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AzerothCore 3.3.5a
OpenSource WoW Emulator
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This is the complete list of members for SmartGameObjectAI, including all inherited members.
| CanBeSeen(Player const *) | GameObjectAI | inlinevirtual |
| Destroyed(Player *player, uint32 eventId) override | SmartGameObjectAI | virtual |
| DoAction(int32) | GameObjectAI | inlinevirtual |
| EventInform(uint32 eventId) override | SmartGameObjectAI | virtual |
| GameObjectAI(GameObject *go) | GameObjectAI | inlineexplicit |
| GetData(uint32) const | GameObjectAI | inlinevirtual |
| GetDialogStatus(Player *) | GameObjectAI | inlinevirtual |
| GetGUID(int32) const | GameObjectAI | inlinevirtual |
| GetScript() | SmartGameObjectAI | inline |
| GossipHello(Player *player, bool reportUse) override | SmartGameObjectAI | virtual |
| GossipSelect(Player *player, uint32 sender, uint32 action) override | SmartGameObjectAI | virtual |
| GossipSelectCode(Player *, uint32, uint32, const char *) override | SmartGameObjectAI | virtual |
| InitializeAI() override | SmartGameObjectAI | virtual |
| JustSummoned(Creature *creature) override | SmartGameObjectAI | virtual |
| me | GameObjectAI | protected |
| mScript | SmartGameObjectAI | protected |
| OnGameEvent(bool start, uint16 eventId) override | SmartGameObjectAI | virtual |
| OnStateChanged(uint32 state, Unit *unit) override | SmartGameObjectAI | virtual |
| Permissible(GameObject const *) | SmartGameObjectAI | inlinestatic |
| QuestAccept(Player *player, Quest const *quest) override | SmartGameObjectAI | virtual |
| QuestReward(Player *player, Quest const *quest, uint32 opt) override | SmartGameObjectAI | virtual |
| Reset() override | SmartGameObjectAI | virtual |
| SetData(uint32 id, uint32 value) override | SmartGameObjectAI | inlinevirtual |
| SetData(uint32 id, uint32 value, WorldObject *invoker) | SmartGameObjectAI | |
| SetGUID(ObjectGuid const &, int32) | GameObjectAI | inlinevirtual |
| SetScript9(SmartScriptHolder &e, uint32 entry, WorldObject *invoker) | SmartGameObjectAI | |
| SmartGameObjectAI(GameObject *g) | SmartGameObjectAI | inline |
| SpellHit(Unit *unit, SpellInfo const *spellInfo) override | SmartGameObjectAI | virtual |
| SummonedCreatureDespawn(Creature *unit) override | SmartGameObjectAI | virtual |
| SummonedCreatureDies(Creature *summon, Unit *killer) override | SmartGameObjectAI | virtual |
| SummonedCreatureEvade(Creature *summon) override | SmartGameObjectAI | virtual |
| UpdateAI(uint32 diff) override | SmartGameObjectAI | virtual |
| ~GameObjectAI() | GameObjectAI | inlinevirtual |
| ~SmartGameObjectAI() override | SmartGameObjectAI | inline |