset() | GameObjectAI | inlinevirtual |
| SetData(uint32, uint32) | GameObjectAI | inlinevirtual |
| SetGUID(ObjectGuid const &guid, int32 type) override | go_ossirian_crystal::go_ossirian_crystalAI | inlinevirtual |
| SpellHit(Unit *, SpellInfo const *) | GameObjectAI | inlinevirtual |
| SummonedCreatureDespawn(Creature *) | GameObjectAI | inlinevirtual |
| SummonedCreatureDies(Creature *, Unit *) | GameObjectAI | inlinevirtual |
| SummonedCreatureEvade(Creature *) | GameObjectAI | inlinevirtual |
| UpdateAI(uint32) | GameObjectAI | inlinevirtual |
| ~GameObjectAI() | GameObjectAI | inlinevirtual |