AzerothCore 3.3.5a
OpenSource WoW Emulator
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Battlefield Member List

This is the complete list of members for Battlefield, including all inherited members.

_schedulerBattlefieldprotected
ActiveBattlefieldprotected
AddCapturePoint(BfCapturePoint *cp)Battlefieldinlineprotected
AddOrSetPlayerToCorrectBfGroup(Player *player)Battlefield
AddPlayerToResurrectQueue(ObjectGuid npcGuid, ObjectGuid playerGuid)Battlefieldvirtual
AskToLeaveQueue(Player *player)Battlefield
Battlefield()Battlefield
BattlefieldMgrBattlefieldfriend
BattleIdBattlefieldprotected
BattleTimeBattlefieldprotected
BfCapturePointVector typedefBattlefield
BfMapBattlefieldprotected
BroadcastPacketToQueue(WorldPacket const *data) constBattlefieldprotected
BroadcastPacketToWar(WorldPacket const *data) constBattlefieldprotected
BroadcastPacketToZone(WorldPacket const *data) constBattlefieldprotected
CanFlyIn() constBattlefieldinline
CapturePointsBattlefieldprotected
Data32Battlefieldprotected
Data64Battlefieldprotected
DefenderTeamBattlefieldprotected
DoPlaySoundToAll(uint32 soundId)Battlefield
EnabledBattlefieldprotected
EndBattle(bool endByTimer)Battlefield
FillInitialWorldStates(WorldPackets::WorldState::InitWorldStates &)=0Battlefieldpure virtual
ForEachPlayerInQueue(Func &&fn) constBattlefieldinlineprotected
ForEachPlayerInWar(Func &&fn) constBattlefieldinlineprotected
ForEachPlayerInWar(TeamId team, Func &&fn) constBattlefieldinlineprotected
ForEachPlayerInZone(Func &&fn) constBattlefieldinlineprotected
GetAttackerTeam() constBattlefieldinline
GetBattleId() constBattlefieldinline
GetClosestGraveyard(Player *player)Battlefield
GetCreature(ObjectGuid const &guid)Battlefield
GetCreatureEntry(ObjectGuid::LowType, CreatureData const *data)ZoneScriptinlinevirtual
GetData(uint32 dataId) const overrideBattlefieldinlinevirtual
GetData64(uint32 dataId) const overrideBattlefieldinlinevirtual
GetDefenderTeam() constBattlefieldinline
GetFreeBfRaid(TeamId teamId)Battlefield
GetGameObject(ObjectGuid const &guid)Battlefield
GetGameObjectEntry(ObjectGuid::LowType, uint32 entry)ZoneScriptinlinevirtual
GetGraveyardById(uint32 id) constBattlefield
GetGraveyardVector() constBattlefieldinline
GetGroupPlayer(ObjectGuid guid, TeamId teamId)Battlefield
GetGuidData(uint32) constZoneScriptinlinevirtual
GetInvitedPlayersMap(TeamId teamId) constBattlefieldinline
GetMaxPlayersPerTeam() constBattlefieldinline
GetOtherTeam(TeamId team) constBattlefieldinline
GetPlayersInWarCount(TeamId teamId) constBattlefieldinline
GetPlayersInWarSet(TeamId teamId) constBattlefieldinline
GetPlayersInZoneCount(TeamId teamId) constBattlefieldinline
GetPlayersQueueSet(TeamId teamId) constBattlefieldinline
GetTimer() constBattlefieldinline
GetTypeId() constBattlefieldinline
GetZoneId() constBattlefieldinline
GraveyardListBattlefieldprotected
GroupsBattlefieldprotected
HandleKill(Player *, Unit *)Battlefieldinlinevirtual
HandlePlayerEnterZone(Player *player, uint32 zone)Battlefield
HandlePlayerLeaveZone(Player *player, uint32 zone)Battlefield
HasPlayer(Player *player) constBattlefieldprotected
HasWarVacancy(TeamId teamId) constBattlefieldinline
HideNpc(Creature *creature)Battlefield
InitStalker(uint32 entry, float x, float y, float z, float o)Battlefield
InvitedPlayersBattlefieldprotected
InvitePlayersInQueueToWar()Battlefield
InvitePlayersInZoneToQueue()Battlefield
InvitePlayersInZoneToWar()Battlefield
InvitePlayerToQueue(Player *player)Battlefield
InvitePlayerToWar(Player *player)Battlefield
IsEnabled() constBattlefieldinline
IsPlayerInWarOrInvited(Player *player) constBattlefieldprotected
IsWarTime() constBattlefieldinline
KickAfkPlayers()Battlefieldprotected
KickPlayerFromBattlefield(ObjectGuid guid)Battlefield
KickPositionBattlefieldprotected
MapIdBattlefieldprotected
MaxPlayerBattlefieldprotected
MinLevelBattlefieldprotected
MinPlayerBattlefieldprotected
NoWarBattleTimeBattlefieldprotected
OnBattleEnd(bool)Battlefieldinlinevirtual
OnBattleStart()Battlefieldinlinevirtual
OnCreatureCreate(Creature *)ZoneScriptinlinevirtual
OnCreatureEvade(Creature *)ZoneScriptinlinevirtual
OnCreatureRemove(Creature *)ZoneScriptinlinevirtual
OnGameObjectCreate(GameObject *)ZoneScriptinlinevirtual
OnGameObjectRemove(GameObject *)ZoneScriptinlinevirtual
OnPlayerEnterZone(Player *)Battlefieldinlinevirtual
OnPlayerJoinWar(Player *)Battlefieldinlinevirtual
OnPlayerLeaveWar(Player *)Battlefieldinlinevirtual
OnPlayerLeaveZone(Player *)Battlefieldinlinevirtual
OnStartGrouping()Battlefieldinlinevirtual
OnUnitDeath(Unit *)ZoneScriptinlinevirtual
PlayerAcceptInviteToQueue(Player *player)Battlefield
PlayerAcceptInviteToWar(Player *player)Battlefield
PlayerAskToLeave(Player *player)Battlefield
PlayersBattlefieldprotected
PlayersInQueueBattlefieldprotected
PlayersInWarBattlefieldprotected
PlayersWillBeKickBattlefieldprotected
ProcessEvent(WorldObject *, uint32)ZoneScriptinlinevirtual
RegisterZone(uint32 zoneId)Battlefieldprotected
RemovePlayerFromResurrectQueue(ObjectGuid playerGuid)Battlefield
RestartAfterCrashBattlefieldprotected
SendAreaSpiritHealerQueryOpcode(Player *player, ObjectGuid const &guid)Battlefield
SendInitWorldStatesToAll()=0Battlefieldpure virtual
SendRemoveWorldStates(Player *)Battlefieldinlineprotectedvirtual
SendUpdateWorldState(uint32 field, uint32 value)Battlefield
SendUpdateWorldStates(Player *player=nullptr)=0Battlefieldpure virtual
SendWarning(uint8 id, WorldObject const *target=nullptr)Battlefield
SetData(uint32 dataId, uint32 value) overrideBattlefieldinlinevirtual
SetData64(uint32 dataId, uint64 value) overrideBattlefieldinlinevirtual
SetDefenderTeam(TeamId team)Battlefieldinline
SetGraveyardNumber(uint32 number)Battlefieldinline
SetGuidData(uint32, ObjectGuid)ZoneScriptinlinevirtual
SetTimer(uint32 timer)Battlefieldinline
SetupBattlefield()Battlefieldinlinevirtual
ShowNpc(Creature *creature, bool aggressive)Battlefield
SpawnCreature(uint32 entry, float x, float y, float z, float o, TeamId teamId)Battlefield
SpawnCreature(uint32 entry, Position pos, TeamId teamId)Battlefield
SpawnGameObject(uint32 entry, float x, float y, float z, float o)Battlefield
StalkerGuidBattlefieldprotected
StartBattle()Battlefield
StartGroupingBattlefieldprotected
StartGroupingTimerBattlefieldprotected
TeamApplyBuff(TeamId team, uint32 spellId, uint32 spellId2=0)Battlefield
TeamCastSpell(TeamId team, int32 spellId)Battlefieldprotected
TimeForAcceptInviteBattlefieldprotected
TimerBattlefieldprotected
ToggleBattlefield(bool enable)Battlefieldinline
TypeIdBattlefieldprotected
Update(uint32 diff)Battlefieldvirtual
UpdateData(uint32 index, int32 pad)Battlefieldinlinevirtual
ZoneIdBattlefieldprotected
ZoneScript()ZoneScriptinline
~Battlefield() overrideBattlefield
~ZoneScript()ZoneScriptinlinevirtual