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AzerothCore 3.3.5a
OpenSource WoW Emulator
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This is the complete list of members for DynamicVMapCollisionData, including all inherited members.
| balance() | DynamicMapTree | |
| contains(GameObjectModel const &) const | DynamicMapTree | |
| DynamicMapTree() | DynamicMapTree | |
| GetAreaAndLiquidData(float x, float y, float z, uint32 phasemask, Optional< uint8 > reqLiquidType, VMAP::AreaAndLiquidData &data) const | DynamicMapTree | |
| getHeight(float x, float y, float z, float maxSearchDist, uint32 phasemask) const | DynamicMapTree | |
| GetIntersectionTime(uint32 phasemask, G3D::Ray const &ray, G3D::Vector3 const &endPos, float &maxDist) const | DynamicMapTree | |
| GetObjectHitPos(uint32 phasemask, float x1, float y1, float z1, float x2, float y2, float z2, float &rx, float &ry, float &rz, float modifyDist) const | DynamicVMapCollisionData | |
| DynamicMapTree::GetObjectHitPos(uint32 phasemask, G3D::Vector3 const &pPos1, G3D::Vector3 const &pPos2, G3D::Vector3 &pResultHitPos, float pModifyDist) const | DynamicMapTree | |
| impl | DynamicMapTree | private |
| insert(GameObjectModel const &) | DynamicMapTree | |
| isInLineOfSight(float x1, float y1, float z1, float x2, float y2, float z2, uint32 phasemask, VMAP::ModelIgnoreFlags ignoreFlags) const | DynamicMapTree | |
| remove(GameObjectModel const &) | DynamicMapTree | |
| size() const | DynamicMapTree | |
| update(uint32 diff) | DynamicMapTree | |
| ~DynamicMapTree() | DynamicMapTree |